Commit Graph

1113 Commits

Author SHA1 Message Date
Flyinghead 5a409dbe2c boxart: [] operator with non-existing key on const json is UB
Use json::at() instead.
Don't return pointer to GameBoxart to UI since it can be
replaced/deleted by the scraper thread.
Tentative fix for MINIDUMP-16
2023-01-04 12:09:09 +01:00
Flyinghead 659ffa4406 vk: catch vulkan dyn loader exception when driver can't be loaded
Fixes MINIDUMP-R
2023-01-03 11:08:28 +01:00
Flyinghead 12bba31270 lr: fix incorrect DC framebuffer size 2023-01-03 11:03:31 +01:00
flyinghead 5ef80f0a17 dx11: disable scissor test when rendering framebuffer
Issue #847
2023-01-02 16:04:17 +01:00
Flyinghead 2a465d2f03 ios: check if jit is enabled. attempt to enable it by debugging self
JIT detection and enabling taken from ppsspp
Re-check JIT and restart AltServer discovery every 10 secs until JIT is
enabled.
Attempt to enable JIT by forking a process to debug the parent process.
(jailbroken devices)
2022-12-30 16:22:38 +01:00
Flyinghead 802f70fedd pvr: recover from renderer init failure
issue MINIDUMP-V
fix some warnings
2022-12-29 19:18:19 +01:00
scribam 5acfa7d3d6 vulkan: return an error if no physical devices found 2022-12-29 19:12:53 +01:00
Flyinghead bfc44f2b4e scraper: skip invalid textures. invalid CUE crash. memory leak
Sanity check of PVR texture params before converting it to avoid crash
(MINIDUMP-K).
.cue gdrom needs at least 3 tracks.
Delete disc if invalid.
2022-12-25 11:27:48 +01:00
Matt Phillips 4b53edb3bd
Basic CPU graphs using ImPlot (#838) 2022-12-23 16:07:35 +01:00
scribam 1c8e558e25 deps: update glslang and vulkan 2022-12-23 10:14:31 +01:00
Flyinghead 5703bc7df2 ui: arcade games appear twice if the game list is updated 2022-12-23 10:13:26 +01:00
Flyinghead 95a00a165a sentry: upload crashes after reading emu.cfg to comply with user choice
android: get rid of Send Logs button
2022-12-23 10:06:24 +01:00
Flyinghead b5d8cecd91 android: delay sentry upload to avoid broken pipe. Log more stuff
tentative fix for the broken pipe error when uploading to sentry on
android.
init log and sleep for 5 secs before upload
log git version, gpu name and version, renderer type and game id
2022-12-21 16:49:08 +01:00
Matt Phillips 6d913f42c8
Host-side profiler - initial commit (#834)
* Host-side (Flycast) profiler - initial commit

* Profiler - configurable frame warning time

* Compile fix for !DC_PROFILER
2022-12-21 11:24:11 +01:00
Flyinghead f3a6fb7d8b sentry.io integration 2022-12-20 21:52:46 +01:00
Flyinghead b6f73d96ca vk,dx: provoking vtx with sorted triangles. No depth write in per-strip
Provoking vertex wasn't set with sorted triangles (dx9, dx11, vulkan)
vk,dx9: No depth write in per-strip as in opengl and dx11.
2022-12-20 21:47:19 +01:00
Flyinghead f133e3cccb verify() must not call a function with side-effect 2022-12-16 20:40:23 +01:00
Matt Phillips b0a520fe18
Various GDB fixes and improvements (#832)
* Enabled GDB server, compile fix for MSVC, added GDB option to config

* GDB - 'vMustReplyEmpty' should not be explicitly handled, it is a test for how the target responds to unknown vpackets (which was incorrect)

* GDB wait for debugger option to allow debugging from bootstrap, and Event::Resume moved after renderer init so agent.interrupt() can pause the renderer

* Draw "Waiting for debugger", and fixed UI not rendering last frame before a state change

