Commit Graph

794 Commits

Author SHA1 Message Date
Flyinghead cdb5cf662b Initialize PVR function pointer to non-null 2018-10-28 11:33:35 -04:00
Flyinghead 0cfd8f5494 Sprites face culling is reversed.
Fixes South Park Rally and Wacky Races invisible menus.
2018-10-28 09:43:48 -04:00
David Miller 45bf5e51b1
Merge pull request #1443 from janisozaur/patch-1
Fix mismatched new/delete operators
2018-10-28 09:17:01 -04:00
Michał Janiszewski a69bd937c3 Add missing include guards 2018-10-28 13:45:46 +01:00
Michał Janiszewski 2cae875fa2
Fix mismatched new/delete operators 2018-10-28 13:18:25 +01:00
Cameron Cawley 7a5a3301ae Fix compilation on systems without evdev 2018-10-24 20:27:12 +01:00
null void 5496b52cdf removed nullptr, after the previous rollback was remerged (partially?) it seems to be causing trouble for builds with old compilers, where c++ std isn't set to at least 11, etc. 2018-10-24 11:37:31 -04:00
Stefanos Kornilios Mitsis Poiitidis 4ceac65b0d
Merge pull request #1412 from reicast/fh/aica-int-timing
AICA/DMA: Make the transfers take some time, add fallback option. Fixes sfa3 and bomberman online
2018-10-05 14:29:00 +02:00
Stefanos Kornilios Mitsis Poiitidis 09f8a50bf2 AICA: Make async dma an option, default on 2018-10-05 14:24:56 +02:00
Ender's Games 8d52045265 Stop reading values that are "malformed" on Android 2018-10-03 00:12:57 -04:00
Stefanos Kornilios Mitsis Poiitidis 84bf6ab913
Merge pull request #1428 from reicast/fh/ftrc-op-fix
sh4: Fix FTRC (ipr, canonical, x86) by using correct positive cutoff value
2018-10-02 23:12:28 +02:00
Abandoned Cart 9bc22e7ecc
Merge pull request #1427 from reicast/fh/implied-listinit
Some games send TA data without calling ListInit first. Don't crash in that case
2018-10-02 09:59:11 -04:00
Flyinghead f419786584 Fix sh4 FTRC op to use correct positive cutoff value.
Fix for interpreter, common dynarec and x86 rec.

Fixes wrong car color in Tokyo Xtreme Racer car selection screen.
2018-10-02 12:38:49 +02:00
Flyinghead 41899230fb Some games send TA data without calling ListInit first. Don't crash in that case.
Fixes crashes in Looney Tunes Space Race, Test Drive Le Mans and others.
2018-10-02 10:25:15 +02:00
Flyinghead 19b37b9957 Do not crash on unaligned VRAM read access. Just return 0.
Fixes House of the Dead 2
2018-10-02 10:07:11 +02:00
Flyinghead 5ba9916b22 Add cable/region/broadcast to per-game configuration.
Do not save per-game settings if the game name or id is unknown (NAOMI).
2018-09-30 10:54:09 +02:00
Ender's Games 24504bc22e Fix a typo. Always check your copy/paste twice. 2018-09-29 22:08:35 -04:00
Flyinghead 10c7650690 Schedule the interrupt signaling the end of an Aica DMA transfer instead
of raising it immediately.

Fixes Street Fighter Alpha 3 and Bomberman Online
2018-09-26 22:01:48 +02:00
Ender's Games ee3a474ee4 Revert "Interrupt Hack setting w/ less stigma"
This reverts commits e5c0f0e, eebf3fc, 14fc7d9
2018-09-26 09:06:07 -04:00
Flyinghead e3bb0a09ab Detect TA overruns and cancel the rendering. Increase vertices, indices
and translucent polygons max count.

