Commit Graph

567 Commits

Author SHA1 Message Date
Flyinghead e2b3ef147d custom tex: recreate gl/vk texture when loading custom tex. vk crash 2020-02-19 14:31:35 +01:00
Flyinghead 9f565f2d41 vulkan: corrupted textures with mipmap and xBRZ 2020-02-17 18:26:14 +01:00
Flyinghead 3ddce6dd45 fix crash when enabling xBRZ filtering 2020-02-17 18:26:14 +01:00
Flyinghead 84ba8afe0f Ignore tex address and stride in texture hash 2020-02-09 23:08:11 +01:00
Flyinghead 3f7ea1fda9 fix crash for 1x1 TW textures 2020-02-07 20:41:59 +01:00
Flyinghead 391cbdc044 restore previous twiddle table for non-square tex 2020-02-07 19:13:23 +01:00
Flyinghead dd80114bf7 osx build fix 2020-02-07 17:01:42 +01:00
Flyinghead 9826afa063 upload all texture mipmap levels to gpu
implemented for gl/gl4/vulkan/oit
don't auto-generate mipmaps in vulkan
simpler/smaller detwiddle table
use std::lock_guard with cMutex
2020-02-07 16:55:32 +01:00
Flyinghead 49c6a55f24 vulkan oit: pass native blend function values to shader, not vulkan ones
Fixes missing texture in Plasma Sword start screen
2020-02-06 11:39:05 +01:00
Flyinghead 333b21fac4 Fix .elf support. Init aica irq mask/level during HLE boot
BSC PCTRA is 32-bit wide
2020-02-05 18:02:44 +01:00
Flyinghead b79c074444 axe wchar 2020-01-31 23:51:12 +01:00
Flyinghead 80a0f467d7 fix crash when screen scaling is custom. fix rpi3 build
DiscSwap and InitDrive are now the same
2020-01-31 18:33:16 +01:00
Flyinghead e017fba9c1 vulkan: fix scissoring when SSAA > x1 in widescreen mode 2020-01-30 20:08:30 +01:00
flyinghead d6fe3526a4
Merge pull request #35 from vkedwardli/enable-upscaling
Enable upscaling for up to 8x SSAA
2020-01-30 19:03:15 +01:00
Flyinghead aaaf093af7 Allow ejecting and changing the disk while in-game 2020-01-30 19:01:47 +01:00
Edward Li 1d72f66de9 Enable upscaling for up to 8x SSAA 2020-01-30 03:31:42 +08:00
scribam 4161ca9b07 msvc build fixes 2020-01-28 19:08:22 +01:00
Flyinghead ff69efff48 ignore trilinear filtering if texture isn't mipmapped
fixes shenmue snowflakes color
2020-01-21 19:52:09 +01:00
Flyinghead ef3512a2f3 gl4: fix blending issue when autosort=0
Fixes Sturmwind menu
2020-01-20 22:37:24 +01:00
Flyinghead 3b83a4e4d5 minor changes 2020-01-16 22:19:07 +01:00
Flyinghead 7f30c7078d pvr: better saturation of colors when converting tex to higher precision 2020-01-15 10:55:25 +01:00
flyinghead 36a7c00507 win32: fix crash when switching to vulkan
fix recursive call to VulkanContext::Init
still crashing when starting with vk and switching to GL
2020-01-08 10:58:24 +01:00
Flyinghead 43d924ceae vulkan: reset physical device at init
don't use PhysicalDeviceProperties2KHR with vulkan 1.0
tentative fix for issue #30
2020-01-06 21:33:31 +01:00
Flyinghead a6839f57e7 vulkan: only use per-pixel sorting when needed 2020-01-05 23:03:44 +01:00
Flyinghead f7655091b0 gl4: only use per-pixel sorting when needed
if not using autosort, there's no need to use per-pixel sorting
fixes issues with Psyvariar2 and HeadHunter
2020-01-05 20:44:39 +01:00
Flyinghead d49373b0f9 vulkan: VMU display
Reset pipeline when switching per-triangle/per-strip
Adreno workaround test typo
clean up
2019-12-25 13:09:54 +01:00
Flyinghead be50fca2d6 gl: (oit) Far plane is 0 in final depth test. minor gl cache reset fix
other misc changes
2019-12-25 13:05:42 +01:00
flyinghead 3415ce5577 win32: detect platform. SDL support 2019-12-22 23:49:52 +01:00
flyinghead 424a02cdf3 vulkan: workaround for intel driver bug when depth write is disabled
backport adreno driver translucent modvol workaround
2019-12-22 17:48:24 +01:00
Flyinghead 29fd406dd8 vulkan: crash on windows when switching from gl to vulkan
Destroy and recreate window when switching from gl to vulkan
VkGetPhysicalDeviceProperties2 crash with old nvidia driver (376)
2019-12-14 17:53:01 +01:00
Flyinghead c683e0ded8 vulkan: push constants when starting render pass to avoid crash (mali) 2019-12-11 22:31:35 +01:00
Flyinghead 78987074a6 renderer: add 32bpp conversion routines for bump map textures 2019-12-10 16:15:14 +01:00
Flyinghead 5ac104fb0e Disable startx/starty crt shifts for now. vk: fix OIT buffer size issue 2019-12-10 15:19:41 +01:00
Flyinghead 066093553f vulkan: copy provoking vertex. crash when rtt2vram. rtt vram stride
setImageLayout was missing TransferSrcOptimal as source layout
Vulkan needs the first vertex to be the provoking vertex so copy 3rd on
1st when flat shading.