* Fixed GDB regs/mem endianness
2022-12-16 20:34:30 +01:00
Matt Phillips 733a1fa73d Added USE_DX9 and USE_DX11 as configurable options in CMake 2022-12-15 22:48:38 +01:00
Flyinghead e3809ba058 gl: macOS build fix 2022-12-14 23:43:36 +01:00
Flyinghead 4d3de39c64 gl: no GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex in GLES 2022-12-13 23:42:11 +01:00
Flyinghead f9feaa313b pvr: sort triangles during parse. Use primitive restart
Sort triangles during ta_parse. Use the same index as other polys. Store
results in rend_context.
Use primitive restart if available to avoid too many degenerate
triangles.
Update renderers.
2022-12-13 22:57:57 +01:00
Flyinghead 9781d8971a gl: use static buffers for quad vertices 2022-12-13 20:56:19 +01:00
Flyinghead 1ab4eb00c0 tex cache: minor key mask fix. egl: no need for depth/stencil surface
Part of PalSelect was used as cache key for palette textures
PrintTexture fix
egl,wgl,xgl: No need for depth/stencil surface
gl: non-functional refactoring
2022-12-09 17:49:32 +01:00
Flyinghead 98123b9215 vk: don't sort triangles in per-strip mode
useless and now crashes since vertices aren't in ascending order anymore
2022-12-08 21:35:51 +01:00
Flyinghead d417237e64 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	core/emulator.cpp
2022-12-06 21:47:50 +01:00
Flyinghead 4c7df6c7f4 pvr: don't merge polys in per-triangle. merge polys in per-strip
Merging polygons in per-triangle can produces a large number of
degenerate triangles (up to x3), which must then be sorted, resulting in
a performance hit. This is useless since the sorted triangles are merged
after being sorted. (Regression introduced by
20d25059bf)
Issue #818

In per-strip mode, polygons are now sorted before creating the index and
merging. So it doesn't have to be done in the renderer anymore.
2022-12-04 16:31:39 +01:00
tunip3 e2c03255bb make Xbox display scale scale with res instead of just switching between 2 presets for 1080p and 4k 2022-11-25 19:21:10 +01:00
scribam 88466ec352 vulkan: add missing simplification (follow-up from 8426bcad) 2022-11-19 12:53:28 +01:00
scribam f6532ca27a fix some warnings 2022-11-19 12:52:26 +01:00
Flyinghead 5b8e932509 move steam deck hack to sdl/sdl.cpp 2022-11-14 15:59:19 +01:00
scribam 993b705d8b vulkan: use dynamic dispatch loader 2022-11-09 17:20:05 +01:00
vkedwardli 605dc59f8d
Fix Steam Deck's Game Mode also 2022-11-04 16:01:06 +01:00
Flyinghead 94f3d80a75 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	CMakeLists.txt
#	core/hw/pvr/Renderer_if.cpp
#	core/oslib/audiobackend_alsa.cpp
#	core/rend/vulkan/desc_set.h
#	core/rend/vulkan/oit/oit_drawer.cpp
2022-11-02 20:12:34 +01:00
Flyinghead 40dbf53792 pvr: use render pass # to read the right tile when marking blocks
Fixes Unreal Tournament flashing/black screen.
gl: mark vram area in rtt to avoid overwriting data (Worms World Party)
Force Worms World Party to use CopyToVRam (regression due to
6a5db32d5d)
Don't calculate precise aspect ratio and use 4/3 instead (or more if
widescreen or stretch).
Fix clipping issue when using SCALER_CTL.vscalefactor. Avoir crash when
clip values are >= width or height.
vulkan: RenderFramebuffer wasn't working at all if !EmulateFramebuffer
2022-10-30 12:10:24 +01:00
vkedwardli 0cbf6f6601
Fixing Steam Deck's wrong dpi caused by incorrect 60mm * 60mm EDID (#796) 2022-10-27 22:00:22 +02:00
bslenul c8fc873cf9 [Game List] Separate DC and arcade games 2022-10-26 15:37:17 +02:00
Flyinghead b935bef906 gl: missing init of width and height in GlFramebuffer
gl,vk,dx9,dx11: always use the TA context copy for TA_GLOB_TILE_CLIP and
SCALER_CTL
2022-10-25 17:50:41 +02:00
Flyinghead c1f0dd81d2 pvr: copy pvr regs at start_render time to avoid concurrent update
copy TA_GLOB_TILE_CLIP and SCALER_CTL to rend context when starting
render. Use rend context copy to calculate framebuffer size.
Fixes framebuffer size glitches in vf4 water stages.
lr: pass aspect ratio when resizing.

dx11: Wrong sizing of rotated games.

gl: test automation fixes.
2022-10-25 15:00:04 +02:00
Flyinghead 5722dc90f0 Full framebuffer emulation. Renderer interface changes
Helps for:
Densha de Go! 2, Issue #171
Vigilante 8, Issue #275
Xtreme Sports
Sonic Shuffle
The Ring of the Nibelungen
2022-10-23 16:32:42 +02:00
Flyinghead decf70c87c get rid of INLINE, NOINLINE, __forceinline 2022-10-22 22:14:19 +02:00
Flyinghead f25aeee756 audio: don't crash if audio init fails. Fall back to auto
Don't crash if an audio backend fails to initialize.
Fall back to auto or run without sound.
Better audio backend framework
2022-10-22 12:08:05 +02:00
Edward Li 2b36953fdc Always fills the window with responsive size 2022-10-21 10:55:34 +02:00
Edward Li 1dcf302665 Add Aspect Fit & Aspect Fill description for Widescreen and Super Widescreen 2022-10-21 10:54:59 +02:00
Flyinghead b2b860bb8e gl: vmu not showing and memory corruption
Fix vmu not displayed
Memory corruption when restarting gl driver (android)
2022-10-20 09:49:53 +02:00
Flyinghead 0bd88fc9d9 gui: div by zero crash if window is too small 2022-10-19 10:07:48 +02:00
flyinghead 401c402afc
Revert "cmake: use more system libs (#775)" (#785)
This reverts commit c5c941e928.
2022-10-19 10:04:21 +02:00
Alexandre Bouvier c5c941e928
cmake: use more system libs (#775) 2022-10-18 10:04:15 +02:00
scribam 8426bcad27 vulkan: simplify function calls 2022-10-08 18:32:01 +02:00
Flyinghead 7da0549b8c operator [0] on empty vector crashes
Issue #763
2022-10-04 18:21:10 +02:00
Flyinghead b240da41e0 lr: use VK_API_VERSION_MAJOR/MINOR/PATCH 2022-09-26 11:19:15 +02:00
Flyinghead 1858cf3b33 Merge remote-tracking branch 'origin/master' into dev 2022-09-24 19:28:38 +02:00
Edward Li 2b8f5a7b9d Print correct version info for Vulkan and MoltenVK 2022-09-21 14:43:28 +02:00
Edward Li c2e1425209 Stop Apple fanboys from asking where is Metal 2022-09-21 14:43:28 +02:00
scribam c9c1218234 vulkan: add deps as submodules and sync with Vulkan 1.3.224.1 2022-09-18 16:56:56 +02:00
scribam 11d776aea1 vulkan: remove external files 2022-09-18 16:56:56 +02:00
Flyinghead 4a4fa7792f vk oit: limit drawer swap chain to 2, same as non-oit
Fixes flashing during partial redraws (south park rally)
2022-09-14 17:48:57 +02:00
Flyinghead e0d87eb093 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	core/rend/gui.cpp
2022-08-22 13:09:56 +02:00
Flyinghead 85b8c599c4 pvr: object list is sometimes shared between op and tr modvols
Region tile object list pointers can be identical for op and tr modvols,
in which case tr modvols should be drawn using op modvols geometry.
Used by crazy taxi 1/2, alien front online, daytona usa and probably
many others.
Issue #717
2022-08-22 12:38:04 +02:00
Flyinghead 71e9420929 macOS: std::exception handler not catching FlycastException
Catch std::runtime_error instead
vk: Clear boxart texture cache before shutting down imgui driver
2022-08-14 18:39:09 +02:00
vkedwardli 3c94cd3194
Fix macOS accent menu (#708)
* `SDL_StartTextInput` only when textfield is focused

* [macOS] "Reveal in Finder" button for Home Directory

* only enable for `USE_SDL`
2022-08-04 17:35:40 +02:00
Flyinghead a6ac753c64 boxart: ignore disks with invalid ip_meta. sanitize disk id chars 2022-07-29 10:48:39 +02:00
Flyinghead ad8b41adb0 boxart: extract 0GDTEX.PVR. Offline scraping
extract iso9660 file system utility out of reios
.pvr limited parser
2022-07-21 10:43:45 +02:00
Flyinghead 807b8dea91 lr: Framebuffer size and aspect ratio. Fix vmu size and position (GL)
gl4: fix lightgun xhair size and position
2022-07-19 20:26:37 +02:00
Flyinghead 8e8935b9c4 pvr: xform matrix 240p support. screen stretching changes
Use FB_R_CTRL.vclk_div to detect progressive mode.
transform_matrix: Support non-4:3 aspect ratio such as 640x240. Don't
expect 480 height. Issue #690
Add black bars at top and bottom if screen aspect ratio is too low.
Issue #584.
Framebuffer size doesn't depend on screen stretching. Stretching is done
when blitting to screen.
lr: correct subsequent stretching when drawing vmus and xhair
2022-07-18 18:21:09 +02:00
Flyinghead 76bf574668 gl,gl4: disable anisotropic filtering if not linear
Issue #695
2022-07-15 20:36:29 +02:00
Flyinghead 19112aecb2 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	core/hw/naomi/naomi_cart.cpp
2022-07-01 12:42:37 +02:00
Flyinghead 6a5db32d5d don't protect RTT textures vram
Fixes Spikers Battle RTT texture spurious update before use
(transitions)
2022-06-27 13:37:22 +02:00
Flyinghead b0f3e065be ui: wrong scaling after imgui driver reset
ImGuiStyle::ScaleAllSizes() is cumulative so reset style before calling
it
Issue #676
2022-06-27 13:32:30 +02:00
Flyinghead 9a557978c4 gamesdb: fix exception when boxart is missing 2022-06-26 21:55:00 +02:00
Flyinghead 7f28b767e4 gl: boxart clamp to edge if border not supported 2022-06-24 10:57:48 +02:00
Flyinghead 5f5a748031 boxart: batch uid searches. Bios image. More arcade rom name changes 2022-06-23 22:06:50 +02:00
Flyinghead faec4d8e50 gl: always use int arithmetic in palette index glsl calculation 2022-06-20 20:52:15 +02:00
Flyinghead 7bcd8c819a arcade rom names update. non square boxart
Correct handling of non square images
Improve search for arcade game names
Retrieve other images if no boxart (titlescreen, screenshot)
Changed some arcade rom names to more friendly ones
2022-06-20 18:07:06 +02:00
Flyinghead 7209a61583 boxart: race conditions. revert dash in disk id hack
Filter BIOS by name like regular games.
2022-06-18 17:49:37 +02:00
Flyinghead 1523fafce0 vk: fix crash when resizing window in boxart mode 2022-06-17 16:17:58 +02:00
Flyinghead 3915c55251 boxart: skip invalid disks. fix disk id dash issue. save found status 2022-06-17 16:13:58 +02:00
Flyinghead 5259aa20e6 boxart: delete trailing [.*] in game names. Remove extension first 2022-06-16 17:03:14 +02:00
Flyinghead 11ecb473b6 new option to broadcast digital outputs over the network
Similar to MAME's "-output network" option. Should be compatible with
MAME Hooker and the like.

Limit boxart images loaded per frame to 10.
2022-06-16 16:50:26 +02:00
Flyinghead 54d92a11e8 build fixes 2022-06-15 22:38:05 +02:00
Flyinghead 5eb302898f box art fetch and display
Issue #22
2022-06-15 21:22:12 +02:00
Flyinghead 05961ac883 android build fix 2022-06-11 13:41:44 +02:00
flyinghead afd07c25ba pvr: store tex address in render context. texture cache refactoring
Store FT_W_SOF1 and FT_W_CTRL in render context since they can be
modified before render end. New tentative fix for vf4 water reflection
flashing black during netplay.
Refactor texture cache to use constructors. RTT code moved from
renderers.
Partial revert of ddcd3861d3
2022-06-11 13:24:22 +02:00
flyinghead d78bb9ed3f don't list hidden folders and files on windows. Better parent dir prompt
Issue #666
2022-06-10 15:29:28 +02:00
flyinghead 26c8e8dab8 dx11 oit: naomi2 regression. Tr modvols shader needs divPosZ too 2022-06-01 19:26:56 +02:00
Flyinghead fdcea88519 gl4: wrong depth for transparent polys with native depth interp
Issue #630
2022-06-01 19:26:56 +02:00
flyinghead bf6c73060b native depth interpolation option to help AMD gpus
When enabled, set 1/z in pos.w and use native interpolation for colors,
UV and depth.
Get rid of manual modvol clipping in dx11.
2022-06-01 19:26:56 +02:00
Flyinghead ddcd3861d3 ggpo: don't protect rtt texture vram if ggpo is enabled
tentative fix for flashing water reflection texture in vf4 during
netplay
2022-05-31 17:42:42 +02:00
Enrique Santos 13bd42bdab chat: disable window timeout after you respond to message 2022-05-30 16:15:44 +02:00
Flyinghead 167faff1f3 vk: invalid lightgun crosshair if maple device A isn't a lightgun 2022-05-28 12:58:53 +02:00
Flyinghead 5ac0772a2a vk oit: out of pool memory with moltenvk during render to texture 2022-05-26 18:06:30 +02:00
Flyinghead 48361f58b6 vk oit: wrong temporary framebuffer dimensions 2022-05-25 16:44:24 +02:00
Enrique Santos dcb439f74a add ggpo chat window timeout 2022-05-23 11:42:11 +02:00
flyinghead 739a27be63 dx11 oit: render target and depth/stencil must have same dimensions
Fixes glitches during doa2 attract mode (depth/stencil missing).
2022-05-23 11:41:37 +02:00
scribam 12929c4571 openmp: use _OPENMP preprocessor, search openmp pkg unconditionally if enabled 2022-05-17 16:36:57 +02:00
Flyinghead 62522e4eb3 vk: naomi2 crash when lightModel is null
fixes crash at end of tutorial in kingrt66
2022-05-17 16:36:34 +02:00
Flyinghead 903c768f7f vk oit: First frame after init wasn't displayed 2022-05-13 17:12:31 +02:00
flyinghead cce8cb8528 dx11 oit: missing TextureFiltering support
Issue #628
2022-05-11 19:16:31 +02:00
Flyinghead 4554450d1d oit: add max layers and pixel buffer size options 2022-05-05 18:01:05 +02:00
Flyinghead a0d1dbf833 dx11: don't create the device in debug mode 2022-05-04 19:38:43 +02:00
Flyinghead cf36384481 use nearest/point sampling to draw framebuffer if nearest is forced 2022-05-03 17:55:02 +02:00
flyinghead 9103371362 vk: increase descSet pool size for storage buffers and input attachments
Fixes out of host memory error on macOS
Issue #619
2022-05-03 17:49:46 +02:00
flyinghead 1b5ad34c8e dx11: (oit) use temporary render target for multipass
Render to temporary render target at end of pass and swap with regular
RT.
Fixes Tony Hawk 2 missing transparent geometry and character shadow.
Issue #618
2022-05-03 17:47:43 +02:00
Flyinghead 3cc991fa4f oit: poly number/vertex id overflow
Use 17 bits for vertex id but substract first vtx index
Use 13 bits for poly number instead of 12
Panzer Front uses more than 4095 tr polys.
Issue #616
2022-05-01 12:33:53 +02:00
Flyinghead 990a4ad583 vk: ignore pipeline cache if loading fails 2022-04-27 14:30:03 +02:00
Flyinghead 3b81bbcae5 naomi2: gmp diffuse/specular flags select vertex or model colors only
These flags shouldn't be used to disable diffuse/specular shading
Fixes road surface glitches in initdv3e (Usui map)
2022-04-21 13:55:09 +02:00
Flyinghead 50f5dabf4a naomi2: use diffuse/specular color before light routing
fixes lion's jacket color and shun's face glitch (vf4)
2022-04-20 14:13:42 +02:00
Flyinghead c625cc68bf lr: increase vk descSet pool size. Insert card binding
vk: Use same descriptor set pool sizes for standalone and core
lr: bind "Insert Card" to L button (Naomi button 6)
lr: reset input descriptors when loading a new game
lr: don't reset maple devices in arcade mode: reloading eeprom cancels game settings
2022-04-17 13:23:16 +02:00
Flyinghead f2f4010203 clean up types.h, refactoring 2022-04-14 11:34:45 +02:00
Flyinghead a9e261d280 simplify TA parsing 2022-04-13 20:36:52 +02:00
Flyinghead a710674cd4 gui: init once. reset ui driver when needed. android 120+ Hz support
ImGui is now initialized once at startup and shutdown before
terminating. graphics initialization is independent.
Move more imgui stuff into imgui drivers.
switch: set scaling on external screen to 1.4, same as xbox
UI scaling refactoring.
2022-04-13 18:06:19 +02:00
Flyinghead ddfc00ed9f Merge remote-tracking branch 'origin/master' into dev 2022-04-13 16:29:41 +02:00
Flyinghead fd50529d86 gl: (lr) black screen when vmu display is on
need to call glBindVertexArray(0) to avoid VAO being modified by the
frontend
2022-04-12 18:23:09 +02:00
Flyinghead 15b21fff2b vk: don't use anisotropic with nearest. Use linear mipmap filter
Issue #580
2022-04-11 13:35:48 +02:00
scribam f46bccfecd cmake: reunified dx9 files 2022-04-10 11:28:09 +02:00
flyinghead d035af7ff0 xbox: low resolution (640x480) with recent firmware
Device ids for xbox series s/x returned from
GetGamingDeviceModelInformation() have changed
2022-04-09 12:04:51 +02:00
Flyinghead e0058c17ff lr: don't terminate emu on deinit. gl4: buffer wasn't released on term()
shared libraries containing gnuc unique symbols are never unloaded on
linux, and possibly other platforms. So don't terminate the emulator on
deinit and init it only once.
Issue #566

gl4: buffer not released on term() was causing crashes or black screen when restarted.
2022-04-05 14:53:47 +02:00
Flyinghead bf61f5cfe8 Merge remote-tracking branch 'origin/master' into dev 2022-04-04 12:11:10 +02:00
Flyinghead a635fb3f77 test automation build fix, better exit 2022-04-03 20:46:50 +02:00
flyinghead 2c96d49cf2 dx9, dx11: support for forced point/linear tex sampling and anisotropy 2022-04-02 11:18:48 +02:00
Hugo Locurcio a9cabdc342 Add texture filter override setting, expose anisotropic filtering
The new texture filter option can be set to:

- Default (keeps the game's intended filter mode).
- Force Nearest-Neighbor (crisper appearance).
- Force Linear (smoother appearance).

Additionally, mipmapping can now be enabled on nearest neighbor-filtered
textures (which is used if nearest-neighbor filtering is enabled, including
with anisotropic filtering).

Anisotropic filtering was already implemented in both OpenGL and Vulkan,
but it was not exposed in the GUI.
2022-04-01 16:00:41 +02:00
Hugo Locurcio 90a95b4688 Add 6×, 7×, 8× and 9× options for internal resolution
This can be used to get a smoother image (supersampling) on
1440p and 4K displays. The 9× setting is also suited for native
resolution rendering on 8K displays.
2022-04-01 16:00:28 +02:00
Flyinghead 6c38295d62 new naomi network protocol. vblank event. initd rumble support
new vblank event, used by cheats, lua and naomi net
new udp net protocol for naomi. rx/tx on vblank on emu thread.
input: rumble power configurable (Issue #158)
ui: rumble intensity slider, enable/disable upnp
aica: hook to consume midi out
decode midi out to simulate rumble for initd
upnp can now be disabled
2022-03-27 15:23:21 +02:00
Flyinghead 1e01dbb151 wrong line padding value when copying RTT to vram due to previous commit 2022-03-26 20:51:07 +01:00
Flyinghead be270259ee crash with RTT and copy to VRAM if width > linestride
RTT texture width must not exceed FB_W_LINESTRIDE
fixes Flag to flag crash
2022-03-25 15:41:16 +01:00
Flyinghead 56768f2d3d naomi2: use TA parser. Use N2light directly with vk, dx11
Use TA parser to handle list type and clipping for Naomi 2 polys.
Pass all pass-throuch TA data to TA parser but stop on naomi2 command.
Set default projection matrix instead of identity (fixes Area conquered
screen invisible in initd).
Change N2Light and N2LightModel so they are usable in GLSL (vulkan) and
HLSL (dx11).
TA parser throws exception for unhandled param.
ta_vtx.cpp refactoring.
Support for subtractive lights (diffuse+specular). Used in some clubk
circuits.
Fix vulkan crash when direct FB render.
2022-03-16 17:28:45 +01:00
Flyinghead ad08590197 vulkan: cache per-poly desc sets in map
avoid desc set pool exhaustion in per-triangle
2022-03-13 11:39:30 +01:00
Flyinghead 53b5588bda Merge remote-tracking branch 'origin/master' into dev 2022-03-13 11:01:27 +01:00
Flyinghead 1015a8c098 naomi2: vulkan support
oit: use #define instead of functions in GLSL
2022-03-12 17:56:46 +01:00
Flyinghead 27ddc215cc naomi2: boost lights by constant factor. simplify shaders 2022-03-08 17:38:29 +01:00
Flyinghead c11a6cd432 naomi2: partial gles2 compatibility
Issue #553
2022-03-07 20:32:08 +01:00
Flyinghead 7f61b44d42 imgui: better drag scrolling code 2022-02-21 19:48:52 +01:00
Flyinghead ecc03e3ebc naomi: use boot rom id to configure eeprom
Make eeprom from scratch if it doesn't exist based on boot id info.
Override eeprom settings to make game happy
Change region to supported one
Get rid of per-rom region info in rom list
New option to configure Naomi games in free play
2022-02-18 17:35:20 +01:00
Flyinghead d736dd027d naomi2: initd card support. lua: fix multi-threading crash
initial d card reader support. insert card button.
lua: use mutex to enforce thread-safety
2022-02-16 19:02:04 +01:00
Flyinghead 214db9e0b1 gl4: depth pass need texture and UV for punch-through polys 2022-02-15 17:18:32 +01:00
Flyinghead 3bbc89afc9 dx11: fix crash with modvols 2022-02-15 17:16:45 +01:00
Flyinghead 3872a6b475 libretro: support VMU and lightgun crosshair with dx11 OIT renderer
OIT support was missing
Issue #525
2022-02-15 11:06:51 +01:00
Flyinghead 083a1c85a8 gl: shader compile error on shield tablet
Don't use GL_NV_shader_noperspective_interpolation since it's not really
needed (and wasn't enabled)

Issue #510
2022-02-14 18:54:27 +01:00
Flyinghead 943e0285ac libretro: support VMU and lightgun crosshair with dx11 renderer
Issue #525
2022-02-14 18:47:23 +01:00
Flyinghead d7abfc688c dx11: oit depth pass needs the palette for PT polygons
Punch-through polys may use a palette, which is needed for alpha testing
Issue #467
2022-02-14 18:41:38 +01:00
Flyinghead 8f01ef90cf gl,dx9,dx11: only render frame when Renderer::present() has been called
Issue #511
2022-02-14 18:38:58 +01:00
flyinghead 8d071bf4ea naomi2: dx11 support. fix ambient color. no depth write in per-strip
dx11: naomi2 support
n2: ambient color was swapping red and blue
gl, dx11: don't write depth in per-strip to avoid missing geometry,
prefer wrong depth order/blending for now
optimize naomi2 per-triangle sorting
2022-02-13 21:01:45 +01:00
Flyinghead a14086d484 naomi2: shader error in gles. Invert clubkart wheel axis 2022-02-11 19:06:58 +01:00
Flyinghead 20d25059bf naomi2: remove geom shader. Merge transparent polys. bump mapping fix.
elan: Get rid of geometry shader and do geometry clipping manually.
pvr: Aggressively merge transparent polys in per-triangl and OIT mode, duplicating the last vertex to merge opposite cull mode strips.
gl4: reset OIT pointers in final shader. No need for clear pass.
gl4: alternate between 2 buffers for verts.index/tr poly params.
gl4: use gl_VertexID + poly number for poly index.
gl: new GlBuffer class.
2022-02-11 15:54:18 +01:00
Flyinghead debbae6ab1 naomi2: elan v10 emulation. texture dma xfers. 2-volume support
emulate elan v10 (fixes modvol in vf4, initd, beachspiker, wldrider)
wrong color order for model and vtx color
model param override xor support
improved light direction precision. Angle attenuation algo change
get rid of alpha light and modifier volume hacks
texture dma xfer from main and elan ram
gl4: use geometry only vtx and geom shaders for depth pass
2-volume support
2022-02-05 14:50:12 +01:00
Flyinghead 0362fd1079 naomi2: disable elan when net rollbacking, optimizations. ggpo: RTT fix
n2: do not process elan commands during ggpo rollbacks.
n2: Cache model colors to avoid unpacking for each vtx
pvr: merge equivalent polys with different culling by duping a vtx
pvr: fix crash during direct FB render
pvr: use correct color ordering for naomi2. Use identify matrix for null matrix pointers
ggpo: do not signal end of frame on a render to texture
2022-02-01 17:37:54 +01:00
Flyinghead 38765dc89a pvr: fix multipass. naomi2: constant color shading.
pvr: link multipass TA contexts. Each pass has its own.
pvr: get rid of context pool
naomi2: constant color shading. Use model diffuse and specular
selection. Don't use vtx color for offset color.
naomi2: pseudo-parallel lights fix
naomi2: pass-through TA data needs forced list type. Terminate with
end-of-list
enable RTT copy to vram for Beach Spikers
2022-01-31 20:40:09 +01:00
Flyinghead 5fb8b458bb pvr: use TA_OL_BASE instead of PARAM_BASE/TA_ISP_BASE to id TA context
Writes current TA_OL_BASE to all tiles OPB block. Read from region array
at render time to identify context.
Fixes vf4 water reflections RTT
get rid of dump_frame/read_frame
2022-01-29 18:39:38 +01:00
Flyinghead de1322b928 naomi2: Fix T&L matrix. vmem elan ram support.
Fix T&L matrix (wild riders)
Open GL support for normal/light matrix
handle elan RAM in vmem
2022-01-28 21:24:30 +01:00
Flyinghead e5d517dad2 use platform.isConsole(), platform.isNaomi(), ... 2022-01-27 17:52:19 +01:00