Commit Graph

476 Commits

Author SHA1 Message Date
Flyinghead e3c260f4ca pvr: don't use op list to mark block if tile pointer is null
Naomi Doom sets the opaque list block to null in the tile, but op size
in TA_ALLOC_CTRL is non-zero. So use the TR list in this case.

Issue #682
2022-10-23 15:49:23 +02:00
Flyinghead decf70c87c get rid of INLINE, NOINLINE, __forceinline 2022-10-22 22:14:19 +02:00
Flyinghead 1fd95c2886 Roadsters (US) doesn't support RGB cable
Issue #791
Compile warnings
2022-10-21 10:54:26 +02:00
Edward Li 93e1d7fcee `rend_resize_renderer_if_needed` check for window size changes also 2022-10-20 09:51:04 +02:00
Flyinghead 1858cf3b33 Merge remote-tracking branch 'origin/master' into dev 2022-09-24 19:28:38 +02:00
Flyinghead aa97a6d64f pvr: last naomi2 poly was ignored in some cases
Fix the disappearing moustache in wild riders
Fix other potential edge cases in pvr parsing
2022-08-25 19:34:23 +02:00
Flyinghead 85b8c599c4 pvr: object list is sometimes shared between op and tr modvols
Region tile object list pointers can be identical for op and tr modvols,
in which case tr modvols should be drawn using op modvols geometry.
Used by crazy taxi 1/2, alien front online, daytona usa and probably
many others.
Issue #717
2022-08-22 12:38:04 +02:00
Flyinghead 807b8dea91 lr: Framebuffer size and aspect ratio. Fix vmu size and position (GL)
gl4: fix lightgun xhair size and position
2022-07-19 20:26:37 +02:00
Flyinghead 8e8935b9c4 pvr: xform matrix 240p support. screen stretching changes
Use FB_R_CTRL.vclk_div to detect progressive mode.
transform_matrix: Support non-4:3 aspect ratio such as 640x240. Don't
expect 480 height. Issue #690
Add black bars at top and bottom if screen aspect ratio is too low.
Issue #584.
Framebuffer size doesn't depend on screen stretching. Stretching is done
when blitting to screen.
lr: correct subsequent stretching when drawing vmus and xhair
2022-07-18 18:21:09 +02:00
Flyinghead 4f206d2773 pvr: set correct framebuffer size in 240p/pixel_double
Some games use 240p and pixel_double resulting in a 320x240 framebuffer.
Renderer should be resized accordingly.
Fixes linear filtering artifact in KoF dream match 1999 (Issue #690)
2022-07-12 15:55:49 +02:00
flyinghead afd07c25ba pvr: store tex address in render context. texture cache refactoring
Store FT_W_SOF1 and FT_W_CTRL in render context since they can be
modified before render end. New tentative fix for vf4 water reflection
flashing black during netplay.
Refactor texture cache to use constructors. RTT code moved from
renderers.
Partial revert of ddcd3861d3
2022-06-11 13:24:22 +02:00
Flyinghead b5f1552ed8 elan: don't crash on invalid texture xfer size
Issue #647: fixes initdv3jb area conquered crash
2022-06-06 15:54:25 +02:00
Flyinghead 71ac212dc7 elan: disable texture for vertices without UV coordinates
Fixes initial D white transparent quad at start of race
2022-05-30 16:15:15 +02:00
Flyinghead 58d1f7cee1 pvr: reset nextContext in Reset(). Use tactx_Alloc for direct fb render
Fix crash with multipass renders
Issue #634
2022-05-16 13:04:38 +02:00
Flyinghead 430256266f pvr: lightModels TA overrun on beach spikers
Better sizing of TA_context lists
2022-05-15 13:41:03 +02:00
Flyinghead f9e38b11d9 pvr: restore TA_context pool
fixes performance regression on android
2022-05-15 13:37:58 +02:00
Flyinghead afb0a80de1 pvr: autosort needs empty passes to be accounted for
Issue #612
2022-04-29 11:37:17 +02:00
Flyinghead 3b81bbcae5 naomi2: gmp diffuse/specular flags select vertex or model colors only
These flags shouldn't be used to disable diffuse/specular shading
Fixes road surface glitches in initdv3e (Usui map)
2022-04-21 13:55:09 +02:00
Flyinghead a9e261d280 simplify TA parsing 2022-04-13 20:36:52 +02:00
Flyinghead bf61f5cfe8 Merge remote-tracking branch 'origin/master' into dev 2022-04-04 12:11:10 +02:00
Flyinghead 8dcc25e1a9 ta: default base/offset color is white, not black
fixes black players in NHL 2K
2022-04-04 11:47:11 +02:00
Flyinghead 94c20ba29f elan: reset TA parser before loading state 2022-04-02 16:43:15 +02:00
Flyinghead 6c38295d62 new naomi network protocol. vblank event. initd rumble support
new vblank event, used by cheats, lua and naomi net
new udp net protocol for naomi. rx/tx on vblank on emu thread.
