port screen layout stuff. encapsulate screen layout code.
This commit is contained in:
parent
2451f3fed8
commit
d480808d72
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@ -1,100 +0,0 @@
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/*
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Copyright 2016-2023 melonDS team
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#ifndef FRONTENDUTIL_H
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#define FRONTENDUTIL_H
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#include "types.h"
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#include <string>
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#include <vector>
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namespace melonDS
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{
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class NDS;
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}
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namespace Frontend
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{
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using namespace melonDS;
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enum ScreenLayout
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{
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screenLayout_Natural, // top screen above bottom screen always
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screenLayout_Horizontal,
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screenLayout_Vertical,
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screenLayout_Hybrid,
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screenLayout_MAX,
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};
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enum ScreenRotation
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{
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screenRot_0Deg,
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screenRot_90Deg,
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screenRot_180Deg,
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screenRot_270Deg,
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screenRot_MAX,
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};
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enum ScreenSizing
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{
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screenSizing_Even, // both screens get same size
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screenSizing_EmphTop, // make top screen as big as possible, fit bottom screen in remaining space
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screenSizing_EmphBot,
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screenSizing_Auto, // not applied in SetupScreenLayout
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screenSizing_TopOnly,
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screenSizing_BotOnly,
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screenSizing_MAX,
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};
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// setup the display layout based on the provided display size and parameters
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// * screenWidth/screenHeight: size of the host display
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// * screenLayout: how the DS screens are laid out
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// * rotation: angle at which the DS screens are presented
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// * sizing: how the display size is shared between the two screens
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// * screenGap: size of the gap between the two screens in pixels
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// * integerScale: force screens to be scaled up at integer scaling factors
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// * screenSwap: whether to swap the position of both screens
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// * topAspect/botAspect: ratio by which to scale the top and bottom screen respectively
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void SetupScreenLayout(int screenWidth, int screenHeight,
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ScreenLayout screenLayout,
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ScreenRotation rotation,
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ScreenSizing sizing,
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int screenGap,
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bool integerScale,
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bool swapScreens,
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float topAspect, float botAspect);
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const int MaxScreenTransforms = 3;
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// get a 2x3 transform matrix for each screen and whether it's a top or bottom screen
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// note: the transform assumes an origin point at the top left of the display,
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// X going right and Y going down
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// for each screen the source coordinates should be (0,0) and (256,192)
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// 'out' should point to an array of 6*MaxScreenTransforms floats
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// 'kind' should point to an array of MaxScreenTransforms ints
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// (0 = indicates top screen, 1 = bottom screen)
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// returns the amount of screens
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int GetScreenTransforms(float* out, int* kind);
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// de-transform the provided host display coordinates to get coordinates
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// on the bottom screen
