Flyinghead
19ccc6a38d
uwp build fix
2022-07-21 14:51:20 +02:00
Flyinghead
ad8b41adb0
boxart: extract 0GDTEX.PVR. Offline scraping
...
extract iso9660 file system utility out of reios
.pvr limited parser
2022-07-21 10:43:45 +02:00
Flyinghead
807b8dea91
lr: Framebuffer size and aspect ratio. Fix vmu size and position (GL)
...
gl4: fix lightgun xhair size and position
2022-07-19 20:26:37 +02:00
Flyinghead
8e8935b9c4
pvr: xform matrix 240p support. screen stretching changes
...
Use FB_R_CTRL.vclk_div to detect progressive mode.
transform_matrix: Support non-4:3 aspect ratio such as 640x240. Don't
expect 480 height. Issue #690
Add black bars at top and bottom if screen aspect ratio is too low.
Issue #584 .
Framebuffer size doesn't depend on screen stretching. Stretching is done
when blitting to screen.
lr: correct subsequent stretching when drawing vmus and xhair
2022-07-18 18:21:09 +02:00
Flyinghead
76bf574668
gl,gl4: disable anisotropic filtering if not linear
...
Issue #695
2022-07-15 20:36:29 +02:00
Flyinghead
9d17fc15a3
gdrom, hle: don't restart cdda if paused or playing
...
Fix regression due to ab791d1b9c
(unpausing restarts the current track)
Issue #690
2022-07-14 16:49:56 +02:00
Flyinghead
1cadd4e923
gdrom: set sub-q channel flag on audio tracks in TOC (ADDR)
...
Fixes V-Rally 2 CDDA tracks not playing. Issue #534
2022-07-14 16:43:41 +02:00
Flyinghead
ab791d1b9c
gdrom: ignore CD_PLAY when already playing, not when paused
...
Issue #690
2022-07-13 12:52:29 +02:00
Flyinghead
4f206d2773
pvr: set correct framebuffer size in 240p/pixel_double
...
Some games use 240p and pixel_double resulting in a 320x240 framebuffer.
Renderer should be resized accordingly.
Fixes linear filtering artifact in KoF dream match 1999 (Issue #690 )
2022-07-12 15:55:49 +02:00
Flyinghead
7f9d9b81aa
gdrom: don't reset current cdda sector on cd_play if already playing
...
Issue #690
2022-07-12 15:33:11 +02:00
Edward Li
c77c3ab015
DRY
2022-07-09 11:46:27 +02:00
Enrique Santos
c0e52b9a1a
load game: destroy old maple devices before create call
2022-07-08 20:38:16 +02:00
Flyinghead
0840da1bd5
sdl: fix inverted axis detection
2022-07-08 20:36:20 +02:00
Flyinghead
f4986008fe
jvs: fix 86-request decoding
...
Fixes kingrt66 inputs when networked
Issue #673
2022-07-05 14:34:57 +02:00
Flyinghead
19112aecb2
Merge remote-tracking branch 'origin/master' into dev
...
# Conflicts:
# core/hw/naomi/naomi_cart.cpp
2022-07-01 12:42:37 +02:00
Flyinghead
6a5db32d5d
don't protect RTT textures vram
...
Fixes Spikers Battle RTT texture spurious update before use
(transitions)
2022-06-27 13:37:22 +02:00
Flyinghead
b0f3e065be
ui: wrong scaling after imgui driver reset
...
ImGuiStyle::ScaleAllSizes() is cumulative so reset style before calling
it
Issue #676
2022-06-27 13:32:30 +02:00
Flyinghead
9a557978c4
gamesdb: fix exception when boxart is missing
2022-06-26 21:55:00 +02:00
Flyinghead
fe895211c1
ui: reset imgui driver before creating new one
...
Possible fix for Issue #676
2022-06-26 15:23:30 +02:00
Flyinghead
907131b7f5
allow ForceWindowsCE option to be used in per-game config
...
Issue #252
2022-06-24 13:27:21 +02:00
Flyinghead
76508146ae
cheats: only apply widescreen cheat if current value is expected
...
