Flyinghead
b28e1505c5
Fix dynarec on OSX/x64. Clean exit when window closed.
2018-07-24 13:26:31 +02:00
Flyinghead
07a36ee256
avoid named struct initializers
2018-07-24 11:22:56 +02:00
Flyinghead
ba49228fc0
Unterminated string constant
2018-07-22 23:13:32 +02:00
Flyinghead
71d7f90858
Merge upstream
2018-07-19 12:19:51 +02:00
Flyinghead
09eab8cb03
Saturate alpha channel for YUV textures
2018-07-18 22:35:55 +02:00
Stefanos Kornilios Mitsis Poiitidis
a5cf5406cb
Merge pull request #1181 from baka0815/X11
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X11: Refactored and fixed buttons
2018-07-18 20:59:02 +02:00
Flyinghead
ff08d93019
npos undefined. Use -1 instead
2018-07-18 19:32:51 +02:00
Christoph "baka0815" Schwerdtfeger
2a167e343b
X11: use x11_keymap[] for the shoulder trigger
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Use DC_AXIS_LT and DC_AXIS_RT for the sliders. They are not real axes on a keyboard, but it fits.
Also hide the printf() behind a define.
2018-07-18 19:31:35 +02:00
Flyinghead
e637dcf8f9
reinstate line deleted by previous commit
2018-07-18 16:07:17 +02:00
Flyinghead
cc8569fcf8
Fix 8888 high-quality textures on GLES/arm
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GLES doesn't support uint 8888 so bytes must be swapped on little endian
architecture.
2018-07-18 16:01:40 +02:00
Flyinghead
4fced53e25
Dangling pointer in evdev code (electric fence)
2018-07-18 11:19:53 +02:00
Flyinghead
673841d1df
Dump frame when F10 pressed
2018-07-16 17:31:52 +02:00
Flyinghead
a17a0bae3b
Utility to display a single frame
2018-07-16 17:19:45 +02:00
Flyinghead
dc835dd64d
Dump shaders source if compile fails
2018-07-16 16:52:11 +02:00
Flyinghead
0284d635d2
Upscale rendered-to textures
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Increase the size of RTT textures by a given integer factor. Defaults to
1.
This gives much better quality textures, particularly visible when used
fullscreen for transition or pause screens.
2018-07-16 16:28:48 +02:00
topu
90304f0c67
Fix controller support when building with GCC8
2018-07-15 13:59:37 +02:00
Stefanos Kornilios Mitsis Poiitidis
1ada311513
Continuous delivery to play store beta from travis
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Merge pull request #1210 from reicast/skmp/reicast-beta-cd
Should build and deploy from master only
*crosses fingers*
2018-07-14 19:42:31 +02:00
Flyinghead
bb2d860902
Use red channel for fog table in GL but continue using alpha channel in
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GLES. Alpha channel is supported only in GL compat mode, not core.
2018-07-14 10:48:16 +02:00
Flyinghead
2d3fd59e04
Revert f13b366e8d57c15a6a97cc0721d68ddb5268385f: the fixNaN function is
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completely bogus and the correct one doesn't have any effect.
2018-07-14 09:13:56 +02:00
Flyinghead
4fd233aca0
Disable div32 matching for Star Wars I - Racer. Fixes the invisible
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suns.
2018-07-13 23:24:47 +02:00
Flyinghead
f13b366e8d
Set the value for NaN according to the SH4 specs
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The SH4 sets the signaling bit to 0 for qNaN: 7fbfffff instead of the
usual 7fffffff. Same games seem to rely on this.
Fixes Fur Fighters freeze and missing geometry in game.
2018-07-13 18:57:51 +02:00
Flyinghead
ea35eeb728
Fix FTRC op in both interpreter and dynarec with respect to Inf and NaN
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The -ffast-math gcc option implies the -ffinite-math-only option, which
produces wrong results with Inf and NaN. Use integer math to detect the
sign of float numbers in FTRC to avoid these issues.
Also the upper cut off value for conversion was apparently wrong.
Also fixed the x86 dynarec but not tested.
Fixes wrong car color in Tokyo Xtreme Racer car selection screen.
2018-07-13 12:02:32 +02:00
Flyinghead
df35e95e57
Eldorado Gate Vol.1 needs EGHack
2018-07-12 19:48:39 +02:00
Flyinghead
8a9313270f
Demolition Racer needs DisableDivMatching
2018-07-12 19:41:02 +02:00
Flyinghead
e18eaf666d
Support for 2448-byte sectors
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Pier Solar and the Great Architects CDI uses an unknown type 4 sector of
2448 bytes. This hack allows the CDI to be read. Not sure about the
correctness.