Fixes crashes in D2 and Triggerheart Exelica.
2018-09-26 09:42:43 +02:00
Ender's Games 0adc6b2bce Compatibility getch() for VS 2008/2013 2018-09-20 17:49:04 -04:00
David Miller 1722a9abe4 getchar for non win32, so curses isn't req to be setup 2018-09-20 17:48:27 -04:00
David Miller 2e23ee4628 use enum for cli arg exit and android build ndef 2018-09-20 17:48:27 -04:00
David Miller 3dc16faa73 Android build fix 2018-09-20 17:48:27 -04:00
David Miller b58e866b6b Desktop command args support fixes and auto git versioning for VS and make 2018-09-20 17:48:27 -04:00
Christoph "baka0815" Schwerdtfeger 5b8749fbaa evdev: If there was an error initializing a controller, don't proceed
If the controller was not correctly initialized, the fd and/or the mapping might not be set, which could then result in access violations or other errors.
2018-09-20 17:43:24 +02:00
Christoph 00ecf2f1ce
Merge pull request #1370 from reicast/baka/sdl
SDL: Fix keyboard usage
2018-09-04 22:25:03 +02:00
Christoph b402a56885
Merge pull request #1365 from reicast/baka/evdev_rework
Remove evdev specific code from main.cpp
2018-09-04 22:24:43 +02:00
Christoph "baka0815" Schwerdtfeger d3de815a0a Softrend: clean up if/else 2018-09-04 21:01:03 +02:00
Christoph "baka0815" Schwerdtfeger f96e0f1e5d Softrend: Error if no softrenderer backend found 2018-09-04 20:41:25 +02:00
Christoph "baka0815" Schwerdtfeger 981eb1b5ef Softrend: works only with X11
If X11 support is not there, reicast doesn't compile because the softrenderer needs it.
Use #ifdef to do X11 only if SUPPORT_X11 is set.
2018-09-04 19:08:39 +02:00
Christoph 1c880fc37c
Merge pull request #1369 from reicast/fh/ta-context-1mb
Round TA context to 1MB at ListInit time so it is found when rendering
2018-09-04 18:23:20 +02:00
Christoph "baka0815" Schwerdtfeger 69c4f163b8 SDL: Fix keyboard usage
Use kcode[port] directly (see evdev.cpp), because unsetting the keys didn't unset kcode and pressing the key another time didn't work.
2018-09-03 19:23:22 +02:00
Flyinghead ea9bc5ff1c Round TA context to 1MB at ListInit time so it can be found at render time
Fixes black screen in NFL 2K2, NBA 2K2, Oooga Booga, Floigan Bros. and probably more Visual Concepts games.
2018-09-03 14:32:00 +02:00
Flyinghead 614ec7e9b1 Fix 32-bit vram bank mapping
Fixes texture corruption and other problems in many games
2018-09-03 12:39:52 +02:00
Christoph "baka0815" Schwerdtfeger 555e140216 evdev: Remove unnecessary exports in header
``input_evdev_init(EvdevController* controller, const char* device, const char* mapping_fname)`` and ``input_evdev_button_duplicate_button(EvdevControllerMapping* mapping1, EvdevControllerMapping* mapping2)`` are no longer used outside evdev.cpp
Needed to move ``input_evdev_init()`` around a bit.
2018-08-31 16:59:37 +02:00
Christoph "baka0815" Schwerdtfeger 8cbc342b06 Maple specific header no longer necessary 2018-08-31 16:52:08 +02:00
Christoph "baka0815" Schwerdtfeger a9a67fdaa5 Move the evdev specific code out of main.cpp 2018-08-31 16:47:55 +02:00
Ender's Games 62c76475eb Android: Implement trial disk swapping code 2018-08-28 14:08:36 -04:00
Abandoned Cart 4ed65fca3d
Revert "Fix to windows OpenFile dialog #1238" 2018-08-28 13:38:11 -04:00
Abandoned Cart a1996f0fe9
Merge pull request #1352 from reicast/pold500/fix-openfile-dialog
Fix to windows OpenFile dialog #1238
2018-08-28 08:12:42 -04:00
Abandoned Cart 95c06b942b
Fix formatting to force restart wercker 2018-08-28 07:50:30 -04:00
Pavel Dmytriiev (Github) 88c104580c Revert C++11 changes 2018-08-27 23:22:07 -04:00
Pavel Dmytriiev (Github) 3677e23e1d Fixed magic digits sense codes with some meaningful values 2018-08-27 23:22:07 -04:00
Pavel Dmytriiev (Github) a4e6dbadb5 Fix to windows OpenFile dialog
Now it actually says something about what exactly it tries to open, also on "cancel" it exits gracefully.