input: rumble power configurable (Issue #158)
ui: rumble intensity slider, enable/disable upnp
aica: hook to consume midi out
decode midi out to simulate rumble for initd
upnp can now be disabled
2022-03-27 15:23:21 +02:00
Flyinghead be270259ee crash with RTT and copy to VRAM if width > linestride
RTT texture width must not exceed FB_W_LINESTRIDE
fixes Flag to flag crash
2022-03-25 15:41:16 +01:00
Flyinghead 56768f2d3d naomi2: use TA parser. Use N2light directly with vk, dx11
Use TA parser to handle list type and clipping for Naomi 2 polys.
Pass all pass-throuch TA data to TA parser but stop on naomi2 command.
Set default projection matrix instead of identity (fixes Area conquered
screen invisible in initd).
Change N2Light and N2LightModel so they are usable in GLSL (vulkan) and
HLSL (dx11).
TA parser throws exception for unhandled param.
ta_vtx.cpp refactoring.
Support for subtractive lights (diffuse+specular). Used in some clubk
circuits.
Fix vulkan crash when direct FB render.
2022-03-16 17:28:45 +01:00
Flyinghead 53b5588bda Merge remote-tracking branch 'origin/master' into dev 2022-03-13 11:01:27 +01:00
Flyinghead 1015a8c098 naomi2: vulkan support
oit: use #define instead of functions in GLSL
2022-03-12 17:56:46 +01:00
Flyinghead 514eedbc63 maple: do not raise maple_dma interrupt for light gun
Issue #474 (Virtua Cop 2 momentarily freezes when shot fired)
2022-03-07 19:16:49 +01:00
Flyinghead e5863920c4 naomi2: fix beach spiker crash
VUR vertices can also have environment mapping
2022-02-22 08:48:51 +01:00
Flyinghead af4638e83f naomi2: fix another initdv2 end of race crash 2022-02-18 16:40:26 +01:00
Flyinghead cecf1a5497 naomi2: fix initdv2 end of race crash 2022-02-17 18:31:20 +01:00
Flyinghead f2374982b8 pvr: don't merge polys with != palette. 2nd pass sometimes ignored
polys with different palette index shouldn't be merged.
If a pass isn't using any opaque, it can't be found. Fall back to using
the transparent or punch-through list in this case.
2022-02-17 18:30:29 +01:00
Flyinghead e35ccbbb18 naomi2: force region for some roms. elan clean up 2022-02-15 17:15:44 +01:00
flyinghead 8d071bf4ea naomi2: dx11 support. fix ambient color. no depth write in per-strip
dx11: naomi2 support
n2: ambient color was swapping red and blue
gl, dx11: don't write depth in per-strip to avoid missing geometry,
prefer wrong depth order/blending for now
optimize naomi2 per-triangle sorting
2022-02-13 21:01:45 +01:00
Flyinghead 20d25059bf naomi2: remove geom shader. Merge transparent polys. bump mapping fix.
elan: Get rid of geometry shader and do geometry clipping manually.
pvr: Aggressively merge transparent polys in per-triangl and OIT mode, duplicating the last vertex to merge opposite cull mode strips.
gl4: reset OIT pointers in final shader. No need for clear pass.
gl4: alternate between 2 buffers for verts.index/tr poly params.
gl4: use gl_VertexID + poly number for poly index.
gl: new GlBuffer class.
2022-02-11 15:54:18 +01:00
Flyinghead ccee7162bc naomi2: soulsurfer inputs, 2-volume UV, wrong TA parser selected
TAParserDX was used for pass-through TA data. Fixes health bar color in
vf4 and dust color in kingrt66.
2-volume missing u1/v1. Fixes clubk shadows.