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bool GetTouchCoords(int& x, int& y, bool clamp);
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}
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#endif // FRONTENDUTIL_H
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Load Diff
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@ -0,0 +1,104 @@
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/*
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Copyright 2016-2023 melonDS team
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#ifndef SCREENLAYOUT_H
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#define SCREENLAYOUT_H
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enum ScreenLayoutType
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{
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screenLayout_Natural, // top screen above bottom screen always
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screenLayout_Horizontal,
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screenLayout_Vertical,
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screenLayout_Hybrid,
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screenLayout_MAX,
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};
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enum ScreenRotation
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{
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screenRot_0Deg,
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screenRot_90Deg,
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screenRot_180Deg,
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screenRot_270Deg,
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screenRot_MAX,
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};
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enum ScreenSizing
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{
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screenSizing_Even, // both screens get same size
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screenSizing_EmphTop, // make top screen as big as possible, fit bottom screen in remaining space
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screenSizing_EmphBot,
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screenSizing_Auto, // not applied in SetupScreenLayout
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screenSizing_TopOnly,
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screenSizing_BotOnly,
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screenSizing_MAX,
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};
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const int kMaxScreenTransforms = 3;
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class ScreenLayout
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{
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public:
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ScreenLayout();
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~ScreenLayout() {}
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// setup the display layout based on the provided display size and parameters
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// * screenWidth/screenHeight: size of the host display
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// * screenLayout: how the DS screens are laid out
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// * rotation: angle at which the DS screens are presented
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// * sizing: how the display size is shared between the two screens
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// * screenGap: size of the gap between the two screens in pixels
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// * integerScale: force screens to be scaled up at integer scaling factors
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// * screenSwap: whether to swap the position of both screens
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// * topAspect/botAspect: ratio by which to scale the top and bottom screen respectively
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void Setup(int screenWidth, int screenHeight,
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ScreenLayoutType screenLayout,
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ScreenRotation rotation,
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ScreenSizing sizing,
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int screenGap,
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bool integerScale,
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bool swapScreens,
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float topAspect, float botAspect);
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// get a 2x3 transform matrix for each screen and whether it's a top or bottom screen
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// note: the transform assumes an origin point at the top left of the display,
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// X going right and Y going down
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// for each screen the source coordinates should be (0,0) and (256,192)
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// 'out' should point to an array of 6*MaxScreenTransforms floats
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// 'kind' should point to an array of MaxScreenTransforms ints
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// (0 = indicates top screen, 1 = bottom screen)
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// returns the amount of screens
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int GetScreenTransforms(float* out, int* kind);
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// de-transform the provided host display coordinates to get coordinates
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// on the bottom screen
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bool GetTouchCoords(int& x, int& y, bool clamp);
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private:
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float TopScreenMtx[6];
