Commit Graph

2812 Commits

Author SHA1 Message Date
Flyinghead bfc944a138 win vs: one more time 2018-09-17 13:53:35 +02:00
Flyinghead 385364ec6e win vs: now with correct paths 2018-09-17 13:36:54 +02:00
Flyinghead 59fe373a3a Tentative fix for win VS build. Fix Makefile clean 2018-09-17 13:33:50 +02:00
Flyinghead 663b77cee6 Fix OpenGL compile error with VMWare WS14 driver 2018-09-17 13:02:07 +02:00
Flyinghead bc6a8f451a Fix picotcp on Windows
Automatically configure tap IP address, route and proxy arp using iphlpapi.
Partial port to MINGW.
2018-09-17 12:59:52 +02:00
Flyinghead 6699a8a294 Use picotcp for ppp protocol processing. Now all is needed is a tap or
tun interface.
2018-09-15 21:41:54 +02:00
Flyinghead ce3d8f2baa picotcp initial commit - missing files 2018-09-15 21:34:50 +02:00
Flyinghead aad38f965b picotcp initial commit as of 4caf65005045f0d34592274a5edd20c0d40d83f7 2018-09-15 21:28:13 +02:00
Ender's Games fd12871378 Android: FLAG_GRANT_READ_URI_PERMISSION 2018-09-14 06:38:47 -04:00
Ender's Games b84bd0e39c Android: New requirements for Uri access 2018-09-14 06:30:59 -04:00
Flyinghead 54308a0949 Incorrect modem status bit was causing all received data to be ignored.
All games connect to Dreamcast Live lobby.
Tested Quake III in-game.
2018-09-14 11:18:10 +02:00
Flyinghead 5ae95e951b Add modem files to osx project 2018-09-13 21:15:43 +02:00
Abandoned Cart eacbae5b30
Merge pull request #1376 from reicast/ac/android
Android: Complete conversion to API 26 standards (Cont.)
2018-09-12 23:54:55 -04:00
Ender's Games 2ea2414699 Android: Restore forced exit for unhandled ANR 2018-09-12 22:17:08 -04:00
Ender's Games 88b81a6652 Android: Improve stability of gamepad detection 2018-09-12 22:16:54 -04:00
Ender's Games a1b6711402 Android: Let Android Studio perform simplify 2018-09-12 21:28:00 -04:00
Ender's Games ba134c8c4e Android: Simplify and optimize emu UI classes 2018-09-12 12:07:32 -04:00
Flyinghead 2a8591798f Only clamp color if tsp.ColorClamp is set. Thanks p1pkin 2018-09-12 17:50:42 +02:00
Flyinghead fe4c310306 more build fixing 2018-09-12 15:18:12 +02:00
Stefanos Kornilios Mitsis Poiitidis 93affdd747
Merge pull request #1374 from reicast/ac/android
Android: Complete conversion to API 26 standards
2018-09-12 16:05:13 +03:00
Flyinghead baa60bb097 Fix non linux builds 2018-09-12 14:52:45 +02:00
Flyinghead f04f7fae48 Add modem files to win vs project 2018-09-12 14:24:49 +02:00
Flyinghead e3d99541d6 Modem support and pipe out to ppp.
Allow Ooga Booga and NFL 2K2 to connect to network lobbby at https://www.dreamcastlive.net.
Sadly all other tested games still fail the ppp handshake. Work in progress...
2018-09-12 13:20:20 +02:00
Stefanos Kornilios Mitsis Poiitidis 1a09ccb587 CI/Travis: Fix tagged builds 2018-09-12 13:43:26 +03:00
Flyinghead 0e939b5f68 Keyboard: Better keycode mapping, added CTRL. Maple cleanup. 2018-09-08 14:35:46 +02:00
Ender's Games 5ef7b60134 Android: Simplify and optimize InputModFragment 2018-09-07 12:47:55 -04:00
Ender's Games 2a45346099 Android: Simplify and optimize OptionsFragment 2018-09-07 12:42:49 -04:00
Ender's Games 86e3379a65 Android: Simplify and optimize InputFragment 2018-09-07 12:42:47 -04:00
Ender's Games c8d2517d95 Android: Simplify and optimize FileBrowser 2018-09-07 12:20:57 -04:00
Ender's Games 8f981e648c Android: Remove some unnecessary conditions 2018-09-07 11:51:17 -04:00
Flyinghead 5b9cbb2909 log macro 2018-09-07 12:58:04 +02:00
Flyinghead 562d64bed5 Cleanly stop the web UI thread on exit 2018-09-07 12:57:26 +02:00
Flyinghead 50010418ce Fix size of framebuffer to watch for direct writes 2018-09-07 12:55:42 +02:00
Flyinghead 30f016e6a0 Use vram_mask on framebuffer watch start and end addresses 2018-09-06 22:20:17 +02:00
Flyinghead 54d0bdc5e2 Dreamcast keyboard emulation (X11 only for now) 2018-09-06 20:17:28 +02:00
Flyinghead e54ac36544 Texture cache optimization for frequent palette updates
Some old 2D games change palettes very frequently, which causes the
texture to be updated for each render.
This change uses a hash of the palette to detect changes, and include
the palette type in the cache key to distinguish textures of different
depth.
2018-09-06 12:11:55 +02:00
Flyinghead a167b43361 add game product id 2018-09-05 15:32:25 +02:00
Flyinghead 4a08856775 Render-to-texture upscaling must be accounted for when clipping 2018-09-05 15:07:30 +02:00
Flyinghead c43446f355 Initialize ExtraDepthScale for Android 2018-09-04 23:38:00 +02:00
Christoph 00ecf2f1ce
Merge pull request #1370 from reicast/baka/sdl
SDL: Fix keyboard usage
2018-09-04 22:25:03 +02:00
Christoph b402a56885
Merge pull request #1365 from reicast/baka/evdev_rework
Remove evdev specific code from main.cpp
2018-09-04 22:24:43 +02:00
David Miller af8aab1337
Merge pull request #1373 from reicast/baka/x11soft
Add error message for softrend w.o X11
2018-09-04 15:42:19 -04:00
Christoph "baka0815" Schwerdtfeger d3de815a0a Softrend: clean up if/else 2018-09-04 21:01:03 +02:00
Christoph "baka0815" Schwerdtfeger f96e0f1e5d Softrend: Error if no softrenderer backend found 2018-09-04 20:41:25 +02:00
Christoph "baka0815" Schwerdtfeger 981eb1b5ef Softrend: works only with X11
If X11 support is not there, reicast doesn't compile because the softrenderer needs it.
Use #ifdef to do X11 only if SUPPORT_X11 is set.
2018-09-04 19:08:39 +02:00
Flyinghead c1317cbad7 No web UI if no threads 2018-09-04 18:47:12 +02:00
Flyinghead f202b3b143 Add new ExtraDepthScale setting to scale huge Z values.
Use 1e26 for Samurai Shodown 6 (NAOMI)
2018-09-04 18:37:59 +02:00
Christoph 1c880fc37c
Merge pull request #1369 from reicast/fh/ta-context-1mb
Round TA context to 1MB at ListInit time so it is found when rendering
2018-09-04 18:23:20 +02:00
Christoph 61748632de
Merge pull request #1368 from reicast/fh/32b-vram-mapping
Fix 32-bit vram bank mapping
2018-09-04 18:23:06 +02:00
Christoph "baka0815" Schwerdtfeger 69c4f163b8 SDL: Fix keyboard usage
Use kcode[port] directly (see evdev.cpp), because unsetting the keys didn't unset kcode and pressing the key another time didn't work.
2018-09-03 19:23:22 +02:00