Issue #180
2022-06-24 11:47:24 +02:00
Flyinghead
7f28b767e4
gl: boxart clamp to edge if border not supported
2022-06-24 10:57:48 +02:00
Flyinghead
5f5a748031
boxart: batch uid searches. Bios image. More arcade rom name changes
2022-06-23 22:06:50 +02:00
Flyinghead
74852520dc
maxspeed: allow use of per-game network settings
...
Issue #671
2022-06-20 20:56:53 +02:00
Flyinghead
faec4d8e50
gl: always use int arithmetic in palette index glsl calculation
2022-06-20 20:52:15 +02:00
Flyinghead
d2aca1d621
savestate: overflow crash when serializing
2022-06-20 20:49:09 +02:00
Flyinghead
7bcd8c819a
arcade rom names update. non square boxart
...
Correct handling of non square images
Improve search for arcade game names
Retrieve other images if no boxart (titlescreen, screenshot)
Changed some arcade rom names to more friendly ones
2022-06-20 18:07:06 +02:00
Flyinghead
7209a61583
boxart: race conditions. revert dash in disk id hack
...
Filter BIOS by name like regular games.
2022-06-18 17:49:37 +02:00
Flyinghead
1523fafce0
vk: fix crash when resizing window in boxart mode
2022-06-17 16:17:58 +02:00
Flyinghead
3915c55251
boxart: skip invalid disks. fix disk id dash issue. save found status
2022-06-17 16:13:58 +02:00
Flyinghead
5259aa20e6
boxart: delete trailing [.*] in game names. Remove extension first
2022-06-16 17:03:14 +02:00
Flyinghead
11ecb473b6
new option to broadcast digital outputs over the network
...
Similar to MAME's "-output network" option. Should be compatible with
MAME Hooker and the like.
Limit boxart images loaded per frame to 10.
2022-06-16 16:50:26 +02:00
Flyinghead
54d92a11e8
build fixes
2022-06-15 22:38:05 +02:00
Flyinghead
5eb302898f
box art fetch and display
...
Issue #22
2022-06-15 21:22:12 +02:00
Flyinghead
05961ac883
android build fix
2022-06-11 13:41:44 +02:00
flyinghead
afd07c25ba
pvr: store tex address in render context. texture cache refactoring
...
Store FT_W_SOF1 and FT_W_CTRL in render context since they can be
modified before render end. New tentative fix for vf4 water reflection
flashing black during netplay.
Refactor texture cache to use constructors. RTT code moved from
renderers.
Partial revert of ddcd3861d3
2022-06-11 13:24:22 +02:00
flyinghead
7ab92d88b1
msvc x86 build fix
2022-06-10 17:57:53 +02:00
flyinghead
3780299803
win32 raw api: user-friendly names for devices
...
Issue #664
2022-06-10 17:20:29 +02:00
flyinghead
d78bb9ed3f
don't list hidden folders and files on windows. Better parent dir prompt
...
Issue #666
2022-06-10 15:29:28 +02:00
Flyinghead
b5f1552ed8
elan: don't crash on invalid texture xfer size
...
Issue #647 : fixes initdv3jb area conquered crash
2022-06-06 15:54:25 +02:00
Gabriel Morazán
397ddef68c
(Libretro) Actually allow DX11 only cores.
...
Simple build fix.
2022-06-02 18:11:49 +02:00
Gabriel Morazán
3ec7f293ee
(Libretro) Allow a DX11 only core to be built. ( #657 )
...
Main use case is Xbox systems.
2022-06-01 22:27:51 +02:00
flyinghead
26c8e8dab8
dx11 oit: naomi2 regression. Tr modvols shader needs divPosZ too
2022-06-01 19:26:56 +02:00
Flyinghead
fdcea88519
gl4: wrong depth for transparent polys with native depth interp
...
Issue #630
2022-06-01 19:26:56 +02:00
flyinghead
bf6c73060b
native depth interpolation option to help AMD gpus
...
When enabled, set 1/z in pos.w and use native interpolation for colors,
UV and depth.
Get rid of manual modvol clipping in dx11.