2022-02-08 10:32:56 +01:00
Flyinghead debbae6ab1 naomi2: elan v10 emulation. texture dma xfers. 2-volume support
emulate elan v10 (fixes modvol in vf4, initd, beachspiker, wldrider)
wrong color order for model and vtx color
model param override xor support
improved light direction precision. Angle attenuation algo change
get rid of alpha light and modifier volume hacks
texture dma xfer from main and elan ram
gl4: use geometry only vtx and geom shaders for depth pass
2-volume support
2022-02-05 14:50:12 +01:00
Flyinghead 0362fd1079 naomi2: disable elan when net rollbacking, optimizations. ggpo: RTT fix
n2: do not process elan commands during ggpo rollbacks.
n2: Cache model colors to avoid unpacking for each vtx
pvr: merge equivalent polys with different culling by duping a vtx
pvr: fix crash during direct FB render
pvr: use correct color ordering for naomi2. Use identify matrix for null matrix pointers
ggpo: do not signal end of frame on a render to texture
2022-02-01 17:37:54 +01:00
Flyinghead 38765dc89a pvr: fix multipass. naomi2: constant color shading.
pvr: link multipass TA contexts. Each pass has its own.
pvr: get rid of context pool
naomi2: constant color shading. Use model diffuse and specular
selection. Don't use vtx color for offset color.
naomi2: pseudo-parallel lights fix
naomi2: pass-through TA data needs forced list type. Terminate with
end-of-list
enable RTT copy to vram for Beach Spikers
2022-01-31 20:40:09 +01:00
Flyinghead 5fb8b458bb pvr: use TA_OL_BASE instead of PARAM_BASE/TA_ISP_BASE to id TA context
Writes current TA_OL_BASE to all tiles OPB block. Read from region array
at render time to identify context.
Fixes vf4 water reflections RTT
get rid of dump_frame/read_frame
2022-01-29 18:39:38 +01:00
Flyinghead de1322b928 naomi2: Fix T&L matrix. vmem elan ram support.
Fix T&L matrix (wild riders)
Open GL support for normal/light matrix
handle elan RAM in vmem
2022-01-28 21:24:30 +01:00
Flyinghead e5d517dad2 use platform.isConsole(), platform.isNaomi(), ... 2022-01-27 17:52:19 +01:00
Flyinghead 1ffcc75031 naomi2: implement SB_ISTNRM for clxb. serialize elan state 2022-01-27 16:40:12 +01:00
Flyinghead e1038ea632 naomi2: fix regressions. 2-volume and bump mapping support WIP
optimize open gl uniforms
2022-01-26 22:15:10 +01:00
Flyinghead cb99e7d920 naomi2: do T&L on the gpu. bypass TA format. env mapping.
fix model/instance/matrix parsing
handle culling reversed model flag
geometry shader for near plane clipping
2022-01-25 15:37:04 +01:00
Flyinghead b048921c11 naomi2: fix clipping, parallel light direction, reset state on loadstate 2022-01-18 18:25:40 +01:00
Flyinghead 4335aa563f naomi2 WIP 2022-01-16 22:41:42 +01:00
flyinghead b1e0bc90ba uwp: remove angle, upload to S3. windows: don't build SDL 2021-12-18 11:50:03 +01:00
Flyinghead e02afb34d1 dx11: wrong shadow scale factor. vk: object leak. Code duplication
dx11: shadow scale factor inverted in per-pixel
vulkan: clear deleted overlay images when terminating
Use color struct for FOG_COL_VERT, FOG_COL_RAM, FOG_CLAMP_MIN,
FOG_CLAMP_MAX and VO_BORDER_COL. Avoid code duplication in renderers.
2021-12-17 13:40:42 +01:00
flyinghead 6a3a8d5578 libretro: dx11 support. dx11 shader cache. dx9 clipping planes
dx11: use 32-bit float depth texture to avoid loss of precision (SA2 into logo)
dx11: cache shader blobs to disk if not provided by OS
dx11: swap interval depends on screen refresh rate (1 for 60 Hz, 2 for 120 Hz, ...)
dx9: use clipping planes to avoid interpolation errors in rasterizer (daytona, mermaid lake)
directsound: use comptr
gui: fix navigation issue with OptionArrowButtons due to missing id
2021-12-13 21:02:44 +01:00
flyinghead 0478ec9696 dx11: per-pixel renderer 2021-12-11 18:53:35 +01:00
flyinghead 99195c3f4c dx11: set clip planes on X and Y. rend: Force palette update at init
dx11: Set clip planes at X -1/1 and Y -1/1 to avoid rasterizer errors.
