flyinghead
6105365065
win32: load Asian glyphs from system fonts based on current code page
2021-01-31 16:08:10 +01:00
flyinghead
3892fb6825
win: can't save emu.cfg if exe path contains non-ascii chars
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compile warnings
2021-01-31 12:31:18 +01:00
flyinghead
0fe0c6c653
gl: crosshair not displaying without fps cpunter or vmu
2021-01-28 18:57:04 +01:00
flyinghead
958775ffbe
x86 rec: add fast mem access and rewrite
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x86: fix dynamic block end and directly use FPCB
fix code pointer for dsp dynarecs
reios entry point overwritten because of same address proc
2021-01-28 16:29:21 +01:00
flyinghead
93ceb92c12
x86 dsp dynarec
2021-01-26 18:48:17 +01:00
flyinghead
562660134e
vulkan: fix resize crash with overlay
2021-01-26 18:12:37 +01:00
flyinghead
4215f7090f
android: use ASharedMemory_create instead of /dev/ashmem if available
2021-01-26 14:02:14 +01:00
flyinghead
c344903a23
new x86 dynarec. Enable for android
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refactor common code between x64 and x86 dynarecs.
x86 rewrite based on the x64 one
some discarded dyna blocks weren't fully unlinked
2021-01-26 13:16:48 +01:00
flyinghead
7697d37ec6
lightgun crosshair support
2021-01-23 15:59:57 +01:00
flyinghead
4a81430da7
aw: analog and lightgun inputs not responsive after load state
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save maple player num in state
save aw maple devs register
serialize more spg state. don't call CalculateSync on load
move savestate logic to spg and naomi
make tests work on windows
2021-01-22 15:11:04 +01:00
flyinghead
d217f5232a
win32 and macOS fixes
2021-01-21 22:44:51 +01:00
flyinghead
6894fb0245
win32 build fix
2021-01-21 21:34:18 +01:00
flyinghead
c44302a477
macOS build fix
2021-01-21 21:32:49 +01:00
flyinghead
ed7bd06f96
win32: multiple mice support. Patch and build SDL
2021-01-21 21:00:46 +01:00
flyinghead
9ce66231a1
macOS build fix
2021-01-20 17:11:58 +01:00
flyinghead
119948cfdb
more event use cases
2021-01-19 23:52:28 +01:00
flyinghead
00413a6ad2
sdl: allow capture mouse and relative mode
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toggle with L-ALT + L-CTRL
Issue #157
simple event system
2021-01-19 21:31:48 +01:00
flyinghead
71e9b94a84
missing change
2021-01-19 18:34:45 +01:00
flyinghead
a23c895668
sh4: restore rounding/denormal mode after pausing the game
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fixes Sword of the Berserk glitch when pausing/restarting
2021-01-19 18:28:21 +01:00
flyinghead
3d570f8008
delete deps/coreio
2021-01-19 17:50:03 +01:00
flyinghead
87e9fdd0ac
allow subfolders in custom texture folders
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make file iterator to be used by custom tex and game scanner
added some missing nowide::getenv
2021-01-19 16:58:26 +01:00
flyinghead
b47e2abb7c
restore zlib/zconf.h
2021-01-19 16:39:37 +01:00
flyinghead
16dec49e08
windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames
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upgrade libzip to 1.7
imgui: use all glyphs from font including latin2, cyrillic, greek, etc.
2021-01-19 11:11:01 +01:00
flyinghead
0c62231b54
tentative fix for rockchip support
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makefile clean up
upgrade egl headers to latest version
2021-01-16 19:31:06 +01:00
flyinghead
417b470cbb
sdl: fall back to open gl if vulkan init fails
2021-01-16 19:09:22 +01:00
flyinghead
49627eaf53
vk: first framebuffer wasn't cleared
2021-01-16 18:50:54 +01:00
flyinghead
87812a7f82
std::future_error on win32 when cancelling rom load
2021-01-15 10:25:21 +01:00
flyinghead
287836803d
interp: don't touch the sh4 cache in normal mode
2021-01-15 10:21:05 +01:00
flyinghead
3dc3f7b7c2
naomi: wrong path when looking for gdrom in parent rom folder
2021-01-15 10:18:15 +01:00
flyinghead
f3b86f6c14
gl: TextureCache -> GlTextureCache
2021-01-15 10:14:24 +01:00
Flyinghead
1727413247
vulkan: fix crash on minimize and resize. clear framebuffer on resize
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many vulkan fixes related to init/term/reset
2021-01-09 18:16:39 +01:00
Flyinghead
4a103a1de3
process input when no frame is rendered
2021-01-08 21:47:33 +01:00
Flyinghead
36451614d2
rec-x64: don't use vfmadd to avoid intel/amd variations
2021-01-08 21:40:13 +01:00
flyinghead
e5b3c5268b
wince: attempt immediate read/write when address isn't translated
2021-01-07 19:18:53 +01:00
Flyinghead
0b5c19f634
appveyor: upgrade to gcc8
2021-01-05 18:59:38 +01:00
Flyinghead
ed6e544e11
naomi: fix crash when loading wwfroyal game test menu
2021-01-05 18:58:06 +01:00
Flyinghead
baa36925e2
naomi: more rom list to cpp. remap pjustice buttons. add more inputs
2021-01-05 18:39:00 +01:00
Flyinghead
46b48dcc68
cmake: link mingw statically
2021-01-05 15:00:49 +01:00
Flyinghead
d97d1048fb
msvc: don't set CMAKE_SYSTEM_NAME if we want CMAKE_SYSTEM_PROCESSOR
2021-01-05 11:16:25 +01:00
Flyinghead
5e4194b719
msvc: force sdk version
2021-01-05 10:31:01 +01:00
Flyinghead
65563942cd
naomi: add dybb99, dybbnao, ringout and sstrkfgt inputs
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Issue #154
2021-01-05 10:30:01 +01:00
Flyinghead
8d5708e255
disable 32b win build
2021-01-04 22:10:23 +01:00
Flyinghead
f906d08376
more 32b windows fix
2021-01-04 22:00:15 +01:00
Flyinghead
a576c43ed5
use deps/zlib on windows
2021-01-04 21:42:39 +01:00
Flyinghead
ac7bd2a6a0
free()/delete[] mismatch
2021-01-04 21:21:35 +01:00
Flyinghead
99bd8b4972
get rid of USE_MODEM/ENABLE_MODEM
2021-01-04 20:58:29 +01:00
Flyinghead
eeca82b4e2
32b win build fix
2021-01-04 20:44:15 +01:00
Flyinghead
2c8b5aa7f8
vs2019 build tentative fix
2021-01-04 18:56:15 +01:00
Flyinghead
d7fcd3d47c
jvs: allow more than 1 player with analog axes
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add wsbb and smlg99 input mappings. Issue #152
2021-01-04 10:43:45 +01:00
Flyinghead
0fd9912f02
gui: get rid of content winodw border
2021-01-03 21:26:56 +01:00