gl: shader compile error on shield tablet
Don't use GL_NV_shader_noperspective_interpolation since it's not really needed (and wasn't enabled) Issue #510
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@ -68,7 +68,7 @@ const char *PixelCompatShader = R"(
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)";
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static const char* GouraudSource = R"(
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#if TARGET_GL == GL3 || defined(GL_NV_shader_noperspective_interpolation)
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#if TARGET_GL == GL3
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#define NOPERSPECTIVE noperspective
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#if pp_Gouraud == 0
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#define INTERPOLATION flat
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