o/icache use C and WT bits from mmu to override cache and copy back
settings (fixes Windows CE)
move mem handlers setup out of mmu into sh4_mem. Call in dc_resume and
detect transitions interp -> dynarec to flush caches.
fix ssa tlb miss exception wih slow mmu
ignore SR.RB in user mode instead of forcing it 0
add STRICT_MODE to enable ocache in interpreter
don't flush mmu table when enabling it
fix fixNan64()
Add UsesFPU flag to floating point ops. Use flag instead of specific
test cases in op handlers.
Adjust thrown exception in delay slot (slot illegal exception and slot
fpu disable)
Re-add delay slot 0 hack (Looney Tunes Space Race)
implement sh4 fpu disable exception
implement assistance/PTEA MMU registers
fix some sh4 ops with side effect in interpreter
account for delay slot op cycles
avoid any side effect when using wince tracer
extract SH4_TIMESLICE to single header file (still not used by arm and
x86 recs)
Get rid of the renderer thread. It is now the main/UI thread on all
platforms. The emulator runs in a separate thread.
Content browser displayed at startup.
Originally ported from nullDC to libretro in commits:
2fa562db1b46c52b663b3dd4bb33a64907357458
f8eb58ac16a9e5adf662b99be5d00729264808e0
Modified for use w/ reicast per-game configuration
- Rewrite mem ops to only modify regs after exception path
- Throw & catch logic for interpreter that raises the exception
- Re-enabled some commented mmu code
Reicast doesn't support exceptions yet, so this isn't of much use now,
and is intended mostly as documentation. nullDC used some call stack
hooking magic to handle exceptions, which was never generic and clean
enough to be worth the effort to port to Reicast.