2022-06-01 19:26:56 +02:00
Flyinghead
ddcd3861d3
ggpo: don't protect rtt texture vram if ggpo is enabled
...
tentative fix for flashing water reflection texture in vf4 during
netplay
2022-05-31 17:42:42 +02:00
Flyinghead
971d47eb42
sdl: SDL_QuitSubSystem() on exit
...
Tentative fix for issue #654
2022-05-31 17:42:42 +02:00
Enrique Santos
13bd42bdab
chat: disable window timeout after you respond to message
2022-05-30 16:15:44 +02:00
Flyinghead
71ac212dc7
elan: disable texture for vertices without UV coordinates
...
Fixes initial D white transparent quad at start of race
2022-05-30 16:15:15 +02:00
Flyinghead
1268077f6b
cheat: missing cheat value in constructor
...
Fixes vf4tuned dimm check cheat writing random value (SH4 exception,
boot loop)
2022-05-29 13:30:06 +02:00
Flyinghead
167faff1f3
vk: invalid lightgun crosshair if maple device A isn't a lightgun
2022-05-28 12:58:53 +02:00
Flyinghead
5ac0772a2a
vk oit: out of pool memory with moltenvk during render to texture
2022-05-26 18:06:30 +02:00
Flyinghead
e2c2d6606d
Fix Dead or Alive 2: Limited Edition (JP) widescreen cheat
...
Issue #625
2022-05-26 17:54:45 +02:00
Flyinghead
48361f58b6
vk oit: wrong temporary framebuffer dimensions
2022-05-25 16:44:24 +02:00
Enrique Santos
dcb439f74a
add ggpo chat window timeout
2022-05-23 11:42:11 +02:00
flyinghead
739a27be63
dx11 oit: render target and depth/stencil must have same dimensions
...
Fixes glitches during doa2 attract mode (depth/stencil missing).
2022-05-23 11:41:37 +02:00
Flyinghead
e84cdce398
reios: flashrom read returns 0 on success. system id/timezone flash fix
...
flashrom read returns 0 on success, not size read.
Fixes Slave Zero (PAL) crash
2022-05-21 15:46:22 +02:00
Flyinghead
af2fe242f9
flash: console id is checksummed
2022-05-18 14:58:21 +02:00
Flyinghead
0fb177bf85
reios: fix regression on many games due to 77a2bbbb
...
Jeremy McGrath
Skies of Arcadia
Speed Devils Online
Sydney 2000
Tech Romancer
Time Stalkers
Virtua Athlete 2000
Quake 3 (EU)
Climax Landers (JP)
Frame Gride
Pop'n'Music 1 & 2
Simple2000 2 & 3
2022-05-18 14:56:14 +02:00
Edward Li
baab70c509
Rumble using MacBook's Taptic Engine (take 2)
2022-05-17 16:37:37 +02:00
scribam
12929c4571
openmp: use _OPENMP preprocessor, search openmp pkg unconditionally if enabled
2022-05-17 16:36:57 +02:00
Flyinghead
62522e4eb3
vk: naomi2 crash when lightModel is null
...
fixes crash at end of tutorial in kingrt66
2022-05-17 16:36:34 +02:00
Flyinghead
221060cc70
widescreen cheat for Dynamite Deka2 (JP), Zombie Revenge (naomi)
...
Better Dynamite Deka ex (naomi) widescreen cheat.
Courtesy of Goddamn Superhero
2022-05-16 13:06:38 +02:00
Flyinghead
58d1f7cee1
pvr: reset nextContext in Reset(). Use tactx_Alloc for direct fb render
...
Fix crash with multipass renders
Issue #634
2022-05-16 13:04:38 +02:00
Flyinghead
430256266f
pvr: lightModels TA overrun on beach spikers
...
Better sizing of TA_context lists
2022-05-15 13:41:03 +02:00
Flyinghead
f9e38b11d9
pvr: restore TA_context pool
...
fixes performance regression on android
2022-05-15 13:37:58 +02:00
Flyinghead
78e075546a
libretro android build fix
2022-05-15 13:35:23 +02:00
Flyinghead
903c768f7f
vk oit: First frame after init wasn't displayed
2022-05-13 17:12:31 +02:00
Flyinghead
cd22ba1a2b
android: use WifiManager.MulticastLock to receive broadcast packets
...