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float BotScreenMtx[6];
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float HybScreenMtx[6];
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float TouchMtx[6];
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float HybTouchMtx[6];
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bool TopEnable;
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bool BotEnable;
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bool HybEnable;
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int HybScreen;
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int HybPrevTouchScreen; // 0:unknown, 1:buttom screen, 2:hybrid screen
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};
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#endif // SCREENLAYOUT_H
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@ -44,8 +44,7 @@ set(SOURCES_QT_SDL
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ArchiveUtil.h
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ArchiveUtil.cpp
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../Util_Video.cpp
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../FrontendUtil.h
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../ScreenLayout.cpp
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../mic_blow.h
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../glad/glad.c
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@ -27,7 +27,7 @@
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#include "Platform.h"
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#include "Config.h"
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#include "FrontendUtil.h"
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#include "ScreenLayout.h"
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#include "main.h"
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using namespace std::string_literals;
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@ -37,16 +37,6 @@ namespace Config
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{
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using namespace melonDS;
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int ScreenRotation;
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int ScreenGap;
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int ScreenLayout;
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bool ScreenSwap;
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int ScreenSizing;
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bool IntegerScaling;
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int ScreenAspectTop;
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int ScreenAspectBot;
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bool ScreenFilter;
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bool ScreenUseGL;
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bool ScreenVSync;
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int ScreenVSyncInterval;
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{"Audio.Interpolation", {0, 3}},
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{"Instance*.Audio.Volume", {0, 256}},
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{"Mic.InputType", {0, micInputType_MAX-1}},
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{"Instance*.Window*.ScreenRotation", {0, Frontend::screenRot_MAX-1}},
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{"Instance*.Window*.ScreenRotation", {0, screenRot_MAX-1}},
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{"Instance*.Window*.ScreenGap", {0, 500}},
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{"Instance*.Window*.ScreenLayout", {0, Frontend::screenLayout_MAX-1}},
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{"Instance*.Window*.ScreenSizing", {0, Frontend::screenSizing_MAX-1}},
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{"Instance*.Window*.ScreenLayout", {0, screenLayout_MAX-1}},
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{"Instance*.Window*.ScreenSizing", {0, screenSizing_MAX-1}},
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{"Instance*.Window*.ScreenAspectTop", {0, AspectRatiosNum-1}},
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{"Instance*.Window*.ScreenAspectBot", {0, AspectRatiosNum-1}},
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{"MP.AudioMode", {0, 2}},
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@ -151,16 +151,6 @@ private:
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};
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extern int ScreenRotation;
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extern int ScreenGap;
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extern int ScreenLayout;
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extern bool ScreenSwap;
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extern int ScreenSizing;
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extern int ScreenAspectTop;
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extern int ScreenAspectBot;
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extern bool IntegerScaling;
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extern bool ScreenFilter;
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extern bool ScreenUseGL;
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extern bool ScreenVSync;
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extern int ScreenVSyncInterval;
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@ -33,7 +33,7 @@
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#include "types.h"
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#include "version.h"
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#include "FrontendUtil.h"
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#include "ScreenLayout.h"
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#include "Args.h"
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#include "NDS.h"
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@ -79,19 +79,6 @@ EmuThread::EmuThread(EmuInstance* inst, QObject* parent) : QThread(parent)