Fixes Daytona Mermaid lake depth issues
dx11: fix texture wrap around at UV 1 with nearest filtering
dx9: inside clipping
all renderers: force full palette update at init
2021-12-01 14:54:03 +01:00
flyinghead f91847dad0 DX11 renderer WIP 2021-11-26 18:08:41 +01:00
flyinghead 8262c9ece7 UWP support - WIP 2021-11-19 23:18:45 +01:00
Flyinghead 8f80bcb159 New serialize framework. Delay maple dma xfer
New serialize framework. Refactor serialization into modules.
Maple dma xfer must not be executed immediately. Delay until interrupt
is raised.
Fixes Geist Force freeze at start.
2021-11-13 15:56:42 +01:00
Flyinghead 808a161d39 ggpo: make chat thread-safe. Deadlock on early rollback
Make ggpo_send_message() thread-safe
Deadlock UI/emu threads if rollback happens before first render
Disable rollback wait in single-thread mode
2021-10-20 14:41:18 +02:00
Flyinghead 85c21df5e7 Use allocAligned/freeAligned for all aligned allocs 2021-10-14 10:46:44 +02:00
Flyinghead 1d9ac4918c pvr: fix SPG_VBLANK_INT reset value 2021-10-07 16:24:00 +02:00
Flyinghead bc3be1029c fix sh4 scheduler. use common cycle counter in sh4 context
scheduler reset and unregister
schedule requests during reset(), not init()
preserve cntx.sh4_sched_next on sh4 reset
Use cntx.cycle_counter in dynarecs and interpreter
Fixes Confidential Mission hang at boot with HLE
2021-10-07 16:18:32 +02:00
Flyinghead c1bcf91dd6 pvr: render timeout when using ggpo or !threaded
will cause ggpo desyncs with previous versions
2021-10-01 16:48:01 +02:00
Flyinghead 99bf7f77c4 single-threaded mode. refactoring.
single-threaded mode similar to libretro core
stateful Emulator object
disable memory watcher when !gppo
ggpo: poll input as late as possible in !threaded
2021-09-29 10:22:58 +02:00
Flyinghead 7fe2ab720f refactor screen_width/height 2021-09-27 20:29:23 +02:00
Flyinghead e8b73e22b7 Merge remote-tracking branch 'origin/libretro' into net-rollback 2021-09-11 18:11:36 +02:00
Flyinghead 88fa5d5c41 arm64 dsp: don't JitWriteProtect twice. ios: Hide VSync. pvr: fix mutex 2021-09-10 15:26:18 +02:00
Flyinghead e45ec4324f Merge remote-tracking branch 'origin/master' into libretro 2021-09-10 12:19:29 +02:00
Flyinghead 3ced57a263 network: use interface for startup. avoid deadlock on exit
Use common interface for naomi and ggpo
Simpler ggpo interface
Fix deadlocks on exit with ggpo
2021-09-09 18:17:05 +02:00
Flyinghead a4e715fa71 serialize modem, aw coin, pvr direct fb state, TA cur context 2021-09-07 16:43:50 +02:00
Flyinghead b362a55c04 ggpo: rollback glitches. win32 init. switch build. stats
Block net rollbacks until the current frame has been processed to avoid
glitched textures.