VRAM stride was incorrect (RTT to VRAM)
2019-12-10 12:51:10 +01:00
Flyinghead 637ad3b214 vulkan: delay destroying in-flight images. Fix inside clipping.
Keep in-use imave and image views when the texture is updated.
Fix inside clipping (18 wheeler rear mirror)
Wait until the graphics queue is idle before changing shared buffers and
attachments.
Refactoring
2019-12-09 19:37:14 +01:00
Flyinghead 3b86c57d0e texture corruptions with some wince games
vram wasn't protected in some cases
Worms World Party, Tomb Raider - Final Revelation, Hundred Swords
2019-12-09 13:17:58 +01:00
Flyinghead a1981c48b6 vulkan: transition oit depth attachment after init. Avoid empty buffer 2019-12-08 22:39:30 +01:00
Flyinghead 369624b28f vulkan: check if api 1.1 is available. fix screenshot R&B swap 2019-12-08 22:22:40 +01:00
Flyinghead a331c7bd84 vulkan: missing BeginFrame call 2019-12-07 22:13:22 +01:00
Flyinghead 9acbfae25d vulkan: don't allocate more than allowed 2019-12-07 22:12:14 +01:00
Flyinghead e14115683e vulkan: don't use anisotropic filtering with nearest. Set max to 4
fixes issues with adreno
2019-12-06 17:16:59 +01:00
Flyinghead 4730da31d5 vulkan: fix modvols. fix depth-write disabled poly. optimizations
stencil must be reset to zero if poly isn't shadowed -> fixes jet set
radio "see-through" shadows
take culling into account for modvols
oit: reduce per-pixel and per-poly mem usage
oit: framebuffers weren't resized when needed
oit: poly with depth write disabled weren't drawn (Soul calibur missing
water surface)
Fix glsl error when two-volume mode needs fog attachment
2019-12-05 18:48:54 +01:00
Flyinghead 21b2eb3e5d vulkan: fix clipping (alpilot black screen) 2019-12-04 19:06:14 +01:00
Flyinghead cd49b32473 vulkan: allocate oit buffers in device-local mem. NVidia fixes
BufferData was always allocated in host visible mem, regardless of the
mem property argument.
NVidia gpus don't support blitting to 565 and 5551, which is needed for
mipmaps, so convert to 8888 instead.
Use optimal tiling for oit pointers image (linear not supported by
nvidia and probably slower anyway)
oit screen drawer uses multiple final attachments
Set non-oit depth attachment as transient and lazily allocate mem
2019-12-04 15:51:26 +01:00
Flyinghead 8f80b427df vulkan: move oit renderer to own directory 2019-12-04 09:41:27 +01:00
Flyinghead 5f265d03fe vulkan: use a chain of final color attachments
glcache: clear tex param cache
2019-12-03 21:29:37 +01:00
Flyinghead 6865d74a85 vulkan: use last rendered frame as background for ui 2019-11-30 12:14:36 +01:00
Flyinghead cf7aa4f310 vulkan: disable debug 2019-11-29 19:54:43 +01:00
Flyinghead 0280fcc9d4 vulkan: render to temp fbo then to screen
renderers render to image which is blitted to the screen by the context
batch texture updates command buffers and submit once
fix screen scaling
2019-11-29 19:28:22 +01:00
Flyinghead dae0908735 vulkan oit: fix imgui overlay
re-init imgui with the oit render pass when running game. use regular
render pass otherwise.
