Commit Graph

168 Commits

Author SHA1 Message Date
radius 538dceccc8 swap blue and red, thanks to @bparker 2017-03-19 16:30:18 -05:00
radius 4c49003ba4 gamepad input thanks to @Nikolaj64 2017-03-19 15:53:11 -05:00
radius d1e58384bc Merge branch 'master' of github.com:libretro/melonDS 2017-03-19 15:17:39 -05:00
radius fc0e6ec9a1 fix blitting 2017-03-19 15:15:32 -05:00
radius c1274a93b6 update makefile 2017-03-19 15:13:54 -05:00
radius 411d035c92 update makefile 2017-03-19 15:12:55 -05:00
radius 4c0ef6782f start rebasing 2017-03-19 15:10:08 -05:00
radius 95e2188914 revert this too 2017-03-19 15:09:54 -05:00
radius 6576b3c499 let this be like it was for standalone 2017-03-19 15:09:44 -05:00
twinaphex 2619bd22aa Get rid of pedantic warnings 2017-03-19 15:09:27 -05:00
twinaphex 8e93960269 Add JNI files 2017-03-19 15:09:27 -05:00
twinaphex b4b149e0a3 Create Makefile.common 2017-03-19 15:09:27 -05:00
twinaphex c96bf6bebf Don't add gnu99/c99 to CXXFLAGS, should be added to CFLAGS instead
when appropriate
2017-03-19 15:09:26 -05:00
twinaphex 9f0fb186bf Makes it compile on Linux 2017-03-19 15:09:26 -05:00
radius 373ff6e5ca implement game loading 2017-03-19 15:09:26 -05:00
radius ae21ff21f4 remove stray file 2017-03-19 15:09:11 -05:00
radius 07b16eb0e6 aliaspider killed the fun 2017-03-19 15:09:11 -05:00
radius 42aade1988 try to fix the framebuffer 2017-03-19 15:09:11 -05:00
radius 601ce03756 initial port 2017-03-19 15:09:10 -05:00
StapleButter 59d107bfb0 make ROM path not be hardcoded. 2017-03-19 19:07:39 +01:00
StapleButter 5a061bc638 begin work on wxWidgets+SDL interface
Windows crapo ditched
2017-03-19 18:43:01 +01:00
StapleButter 8a4ed8f41c reorganize repo, move shit around 2017-03-16 23:01:22 +01:00
StapleButter 10ca9b6f7f 64-bit build. make library paths not absolute. 2017-03-16 19:47:31 +01:00
StapleButter 0b3d150a71 * support for culling polygons that clip through the far plane
* toon/edge/fog tables and related registers
2017-03-16 16:37:38 +01:00
StapleButter 7f85a10002 move viewport transform to polygon setup 2017-03-16 15:55:18 +01:00
StapleButter 1dc887d0bb fix texcoord bugs. misc shit. 2017-03-16 03:27:59 +01:00
StapleButter ebdc9e5442 * fix missing 3D line
* make lighting calculations accurate
* BLDCNT reading
2017-03-16 00:07:36 +01:00
StapleButter 29944c3c88 fix alphatest. alphablending. 2017-03-15 15:53:36 +01:00
StapleButter 6123ce8147 fixes to matrix stacks. has yet to be checked tho. 2017-03-15 15:02:27 +01:00
StapleButter 4d401422af first attempt at lighting 2017-03-15 14:41:41 +01:00
StapleButter 74f291757a less shitty texture mapping. alpha test, sort of. 2017-03-15 00:10:32 +01:00
StapleButter 671050a7f0 start work on polygon edges and shit 2017-03-13 00:45:26 +01:00
StapleButter 94dced7c41 * vecmatrix read
* implement the missing texture formats
2017-03-07 22:05:38 +01:00
StapleButter c24245c59a mostly fix culling 2017-03-07 21:38:47 +01:00
StapleButter 7799b33dfe horizontal scrolling for 3D layer 2017-03-07 01:36:16 +01:00
StapleButter d95d22837b proper clear-plane support, including bitmap mode 2017-03-07 01:13:00 +01:00
StapleButter 72209c51f9 * perspective-correct Z interpolation
* fix depth buffering. support W-buffer mode.
* 3D/2D blending. doesn't do much yet, but the code is here.
2017-03-06 23:57:04 +01:00
StapleButter ed385ce0f5 fix shitty texture mapping 2017-03-06 19:41:47 +01:00
StapleButter a9cc55ca6d less derpy texture mapping 2017-03-06 18:43:58 +01:00
StapleButter fe31ec297c * direct color textures.
* texture wrap modes.
2017-03-06 18:25:20 +01:00
StapleButter 383093c5ff make NEG update flags correctly (oops).
also misc graphics notes added.
2017-03-06 18:13:57 +01:00
StapleButter 52d866fa17 remove unneeded files. will stop melonDS.depend from polluting commit diffs. 2017-03-04 20:46:58 +01:00
StapleButter 8c7b7e2327 temp. hack preventing evil out-of-bounds write 2017-03-04 15:34:07 +01:00
StapleButter f8770dc8fe don't blend semitransparent sprites with everything 2017-03-04 14:51:48 +01:00
StapleButter b6e12e0c18 * fix a few bugs related to 2D GPU registers (so there are atleast some of the graphics tests that pass)
* less shitty texture mapping (and perspective-correct interpolation in general). extra bonus is that it also takes less divisions.
2017-03-04 14:47:20 +01:00
StapleButter ff4c1c9cf6 support 16-bit writes to rotscale reference point registers 2017-03-04 02:37:39 +01:00
StapleButter a7e7af4b47 fix behavior for rotscale BG reference points 2017-03-04 02:22:58 +01:00
StapleButter 5c3b7b5c30 confirm that 2D brightness-up effect does x=x+(63-x)*factor 2017-03-04 00:17:01 +01:00
StapleButter 2a33a5c480 * fixes to GXFIFO IRQ. refine IRQ support a bit.
* fix potential bug when multiple DMAs are running.
2017-03-03 00:48:26 +01:00
StapleButter e0fa57fbf2 * color special effects (fade, blending)
* sprite blending

not optimized, but works
2017-03-02 19:00:19 +01:00