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EmuRunning = emuStatus_Paused;
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EmuPauseStack = EmuPauseStackRunning;
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RunningSomething = false;
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/*connect(this, SIGNAL(windowUpdate()), mainWindow->panel, SLOT(repaint()));
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connect(this, SIGNAL(windowTitleChange(QString)), mainWindow, SLOT(onTitleUpdate(QString)));
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connect(this, SIGNAL(windowEmuStart()), mainWindow, SLOT(onEmuStart()));
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connect(this, SIGNAL(windowEmuStop()), mainWindow, SLOT(onEmuStop()));
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connect(this, SIGNAL(windowEmuPause()), mainWindow->actPause, SLOT(trigger()));
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connect(this, SIGNAL(windowEmuReset()), mainWindow->actReset, SLOT(trigger()));
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connect(this, SIGNAL(windowEmuFrameStep()), mainWindow->actFrameStep, SLOT(trigger()));
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connect(this, SIGNAL(windowLimitFPSChange()), mainWindow->actLimitFramerate, SLOT(trigger()));
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connect(this, SIGNAL(screenLayoutChange()), mainWindow->panel, SLOT(onScreenLayoutChanged()));
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connect(this, SIGNAL(windowFullscreenToggle()), mainWindow, SLOT(onFullscreenToggled()));
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connect(this, SIGNAL(swapScreensToggle()), mainWindow->actScreenSwap, SLOT(trigger()));
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connect(this, SIGNAL(screenEmphasisToggle()), mainWindow, SLOT(onScreenEmphasisToggled()));*/
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}
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void EmuThread::attachWindow(MainWindow* window)
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connect(this, SIGNAL(windowEmuReset()), window->actReset, SLOT(trigger()));
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connect(this, SIGNAL(windowEmuFrameStep()), window->actFrameStep, SLOT(trigger()));
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connect(this, SIGNAL(windowLimitFPSChange()), window->actLimitFramerate, SLOT(trigger()));
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connect(this, SIGNAL(screenLayoutChange()), window->panel, SLOT(onScreenLayoutChanged()));
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connect(this, SIGNAL(autoScreenSizingChange(int)), window->panel, SLOT(onAutoScreenSizingChanged(int)));
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connect(this, SIGNAL(windowFullscreenToggle()), window, SLOT(onFullscreenToggled()));
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connect(this, SIGNAL(swapScreensToggle()), window->actScreenSwap, SLOT(trigger()));
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connect(this, SIGNAL(screenEmphasisToggle()), window, SLOT(onScreenEmphasisToggled()));
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@ -124,7 +111,7 @@ void EmuThread::detachWindow(MainWindow* window)
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disconnect(this, SIGNAL(windowEmuReset()), window->actReset, SLOT(trigger()));
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disconnect(this, SIGNAL(windowEmuFrameStep()), window->actFrameStep, SLOT(trigger()));
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disconnect(this, SIGNAL(windowLimitFPSChange()), window->actLimitFramerate, SLOT(trigger()));
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disconnect(this, SIGNAL(screenLayoutChange()), window->panel, SLOT(onScreenLayoutChanged()));
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disconnect(this, SIGNAL(autoScreenSizingChange(int)), window->panel, SLOT(onAutoScreenSizingChanged(int)));
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disconnect(this, SIGNAL(windowFullscreenToggle()), window, SLOT(onFullscreenToggled()));
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disconnect(this, SIGNAL(swapScreensToggle()), window->actScreenSwap, SLOT(trigger()));
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disconnect(this, SIGNAL(screenEmphasisToggle()), window, SLOT(onScreenEmphasisToggled()));
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@ -307,7 +294,6 @@ void EmuThread::run()
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emuInstance->micProcess();
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// auto screen layout
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if (Config::ScreenSizing == Frontend::screenSizing_Auto)
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{
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mainScreenPos[2] = mainScreenPos[1];
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mainScreenPos[1] = mainScreenPos[0];
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{
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// constant flickering, likely displaying 3D on both screens
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// TODO: when both screens are used for 2D only...???
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guess = Frontend::screenSizing_Even;
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guess = screenSizing_Even;
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}
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else
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{
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if (mainScreenPos[0] == 1)
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guess = Frontend::screenSizing_EmphTop;
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guess = screenSizing_EmphTop;
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else
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guess = Frontend::screenSizing_EmphBot;
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guess = screenSizing_EmphBot;
