Arisotura
5fb8836440
port video settings shit
2024-05-26 21:28:00 +02:00
Arisotura
de18f029a6
port camera stuff
2024-05-26 13:08:41 +02:00
Arisotura
a203d06c24
Revert "make screen filtering work with Qt rendering, too"
...
fuck everything
2024-05-26 01:00:11 +02:00
Arisotura
eca52bcca2
make screen filtering work with Qt rendering, too
2024-05-26 00:23:50 +02:00
Arisotura
d480808d72
port screen layout stuff. encapsulate screen layout code.
2024-05-26 00:16:55 +02:00
Arisotura
2451f3fed8
rework window size/maximized save/restore
2024-05-25 12:57:37 +02:00
Arisotura
7b709e6847
port WifiSettings -- still needs porting the LAN stuff
2024-05-25 01:32:46 +02:00
Arisotura
c0c78553e6
port MPSettings
2024-05-25 01:17:51 +02:00
Arisotura
f391c39592
port PowerManagement
2024-05-25 00:41:54 +02:00
Arisotura
449d3b342a
port FirmwareSettings
2024-05-25 00:08:02 +02:00
Arisotura
b5996f5ab6
port DateTime
2024-05-24 23:40:24 +02:00
Arisotura
038f7a9171
port PathSettings
2024-05-24 23:28:22 +02:00
Arisotura
5855e93f43
port InterfaceSettings to the new config system.
2024-05-24 22:52:43 +02:00
Arisotura
28e4d39363
maybe things wouldn't be weird if you initialized your fucking variables, Arisotura
2024-05-24 20:46:45 +02:00
Arisotura
03d5c2516c
more small fry...
2024-05-24 20:32:28 +02:00
Arisotura
f0b81a9050
resurrect some of the OSD, properly dispatch it to all windows
2024-05-24 19:29:58 +02:00
Arisotura
a7bce8e233
some more small fry
2024-05-24 19:19:23 +02:00
Arisotura
b5cc5a2cf7
port some small fry to the new config system.
2024-05-24 11:41:51 +02:00
Arisotura
f9449999ec
add required shit for loading per-window config (I think)
2024-05-23 23:31:15 +02:00
Arisotura
d50f01b774
port input subsystem
2024-05-23 18:50:29 +02:00
Arisotura
daf981e7c2
port audio settings to new config system
2024-05-23 02:23:24 +02:00
Arisotura
d634c450bb
MERGEZORZ II
2024-05-20 01:07:35 +02:00
Arisotura
d75c46c9f3
Merge remote-tracking branch 'origin/master' into doublemelon
...
# Conflicts:
# src/frontend/qt_sdl/Config.cpp
# src/frontend/qt_sdl/EmuThread.cpp
# src/frontend/qt_sdl/EmuThread.h
# src/frontend/qt_sdl/Screen.cpp
# src/frontend/qt_sdl/main.cpp
2024-05-20 00:50:25 +02:00
Arisotura
8bd50bb8b3
MERGEZORZ
2024-05-20 00:46:59 +02:00
Arisotura
c3226f435c
make it actually work, somewhat
...
still a lot more crap to fix
2024-05-20 00:19:22 +02:00
Arisotura
e50463e983
finally, it builds
...
(don't get your hopes up. it crashes)
2024-05-20 00:04:05 +02:00
Arisotura
3d47fa08b8
migrate AudioInOut inside EmuInstance
2024-05-19 23:58:14 +02:00
Arisotura
21de51bb3f
zarg
2024-05-19 21:34:20 +02:00
Arisotura
cde47f56c5
it keeps going
2024-05-19 01:42:44 +02:00
Arisotura
30444036a6
botch one more thing
2024-05-18 11:58:17 +02:00
Arisotura
2fc1ae780b
hey look, more shit
2024-05-18 11:45:31 +02:00
Arisotura
10380320c5
more work
...
aaaaaaaa
2024-05-16 21:20:10 +02:00
Nadia Holmquist Pedersen
a72b79a55a
that needs to be public actually
2024-05-15 19:43:34 +02:00
Nadia Holmquist Pedersen
cfc49eb286
Revert slirp dynamic/static check, and make it not use dllimport/export
...
when building statically
2024-05-15 19:37:14 +02:00
Nadia Holmquist Pedersen
d21bc64cb3
MinGW build portability fixes
...
