Commit Graph

1918 Commits

Author SHA1 Message Date
Flyinghead 828990b926 Texture based fog table 2018-06-05 12:18:09 +02:00
Flyinghead a345fcc4c7 Draw modifier volumes after punch-through so they can be shadowed as
well.
2018-05-23 14:31:11 +02:00
Flyinghead 2f9dcfabd8 Use FPU_SHAD_SCALE.scale_factor for shadow intensity instead of
hardcoded value.
2018-05-23 12:26:24 +02:00
Flyinghead 488b9ab831 Add TA_GLOB_TILE_CLIP struct. Fix typo. 2018-05-23 12:05:58 +02:00
Flyinghead bccfb5b70c Faster implementation for translucent polys depth pass. Disabled by
default. Auto-enabled for Cosmic Smash.
2018-05-22 15:47:02 +02:00
Flyinghead 23a2af0a28 Add setting for THPS2. Move RenderToTextureBuffer option to rend
section.
2018-05-22 15:34:33 +02:00
Flyinghead 0f6249fdcf Backport libretro per-game-settings logic 2018-05-22 15:20:37 +02:00
Flyinghead c8034807bb dump_frame/read_frame: save/load pvr registers 2018-05-22 13:23:07 +02:00
Flyinghead 4c7ffeb520 Per-pixel fog shading. Shaders cleanup. 2018-05-22 13:04:21 +02:00
Flyinghead 8d01bbe145 Increase Z scaling factor to 100k (fixes background menu in VR2). Set
depth mask before clearing buffers.
2018-05-21 16:44:18 +02:00
Flyinghead 9098fd5a22 Autosort poly: Write to the depth buffer in a second pass, and only if
multipass rendering.
2018-05-20 21:41:31 +02:00
Flyinghead 2d904372a9 Multipass issues: depth mask must be enabled for autosorted tr poly.
Depth buffer must NOT be cleared b/w passes, same for stencil I guess.
2018-05-20 14:16:43 +02:00
Flyinghead 9e994fecaa Avoid array overflow if more than 10 render passes 2018-05-19 18:57:16 +02:00
Flyinghead c35aa4262c Fix OpenGL errors with modvols and multipass 2018-05-19 18:51:30 +02:00
Flyinghead 6e64fe90fc Reverting c3a90a63a1 as well as the
autosort hack, which was certainly a consequence. Fixes texture
corruptions.
2018-05-18 21:35:51 +02:00
Flyinghead d596f988c8 Revert 99bc20220e 2018-05-17 11:17:51 +02:00
Flyinghead 99bc20220e Simplify clipping 2018-05-17 10:32:52 +02:00
Flyinghead 80c193b3de Cache texture parameters. Fixed exclusion volume modifiers. 2018-05-16 19:34:45 +02:00
Flyinghead e73d11d0ab glHint nicest->fastest, and just once 2018-05-15 22:37:40 +02:00
Flyinghead b469f05b9d Fix wrong fog calculation issue 2018-05-15 21:19:58 +02:00
Flyinghead d8165376be GL cache fix 2018-05-15 16:09:50 +02:00
Flyinghead de046c4620 Use OpenGL state cache. Allocate texture ids in bulk. Avoid modifier
volumes entirely when not needed.
2018-05-15 15:22:26 +02:00
Flyinghead 0ccd8ed5ca glViewport not needed 2018-05-15 11:56:59 +02:00
Flyinghead 1cb0daff4c Revert glCheck 2018-05-15 11:56:01 +02:00
Flyinghead 2d834c7396 Revert glChecks 2018-05-15 11:54:14 +02:00
Flyinghead 833a616122 Merge OSX fixes 2018-05-15 11:41:44 +02:00
Flyinghead 46b40ad043 OSX: enable exceptions for vmem 2018-05-15 11:14:48 +02:00
Flyinghead 0a8348b6df Use CSYM() in assembler code 2018-05-15 11:13:42 +02:00
Flyinghead 71df770758 No stencil buffer by default on OSX 2018-05-15 11:11:29 +02:00
Flyinghead 34eae365f7 bad character? 2018-05-14 23:16:11 +02:00
Flyinghead c36e2731d7 read_frame fix 2018-05-14 22:38:22 +02:00
Flyinghead 4aee2eb5fe Increase gdrom dma buffer size to 8192 sectors 2018-05-14 19:37:33 +02:00
Flyinghead 2564c57cd2 Merge branch 'master' of https://github.com/flyinghead/reicast-emulator 2018-05-14 16:14:35 +02:00
Flyinghead b30f715796 Fix paletted textures mismatch in texture cache 2018-05-14 16:14:15 +02:00
Flyinghead 699c2986a5 WIP 2018-05-14 12:48:22 +02:00
Flyinghead ae49c19cea osx: cpu x86. glViewport now doing in RenderFrame 2018-05-14 09:31:03 +02:00
Flyinghead 20ebe9b984 OS X project file reference fix 2018-05-14 09:28:21 +02:00
Flyinghead 46f28cfb27 Fog fix 2018-05-13 23:07:35 +02:00
Flyinghead 95120690ef Use log2 depth scaling when opengl 3 is available 2018-05-13 20:19:36 +02:00
Flyinghead 688ba5c37d Fix autosort translucent poly bug (rayman). probably still not right... 2018-05-13 16:48:09 +02:00
Flyinghead b68f0a16a8 Increase FPS font size 2018-05-13 16:45:20 +02:00
Flyinghead c30548eb6a Added on-screen FPS counter. Fix clear screen issue when widescreen
enabled but not currently on.
2018-05-13 16:01:08 +02:00
Flyinghead 50a2e7e842 Revert dd9f77b4ab0b4c66fe7a2a717ed4b8cc1835e343: no gl_FragDepth in GLES 2 :( 2018-05-12 14:39:06 +02:00
Flyinghead dd9f77b4ab Changed z normalization to log scale 2018-05-12 13:26:50 +02:00
Flyinghead 717ee0b3ce Make rendering to texture buffer optional 2018-05-11 19:33:17 +02:00
Flyinghead b02eccd5c7 Fix performance problem with RTT waiting 2018-05-11 19:08:54 +02:00
Flyinghead 43c125c208 Better texture cache: avoid duplicate. Attempt to put the RTT texture in
the cache to avoid copy to/from vram.
2018-05-11 15:29:24 +02:00
Flyinghead 683cbbba3e Multipass rendering 2018-05-10 21:28:20 +02:00
Flyinghead 0f92189585 Fix translucent triangles not being autosorted(?) 2018-05-10 13:02:57 +02:00
Flyinghead b77843b927 Handle RTT texture stride (VT) 2018-05-09 15:08:13 +02:00