Proposal: instead of checking one thousand return codes, which are easily ignored, I suggest using an exceptions (this part of emulator doesn't require execution speed, so exceptions here would be just fine).
2018-08-27 23:20:39 -04:00
Abandoned Cart 7bd871490c
Merge pull request #1341 from reicast/baka/cdi_warning
CDI: Only warn if CDI image was really loaded
2018-08-27 22:52:38 -04:00
Christoph "baka0815" Schwerdtfeger bc873cb228 Maple: Corrected creation of empty VMU
The VMU which was written to disk was never initialized and therefore consisted only of zeroes.
After saving for the first time the VMU was corrupted.

Changes:
* Not only initialize the VMU in memory but also write the correct contents to disk
* If an existing VMU consists only of zeroes overwrite it with the initial empty VMU
2018-08-27 13:50:59 +02:00
Ender's Games 25919cce78 PGC: Settings that should be per-game exclusive 2018-08-27 06:10:35 -04:00
Ender's Games cbe7238986 PGC: Avoid an issue with extended IDs
Pro Pinball Trilogy is 9 characters, including spaces, which should not be truncated for accuracy.
2018-08-27 05:42:35 -04:00
Christoph "baka0815" Schwerdtfeger 81faa0935c CDI: Only warn if CDI image was really loaded
If no image was loaded (or using ioctl) the CDI warning was always printed.
2018-08-27 10:40:08 +02:00
Christoph 14e1e4ded4
Merge pull request #1339 from reicast/baka/evdev_symlink
evdev: Search for libevdev.so.2 first
2018-08-27 10:25:40 +02:00
Christoph "baka0815" Schwerdtfeger 0f228690ad evdev: Fix off by one error
The port for player1 is 0, not 1 (we're zero based here).
2018-08-27 10:01:08 +02:00
Christoph "baka0815" Schwerdtfeger 1d66d1e2da evdev: Search for libevdev.so.2 first
Many Linux distributions provide livevdev.so.2 only so check that first.
2018-08-27 09:53:54 +02:00
Ender's Games 5bdc362da3 Remove QueueRender option (non-functional)
Reverts:
2c517896b2
e81f43ff20
9ed9f460e9
2018-08-27 00:42:21 -04:00
Ender's Games bd6b0c003d Core: Fix formatting of configuration options
Fix formatting using web editor to ensure accuracy
2018-08-27 00:12:16 -04:00
Ender's Games 14fc7d910a Convert Interrupt Hack to name w/ less stigma 2018-08-26 23:13:25 -04:00
Ender's Games 2c66bf3b3a Core / Android: Add dynarec to per-game config 2018-08-26 07:56:36 -04:00
Ender's Games 31fb575165 Core: Support retrieving disk info before full init 2018-08-26 07:56:28 -04:00
Stefanos Kornilios Mitsis Poiitidis ba8b9014a2
Merge pull request #1326 from reicast/EvdevControllerMapping_string2
evdev: Mapping name as string
2018-08-25 21:25:32 +03:00
Stefanos Kornilios Mitsis Poiitidis d4f12fae64
Merge pull request #1327 from gameblabla/voidlinuxmusl
WIP: Fixes for Musl
2018-08-25 21:25:02 +03:00
Stefanos Kornilios Mitsis Poiitidis 11f76f5fbe
Merge pull request #1321 from gameblabla/libaosound
Add support for libao
2018-08-25 21:24:29 +03:00
gameblabla a40d8bc74b
add libao support 2018-08-25 21:24:30 +02:00