AKA you can build melonDS for Windows on Fedora now
2024-05-15 18:57:49 +02:00
Nadia Holmquist Pedersen
a2406e3c0e
Vendored libslirp ( #2045 )
...
Add vendored libslirp into the repo with a shim to remove its dependency on glib.
2024-05-15 18:00:55 +02:00
Nadia Holmquist Pedersen
747f50de98
Refactor how CCache is set up
...
* Use RULE_LAUNCH_COMPILE property as you're apparently supposed to
* Detect if compiler is already ccache to prevent build failure
2024-05-15 10:55:10 +02:00
Arisotura
d10b5f8b8a
more work
...
feuhqdskfqejlmdsjjjvwdccccccccccccccccccccccccccccccccccc
2024-05-15 01:00:41 +02:00
Nadia Holmquist Pedersen
5ab8161a21
Prevent turning on compute renderer on macOS
2024-05-14 11:39:06 +02:00
RSDuck
442661747e
add assert to make sure all shaders were compiled
2024-05-14 04:09:20 +02:00
RSDuck
5df83c97c7
bump up compute shader renderer tile amount factor to 16
...
also why did I think DS could render 4096 polygons? Use that extra bit for larger work offset
2024-05-13 19:15:48 +02:00
RSDuck
347f4a79fd
Fix division by zero
2024-05-13 17:23:05 +02:00
RSDuck
043244a56d
Compute shader renderer ( #2041 )
...
* nothing works yet
* don't double buffer 3D framebuffers for the GL Renderer
looks like leftovers from when 3D+2D composition was done in the frontend
* oops
* it works!
* implement display capture for compute renderer
it's actually just all stolen from the regular OpenGL renderer
* fix bad indirect call
* handle cleanup properly
* add hires rendering to the compute shader renderer
* fix UB
also misc changes to use more unsigned multiplication
also fix framebuffer resize
* correct edge filling behaviour when AA is disabled
* fix full color textures
* fix edge marking (polygon id is 6-bit not 5)
also make the code a bit nicer
* take all edge cases into account for XMin/XMax calculation
* use hires coordinate again
* stop using fixed size buffers based on scale factor in shaders
this makes shader compile times tolerable on Wintel
- beginning of the shader cache
- increase size of tile idx in workdesc to 20 bits
* apparently & is not defined on bvec4
why does this even compile on Intel and Nvidia?
* put the texture cache into it's own file
* add compute shader renderer properly to the GUI
also add option to toggle using high resolution vertex coordinates
* unbind sampler object in compute shader renderer
* fix GetRangedBitMask for 64 bit aligned 64 bits
pretty embarassing
* convert NonStupidBitfield.h back to LF only new lines
* actually adapt to latest changes
* fix stupid merge
* actually make compute shader renderer work with newest changes
* show progress on shader compilation
* remove merge leftover
2024-05-13 17:17:39 +02:00
Arisotura
7e705b6b41
almost looks like something?
2024-05-12 01:24:03 +02:00
Arisotura
3f6af2ce3b
backport Nadia's zstd fix
2024-05-12 00:00:51 +02:00
Arisotura
199c2df8bb
some more work, nearly done porting ROMManager shit over
2024-05-11 23:59:08 +02:00
Nadia Holmquist Pedersen
c85a2103bb
Allow adding a suffix to the displayed melonDS version
2024-05-11 22:40:45 +02:00
Arisotura
b96f1bd734
add more shit to EmuInstance
2024-05-11 10:18:05 +02:00
Arisotura
faa6cfec48
WIP. lay base for EmuInstance.
2024-05-10 12:48:32 +02:00
Nadia Holmquist Pedersen
10798c3464
fix README build badges finally
2024-05-05 08:40:37 +02:00