StapleButter
29bca33bc6
take it somewhere.
...
still need to speed it up a tad.
2018-12-09 01:17:05 +01:00
StapleButter
c6fb152d80
start devolving things.
...
also implement proper DMA timings.
will not build. don't try.
2018-12-08 22:33:41 +01:00
StapleButter
86dae1a25c
make this other branch where we're going to actually make it usable
...
but it'll be a gross hack
2018-12-08 20:27:00 +01:00
StapleButter
172fb4876a
begin work on general timing renovation. way shitty because it behaves as if caches were off, so everything will be slow as shit.
2018-12-04 17:54:10 +01:00
StapleButter
46d5a31275
well yeah that's what I thought
...
GXFIFO stalls don't stall the ARM7
2018-11-24 05:23:35 +01:00
StapleButter
7b48ce5b75
* fix possible issues with GXFIFO stalling
...
* rework GPU timings, now almost same as hardware. display lists generally execute faster. not finished. not bad for a start tho.
* Rayman RR2 is still getting sound streaming issues. I don't think GXFIFO stalls are supposed to halt the ARM7. that doesn't make sense and would mess badly with sound since it's also using the ARM7 bus.
2018-11-24 02:29:25 +01:00
StapleButter
a9e7f8bc5b
add proper support for GXFIFO stalls.
...
bad games that blast the GXFIFO and overflow it:
* Super Mario 64 DS
* Rayman RR2
latter seems to get its music streaming crapoed.
2018-11-23 22:21:41 +01:00
StapleButter
27e1ca4103
beginning timing renovation.
...
smarter Reschedule().
gotta start somewhere, I guess.
2018-11-09 14:10:06 +01:00
StapleButter
7ba32ea076
make the ARM clock shift configurable. nothing fancy there, just paving the way for DSi support later.
2018-11-07 18:38:54 +01:00
StapleButter
b4165cc0a9
3D: keep the rasterizer from accidentally going out of bounds when given very flat X-major edge slopes.
...
this, by a fucking shitshow of butterfly effect, ends up fixing #234 . technically, the rasterizer was going out of bounds, which, under certain circumstances, caused interpolation to shit itself and generate Z values that were out of range (but still ended up in the zbuffer). sometimes those values ended up negative, which caused these glitches when polygons had to be drawn over those.
about fucking time.
2018-11-04 23:21:58 +01:00
StapleButter
307c26de93
Merge pull request #248 from Dirbaio/master
...
Two fixes
2018-10-27 14:16:46 +02:00
StapleButter
8b4ba2d8b9
separate SRAM setting coded, I guess
2018-10-24 00:24:36 +02:00
StapleButter
f60ac42466
pass savefile name to NDS::LoadROM() instead of having the core generate it.
2018-10-23 21:52:41 +02:00
StapleButter
d191af8690
rewrite how structures are stored to savestates (store individual fields, to avoid compatibility issues)
...
also fixes stability issues when 3D is involved. turns out we were storing raw pointers to vertices. figures
more crapo code to get around that, but atleast it works without asploding now.
2018-10-21 03:16:41 +02:00
StapleButter
cbcecc8cdb
don't store BIOS in savestates. no point doing so.
2018-10-19 01:05:19 +02:00
StapleButter
20862b7daf
aight, wifi done
2018-10-18 03:22:53 +02:00
StapleButter
f51e1ec805
I guess that might have malfunctioned
2018-10-18 03:10:17 +02:00
StapleButter
86f5155f72
more procrastinating before actually starting savestatez0ring wifi.
...
I need to pee
2018-10-18 03:09:03 +02:00
StapleButter
3a54b9178b
RTC done. misc shito.
2018-10-18 03:04:39 +02:00
StapleButter
cbe5780837
SPI done
2018-10-18 02:54:48 +02:00
StapleButter
7bf62918cd
SPU done
2018-10-18 02:45:38 +02:00
StapleButter
a2cc7087f7
GPU done
2018-10-18 02:31:01 +02:00
StapleButter
148f4032f1
fix code that would have fucking asploded
2018-10-18 01:38:33 +02:00
StapleButter
de91eabf71
savestate shito: fix compile errors.
