Commit Graph

86 Commits

Author SHA1 Message Date
StapleButter 29bca33bc6 take it somewhere.
still need to speed it up a tad.
2018-12-09 01:17:05 +01:00
StapleButter c6fb152d80 start devolving things.
also implement proper DMA timings.

will not build. don't try.
2018-12-08 22:33:41 +01:00
StapleButter 86dae1a25c make this other branch where we're going to actually make it usable
but it'll be a gross hack
2018-12-08 20:27:00 +01:00
StapleButter 172fb4876a begin work on general timing renovation. way shitty because it behaves as if caches were off, so everything will be slow as shit. 2018-12-04 17:54:10 +01:00
StapleButter 46d5a31275 well yeah that's what I thought
GXFIFO stalls don't stall the ARM7
2018-11-24 05:23:35 +01:00
StapleButter 7b48ce5b75 * fix possible issues with GXFIFO stalling
* rework GPU timings, now almost same as hardware. display lists generally execute faster. not finished. not bad for a start tho.
* Rayman RR2 is still getting sound streaming issues. I don't think GXFIFO stalls are supposed to halt the ARM7. that doesn't make sense and would mess badly with sound since it's also using the ARM7 bus.
2018-11-24 02:29:25 +01:00
StapleButter a9e7f8bc5b add proper support for GXFIFO stalls.
bad games that blast the GXFIFO and overflow it:
* Super Mario 64 DS
* Rayman RR2

latter seems to get its music streaming crapoed.
2018-11-23 22:21:41 +01:00
StapleButter 27e1ca4103 beginning timing renovation.
smarter Reschedule().

gotta start somewhere, I guess.
2018-11-09 14:10:06 +01:00
StapleButter 7ba32ea076 make the ARM clock shift configurable. nothing fancy there, just paving the way for DSi support later. 2018-11-07 18:38:54 +01:00
StapleButter b4165cc0a9 3D: keep the rasterizer from accidentally going out of bounds when given very flat X-major edge slopes.
this, by a fucking shitshow of butterfly effect, ends up fixing #234. technically, the rasterizer was going out of bounds, which, under certain circumstances, caused interpolation to shit itself and generate Z values that were out of range (but still ended up in the zbuffer). sometimes those values ended up negative, which caused these glitches when polygons had to be drawn over those.

about fucking time.
2018-11-04 23:21:58 +01:00
StapleButter 307c26de93
Merge pull request #248 from Dirbaio/master
Two fixes
2018-10-27 14:16:46 +02:00
StapleButter 8b4ba2d8b9 separate SRAM setting coded, I guess 2018-10-24 00:24:36 +02:00
StapleButter f60ac42466 pass savefile name to NDS::LoadROM() instead of having the core generate it. 2018-10-23 21:52:41 +02:00
StapleButter d191af8690 rewrite how structures are stored to savestates (store individual fields, to avoid compatibility issues)
also fixes stability issues when 3D is involved. turns out we were storing raw pointers to vertices. figures