Ender's Games 14b1e66ed4 Mac: Reference / implement preprocessor directives 2018-08-25 13:03:29 -04:00
Christoph "baka0815" Schwerdtfeger 8593c209d9 Fixed type of formatting argument 2018-08-25 10:55:52 +02:00
Christoph "baka0815" Schwerdtfeger 80af04421a evdev: Mapping name as string
That way we don't need to reserve memory and the output (on the command line) is correct.
2018-08-25 10:17:10 +02:00
gameblabla 55645a6fb7
Fixes for Musl 2018-08-24 23:34:03 +02:00
gameblabla 5f964de1fe
Fixes compiling if evdev is disabled 2018-08-24 23:13:41 +02:00
Abandoned Cart d98f674ac5
Merge pull request #1315 from reicast/lk/abandoned
Porting libretro features back to mainstream reicast
2018-08-22 22:44:16 -04:00
Ender's Games 9ed9f460e9 Invert QueueRender to allow better explanation
Have the setting porform the action rather than having a value that, when disabled, did what the name implies it enables.
2018-08-22 21:14:49 -04:00
Ender's Games d8226c7b5d Fix: "Functions should be declared at file scope" 2018-08-22 21:14:42 -04:00
Ender's Games 2c517896b2 PVR: Add a QueueRender flag to force usage
Originally implemented with libretro-reicast commit:
38186045d9aebc8ff2b6118de70f4c2596914914
Modified for use w/ reicast per-game configuration
2018-08-22 21:14:19 -04:00
Ender's Games f76df2da62 GDROM: Increase dma buffer cache sectors
4e956d9ef8
2018-08-22 21:14:11 -04:00
Ender's Games e5c0f0ee71 https://code.google.com/p/nulldc/source/detail?r=108
Originally ported from nullDC to libretro in commits:
2fa562db1b46c52b663b3dd4bb33a64907357458
f8eb58ac16a9e5adf662b99be5d00729264808e0
Modified for use w/ reicast per-game configuration
2018-08-22 21:14:02 -04:00
Abandoned Cart 97c5b9e490
Merge pull request #1282 from reicast/baka/evdev_warnnotconfigured
evdev: Print a warning if a key is not configured
2018-08-22 18:14:18 -04:00
Abandoned Cart d7b5533210
Merge pull request #1304 from gameblabla/glesfix
Fixes compiling with GLES and X11
2018-08-21 14:02:06 -04:00
Abandoned Cart 3905d6e9fb
Merge pull request #1310 from reicast/lk/lgtm
Core: Address some obvious lgtm issues
2018-08-21 10:08:32 -04:00
Ender's Games eb11d19687 Include header guards to prevent multiple inclusions 2018-08-21 09:28:54 -04:00
Ender's Games 75215ec0d1 Core: Address some obvious lgtm issues 2018-08-21 02:52:03 -04:00
Christoph "baka0815" Schwerdtfeger ad20b55d2c Fix lgtm-warning 2018-08-21 00:33:18 -04:00
Christoph "baka0815" Schwerdtfeger c8baaac632 evdev/MapleType: Controller in port 1 defaults to VMU for Maple device, all other to None
Also allow 0 for "None"
2018-08-21 00:33:18 -04:00
Christoph "baka0815" Schwerdtfeger 11b01633d0 Fix Windows 2018-08-21 00:33:18 -04:00
Christoph "baka0815" Schwerdtfeger 638a97d1ae Maple: Reworked the way controllers are created
A new function was introduced to abstract the setup of input devices for each os: os_SetupInput().
I hope I implemented this everywhere correctly and the behaviour is identical to before.

