parent
9f486de76a
commit
ab9800fbac
10
src/NDS.cpp
10
src/NDS.cpp
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@ -508,6 +508,16 @@ void ReleaseScreen()
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}
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void SetKeyMask(u32 mask)
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{
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u32 key_lo = mask & 0x3FF;
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u32 key_hi = (mask >> 10) & 0x3;
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KeyInput &= 0xFFFCFC00;
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KeyInput |= key_lo | (key_hi << 16);
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}
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void Halt()
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{
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printf("Halt()\n");
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@ -117,6 +117,8 @@ void ReleaseKey(u32 key);
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void TouchScreen(u16 x, u16 y);
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void ReleaseScreen();
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void SetKeyMask(u32 mask);
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void ScheduleEvent(u32 id, bool periodic, s32 delay, void (*func)(u32), u32 param);
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void CancelEvent(u32 id);
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@ -106,7 +106,13 @@ int OnAreaKeyEvent(uiAreaHandler* handler, uiArea* area, uiAreaKeyEvent* evt)
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if (pollid < 0x100) return 0;
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int id = pollid & 0xFF;
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if (id > 12) return 0;
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if (evt->Scancode != 0x1) return 0; // ESC
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if (evt->Scancode != 0x1) // ESC
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{
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if (evt->Scancode == 0xE) // backspace
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joymap[id] = -1;
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else
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return 1;
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}
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char keyname[16];
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JoyMappingName(joymap[id], keyname);
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@ -57,6 +57,7 @@ u32 ScreenBuffer[256*384];
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bool Touching = false;
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u32 KeyInputMask;
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SDL_Joystick* Joystick;
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@ -95,6 +96,8 @@ int EmuThreadFunc(void* burp)
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SDL_PauseAudioDevice(audio, 0);
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}
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KeyInputMask = 0xFFF;
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// TODO: support more joysticks
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if (SDL_NumJoysticks() > 0)
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Joystick = SDL_JoystickOpen(0);
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@ -114,6 +117,39 @@ int EmuThreadFunc(void* burp)
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{
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EmuStatus = 1;
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// poll input
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u32 keymask = KeyInputMask;
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u32 joymask = 0xFFF;
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if (Joystick)
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{
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SDL_JoystickUpdate();
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Uint32 hat = SDL_JoystickGetHat(Joystick, 0);
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Sint16 axisX = SDL_JoystickGetAxis(Joystick, 0);
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Sint16 axisY = SDL_JoystickGetAxis(Joystick, 1);
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for (int i = 0; i < 12; i++)
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{
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int btnid = Config::JoyMapping[i];
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if (btnid < 0) continue;
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bool pressed;
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if (btnid == 0x101) // up
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pressed = (hat & SDL_HAT_UP) || (axisY <= -16384);
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else if (btnid == 0x104) // down
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pressed = (hat & SDL_HAT_DOWN) || (axisY >= 16384);
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else if (btnid == 0x102) // right
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pressed = (hat & SDL_HAT_RIGHT) || (axisX >= 16384);
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else if (btnid == 0x108) // left
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pressed = (hat & SDL_HAT_LEFT) || (axisX <= -16384);
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else
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pressed = SDL_JoystickGetButton(Joystick, btnid);
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if (pressed) joymask &= ~(1<<i);
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}
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}
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NDS::SetKeyMask(keymask & joymask);
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// emulate
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u32 nlines = NDS::RunFrame();
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@ -258,17 +294,15 @@ int OnAreaKeyEvent(uiAreaHandler* handler, uiArea* area, uiAreaKeyEvent* evt)
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if (evt->Up)
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{
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for (int i = 0; i < 10; i++)
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if (evt->Scancode == Config::KeyMapping[i]) NDS::ReleaseKey(i);
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if (evt->Scancode == Config::KeyMapping[10]) NDS::ReleaseKey(16);
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if (evt->Scancode == Config::KeyMapping[11]) NDS::ReleaseKey(17);
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for (int i = 0; i < 12; i++)
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if (evt->Scancode == Config::KeyMapping[i])
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KeyInputMask |= (1<<i);
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}
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else if (!evt->Repeat)
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{
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for (int i = 0; i < 10; i++)
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if (evt->Scancode == Config::KeyMapping[i]) NDS::PressKey(i);
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if (evt->Scancode == Config::KeyMapping[10]) NDS::PressKey(16);
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if (evt->Scancode == Config::KeyMapping[11]) NDS::PressKey(17);
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for (int i = 0; i < 12; i++)
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if (evt->Scancode == Config::KeyMapping[i])
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KeyInputMask &= ~(1<<i);
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}
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return 1;
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