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}
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if (guess != autoScreenSizing)
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{
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autoScreenSizing = guess;
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emit screenLayoutChange();
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emit autoScreenSizingChange(autoScreenSizing);
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}
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}
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@ -83,7 +83,7 @@ signals:
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void windowLimitFPSChange();
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void screenLayoutChange();
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void autoScreenSizingChange(int sizing);
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void windowFullscreenToggle();
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|
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@ -59,7 +59,6 @@ using namespace melonDS;
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// TEMP
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extern bool RunningSomething;
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extern int autoScreenSizing;
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extern int videoRenderer;
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extern bool videoSettingsDirty;
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@ -91,6 +90,9 @@ ScreenPanel::ScreenPanel(QWidget* parent) : QWidget(parent)
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osdEnabled = false;
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osdID = 1;
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loadConfig();
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setFilter(mainWindow->getWindowConfig().GetBool("ScreenFilter"));
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}
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ScreenPanel::~ScreenPanel()
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@ -99,6 +101,25 @@ ScreenPanel::~ScreenPanel()
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delete mouseTimer;
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}
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void ScreenPanel::loadConfig()
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{
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auto& cfg = mainWindow->getWindowConfig();
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screenRotation = cfg.GetInt("ScreenRotation");
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screenGap = cfg.GetInt("ScreenGap");
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screenLayout = cfg.GetInt("ScreenLayout");
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screenSwap = cfg.GetBool("ScreenSwap");
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screenSizing = cfg.GetInt("ScreenSizing");
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integerScaling = cfg.GetBool("IntegerScaling");
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screenAspectTop = cfg.GetInt("ScreenAspectTop");
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screenAspectBot = cfg.GetInt("ScreenAspectBot");
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}
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void ScreenPanel::setFilter(bool filter)
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{
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this->filter = filter;
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}
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void ScreenPanel::setMouseHide(bool enable, int delay)
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{
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mouseHide = enable;
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|
@ -112,16 +133,16 @@ void ScreenPanel::setupScreenLayout()
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int w = width();
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int h = height();
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int sizing = Config::ScreenSizing;
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if (sizing == 3) sizing = autoScreenSizing;
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int sizing = screenSizing;
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if (sizing == screenSizing_Auto) sizing = autoScreenSizing;
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float aspectTop, aspectBot;
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for (auto ratio : aspectRatios)
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{
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if (ratio.id == Config::ScreenAspectTop)
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if (ratio.id == screenAspectTop)
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aspectTop = ratio.ratio;
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if (ratio.id == Config::ScreenAspectBot)
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if (ratio.id == screenAspectBot)
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aspectBot = ratio.ratio;
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}
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|
@ -131,49 +152,49 @@ void ScreenPanel::setupScreenLayout()
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if (aspectBot == 0)
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aspectBot = ((float) w / h) / (4.f / 3.f);
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Frontend::SetupScreenLayout(w, h,
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static_cast<Frontend::ScreenLayout>(Config::ScreenLayout),
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static_cast<Frontend::ScreenRotation>(Config::ScreenRotation),
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static_cast<Frontend::ScreenSizing>(sizing),
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Config::ScreenGap,
|