In many cases, broadcast UDP packets can't be received on android unless
a MulticastLock is held.
2022-05-12 17:39:49 +02:00
flyinghead
cce8cb8528
dx11 oit: missing TextureFiltering support
...
Issue #628
2022-05-11 19:16:31 +02:00
Flyinghead
4554450d1d
oit: add max layers and pixel buffer size options
2022-05-05 18:01:05 +02:00
Flyinghead
a0d1dbf833
dx11: don't create the device in debug mode
2022-05-04 19:38:43 +02:00
Flyinghead
a1a89df17f
change vf4ft dimm check cheat. Don't apply cheat if not needed.
...
Fixes the SH4 exception seen with the previous cheat on some platforms.
Don't write memory if value is unchanged to avoid unnecessary protection
faults.
2022-05-04 10:30:35 +02:00
Flyinghead
cf36384481
use nearest/point sampling to draw framebuffer if nearest is forced
2022-05-03 17:55:02 +02:00
flyinghead
9103371362
vk: increase descSet pool size for storage buffers and input attachments
...
Fixes out of host memory error on macOS
Issue #619
2022-05-03 17:49:46 +02:00
flyinghead
1b5ad34c8e
dx11: (oit) use temporary render target for multipass
...
Render to temporary render target at end of pass and swap with regular
RT.
Fixes Tony Hawk 2 missing transparent geometry and character shadow.
Issue #618
2022-05-03 17:47:43 +02:00
Flyinghead
3cc991fa4f
oit: poly number/vertex id overflow
...
Use 17 bits for vertex id but substract first vtx index
Use 13 bits for poly number instead of 12
Panzer Front uses more than 4095 tr polys.
Issue #616
2022-05-01 12:33:53 +02:00
Flyinghead
0181685d2f
cheats: use software name as additional condition for widescreen
...
don't enable widescreen cheat for code veronica X
Issue #229
2022-04-30 12:08:36 +02:00
Flyinghead
39bb94dd55
jvs: don't scale ninja assault lightgun coordinates
...
Fixes reload issues (Issue #610 )
2022-04-30 11:50:56 +02:00
Flyinghead
77a2bbbb8d
reios: cancel gd dma int in g1_end_dma. drv_stat returns busy when busy
...
Cancel G1 DMA interrupt in G1_DMA_END (fixes MSR, Psychic Force, Pro
Pinball, Sega Swirl)
GET_DRV_STAT must return busy when drive is busy (fixes Hell Gate, Zero
Gunner)
Better named constants
2022-04-29 15:18:41 +02:00
Flyinghead
afb0a80de1
pvr: autosort needs empty passes to be accounted for
...
Issue #612
2022-04-29 11:37:17 +02:00
Flyinghead
49932e02a6
gdrom: generate raw subcode
2022-04-27 14:32:53 +02:00
Flyinghead
990a4ad583
vk: ignore pipeline cache if loading fails
2022-04-27 14:30:03 +02:00
Flyinghead
fc9e1e401b
naomi: emulate midi ffb drive board response
...
needed for driving simulator
2022-04-27 14:28:58 +02:00
Flyinghead
3b81bbcae5
naomi2: gmp diffuse/specular flags select vertex or model colors only
...
These flags shouldn't be used to disable diffuse/specular shading
Fixes road surface glitches in initdv3e (Usui map)
2022-04-21 13:55:09 +02:00
Flyinghead
902fc2cbe8
naomi: override Region settings if current region BIOS isn't found
2022-04-20 14:16:15 +02:00
Flyinghead
50f5dabf4a
naomi2: use diffuse/specular color before light routing
...
fixes lion's jacket color and shun's face glitch (vf4)
2022-04-20 14:13:42 +02:00
scribam
aa6c9e2106
msvc: fix linking issues in debug build
2022-04-17 13:24:37 +02:00
Flyinghead
c625cc68bf
lr: increase vk descSet pool size. Insert card binding
...
