radius
|
538dceccc8
|
swap blue and red, thanks to @bparker
|
2017-03-19 16:30:18 -05:00 |
radius
|
4c49003ba4
|
gamepad input thanks to @Nikolaj64
|
2017-03-19 15:53:11 -05:00 |
radius
|
d1e58384bc
|
Merge branch 'master' of github.com:libretro/melonDS
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2017-03-19 15:17:39 -05:00 |
radius
|
fc0e6ec9a1
|
fix blitting
|
2017-03-19 15:15:32 -05:00 |
radius
|
c1274a93b6
|
update makefile
|
2017-03-19 15:13:54 -05:00 |
radius
|
411d035c92
|
update makefile
|
2017-03-19 15:12:55 -05:00 |
radius
|
4c0ef6782f
|
start rebasing
|
2017-03-19 15:10:08 -05:00 |
radius
|
95e2188914
|
revert this too
|
2017-03-19 15:09:54 -05:00 |
radius
|
6576b3c499
|
let this be like it was for standalone
|
2017-03-19 15:09:44 -05:00 |
twinaphex
|
2619bd22aa
|
Get rid of pedantic warnings
|
2017-03-19 15:09:27 -05:00 |
twinaphex
|
8e93960269
|
Add JNI files
|
2017-03-19 15:09:27 -05:00 |
twinaphex
|
b4b149e0a3
|
Create Makefile.common
|
2017-03-19 15:09:27 -05:00 |
twinaphex
|
c96bf6bebf
|
Don't add gnu99/c99 to CXXFLAGS, should be added to CFLAGS instead
when appropriate
|
2017-03-19 15:09:26 -05:00 |
twinaphex
|
9f0fb186bf
|
Makes it compile on Linux
|
2017-03-19 15:09:26 -05:00 |
radius
|
373ff6e5ca
|
implement game loading
|
2017-03-19 15:09:26 -05:00 |
radius
|
ae21ff21f4
|
remove stray file
|
2017-03-19 15:09:11 -05:00 |
radius
|
07b16eb0e6
|
aliaspider killed the fun
|
2017-03-19 15:09:11 -05:00 |
radius
|
42aade1988
|
try to fix the framebuffer
|
2017-03-19 15:09:11 -05:00 |
radius
|
601ce03756
|
initial port
|
2017-03-19 15:09:10 -05:00 |
StapleButter
|
59d107bfb0
|
make ROM path not be hardcoded.
|
2017-03-19 19:07:39 +01:00 |
StapleButter
|
5a061bc638
|
begin work on wxWidgets+SDL interface
Windows crapo ditched
|
2017-03-19 18:43:01 +01:00 |
StapleButter
|
8a4ed8f41c
|
reorganize repo, move shit around
|
2017-03-16 23:01:22 +01:00 |
StapleButter
|
10ca9b6f7f
|
64-bit build. make library paths not absolute.
|
2017-03-16 19:47:31 +01:00 |
StapleButter
|
0b3d150a71
|
* support for culling polygons that clip through the far plane
* toon/edge/fog tables and related registers
|
2017-03-16 16:37:38 +01:00 |
StapleButter
|
7f85a10002
|
move viewport transform to polygon setup
|
2017-03-16 15:55:18 +01:00 |
StapleButter
|
1dc887d0bb
|
fix texcoord bugs. misc shit.
|
2017-03-16 03:27:59 +01:00 |
StapleButter
|
ebdc9e5442
|
* fix missing 3D line
* make lighting calculations accurate
* BLDCNT reading
|
2017-03-16 00:07:36 +01:00 |
StapleButter
|
29944c3c88
|
fix alphatest. alphablending.
|
2017-03-15 15:53:36 +01:00 |
StapleButter
|
6123ce8147
|
fixes to matrix stacks. has yet to be checked tho.
|
2017-03-15 15:02:27 +01:00 |
StapleButter
|
4d401422af
|
first attempt at lighting
|
2017-03-15 14:41:41 +01:00 |
StapleButter
|
74f291757a
|
less shitty texture mapping. alpha test, sort of.
|
2017-03-15 00:10:32 +01:00 |
StapleButter
|
671050a7f0
|
start work on polygon edges and shit
|
2017-03-13 00:45:26 +01:00 |
StapleButter
|
94dced7c41
|
* vecmatrix read
* implement the missing texture formats
|
2017-03-07 22:05:38 +01:00 |
StapleButter
|
c24245c59a
|
mostly fix culling
|
2017-03-07 21:38:47 +01:00 |
StapleButter
|
7799b33dfe
|
horizontal scrolling for 3D layer
|
2017-03-07 01:36:16 +01:00 |
StapleButter
|
d95d22837b
|
proper clear-plane support, including bitmap mode
|
2017-03-07 01:13:00 +01:00 |
StapleButter
|
72209c51f9
|
* perspective-correct Z interpolation
* fix depth buffering. support W-buffer mode.
* 3D/2D blending. doesn't do much yet, but the code is here.
|
2017-03-06 23:57:04 +01:00 |
StapleButter
|
ed385ce0f5
|
fix shitty texture mapping
|
2017-03-06 19:41:47 +01:00 |
StapleButter
|
a9cc55ca6d
|
less derpy texture mapping
|
2017-03-06 18:43:58 +01:00 |
StapleButter
|
fe31ec297c
|
* direct color textures.
* texture wrap modes.
|
2017-03-06 18:25:20 +01:00 |
StapleButter
|
383093c5ff
|
make NEG update flags correctly (oops).
also misc graphics notes added.
|
2017-03-06 18:13:57 +01:00 |
StapleButter
|
52d866fa17
|
remove unneeded files. will stop melonDS.depend from polluting commit diffs.
|
2017-03-04 20:46:58 +01:00 |
StapleButter
|
8c7b7e2327
|
temp. hack preventing evil out-of-bounds write
|
2017-03-04 15:34:07 +01:00 |
StapleButter
|
f8770dc8fe
|
don't blend semitransparent sprites with everything
|
2017-03-04 14:51:48 +01:00 |
StapleButter
|
b6e12e0c18
|
* fix a few bugs related to 2D GPU registers (so there are atleast some of the graphics tests that pass)
* less shitty texture mapping (and perspective-correct interpolation in general). extra bonus is that it also takes less divisions.
|
2017-03-04 14:47:20 +01:00 |
StapleButter
|
ff4c1c9cf6
|
support 16-bit writes to rotscale reference point registers
|
2017-03-04 02:37:39 +01:00 |
StapleButter
|
a7e7af4b47
|
fix behavior for rotscale BG reference points
|
2017-03-04 02:22:58 +01:00 |
StapleButter
|
5c3b7b5c30
|
confirm that 2D brightness-up effect does x=x+(63-x)*factor
|
2017-03-04 00:17:01 +01:00 |
StapleButter
|
2a33a5c480
|
* fixes to GXFIFO IRQ. refine IRQ support a bit.
* fix potential bug when multiple DMAs are running.
|
2017-03-03 00:48:26 +01:00 |
StapleButter
|
e0fa57fbf2
|
* color special effects (fade, blending)
* sprite blending
not optimized, but works
|
2017-03-02 19:00:19 +01:00 |