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Config::IntegerScaling != 0,
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Config::ScreenSwap != 0,
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aspectTop,
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aspectBot);
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layout.Setup(w, h,
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static_cast<ScreenLayoutType>(screenLayout),
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static_cast<ScreenRotation>(screenRotation),
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static_cast<ScreenSizing>(sizing),
|
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screenGap,
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integerScaling != 0,
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screenSwap != 0,
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aspectTop,
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aspectBot);
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numScreens = Frontend::GetScreenTransforms(screenMatrix[0], screenKind);
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numScreens = layout.GetScreenTransforms(screenMatrix[0], screenKind);
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}
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QSize ScreenPanel::screenGetMinSize(int factor = 1)
|
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{
|
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bool isHori = (Config::ScreenRotation == Frontend::screenRot_90Deg
|
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|| Config::ScreenRotation == Frontend::screenRot_270Deg);
|
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int gap = Config::ScreenGap * factor;
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bool isHori = (screenRotation == screenRot_90Deg
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|| screenRotation == screenRot_270Deg);
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int gap = screenGap * factor;
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int w = 256 * factor;
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int h = 192 * factor;
|
||||
|
||||
if (Config::ScreenSizing == Frontend::screenSizing_TopOnly
|
||||
|| Config::ScreenSizing == Frontend::screenSizing_BotOnly)
|
||||
if (screenSizing == screenSizing_TopOnly
|
||||
|| screenSizing == screenSizing_BotOnly)
|
||||
{
|
||||
return QSize(w, h);
|
||||
}
|
||||
|
||||
if (Config::ScreenLayout == Frontend::screenLayout_Natural)
|
||||
if (screenLayout == screenLayout_Natural)
|
||||
{
|
||||
if (isHori)
|
||||
return QSize(h+gap+h, w);
|
||||
else
|
||||
return QSize(w, h+gap+h);
|
||||
}
|
||||
else if (Config::ScreenLayout == Frontend::screenLayout_Vertical)
|
||||
else if (screenLayout == screenLayout_Vertical)
|
||||
{
|
||||
if (isHori)
|
||||
return QSize(h, w+gap+w);
|
||||
else
|
||||
return QSize(w, h+gap+h);
|
||||
}
|
||||
else if (Config::ScreenLayout == Frontend::screenLayout_Horizontal)
|
||||
else if (screenLayout == screenLayout_Horizontal)
|
||||
{
|
||||
if (isHori)
|
||||
return QSize(h+gap+h, w);
|
||||
|
@ -191,10 +212,20 @@ QSize ScreenPanel::screenGetMinSize(int factor = 1)
|
|||
|
||||
void ScreenPanel::onScreenLayoutChanged()
|
||||
{
|
||||
loadConfig();
|
||||
|
||||
setMinimumSize(screenGetMinSize());
|
||||
setupScreenLayout();
|
||||
}
|
||||
|
||||
void ScreenPanel::onAutoScreenSizingChanged(int sizing)
|
||||
{
|
||||
autoScreenSizing = sizing;
|
||||
if (screenSizing != screenSizing_Auto) return;
|
||||
|
||||
setupScreenLayout();
|
||||
}
|
||||
|
||||
void ScreenPanel::resizeEvent(QResizeEvent* event)
|
||||
{
|
||||
setupScreenLayout();
|
||||
|
@ -209,7 +240,7 @@ void ScreenPanel::mousePressEvent(QMouseEvent* event)
|
|||
int x = event->pos().x();
|
||||
int y = event->pos().y();
|
||||
|
||||
if (Frontend::GetTouchCoords(x, y, false))
|
||||
if (layout.GetTouchCoords(x, y, false))
|
||||
{
|
||||
touching = true;
|
||||
assert(emuInstance->getNDS() != nullptr);
|
||||
|
@ -242,7 +273,7 @@ void ScreenPanel::mouseMoveEvent(QMouseEvent* event)
|
|||
int x = event->pos().x();
|
||||
int y = event->pos().y();
|
||||
|
||||
if (Frontend::GetTouchCoords(x, y, true))
|
||||
if (layout.GetTouchCoords(x, y, true))
|
||||
{
|
||||
assert(emuInstance->getNDS() != nullptr);
|
||||
emuInstance->getNDS()->TouchScreen(x, y);
|
||||
|
@ -261,7 +292,7 @@ void ScreenPanel::tabletEvent(QTabletEvent* event)
|
|||
int x = event->x();
|
||||
int y = event->y();
|
||||
|
||||
if (Frontend::GetTouchCoords(x, y, event->type()==QEvent::TabletMove))
|
||||
if (layout.GetTouchCoords(x, y, event->type()==QEvent::TabletMove))
|
||||
{
|
||||
touching = true;
|
||||
assert(emuInstance->getNDS() != nullptr);
|
||||
|
@ -296,7 +327,7 @@ void ScreenPanel::touchEvent(QTouchEvent* event)
|
|||
int x = (int)lastPosition.x();
|
||||
int y = (int)lastPosition.y();
|
||||
|
||||
if (Frontend::GetTouchCoords(x, y, event->type()==QEvent::TouchUpdate))
|
||||
if (layout.GetTouchCoords(x, y, event->type()==QEvent::TouchUpdate))
|
||||
{
|
||||
touching = true;
|
||||
assert(emuInstance->getNDS() != nullptr);
|
||||
|
@ -1115,7 +1146,6 @@ void ScreenPanelGL::transferLayout()
|
|||
lastScreenHeight = windowInfo->surface_height;
|
||||
}
|
||||
|
||||
this->filter = Config::ScreenFilter;
|
||||
this->windowInfo = *windowInfo;
|
||||
|
||||
screenSettingsLock.unlock();
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
#include <QTimer>
|
||||
|
||||
#include "glad/glad.h"
|
||||
#include "FrontendUtil.h"
|
||||
#include "ScreenLayout.h"
|
||||
#include "duckstation/gl/context.h"
|
||||
|
||||
|
||||
|
@ -58,6 +58,8 @@ public:
|
|||
explicit ScreenPanel(QWidget* parent);
|
||||
virtual ~ScreenPanel();
|
||||
|
||||
void setFilter(bool filter);
|
||||
|
||||
void setMouseHide(bool enable, int delay);
|
||||
|
||||
QTimer* setupMouseTimer();
|
||||
|
@ -70,11 +72,31 @@ public:
|
|||
|
||||
private slots:
|
||||
void onScreenLayoutChanged();
|
||||
void onAutoScreenSizingChanged(int sizing);
|
||||
|
||||
protected:
|
||||
MainWindow* mainWindow;
|
||||
EmuInstance* emuInstance;
|
||||
|
||||