2019-11-26 18:28:48 +01:00
Flyinghead ed538f7dce vulkan: osx and arm32 build fix 2019-11-26 12:12:43 +01:00
Flyinghead 554d8005fa gl: #version must be on first line or Mali compiler complains 2019-11-26 11:08:35 +01:00
Flyinghead a944cd08c6 vulkan: use amd mem allocator 2019-11-26 10:42:44 +01:00
Flyinghead 2c26d379df renderer: fix scissoring with hscale, pixel_double, vscale...
Fixes Wacky Races, ECW Hardcore and Cho - Hatsumei Boy Kanipan cropped
screen
2019-11-18 15:57:18 +01:00
Flyinghead a4053715af vulkan: skip TR & final pass on first frame before clearing buffers 2019-11-15 11:24:00 +01:00
Flyinghead 01af8e5f5e vulkan: fix texture LoD, enable anisotropic filtering
fixes textures being grainy when seen from a distance
2019-11-15 11:17:01 +01:00
Flyinghead 78eb1829d8 gles2: calculate fog depth in vertex shader in case highp not supported
Mali-400/450 don't support highp floats in the fragment shader. This
causes overflows when computing fog density in some game scenes. To work
around that, calculate fog density in vertex shader and use
interpolation.
vulkan,gl: Get rid of extra_depth_scale in fragment shader by
integrating it in fog density
2019-11-14 22:10:40 +01:00
Flyinghead 09f5d25133 vulkan: automation screenshot. less code duplication
fix assert on exit due to not released vmem
fix crash when resizing window
2019-11-13 20:08:14 +01:00
Flyinghead 9928af2506 vulkan: terminate shader compiler only once if inited
fixes assert/crash when switching rendering api
2019-11-13 12:56:40 +01:00
Flyinghead 72c2ee1008 vulkan oit: RTT support
Fix Tr modifier volumes mem barrier
Simplify desc sets
2019-11-12 19:39:58 +01:00
Flyinghead 7b8840a330 Merge remote-tracking branch 'origin/master' into fh/vulkan 2019-11-10 21:01:29 +01:00
Flyinghead 25fb888d26 vulkan oit: get rid of depth2 attachment 2019-11-10 17:59:21 +01:00
Flyinghead c10f075266 vulkan: OIT renderer WIP 2019-11-10 11:27:19 +01:00
Flyinghead b8c1d6657d vulkan: quad buffer, extract shader compiler
fetch color format, storage buffer alignment and stores/atomics support
at init
support for framebuffers used as input attachments
use Allocator instead of VulkanAllocator
return handles instead of unique handles
2019-11-10 10:16:18 +01:00
Flyinghead 5d6ac0acbb gl: const everything 2019-10-25 22:47:20 +02:00
Flyinghead ba51c873d0 vulkan: fix missing geometry in multipass 2019-10-25 22:30:34 +02:00
Vai Kong Edward Li 5772e2a679 Custom Textures / Dump Textures supports NAOMI also 2019-10-26 03:56:59 +08:00
Flyinghead 920e2bf039 vulkan: return Device instead of UniqueDevice from context 2019-10-25 19:20:15 +02:00
Flyinghead 5e4dacfa67 Fix renderer selection issue in gui. Use raw strings for shader source 2019-10-23 19:23:19 +02:00
Flyinghead 07958f08ae refactor xform matrix out of gles. use xform matrix in vulkan 2019-10-23 18:13:28 +02:00
Flyinghead 2f363a7355 Merge remote-tracking branch 'origin/fh/gl-scale-mat' into fh/vulkan
# Conflicts:
#	core/rend/TexCache.h
#	core/rend/gl4/gles.cpp
#	core/rend/gles/gles.cpp
#	core/rend/gles/gles.h
#	shell/apple/emulator-osx/reicast-osx.xcodeproj/project.pbxproj
2019-10-21 19:49:53 +02:00
Flyinghead 86818389ac move texture cache to a template class. vulkan: OSD on android
store texture in the cache map instead of the heap
make related functions member of the class (CollectCleanup, killtex ->
Clear)
refactor common OSD stuff into rend/osd
vulkan support for OSD
2019-10-21 16:39:16 +02:00