more crapo code to get around that, but atleast it works without asploding now.
2018-10-21 03:16:41 +02:00
StapleButter cbcecc8cdb don't store BIOS in savestates. no point doing so. 2018-10-19 01:05:19 +02:00
StapleButter 20862b7daf aight, wifi done 2018-10-18 03:22:53 +02:00
StapleButter f51e1ec805 I guess that might have malfunctioned 2018-10-18 03:10:17 +02:00
StapleButter 86f5155f72 more procrastinating before actually starting savestatez0ring wifi.
I need to pee
2018-10-18 03:09:03 +02:00
StapleButter 3a54b9178b RTC done. misc shito. 2018-10-18 03:04:39 +02:00
StapleButter cbe5780837 SPI done 2018-10-18 02:54:48 +02:00
StapleButter 7bf62918cd SPU done 2018-10-18 02:45:38 +02:00
StapleButter a2cc7087f7 GPU done 2018-10-18 02:31:01 +02:00
StapleButter 148f4032f1 fix code that would have fucking asploded 2018-10-18 01:38:33 +02:00
StapleButter de91eabf71 savestate shito: fix compile errors.
still far from being finished, so avoid using unless you want to spawn blackholes or some pretty bad shit.
2018-10-18 00:27:55 +02:00
StapleButter 7cbcc6c230 zlarg 2018-09-15 03:41:09 +02:00
StapleButter 60f24a7432 moar progress on it 2018-09-15 03:29:36 +02:00
StapleButter 0bfd019dc0 start implementing actual shito
(also looks like the test bench in libui_sdl/main.cpp snuck in with the copyright update. shit)
2018-09-15 02:47:34 +02:00
StapleButter fea7955675 fixor copyright years. 2018-09-15 02:32:13 +02:00
Dario Nieuwenhuis d721e098eb Make "unknown IO" messages consistent, all including value and PC. 2018-05-24 01:09:40 +02:00
Dario Nieuwenhuis cb79a5dc14 Make Main RAM size configurable in a single place. 2018-05-24 01:09:23 +02:00
StapleButter 81e98b5e12 direct boot: init cart ID from NDSCart::CartID instead of hardcoding it 2018-04-27 19:26:46 +02:00
StapleButter f0bc364210 init AUXSPICNT to 0x8000.
(guess sloppy DLDI drivers expect that)
2018-04-27 00:20:18 +02:00
Dario Nieuwenhuis a2c95f2dc3 Add 32bit IPCSYNC reads and writes. 2018-04-24 22:31:52 +02:00
Zion Nimchuk 52df6be5f8 Load bios, firmware and melonDS.ini from executable or ~/.config/melonds or AppData 2018-01-11 14:38:57 -08:00
StapleButter 981661a36d wifi: implement increment for txheader[4] 2018-01-04 00:10:35 +01:00
StapleButter b5046b9766 comment out some unwanted printf's 2017-12-07 01:04:00 +01:00
StapleButter b96ac8e000 (finally) fix sound
* reset capture position when starting capture
* reorder channel/capture handling
* implement FIFO for channel and capture
2017-11-11 18:46:42 +01:00
StapleButter c3675af538 properly reset IE/IF, fixes some reset issues. 2017-11-09 16:02:37 +01:00
StapleButter ee1da52d77 fail gracefully when ROM loading fails 2017-10-11 00:01:05 +02:00
StapleButter 4781bd5671 fix ARM7 BIOSPROT. not that it matters. 2017-10-02 04:57:23 +02:00
StapleButter dbb174c531 implement 8bit reads to div/sqrt registers.
RaymanDS showed some interest for that, so there we go.
RaymanDS still fucks up.
RaymanDS is a pile of shit.
melonDS is bad at timings.
2017-10-02 04:27:50 +02:00
StapleButter 1975efaeea fix bugs with SPI shutdown 2017-10-01 03:19:39 +02:00
StapleButter ab9800fbac actual joystick input
also sync keyboard input nicely
2017-09-30 20:05:56 +02:00
StapleButter 48cf9eb805 make it a menu option while we're at it 2017-09-21 04:08:03 +02:00
StapleButter 495d0ba12d add support for SPI shutdown, btw 2017-09-21 03:59:12 +02:00
StapleButter e6f5507c9e add some more GPU IO 2017-07-23 15:31:09 +02:00
StapleButter 0df3a29374 * FPS counter displays target framerate
* fix potential hang and out-of-bounds drawing when VCount is modified during drawing
2017-07-21 10:19:56 +02:00
StapleButter bb963c35a4 while we're at it: emulate div/sqrt timings 2017-07-15 19:46:27 +02:00
StapleButter 678ae00e0a support 16-bit reads to the div/sqrt registers 2017-07-05 18:46:19 +02:00
StapleButter 4afac28263 proper display FIFO emulation 2017-06-26 11:02:10 +02:00