vk: Use same descriptor set pool sizes for standalone and core
lr: bind "Insert Card" to L button (Naomi button 6)
lr: reset input descriptors when loading a new game
lr: don't reset maple devices in arcade mode: reloading eeprom cancels game settings
2022-04-17 13:23:16 +02:00
Flyinghead
039c666247
more types.h clean up. better aica handler templates
2022-04-15 17:03:49 +02:00
Flyinghead
ed5c24c281
arm64 build fix
2022-04-15 11:17:22 +02:00
Flyinghead
f2f4010203
clean up types.h, refactoring
2022-04-14 11:34:45 +02:00
Flyinghead
a9e261d280
simplify TA parsing
2022-04-13 20:36:52 +02:00
Flyinghead
a710674cd4
gui: init once. reset ui driver when needed. android 120+ Hz support
...
ImGui is now initialized once at startup and shutdown before
terminating. graphics initialization is independent.
Move more imgui stuff into imgui drivers.
switch: set scaling on external screen to 1.4, same as xbox
UI scaling refactoring.
2022-04-13 18:06:19 +02:00
Flyinghead
ddfc00ed9f
Merge remote-tracking branch 'origin/master' into dev
2022-04-13 16:29:41 +02:00
Flyinghead
ac71970561
don't save built-in cheats (vf4 dimm check)
2022-04-13 13:10:56 +02:00
Flyinghead
fd50529d86
gl: (lr) black screen when vmu display is on
...
need to call glBindVertexArray(0) to avoid VAO being modified by the
frontend
2022-04-12 18:23:09 +02:00
Flyinghead
15b21fff2b
vk: don't use anisotropic with nearest. Use linear mipmap filter
...
Issue #580
2022-04-11 13:35:48 +02:00
scribam
f46bccfecd
cmake: reunified dx9 files
2022-04-10 11:28:09 +02:00
flyinghead
d035af7ff0
xbox: low resolution (640x480) with recent firmware
...
Device ids for xbox series s/x returned from
GetGamingDeviceModelInformation() have changed
2022-04-09 12:04:51 +02:00
Flyinghead
e0058c17ff
lr: don't terminate emu on deinit. gl4: buffer wasn't released on term()
...
shared libraries containing gnuc unique symbols are never unloaded on
linux, and possibly other platforms. So don't terminate the emulator on
deinit and init it only once.
Issue #566
gl4: buffer not released on term() was causing crashes or black screen when restarted.
2022-04-05 14:53:47 +02:00
Flyinghead
bf61f5cfe8
Merge remote-tracking branch 'origin/master' into dev
2022-04-04 12:11:10 +02:00
Flyinghead
8dcc25e1a9
ta: default base/offset color is white, not black
...
fixes black players in NHL 2K
2022-04-04 11:47:11 +02:00
Flyinghead
a428167dc6
naomi network: alienfnt startup crash if not connected
2022-04-04 11:43:54 +02:00
Flyinghead
48e3a3eb68
aica: double arm clock speed
...
actual aica arm clock seems to be 22.5792 MHz, which means 512 cycles
per sample at 44.1 KHz (from 256)
fixes vf4 audio hiccup in character selection screen
2022-04-03 20:53:44 +02:00
Flyinghead
a635fb3f77
test automation build fix, better exit
2022-04-03 20:46:50 +02:00
scribam
274f2fe10d
ci: add ninja, update actions and ccache support
2022-04-03 15:38:49 +02:00
Flyinghead
320f679038
win32 build fix
2022-04-02 16:59:57 +02:00
Flyinghead
94c20ba29f
elan: reset TA parser before loading state
2022-04-02 16:43:15 +02:00
Flyinghead
8baebcfb5b
maxspeed networking. Store aw force feedback value
2022-04-02 16:41:52 +02:00
flyinghead
2c96d49cf2
dx9, dx11: support for forced point/linear tex sampling and anisotropy
2022-04-02 11:18:48 +02:00
Hugo Locurcio
a9cabdc342
Add texture filter override setting, expose anisotropic filtering
...
