libretro: support VMU and lightgun crosshair with dx11 OIT renderer
OIT support was missing Issue #525
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@ -585,6 +585,7 @@ struct DX11OITRenderer : public DX11Renderer
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DrawOSD(false);
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theDX11Context.setFrameRendered();
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#else
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theDX11Context.drawOverlay(width, height);
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ID3D11RenderTargetView *nullView = nullptr;
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deviceContext->OMSetRenderTargets(1, &nullView, nullptr);
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deviceContext->PSSetShaderResources(0, 1, &fbTextureView.get());
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