2018-07-12 11:10:11 +02:00
Flyinghead
87f8c5194f
Better fix for texture cache key needing StrideSel
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StrideSel and ScanOrder are no longer part of the texture cache key
since that breaks RTT texture matching. But they are updated at lookup
time so they will be used if the tex is updated later.
Fixes RTT-based xfade screens in Skies of Arcadia.
2018-07-11 22:08:10 +02:00
Flyinghead
d5d711cf32
Clipping scissor fix: x offset must only be added once
2018-07-11 20:06:43 +02:00
barbudreadmon
8e7b6b72e1
(Naomi) Fix for "The Rumble Fish 2"
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As confirmed by MettalliC, the correct value is 32KB
2018-07-11 18:14:12 +02:00
Flyinghead
527628d366
weird character again
2018-07-10 18:08:27 +02:00
Flyinghead
648988e622
don't log div32 matching and some GDRom ops
2018-07-10 14:36:28 +02:00
Flyinghead
92e16d436e
PVR DMA: VRAM->System RAM transfer was handled the other way around
2018-07-10 12:07:35 +02:00
Flyinghead
1be4203ffe
Far plane is at depth 0 in classic renderer.
2018-07-09 23:25:18 +02:00
Flyinghead
c035635341
Clipping scissor Y coordinates must be inverted when rendering to screen
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Fixes top of screen missing in San Francisco Rush 2049
2018-07-09 23:22:13 +02:00
Flyinghead
889f722e73
Fix PAL4 textures
2018-07-09 19:20:33 +02:00
Flyinghead
6df46b1d83
Enable Naomi eeprom reading and writing
2018-07-09 16:24:37 +02:00
Flyinghead
18b2d8273f
Improve paletted and YUV texture quality.
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Paletted textures using a 32-bit palette and YUV textures are now
converted to 8888 format, which results in a lossless conversion.
Fixes background texture quality in Alone in the Dark.
2018-07-09 14:59:53 +02:00
Stefanos Kornilios Mitsis Poiitidis
5525d5dde2
core: Android studio fixes
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- Clang edge cases for shifts
- Avoid generating relocs by not using global symbols in ngen_arm.S (fixes #1109 )
2018-07-09 09:31:45 +02:00
Stefanos Kornilios Mitsis Poiitidis
03170fc0ef
Merge pull request #1163 from reicast/lk/android-studio
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Android Studio Conversion
2018-07-08 11:12:16 +02:00
Stefanos Kornilios Mitsis Poiitidis
ae2b5e33b5
core.mk: Revert `-O0 -g` to `-O3`
2018-07-08 02:22:32 +02:00
Flyinghead
a89ff1e432
Ignore depth func for autosort TR polys.
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This was a remain of the previous Always depth hack.
2018-07-07 08:46:29 +02:00
Flyinghead
3cac9134ce
Don't use the window title for debug info as it delays frames
2018-07-06 22:38:48 +02:00
Flyinghead
e067534f26
When sorting translucent triangle, keep the third vertex in place.
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In flat shading mode, the third vertex of a triangle defines its color
so we must maintain its index.
Fixes the remaining color polygons seen in Evolution - The World of
Sacred Device.
2018-07-06 20:02:43 +02:00
Flyinghead
0df91770d2
Increase dynarec code cache size to 10 MB
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Fixes frequent code cache invalidation due to lack of space, which kills
performance (Extreme Sports)
2018-07-06 17:19:37 +02:00
Flyinghead
315205caa9
Add setting to disable div32 matching (Pro Pinball Trilogy)
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div32 matching doesn't handle division by zero and edge cases, which
causes crashes with some games.
Setting enabled by default for Pro Pinball Trilogy.
2018-07-06 09:49:39 +02:00
Flyinghead
517c225c39
Better hack for TA data sent before ListInit.
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Instead of ignoring TA data if ListInit hasn't been called, call
ListInit then accept the data. The data will still be probably ignored
but end of list interrupts are sent so game won't hang.
Fixes hang in King of Fighters New Wave (Naomi).
2018-07-05 19:57:30 +02:00
Flyinghead
a1997637bb
Trilinear filtering limited implementation.
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Fixes lighter field areas in NFL 2K2
2018-07-03 20:36:13 +02:00
Flyinghead
3c4913a35a
Merge remote-tracking branch 'upstream/master'
2018-07-03 15:46:25 +02:00
Flyinghead
cbaaaaf970
Do not crash if data is sent to TA before calling ListInit, just ignore
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it.
Fixes Conflict Zone - Modern War Strategy.
2018-07-03 15:24:48 +02:00
TwistedUmbrella
64656a6eb3
rec_x64: Avoid recipe for target failed error
2018-07-03 09:09:30 -04:00
TwistedUmbrella
295570a9f3
Android: resolve posix_memalign NDK inconsistency
2018-07-03 08:45:39 -04:00