The new function mcfg_CreateNAOMIJamma() creates the NAOMI Jamma interface and is hidden behind a compile flag (same as before).
The previous function mcfg_CreateDevices() was renamed to mcfg_CreateDevicesFromConfig() because it creates the devices based on the configuration (``nb`` setting).
2018-08-21 00:33:18 -04:00
Christoph "baka0815" Schwerdtfeger 8212be4850 MapleDeviceType: Add MDT_None 2018-08-21 00:32:05 -04:00
Christoph "baka0815" Schwerdtfeger 7ef105822a evdev: Move creation of controllers
Don't expose mcfg_Create() directly, but use a proxy method mcfg_CreateController() to create the complete controller.
Using evdev the ``nb``-setting in the ``emu.cfg`` is no longer necessary (see #970) as the devices get created while initializing the controllers.

Moved the ``switch`` to it's own function.
2018-08-21 00:32:05 -04:00
Christoph "baka0815" Schwerdtfeger f75ba32fa9 evdev/maple: Set devices via config 2018-08-21 00:32:05 -04:00
Christoph "baka0815" Schwerdtfeger 17d9159b82 evdev: Add maple devices 1 and 2 to mapping & cfg 2018-08-21 00:32:05 -04:00
Abandoned Cart 62837f4db0
Merge pull request #1235 from reicast/fh/alpha-pt-rounding-fix
Float math in alpha calculation causes some punch-through textures to…
2018-08-21 00:09:06 -04:00
Ender's Games 8f82e926b8 Android: Improve msgbox, printf cdi workaround
This partially reverts commit 405909bf91304db275dde4d163befa8fc654874f.
2018-08-20 23:50:47 -04:00
David Miller 1a4f597bd8 ngen_mainloop for x86 updated to use PC value from context, CDI warning
and removed redundant header causing build failure on libwebsockets (VS)
2018-08-20 23:49:15 -04:00
Ender's Games ef6242d2f7 Android: Create a per-game configuration view
Android: Pass game configuration options to emu

TODO: Fix inability to reload fragment w/ new settings

Android: Limit preference scope, Avoid static crutch

Android: Obligatory button to commit PGC settings

Android pressures the use of async preferences, but does not properly block threads. This causes the settings from one view to bleed into the next when swapping back and forth. This can be overcome by explicitely writing to the specific pref object.

Android: Add PGC documentation to window
2018-08-20 22:02:59 -04:00
Ender's Games 9e57068192 Config: Only load modified game settings, don't save
There is no reason to build a configuration file of duplicate settings. The user can acquire the defaults from the config section and only inject the changes into the game section.
2018-08-20 14:29:13 -04:00
Ender's Games 2311253aa5 Config: log a software name to the configuration file
This value is printed to the config file alongside individual settings and cannot be modified. It will be replaced each time the configuration is read, preventing any risk of user error.
2018-08-20 13:23:50 -04:00
Ender's Games 78977387ac Reios: perform initial configuration, as needed 2018-08-20 12:28:58 -04:00
gameblabla 8a53efec62
Fixes compiling with GLES and X11 2018-08-20 13:17:01 +02:00
Ender's Games 4424d84960 Port libretro reios params with less intrusive query 2018-08-19 05:41:00 -04:00
Ender's Games f2b9b2fcf7 Unimplemented method for per-game configuration
This is a general outline of how per-game configuration would be read to replace the existing "default" values without restricting the settings to defined values. Each game could support it's own proprietary configuration that could be changed and updated, as needed. This separates per-game config from the emulator version.
2018-08-19 05:41:00 -04:00
Ender's Games e64367a0ad Android: A very simple method to set 4:3 resolution 2018-08-19 02:03:10 -04:00
Ender's Games 8d9d40dffc Core: Changes provided by Android NDK compiler 2018-08-19 01:54:15 -04:00
Ender's Games a3f585ea1c Port the dynarec safe flag from nullDC (See #84) 2018-08-16 20:00:10 -04:00
Abandoned Cart b2e07d0c96
Merge pull request #1289 from reicast/baka/evdev_checkdup2
evdev/dupcheck: Don't check unassigned buttons
2018-08-13 18:59:52 -04:00