...
still far from being finished, so avoid using unless you want to spawn blackholes or some pretty bad shit.
2018-10-18 00:27:55 +02:00
StapleButter
7cbcc6c230
zlarg
2018-09-15 03:41:09 +02:00
StapleButter
60f24a7432
moar progress on it
2018-09-15 03:29:36 +02:00
StapleButter
0bfd019dc0
start implementing actual shito
...
(also looks like the test bench in libui_sdl/main.cpp snuck in with the copyright update. shit)
2018-09-15 02:47:34 +02:00
StapleButter
fea7955675
fixor copyright years.
2018-09-15 02:32:13 +02:00
Dario Nieuwenhuis
d721e098eb
Make "unknown IO" messages consistent, all including value and PC.
2018-05-24 01:09:40 +02:00
Dario Nieuwenhuis
cb79a5dc14
Make Main RAM size configurable in a single place.
2018-05-24 01:09:23 +02:00
StapleButter
81e98b5e12
direct boot: init cart ID from NDSCart::CartID instead of hardcoding it
2018-04-27 19:26:46 +02:00
StapleButter
f0bc364210
init AUXSPICNT to 0x8000.
...
(guess sloppy DLDI drivers expect that)
2018-04-27 00:20:18 +02:00
Dario Nieuwenhuis
a2c95f2dc3
Add 32bit IPCSYNC reads and writes.
2018-04-24 22:31:52 +02:00
Zion Nimchuk
52df6be5f8
Load bios, firmware and melonDS.ini from executable or ~/.config/melonds or AppData
2018-01-11 14:38:57 -08:00
StapleButter
981661a36d
wifi: implement increment for txheader[4]
2018-01-04 00:10:35 +01:00
StapleButter
b5046b9766
comment out some unwanted printf's
2017-12-07 01:04:00 +01:00
StapleButter
b96ac8e000
(finally) fix sound
...
* reset capture position when starting capture
* reorder channel/capture handling
* implement FIFO for channel and capture
2017-11-11 18:46:42 +01:00
StapleButter
c3675af538
properly reset IE/IF, fixes some reset issues.
2017-11-09 16:02:37 +01:00
StapleButter
ee1da52d77
fail gracefully when ROM loading fails
2017-10-11 00:01:05 +02:00
StapleButter
4781bd5671
fix ARM7 BIOSPROT. not that it matters.
2017-10-02 04:57:23 +02:00
StapleButter
dbb174c531
implement 8bit reads to div/sqrt registers.
...
RaymanDS showed some interest for that, so there we go.
RaymanDS still fucks up.
RaymanDS is a pile of shit.
melonDS is bad at timings.
2017-10-02 04:27:50 +02:00
StapleButter
1975efaeea
fix bugs with SPI shutdown
2017-10-01 03:19:39 +02:00
StapleButter
ab9800fbac
actual joystick input
...
also sync keyboard input nicely
2017-09-30 20:05:56 +02:00
StapleButter
48cf9eb805
make it a menu option while we're at it
2017-09-21 04:08:03 +02:00
StapleButter
495d0ba12d
add support for SPI shutdown, btw
2017-09-21 03:59:12 +02:00
StapleButter
e6f5507c9e
add some more GPU IO
2017-07-23 15:31:09 +02:00
StapleButter
0df3a29374
* FPS counter displays target framerate
...
* fix potential hang and out-of-bounds drawing when VCount is modified during drawing
2017-07-21 10:19:56 +02:00
StapleButter
bb963c35a4
while we're at it: emulate div/sqrt timings
2017-07-15 19:46:27 +02:00
StapleButter
678ae00e0a
support 16-bit reads to the div/sqrt registers
2017-07-05 18:46:19 +02:00
StapleButter
4afac28263
proper display FIFO emulation
2017-06-26 11:02:10 +02:00