bool filter;
|
||||
|
||||
int screenRotation;
|
||||
int screenGap;
|
||||
int screenLayout;
|
||||
bool screenSwap;
|
||||
int screenSizing;
|
||||
bool integerScaling;
|
||||
int screenAspectTop, screenAspectBot;
|
||||
|
||||
int autoScreenSizing;
|
||||
|
||||
ScreenLayout layout;
|
||||
float screenMatrix[kMaxScreenTransforms][6];
|
||||
int screenKind[kMaxScreenTransforms];
|
||||
int numScreens;
|
||||
|
||||
bool touching = false;
|
||||
|
||||
bool mouseHide;
|
||||
int mouseHideDelay;
|
||||
|
||||
|
@ -95,6 +117,8 @@ protected:
|
|||
unsigned int osdID;
|
||||
std::deque<OSDItem> osdItems;
|
||||
|
||||
void loadConfig();
|
||||
|
||||
virtual void setupScreenLayout();
|
||||
|
||||
void resizeEvent(QResizeEvent* event) override;
|
||||
|
@ -107,12 +131,6 @@ protected:
|
|||
void touchEvent(QTouchEvent* event);
|
||||
bool event(QEvent* event) override;
|
||||
|
||||
float screenMatrix[Frontend::MaxScreenTransforms][6];
|
||||
int screenKind[Frontend::MaxScreenTransforms];
|
||||
int numScreens;
|
||||
|
||||
bool touching = false;
|
||||
|
||||
void showCursor();
|
||||
|
||||
int osdFindBreakPoint(const char* text, int i);
|
||||
|
@ -141,7 +159,7 @@ private:
|
|||
void setupScreenLayout() override;
|
||||
|
||||
QImage screen[2];
|
||||
QTransform screenTrans[Frontend::MaxScreenTransforms];
|
||||
QTransform screenTrans[kMaxScreenTransforms];
|
||||
};
|
||||
|
||||
|
||||
|
@ -187,7 +205,6 @@ private:
|
|||
|
||||
QMutex screenSettingsLock;
|
||||
WindowInfo windowInfo;
|
||||
bool filter;
|
||||
|
||||
int lastScreenWidth = -1, lastScreenHeight = -1;
|
||||
|
||||
|
|
|
@ -462,7 +462,7 @@ MainWindow::MainWindow(int id, EmuInstance* inst, QWidget* parent) :
|
|||
QMenu* submenu = menu->addMenu("Screen rotation");
|
||||
grpScreenRotation = new QActionGroup(submenu);
|
||||
|
||||
for (int i = 0; i < Frontend::screenRot_MAX; i++)
|
||||
for (int i = 0; i < screenRot_MAX; i++)
|
||||
{
|
||||
int data = i*90;
|
||||
actScreenRotation[i] = submenu->addAction(QString("%1°").arg(data));
|
||||
|
@ -496,7 +496,7 @@ MainWindow::MainWindow(int id, EmuInstance* inst, QWidget* parent) :
|
|||
|
||||
const char* screenlayout[] = {"Natural", "Vertical", "Horizontal", "Hybrid"};
|
||||
|
||||
for (int i = 0; i < Frontend::screenLayout_MAX; i++)
|
||||
for (int i = 0; i < screenLayout_MAX; i++)
|
||||
{
|
||||
actScreenLayout[i] = submenu->addAction(QString(screenlayout[i]));
|
||||
actScreenLayout[i]->setActionGroup(grpScreenLayout);
|
||||
|
@ -518,7 +518,7 @@ MainWindow::MainWindow(int id, EmuInstance* inst, QWidget* parent) :
|
|||
|
||||
const char* screensizing[] = {"Even", "Emphasize top", "Emphasize bottom", "Auto", "Top only", "Bottom only"};
|
||||
|
||||
for (int i = 0; i < Frontend::screenSizing_MAX; i++)
|
||||
for (int i = 0; i < screenSizing_MAX; i++)
|
||||
{
|
||||
actScreenSizing[i] = submenu->addAction(QString(screensizing[i]));
|
||||
actScreenSizing[i]->setActionGroup(grpScreenSizing);
|
||||
|
@ -594,8 +594,6 @@ MainWindow::MainWindow(int id, EmuInstance* inst, QWidget* parent) :
|
|||
}
|
||||
setMenuBar(menubar);
|
||||
|
||||
//resize(curW, curH);
|
||||
|
||||
if (localCfg.GetString("Firmware.Username") == "Arisotura")
|
||||
actMPNewInstance->setText("Fart");
|
||||
|
||||
|
@ -606,10 +604,6 @@ MainWindow::MainWindow(int id, EmuInstance* inst, QWidget* parent) :
|
|||
move(frameGeo.topLeft());
|
||||
#endif
|
||||
|
||||
/*if (oldMax)
|
||||
showMaximized();
|
||||
else
|
||||
show();*/
|
||||
std::string geom = windowCfg.GetString("Geometry");
|
||||
if (!geom.empty())
|
||||
{
|
||||
|
@ -658,32 +652,35 @@ MainWindow::MainWindow(int id, EmuInstance* inst, QWidget* parent) :
|
|||
|
||||
actSavestateSRAMReloc->setChecked(globalCfg.GetBool("Savestate.RelocSRAM"));
|
||||
|
||||
actScreenRotation[Config::ScreenRotation]->setChecked(true);
|
||||
actScreenRotation[windowCfg.GetInt("ScreenRotation")]->setChecked(true);
|
||||
|
||||
int screenGap = windowCfg.GetInt("ScreenGap");
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
if (actScreenGap[i]->data().toInt() == Config::ScreenGap)
|
||||
if (actScreenGap[i]->data().toInt() == screenGap)
|
||||
{
|
||||
actScreenGap[i]->setChecked(true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
actScreenLayout[Config::ScreenLayout]->setChecked(true);
|
||||
actScreenSizing[Config::ScreenSizing]->setChecked(true);
|
||||
actIntegerScaling->setChecked(Config::IntegerScaling);
|
||||
actScreenLayout[windowCfg.GetInt("ScreenLayout")]->setChecked(true);
|
||||
actScreenSizing[windowCfg.GetInt("ScreenSizing")]->setChecked(true);
|
||||
actIntegerScaling->setChecked(windowCfg.GetBool("IntegerScaling"));
|
||||
|
||||
actScreenSwap->setChecked(Config::ScreenSwap);
|
||||
actScreenSwap->setChecked(windowCfg.GetBool("ScreenSwap"));
|
||||
|
||||
int aspectTop = windowCfg.GetInt("ScreenAspectTop");
|
||||
int aspectBot = windowCfg.GetInt("ScreenAspectBot");
|
||||
for (int i = 0; i < AspectRatiosNum; i++)
|
||||
{
|
||||
if (Config::ScreenAspectTop == aspectRatios[i].id)
|
||||
if (aspectTop == aspectRatios[i].id)
|
||||
actScreenAspectTop[i]->setChecked(true);
|
||||
if (Config::ScreenAspectBot == aspectRatios[i].id)
|
||||
if (aspectBot == aspectRatios[i].id)
|
||||
actScreenAspectBot[i]->setChecked(true);
|
||||
}
|
||||
|
||||
actScreenFiltering->setChecked(Config::ScreenFilter);
|
||||
actScreenFiltering->setChecked(windowCfg.GetBool("ScreenFilter"));
|
||||
actShowOSD->setChecked(showOSD);
|
||||
|
||||
actLimitFramerate->setChecked(emuInstance->doLimitFPS);
|
||||
|
@ -1886,7 +1883,7 @@ void MainWindow::onChangeScreenSize()
|
|||
void MainWindow::onChangeScreenRotation(QAction* act)
|
||||
{
|
||||
int rot = act->data().toInt();
|
||||
Config::ScreenRotation = rot;
|
||||
windowCfg.SetInt("ScreenRotation", rot);
|
||||
|
||||
emit screenLayoutChange();
|
||||
}
|
||||
|
@ -1894,7 +1891,7 @@ void MainWindow::onChangeScreenRotation(QAction* act)
|
|||
void MainWindow::onChangeScreenGap(QAction* act)
|
||||
{
|
||||
int gap = act->data().toInt();
|
||||
Config::ScreenGap = gap;
|
||||
windowCfg.SetInt("ScreenGap", gap);
|
||||
|
||||
emit screenLayoutChange();
|
||||
}
|
||||
|