The new texture filter option can be set to:
- Default (keeps the game's intended filter mode).
- Force Nearest-Neighbor (crisper appearance).
- Force Linear (smoother appearance).
Additionally, mipmapping can now be enabled on nearest neighbor-filtered
textures (which is used if nearest-neighbor filtering is enabled, including
with anisotropic filtering).
Anisotropic filtering was already implemented in both OpenGL and Vulkan,
but it was not exposed in the GUI.
2022-04-01 16:00:41 +02:00
Hugo Locurcio
90a95b4688
Add 6×, 7×, 8× and 9× options for internal resolution
...
This can be used to get a smoother image (supersampling) on
1440p and 4K displays. The 9× setting is also suited for native
resolution rendering on 8K displays.
2022-04-01 16:00:28 +02:00
flyinghead
7fcce4a59b
naomi network: ignore WSAECONNRESET. Longer timeout for client
2022-03-30 15:48:23 +02:00
Flyinghead
554ffcd08f
naomi: use platform-independent network error codes (win32)
2022-03-30 14:13:02 +02:00
Flyinghead
af0574c04e
build fixes for msvc, ios and android
2022-03-27 15:57:01 +02:00
Flyinghead
6c38295d62
new naomi network protocol. vblank event. initd rumble support
...
new vblank event, used by cheats, lua and naomi net
new udp net protocol for naomi. rx/tx on vblank on emu thread.
input: rumble power configurable (Issue #158 )
ui: rumble intensity slider, enable/disable upnp
aica: hook to consume midi out
decode midi out to simulate rumble for initd
upnp can now be disabled
2022-03-27 15:23:21 +02:00
Flyinghead
1e01dbb151
wrong line padding value when copying RTT to vram due to previous commit
2022-03-26 20:51:07 +01:00
Flyinghead
be270259ee
crash with RTT and copy to VRAM if width > linestride
...
RTT texture width must not exceed FB_W_LINESTRIDE
fixes Flag to flag crash
2022-03-25 15:41:16 +01:00
Flyinghead
55e613fae5
widescreen cheats for gun spike, initdv3e, alpilotj, monkey ball
...
Courtesy of Esppiral
2022-03-21 17:51:31 +01:00
Flyinghead
a5bad2b9b7
more naomi widescreen cheats. Fix vathlete 4-player mode
...
widescreen cheats for asndynmt, doa2m, slashout, spikers battle,
18wheeler, beach spikers. Courtesy of Esppiral
vathlete needs 2 I/O boards for 4-player mode
2022-03-20 17:49:50 +01:00
Flyinghead
ebb251d8cf
widescreen cheat for vf4tuned
...
Courtesy of Esppiral
2022-03-19 11:30:45 +01:00
Flyinghead
56768f2d3d
naomi2: use TA parser. Use N2light directly with vk, dx11
...
Use TA parser to handle list type and clipping for Naomi 2 polys.
Pass all pass-throuch TA data to TA parser but stop on naomi2 command.
Set default projection matrix instead of identity (fixes Area conquered
screen invisible in initd).
Change N2Light and N2LightModel so they are usable in GLSL (vulkan) and
HLSL (dx11).
TA parser throws exception for unhandled param.
ta_vtx.cpp refactoring.
Support for subtractive lights (diffuse+specular). Used in some clubk
circuits.
Fix vulkan crash when direct FB render.
2022-03-16 17:28:45 +01:00
Flyinghead
5b3d36e081
naomi2: network support for clubk and initd
...
clubk: don't reverse handle by default
hotd2 doesn't have a proper game id or standard eeprom
2022-03-15 19:44:24 +01:00
Flyinghead
ad08590197
vulkan: cache per-poly desc sets in map
...
avoid desc set pool exhaustion in per-triangle
2022-03-13 11:39:30 +01:00
Flyinghead
53b5588bda
Merge remote-tracking branch 'origin/master' into dev
2022-03-13 11:01:27 +01:00
Flyinghead
1015a8c098
naomi2: vulkan support
...
oit: use #define instead of functions in GLSL
2022-03-12 17:56:46 +01:00
Flyinghead
27ddc215cc
naomi2: boost lights by constant factor. simplify shaders
2022-03-08 17:38:29 +01:00
Flyinghead
c11a6cd432
naomi2: partial gles2 compatibility
...
