Commit Graph

2812 Commits

Author SHA1 Message Date
Flyinghead fb84df6665 Better logging 2018-10-20 19:38:21 +02:00
Flyinghead 9d327f3592 Aica-rec: revert to original ops order (load arm flags first) 2018-10-20 16:21:22 +02:00
Flyinghead e31a1ddf71 Aica: fix ARM and x86 dynarecs for unaligned branch op
Fixes sound issue in Spikers Battle
Tentative implementation of x86 rec asm functions on linux
clean up
2018-10-20 13:59:12 +02:00
Flyinghead 431b3e4324 Naomi: buffer overflow 2018-10-19 19:23:43 +02:00
Flyinghead 921228c7a9 Naomi: rec-arm do_sqw_nommu_area_3 fix
Fixes black screen on boot with many Naomi games on arm:
Alien Front
Virtual Tennis 2
Virtua NBA
Gun Survivor 2 code: Veronica
Jambo Safari
2018-10-18 16:15:09 +00:00
Flyinghead d27d4f9b00 Naomi: fix for ARM 2018-10-18 09:55:17 +00:00
Flyinghead 24f46f9813 Raspberry Pi build fix 2018-10-17 14:04:39 +00:00
Flyinghead 613e42a014 Naomi: better id of games, per-game jvs setup and settings
Better lst parsing with error handling
2018-10-17 13:18:24 +02:00
Flyinghead 18c6031bc8 JVS: Fix controls of Crazy Taxi, Power Stone and Zombie Revenge 2018-10-16 17:51:04 +02:00
Flyinghead 4b38b9b788 less log 2018-10-16 15:35:28 +02:00
Flyinghead 2214af734f JVS: Fix multiple i/o board problems
Rotary encoders support for Virtua Golf and Shootout Pool
2018-10-16 15:34:45 +02:00
Flyinghead 7156a165e3 JVS: multiple I/O boards support and bug fixes 2018-10-15 00:59:52 +02:00
Flyinghead 2e367ed3c2 JVS: Fix length of various 86 commands 2018-10-12 17:19:59 +02:00
Flyinghead cab0bdbe42 Fix light gun y position in VGA mode 2018-10-12 17:19:03 +02:00
Flyinghead f24edb4df5 Don't die on ObjectList PVR list type
NAOMI Virtual On Oratorio
2018-10-12 17:18:21 +02:00
Flyinghead 2c4e68ff9f JVS: refactoring to be closer to actual hardware
Returns multiple JVS messages at once
Multiple I/O boards correctly handled
Jambo Safari playable
Virtua Golf boots
2018-10-11 21:17:55 +02:00
Flyinghead 82e0fc7f60 Don't crash on invalid ram write size. Report and ignore 2018-10-11 21:15:00 +02:00
Flyinghead ff01e3521b Better NAOMI JVS emulation 2018-10-11 10:09:28 +02:00
Flyinghead 77fae1ef09 Backport changes from libretro 2018-10-05 15:07:30 +02:00
Flyinghead 124f920170 Backport GL 2.0 support from libretro core 2018-10-04 22:37:35 +02:00
Flyinghead dfd0f2901b minor clean up 2018-10-04 21:30:22 +02:00
Flyinghead 27b710e589 ifdef's around renderer types 2018-10-04 20:01:14 +02:00
Flyinghead b47be37b32 Dynamic switching between GL3 - GL4 renderers 2018-10-04 19:44:52 +02:00
Flyinghead 038654b28b win32: include path 2018-10-04 16:25:54 +02:00
Flyinghead 267c4daa27 win32: Add GL4 renderer files to msvc project 2018-10-04 16:19:37 +02:00
Flyinghead 8116072f7e Refactor shader selection/compilation. Avoid using glcache for texture
in GL4 renderer.
2018-10-04 15:55:41 +02:00
Flyinghead 7203681202 Less code dup 2018-10-04 14:49:20 +02:00
Flyinghead 3a929aeeb1 Terminate A-buffers cleanly. Call renderer Term() at shutdown.
Less code dup.
2018-10-04 14:04:15 +02:00
Flyinghead b8ae998252 If GL4 renderer is not supported, fall back to default. Fix SDL GL init. 2018-10-04 13:37:45 +02:00
Flyinghead 0260b00c00 Less code dup 2018-10-04 12:32:26 +02:00
Flyinghead 1dfc9902b7 Share scale_x and scale_y between GL and GL4 renderers. Don't use
ShaderUniforms in OSD.
2018-10-04 12:03:00 +02:00
flyinghead ef5e8593fa GL4: Initialize atomic buffer correctly. Limit size of pixel buffer.
SetupMainVBO should be static
2018-10-04 10:58:33 +02:00
flyinghead ce65be2f63 dsound: always wait on push 2018-10-04 10:56:07 +02:00
Flyinghead 3f791d6f04 Merge OIT renderer into master 2018-10-04 10:29:23 +02:00
Flyinghead ba8e9dcab0 link error with dispframe 2018-10-02 12:29:29 -04:00
Flyinghead 0627530e33 GL: avoid white lines on the screen sides due to rounding 2018-10-02 12:28:42 -04:00
Flyinghead 601fafa1ad Light gun support 2018-10-01 20:34:35 +02:00
Flyinghead f4d14ec4aa android: fix cable,region,broadcast settings 2018-10-01 12:14:09 +02:00
Flyinghead 19c0e3aea5 arm: Link error when compiling for arm with TARGET_NO_AREC 2018-10-01 09:35:02 +02:00
Flyinghead 7b596bd388 Avoid heap corruption on android
No idea why this happens. Avoiding malloc/free during compile seems to
help.
2018-09-30 20:42:18 +02:00
Flyinghead 5d8d1bd107 GL: Partial redraws. OSD fixes
EGL: Request the surface to be preserved between two rendering
Clear the sides of the screen when not rendering widescreen.
Do not re-create GL resources multiple times (android)
2018-09-30 12:39:47 +02:00
Flyinghead 9de8379434 GL: clear gl framebuffer before drawing a direct FB write 2018-09-29 18:10:43 +02:00
Flyinghead ac4a98ec85 Serialize broadcast, cable and region. Signal EOR after loading a state.
broadcast, cable and region must be restored when loading a state of a
crash is likely to happen.
After loading a state, the emulator may hang waiting for an end of
render interrupt. This happens if a render was done right before saving
the state but before the EOR interrupt is raised. So we signal an EOR
after loading a state just in case.
2018-09-29 16:34:58 +02:00
Flyinghead d81a3cd720 save states: fully restore the maple devices when loading a state 2018-09-29 16:13:07 +02:00
Flyinghead 407a579bfc GL: take pixel scaling into account for OSD buttons and text coords
Fixes OSD with Wacky Races and JoJo's Bizarre Adventure
2018-09-29 14:48:18 +02:00
Flyinghead c49e6c17d0 gl: isinf() issues with GLES3. Use it with GL only
Fixes black screen in PSO and Sonic Adventure 2 on Android
2018-09-27 21:45:03 +02:00
Flyinghead 5fe41e5f1f keyboard: reset released key 2018-09-26 22:58:15 +02:00
Flyinghead af5931c214 House of the Dead 2 does unaligned vram access 2018-09-26 22:53:43 +02:00
Flyinghead a522bf114b maple: Fix mouse FD 2018-09-26 22:37:51 +02:00
Flyinghead 752d254982 X11: keyboard auto-repeat detection 2018-09-26 10:08:49 +02:00