@ -1902,30 +1899,32 @@ void MainWindow::onChangeScreenGap(QAction* act)
|
|||
void MainWindow::onChangeScreenLayout(QAction* act)
|
||||
{
|
||||
int layout = act->data().toInt();
|
||||
Config::ScreenLayout = layout;
|
||||
windowCfg.SetInt("ScreenLayout", layout);
|
||||
|
||||
emit screenLayoutChange();
|
||||
}
|
||||
|
||||
void MainWindow::onChangeScreenSwap(bool checked)
|
||||
{
|
||||
Config::ScreenSwap = checked?1:0;
|
||||
windowCfg.SetBool("ScreenSwap", checked);
|
||||
|
||||
// Swap between top and bottom screen when displaying one screen.
|
||||
if (Config::ScreenSizing == Frontend::screenSizing_TopOnly)
|
||||
int sizing = windowCfg.GetInt("ScreenSizing");
|
||||
if (sizing == screenSizing_TopOnly)
|
||||
{
|
||||
// Bottom Screen.
|
||||
Config::ScreenSizing = Frontend::screenSizing_BotOnly;
|
||||
actScreenSizing[Frontend::screenSizing_TopOnly]->setChecked(false);
|
||||
actScreenSizing[Config::ScreenSizing]->setChecked(true);
|
||||
sizing = screenSizing_BotOnly;
|
||||
actScreenSizing[screenSizing_TopOnly]->setChecked(false);
|
||||
actScreenSizing[sizing]->setChecked(true);
|
||||
}
|
||||
else if (Config::ScreenSizing == Frontend::screenSizing_BotOnly)
|
||||
else if (sizing == screenSizing_BotOnly)
|
||||
{
|
||||
// Top Screen.
|
||||
Config::ScreenSizing = Frontend::screenSizing_TopOnly;
|
||||
actScreenSizing[Frontend::screenSizing_BotOnly]->setChecked(false);
|
||||
actScreenSizing[Config::ScreenSizing]->setChecked(true);
|
||||
sizing = screenSizing_TopOnly;
|
||||
actScreenSizing[screenSizing_BotOnly]->setChecked(false);
|
||||
actScreenSizing[sizing]->setChecked(true);
|
||||
}
|
||||
windowCfg.SetInt("ScreenSizing", sizing);
|
||||
|
||||
emit screenLayoutChange();
|
||||
}
|
||||
|
@ -1933,7 +1932,7 @@ void MainWindow::onChangeScreenSwap(bool checked)
|
|||
void MainWindow::onChangeScreenSizing(QAction* act)
|
||||
{
|
||||
int sizing = act->data().toInt();
|
||||
Config::ScreenSizing = sizing;
|
||||
windowCfg.SetInt("ScreenSizing", sizing);
|
||||
|
||||
emit screenLayoutChange();
|
||||
}
|
||||
|
@ -1945,11 +1944,11 @@ void MainWindow::onChangeScreenAspect(QAction* act)
|
|||
|
||||
if (group == grpScreenAspectTop)
|
||||
{
|
||||
Config::ScreenAspectTop = aspect;
|
||||
windowCfg.SetInt("ScreenAspectTop", aspect);
|
||||
}
|
||||
else
|
||||
{
|
||||
Config::ScreenAspectBot = aspect;
|
||||
windowCfg.SetInt("ScreenAspectBot", aspect);
|
||||
}
|
||||
|
||||
emit screenLayoutChange();
|
||||
|
@ -1957,16 +1956,17 @@ void MainWindow::onChangeScreenAspect(QAction* act)
|
|||
|
||||
void MainWindow::onChangeIntegerScaling(bool checked)
|
||||
{
|
||||
Config::IntegerScaling = checked?1:0;
|
||||
windowCfg.SetBool("IntegerScaling", checked);
|
||||
|
||||
emit screenLayoutChange();
|
||||
}
|
||||
|
||||
void MainWindow::onChangeScreenFiltering(bool checked)
|
||||
{
|
||||
Config::ScreenFilter = checked?1:0;
|
||||
windowCfg.SetBool("ScreenFilter", checked);
|
||||
|
||||
emit screenLayoutChange();
|
||||
//emit screenLayoutChange();
|
||||
panel->setFilter(checked);
|
||||
}
|
||||
|
||||
void MainWindow::onChangeShowOSD(bool checked)
|
||||
|
@ -2016,15 +2016,16 @@ void MainWindow::onFullscreenToggled()
|
|||
|
||||
void MainWindow::onScreenEmphasisToggled()
|
||||
{
|
||||
int currentSizing = Config::ScreenSizing;
|
||||
if (currentSizing == Frontend::screenSizing_EmphTop)
|
||||
int currentSizing = windowCfg.GetInt("ScreenSizing");
|
||||
if (currentSizing == screenSizing_EmphTop)
|
||||
{
|
||||
Config::ScreenSizing = Frontend::screenSizing_EmphBot;
|
||||
currentSizing = screenSizing_EmphBot;
|
||||
}
|
||||
else if (currentSizing == Frontend::screenSizing_EmphBot)
|
||||
else if (currentSizing == screenSizing_EmphBot)
|
||||
{
|
||||
Config::ScreenSizing = Frontend::screenSizing_EmphTop;
|
||||
currentSizing = screenSizing_EmphTop;
|
||||
}
|
||||
windowCfg.SetInt("ScreenSizing", currentSizing);
|
||||
|
||||
emit screenLayoutChange();
|
||||
}
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
#define WINDOW_H
|
||||
|
||||
#include "glad/glad.h"
|
||||
#include "FrontendUtil.h"
|
||||
#include "ScreenLayout.h"
|
||||
#include "duckstation/gl/context.h"
|
||||
|
||||
#include <QWidget>
|
||||
|
@ -108,6 +108,7 @@ public:
|
|||
~MainWindow();
|
||||
|
||||
EmuInstance* getEmuInstance() { return emuInstance; }
|
||||
Config::Table& getWindowConfig() { return windowCfg; }
|
||||
|
||||
void attachEmuThread(EmuThread* thread);
|
||||
|
||||
|
@ -296,14 +297,14 @@ public:
|
|||
QAction* actSavestateSRAMReloc;
|
||||
QAction* actScreenSize[4];
|
||||
QActionGroup* grpScreenRotation;
|
||||
QAction* actScreenRotation[Frontend::screenRot_MAX];
|
||||
QAction* actScreenRotation[screenRot_MAX];
|
||||
QActionGroup* grpScreenGap;
|
||||
QAction* actScreenGap[6];
|
||||
QActionGroup* grpScreenLayout;
|
||||
QAction* actScreenLayout[Frontend::screenLayout_MAX];
|
||||
QAction* actScreenLayout[screenLayout_MAX];
|
||||
QAction* actScreenSwap;
|
||||
QActionGroup* grpScreenSizing;
|
||||
QAction* actScreenSizing[Frontend::screenSizing_MAX];
|
||||
QAction* actScreenSizing[screenSizing_MAX];
|
||||
QAction* actIntegerScaling;
|
||||
QActionGroup* grpScreenAspectTop;
|
||||
QAction** actScreenAspectTop;
|
||||
|
|
|
@ -318,12 +318,6 @@ int main(int argc, char** argv)
|
|||
#endif
|
||||
SANITIZE(Config::ScreenVSyncInterval, 1, 20);
|
||||
SANITIZE(Config::GL_ScaleFactor, 1, 16);
|
||||
SANITIZE(Config::ScreenRotation, 0, (int)Frontend::screenRot_MAX);
|
||||
SANITIZE(Config::ScreenGap, 0, 500);
|
||||
SANITIZE(Config::ScreenLayout, 0, (int)Frontend::screenLayout_MAX);
|
||||
SANITIZE(Config::ScreenSizing, 0, (int)Frontend::screenSizing_MAX);
|
||||
SANITIZE(Config::ScreenAspectTop, 0, AspectRatiosNum);
|
||||
SANITIZE(Config::ScreenAspectBot, 0, AspectRatiosNum);
|
||||
#undef SANITIZE
|
||||
|
||||
camStarted[0] = false;
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
#include "EmuInstance.h"
|
||||
#include "Window.h"
|
||||
#include "EmuThread.h"
|
||||
#include "FrontendUtil.h"
|
||||
#include "ScreenLayout.h"
|
||||
|
||||
class MelonApplication : public QApplication
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue