Added USE_DX9 and USE_DX11 as configurable options in CMake
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@ -16,6 +16,8 @@ option(USE_GLES2 "Use GLES2 API" OFF)
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option(USE_HOST_LIBZIP "Use host libzip" ON)
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option(USE_OPENMP "Use OpenMP if available" ON)
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option(USE_VULKAN "Build with Vulkan support" ON)
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option(USE_DX9 "Build with Direct3D 9 support" ON)
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option(USE_DX11 "Build with Direct3D 11 support" ON)
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option(LIBRETRO "Build libretro core" OFF)
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option(USE_OPENGL "Use OpenGL API" ON)
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option(USE_VIDEOCORE "RPI: use the legacy Broadcom GLES libraries" OFF)
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@ -1181,7 +1183,7 @@ if(USE_VULKAN)
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endif()
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endif()
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if(WIN32 AND NOT LIBRETRO AND NOT WINDOWS_STORE)
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if(WIN32 AND USE_DX9 AND NOT LIBRETRO AND NOT WINDOWS_STORE)
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set(REND_DX9_FILES
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core/rend/dx9/d3d_overlay.h
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core/rend/dx9/d3d_overlay.cpp
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@ -1207,14 +1209,13 @@ if(WIN32 AND NOT LIBRETRO AND NOT WINDOWS_STORE)
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endif()
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endif()
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target_compile_definitions(${PROJECT_NAME} PRIVATE HAVE_D3D9)
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target_link_libraries(${PROJECT_NAME} PUBLIC d3d9 d3dx9)
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target_compile_definitions(${PROJECT_NAME} PRIVATE USE_DX9)
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endif()
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if(WIN32)
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if(LIBRETRO)
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target_compile_definitions(${PROJECT_NAME} PRIVATE HAVE_D3D11)
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else()
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if(WIN32 AND USE_DX11)
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if(NOT LIBRETRO)
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target_sources(${PROJECT_NAME} PRIVATE
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core/rend/dx11/imgui_impl_dx11.cpp
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core/rend/dx11/imgui_impl_dx11.h)
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@ -1242,6 +1243,8 @@ if(WIN32)
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core/rend/dx11/oit/dx11_oitrenderer.cpp
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core/rend/dx11/oit/dx11_oitshaders.cpp
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core/rend/dx11/oit/dx11_oitshaders.h)
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target_compile_definitions(${PROJECT_NAME} PRIVATE HAVE_D3D11)
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target_link_libraries(${PROJECT_NAME} PRIVATE d3d11 d3dcompiler)
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endif()
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@ -217,8 +217,13 @@
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#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP)
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#define TARGET_UWP
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#endif
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#ifdef HAVE_D3D9
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#define USE_DX9
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#endif
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#ifdef HAVE_D3D11
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#define USE_DX11
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#endif
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#endif
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#if !defined(LIBRETRO) && !defined(TARGET_NO_EXCEPTIONS)
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#define USE_GGPO
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@ -417,7 +417,7 @@ public:
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RendererOption()
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#ifdef USE_DX9
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: Option<RenderType>("pvr.rend", RenderType::DirectX9) {}
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#elif defined(TARGET_UWP)
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#elif defined(USE_DX11)
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: Option<RenderType>("pvr.rend", RenderType::DirectX11) {}
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#else
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: Option<RenderType>("pvr.rend", RenderType::OpenGL) {}
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@ -270,7 +270,7 @@ static void rend_create_renderer()
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renderer = rend_DirectX9();
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break;
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#endif
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#if (defined(_WIN32) && !defined(LIBRETRO)) || defined(HAVE_D3D11)
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#ifdef USE_DX11
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case RenderType::DirectX11:
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renderer = rend_DirectX11();
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break;
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@ -16,7 +16,7 @@
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You should have received a copy of the GNU General Public License
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along with Flycast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifdef HAVE_D3D11
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#ifdef LIBRETRO
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#include "dx11context_lr.h"
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#include <dxgi1_2.h>
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#include "rend/osd.h"
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@ -1784,7 +1784,7 @@ static void gui_display_settings()
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#ifdef USE_OPENGL
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+ 1
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#endif
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#ifdef _WIN32
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#ifdef USE_DX11
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+ 1
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#endif
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;
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@ -1811,7 +1811,7 @@ static void gui_display_settings()
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ImGui::RadioButton("DirectX 9", &renderApi, 2);
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ImGui::NextColumn();
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#endif
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#ifdef _WIN32
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#ifdef USE_DX11
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ImGui::RadioButton("DirectX 11", &renderApi, 3);
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ImGui::NextColumn();
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#endif
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@ -46,7 +46,7 @@ void initRenderApi(void *window, void *display)
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config::RendererType = RenderType::OpenGL;
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}
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#endif
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#ifdef _WIN32
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#ifdef USE_DX11
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if (config::RendererType == RenderType::DirectX11 || config::RendererType == RenderType::DirectX11_OIT)
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{
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theDX11Context.setWindow(window, display);
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