Issue #553
2022-03-07 20:32:08 +01:00
Flyinghead
514eedbc63
maple: do not raise maple_dma interrupt for light gun
...
Issue #474 (Virtua Cop 2 momentarily freezes when shot fired)
2022-03-07 19:16:49 +01:00
Flyinghead
1f61f80c92
input: fix naomi rotary encoders
...
Games with multiple JVS input boards poll inputs more than once,
ignoring some relative mouse movements.
Issue #557
2022-03-06 17:57:16 +01:00
scribam
830ffd0559
deps/picotcp: pico_ipv6_source_dev_find requires PICO_SUPPORT_IPV6
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Backport 529074aab4
2022-02-28 07:24:50 +01:00
scribam
ed066df469
deps: update miniupnpc
2022-02-28 07:24:36 +01:00
Flyinghead
e5863920c4
naomi2: fix beach spiker crash
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VUR vertices can also have environment mapping
2022-02-22 08:48:51 +01:00
Flyinghead
7f61b44d42
imgui: better drag scrolling code
2022-02-21 19:48:52 +01:00
Flyinghead
a5660fa2b4
missing changes from previous commit
2022-02-18 17:40:00 +01:00
Flyinghead
ecc03e3ebc
naomi: use boot rom id to configure eeprom
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Make eeprom from scratch if it doesn't exist based on boot id info.
Override eeprom settings to make game happy
Change region to supported one
Get rid of per-rom region info in rom list
New option to configure Naomi games in free play
2022-02-18 17:35:20 +01:00
Flyinghead
af4638e83f
naomi2: fix another initdv2 end of race crash
2022-02-18 16:40:26 +01:00
Flyinghead
cecf1a5497
naomi2: fix initdv2 end of race crash
2022-02-17 18:31:20 +01:00
Flyinghead
f2374982b8
pvr: don't merge polys with != palette. 2nd pass sometimes ignored
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polys with different palette index shouldn't be merged.
If a pass isn't using any opaque, it can't be found. Fall back to using
the transparent or punch-through list in this case.
2022-02-17 18:30:29 +01:00
Flyinghead
d736dd027d
naomi2: initd card support. lua: fix multi-threading crash
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initial d card reader support. insert card button.
lua: use mutex to enforce thread-safety
2022-02-16 19:02:04 +01:00
Flyinghead
214db9e0b1
gl4: depth pass need texture and UV for punch-through polys
2022-02-15 17:18:32 +01:00
Flyinghead
3bbc89afc9
dx11: fix crash with modvols
2022-02-15 17:16:45 +01:00
Flyinghead
e35ccbbb18
naomi2: force region for some roms. elan clean up
2022-02-15 17:15:44 +01:00
Flyinghead
20571c5aa1
chd: MIL-CD support
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Issue #529
2022-02-15 11:34:11 +01:00
Flyinghead
3872a6b475
libretro: support VMU and lightgun crosshair with dx11 OIT renderer
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OIT support was missing
Issue #525
2022-02-15 11:06:51 +01:00
Flyinghead
083a1c85a8
gl: shader compile error on shield tablet
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Don't use GL_NV_shader_noperspective_interpolation since it's not really
needed (and wasn't enabled)
Issue #510
2022-02-14 18:54:27 +01:00
Flyinghead
943e0285ac
libretro: support VMU and lightgun crosshair with dx11 renderer
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Issue #525
2022-02-14 18:47:23 +01:00
Flyinghead
d7abfc688c
dx11: oit depth pass needs the palette for PT polygons
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Punch-through polys may use a palette, which is needed for alpha testing
Issue #467
2022-02-14 18:41:38 +01:00
Flyinghead
8f01ef90cf
gl,dx9,dx11: only render frame when Renderer::present() has been called
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Issue #511
2022-02-14 18:38:58 +01:00