Flyinghead 2a89874812 decouple imgui from gles renderer 2019-10-19 18:34:24 +02:00
Flyinghead 6611e9bf5e gl: refactor wsi into their own class.Allow dynamic vk<->gl switch 2019-10-18 21:57:08 +02:00
flyinghead dffaed7dd9 vulkan: prefer optimal depth format. use same format for rtt
Try to find an optimal depth format then fall back to linear
Use same depth format for rtt depth attachments
Allow RenderToTextureBuffer setting to be changed at runtime
Enable vulkan on windows
2019-10-16 10:40:06 +02:00
flyinghead c3cbfbdfb0 vulkan: android build fix 2019-10-15 21:50:42 +02:00
flyinghead a6c56ba748 vulkan: windows support 2019-10-15 21:25:24 +02:00
Flyinghead 43d87877be vulkan: some ui 2019-10-15 16:52:02 +02:00
Flyinghead d28a7f45c5 vulkan: android support
align uniform buffers according to physical device requirements
destroy old swap chain before creating new one
some drivers don't support some 16-bit texture formats for optimal
tiling
2019-10-15 16:49:20 +02:00
Flyinghead e3a997b642 vulkan: direct framebuffer writes support
alternate between 2 texture drawers
Fix scissor scale when pixel_double is on
Ingore Present() when nothing has been rendered
2019-10-14 17:41:49 +02:00
Flyinghead fb52b38ac3 texture upscaling was missing some paletted alpha channel formats
Fixes dark pixels on edges when using xbrz upscaling (Capcom vs SNK 2)
2019-10-14 15:15:20 +02:00
Flyinghead f8d4b08618 vulkan: increase some descriptor pool sizes. Use 3 swap chain images 2019-10-13 22:40:11 +02:00
Flyinghead 4c29a9bad7 vulkan: better tile clipping 2019-10-13 22:01:20 +02:00
Flyinghead af0b0eac42 vulkan: mipmap support 2019-10-13 18:42:28 +02:00
Flyinghead 06e1456d4f vulkan: memory allocator 2019-10-12 13:48:41 +02:00
Flyinghead 459a2b973e vulkan: make staging buffer visible to host for rtt2vram. Minor changes 2019-10-12 13:48:41 +02:00
Flyinghead 2bac2afe98 gles: fix depth issue when drawing quads on gles2
Fix Gunlord black screen on GLES 2
2019-10-12 13:48:41 +02:00
Flyinghead e9ecda2b31 vulkan: fix regression on color blending state 2019-10-09 22:59:01 +02:00
Flyinghead 970d959772 gles: build fix 2019-10-09 22:49:29 +02:00
Flyinghead becdd213fe android: build vulkan renderer 2019-10-09 22:44:06 +02:00
Flyinghead 6406523720 vulkan: RTT support 2019-10-09 21:18:06 +02:00
Flyinghead 38f50c1b5a gles: refactor rtt vram writeback out of gles 2019-10-09 21:14:31 +02:00
Flyinghead e09e895f22 vulkan: better image update. Don't kill in-flight command buffers
Transition images back to transfer and update them instead of
deleting/recreating.
Keep track of in-flight texture command buffers and free them when idle.
2019-10-07 17:45:11 +02:00
Flyinghead b790a336e9 vulkan: modifier volumes 2019-10-07 12:30:56 +02:00
Flyinghead 8d520fa5e4 vulkan: per-triangle sorting 2019-10-06 21:21:31 +02:00
Flyinghead b82a97853f vulkan: fog support 2019-10-06 17:02:17 +02:00
Flyinghead 8f8f270cfc vulkan: use separate command buffer to upload tex. Limit desc set size. 2019-10-06 14:31:39 +02:00
Flyinghead 751f30003d rend: fix stride regression introduced in 24b973f7
Fix YUV textures corruption
2019-10-06 14:16:12 +02:00
Flyinghead ebec2966d7 vulkan: create SamplerManager. Use staging buffer for textures
Samplers shouldn't be tied to a texture
Using a staging buffer fixes most texture glitches
2019-10-06 12:24:07 +02:00
scribam 1e54de93fa gui: Replace "std:string" by "std::string" 2019-10-06 10:58:44 +02:00