Arisotura
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7d2b3bbf76
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fix TCP checksum for odd lengths
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2019-03-09 02:04:01 +01:00 |
Arisotura
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cde1963e63
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better TCP sequence numbers
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2019-03-09 01:34:57 +01:00 |
Arisotura
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f3f4613b4e
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somewhat better TCP
still not perfect
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2019-03-09 00:47:55 +01:00 |
Arisotura
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e026574901
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receive data, too
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2019-03-06 18:21:12 +01:00 |
Arisotura
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012a04021c
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send shit.
into the void for now.
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2019-03-06 17:07:07 +01:00 |
Arisotura
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349322b94c
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less shitty code.
also, initiating TCP connection!
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2019-03-05 15:01:23 +01:00 |
Arisotura
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623b0ea2e0
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* begin work on actual socket shito
* move UDP-frame finishing to separate function
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2019-03-05 14:06:24 +01:00 |
Arisotura
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950170df6d
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finish (halfassed) DNS support.
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2019-03-05 13:24:42 +01:00 |
Arisotura
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a88f0b6792
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start work on DNS
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2019-03-05 01:09:23 +01:00 |
Arisotura
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909b29042c
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start making things nicerer
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2019-03-05 00:34:30 +01:00 |
Arisotura
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cfaf5a0f3f
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rework wifi settings dialog.
fail gracefully if pcap isn't loaded successfully.
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2019-03-04 23:55:39 +01:00 |
Arisotura
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3f82c7dcc1
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make melonDS build again
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2019-03-04 23:17:03 +01:00 |
Arisotura
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720a5fbea5
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fixor Platform.cpp
also remove debug shit that accidentally slipped in
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2019-03-04 22:24:28 +01:00 |
Arisotura
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0392f8736b
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nearly finish the split.
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2019-03-04 21:11:25 +01:00 |
Arisotura
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8448e6bea0
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take it further
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2019-03-04 20:58:13 +01:00 |
Arisotura
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1e108ad7fb
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start differenciating between direct and indirect LAN modes.
indirect mode will use regular sockets and not pcap.
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2019-03-04 20:52:29 +01:00 |
Arisotura
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7a0c1af30b
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more progress on LANMAGIC
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2019-02-24 13:24:42 +01:00 |
Arisotura
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60391a8a1b
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LANMAGIC: get somewhere.
it works, but fucks up connections on the host.
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2019-02-24 11:59:43 +01:00 |
Arisotura
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c135670b9c
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complete DHCP. ARP for the DHCP server. feed in proper DNS settings.
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2019-02-23 18:50:58 +01:00 |
Arisotura
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93d51b0cbc
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start work on non-direct mode. reply to DHCP discover frame.
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2019-02-23 13:41:51 +01:00 |
Arisotura
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0550d22833
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hook LAN shito. open proper pcap device. etc
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2019-02-21 03:44:22 +01:00 |
Arisotura
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f9822cdd44
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save LAN settings
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2019-02-21 03:06:37 +01:00 |
Arisotura
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023a1ba200
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list adapters, display their info
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2019-02-21 02:45:01 +01:00 |
Arisotura
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616f2b494b
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make it somewhat functional. move wifi socket bind setting to wifi settings dialog.
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2019-02-21 02:12:33 +01:00 |
Arisotura
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81eae0e3ea
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add base for wifi settings dialog
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2019-02-21 01:58:03 +01:00 |
Arisotura
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78c259121b
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import some sekrit code that was never committed before
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2019-02-21 01:47:35 +01:00 |
Arisotura
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2d41291ee9
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pack your shit, kids, we're moving
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2019-02-21 01:32:28 +01:00 |
Arisotura
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2340be886c
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oh well.
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2019-02-21 01:21:04 +01:00 |
Arisotura
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6743ea0639
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start adding LAN interface shito
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2019-02-21 01:20:10 +01:00 |
Arisotura
|
d2d7c20208
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fix WAV loading for files with more than one channel (fixes #351)
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2019-02-16 04:14:15 +01:00 |
Arisotura
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86b894ca71
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change LidCommand to HotkeyMask so we can use it for other hotkeys without needing a billion variables
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2019-01-24 21:28:58 +01:00 |
Arisotura
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4bd96207fe
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standardize way to detect whether a joystick button was just pressed
(paving the way for more hotkeys)
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2019-01-24 03:01:47 +01:00 |
Arisotura
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b0efde8bf7
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
Arisotura
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47a3d2b49a
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blarg. setting it to 4 breaks Millionaire
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2019-01-22 15:47:32 +01:00 |
StapleButter
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adc6da5f21
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tweak cached memory timings.
fixes things, but needs watching closely for other things that could break.
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2019-01-18 20:29:12 +01:00 |
StapleButter
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d2701a0401
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small optimization: avoid calling InterleaveSprites() if no sprites were drawn.
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2019-01-06 23:16:10 +01:00 |
StapleButter
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0c4fd1bd5e
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blop
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2019-01-06 19:44:45 +01:00 |
StapleButter
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214f9797fb
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change save type for Spongebob Atlantis Squarepantis (EEPROM 4k).
fixes #314
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2019-01-06 16:33:48 +01:00 |
StapleButter
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75e30d892c
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Merge pull request #357 from John-Gee/master
Fixed checking for build type
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2019-01-06 16:19:40 +01:00 |
John-Gee
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5d364789af
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Fixed checking for build type
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2019-01-06 06:00:06 -08:00 |
StapleButter
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64ab8302cb
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pause audio/mic devices when they're not needed.
fixes potential pop when starting emulator (due to playing uninitialized audio buffer).
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2019-01-06 14:22:14 +01:00 |
StapleButter
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dbfb67fe8f
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Merge pull request #356 from Zapeth/master
Use workaround for GCC incompatibilities with MSVC aggregate returns
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2019-01-06 12:27:16 +01:00 |
Zapeth
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7630e2d9db
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Use workaround for GCC incompatibilities with MSVC aggregate returns
Fixes crash on MinGW builds when ID2D1RenderTarget::GetSize() is called
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2019-01-06 12:03:01 +01:00 |
StapleButter
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4b6ebd0532
|
HARK HARK HARK HARK
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2019-01-05 13:03:25 +01:00 |
StapleButter
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669247e8c8
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redesign main emu loop to use timestamps instead of being a trainwreck
* cleaner code
* faster in some cases
* more accurate (on-demand compensation for timers and GPU)
* less prone to desyncs
* overall betterer
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2019-01-05 05:28:58 +01:00 |
StapleButter
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90f2c0834e
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add PoC ARM9 instruction cache logic. not actually in use, but it's there as a reference (and if we ever need it).
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2019-01-04 21:47:06 +01:00 |
StapleButter
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1e35d18ce6
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GX: polygon pipeline doesn't get as far if the polygon is rejected by culling/clipping.
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2019-01-03 20:30:30 +01:00 |
StapleButter
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4601636788
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GX: always latch rendering engine registers even when not flushing (similar to hardware).
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2019-01-03 15:29:25 +01:00 |
StapleButter
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172c2eb229
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blfdkgg. I'm a derp.
fix potential buffer overflow.
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2019-01-03 13:21:21 +01:00 |
StapleButter
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b6481a28ac
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make nocashprint work from ARM code too.
fixes #315
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2018-12-31 20:58:58 +01:00 |