Call WSAStartup at init on windows
Display net stats when in game
Switch build fix
2021-09-03 11:11:46 +02:00
Flyinghead 69d0801121 net rollback with ggpo 2021-09-02 17:51:23 +02:00
Flyinghead ce58ba3472 pvr: detect swap on FB_R_SOF2 too. Force render res. to even width
Fixes Soul Calibur FPS /2 drop with Delay Frame Swapping on
2021-08-24 11:40:53 +02:00
Flyinghead 37eace9db4 osx: lockup when emulator aborts. Race condition when starting emu 2021-08-05 17:43:26 +02:00
Flyinghead 63a3f02368 libretro: better switch support 2021-07-12 20:14:21 +02:00
Flyinghead 1fdda98d8d libretro: return max savestate size. unprotect ram and vram on reset
fixes random crash when saving state
2021-07-11 17:42:30 +02:00
Flyinghead 57874a9bcb libretro: savestate compatibility. B1/D1 vmus now visible 2021-07-10 17:39:16 +02:00
Flyinghead 81546fe727 libretro: handle ThreadedRendering transition. Fix hang in !threaded 2021-07-09 16:28:28 +02:00
Flyinghead 673c2988d6 libretro: backport libnx support. Fix log source paths 2021-07-07 19:01:37 +02:00
Flyinghead b300bb9f7a libretro: non-threaded rendering 2021-07-07 13:12:16 +02:00
flyinghead a3b66aec1f libretro: win32 support. build fix. 2021-07-06 13:22:54 +02:00
Flyinghead 7f49accc22 Merge remote-tracking branch 'origin/master' into fh/directx 2021-06-07 20:53:31 +02:00
scribam d6545b253b Misc cleanup 2021-06-06 11:15:06 +02:00
flyinghead 7ed68952ba Merge remote-tracking branch 'origin/master' into fh/directx
# Conflicts:
#	core/deps/patches/SDL.patch
#	core/hw/maple/maple_devs.cpp
#	core/rend/gl4/gles.cpp
#	core/rend/gles/gles.cpp
#	core/rend/gui.cpp
#	core/rend/gui.h
#	shell/apple/emulator-osx/reicast-osx.xcodeproj/project.pbxproj
2021-05-26 22:38:48 +02:00
Flyinghead 92abf760de unneeded address/value masking. clean up 2021-05-14 21:47:47 +02:00
Flyinghead f2b74de9dd Revert 1ddb82f334
Issue #209
2021-05-02 15:14:26 +02:00
Flyinghead 1ddb82f334 pvr: deadlock in QueueRender/dc_stop 2021-05-02 11:23:51 +02:00
flyinghead 5359e9a09d allow gpu-handled palette textures to be replaced by custom version
Issue #219
Fix incorrect texture size calculation for VQ textures.
Reorder BaseTextureCacheData fields to have hottest on top
2021-04-17 18:40:58 +02:00
flyinghead f107d380b9 WIP directx9 renderer 2021-04-12 22:49:04 +02:00
Flyinghead 72968290bf cheats: support for .CHT cheat files
Issue #167
gui: no need to save background in opengl, use RenderLastFrame instead
disable cheats when online
2021-04-06 11:41:41 +02:00
Flyinghead dc0c5baece move vram to pvr 2021-03-28 20:08:02 +02:00
Flyinghead 569c23ca95 pvr: use pvr_read32p/pvr_write32p to access 32b vram 2021-03-28 20:08:02 +02:00
Flyinghead 2b41d9684f pvr: static init UB
Issue # #148
2021-03-26 18:39:19 +01:00
Flyinghead 6b11674949 use aligned struct for sqbuffers and sh4 context
serialize YUV_index
remove bogus arm32 TAWriteSQ implementation
2021-03-23 16:07:53 +01:00
Flyinghead 1abfa19636 set rendering resolution in discrete steps instead of scaling 2021-03-21 18:03:22 +01:00
scribam 67435c71e8 clang-tidy: run readability-non-const-parameter 2021-03-15 19:52:54 +01:00
scribam 092ee6d8a5 clang-tidy: run readability-container-size-empty 2021-03-15 19:52:54 +01:00
scribam f1c8679df7 clang-tidy: run readability-delete-null-pointer 2021-03-15 19:52:54 +01:00
scribam 913fbef952 clang-tidy: run readability-inconsistent-declaration-parameter-name and improve parameter names 2021-03-15 19:52:54 +01:00
scribam 26ebcdf9f5 clang-tidy: run modernize-use-equals-default 2021-03-14 21:52:42 +01:00
flyinghead 45fcd811ec pvr: nullify TA context at shudown 2021-03-05 18:20:09 +01:00
Flyinghead c3a95594f9 New option system
Fix per-game settings (Issue #115)
Automatic load/save state (Issue #173)
Reload Naomi/AW BIOS after per-game settings are loaded to allow
per-game BIOS region. (Issue #96)
Restrict Soul Reaver widescreen cheat to the EU version (Issue #188)
Disable UI elements for overridden settings
Clean up/simplify legacy Naomi ROM loading
2021-03-01 10:13:40 +01:00
Flyinghead 485ce40d33 pvr: crash when rendering with no TA data 2021-02-11 16:31:52 +01:00
flyinghead 4a81430da7 aw: analog and lightgun inputs not responsive after load state
save maple player num in state
save aw maple devs register
serialize more spg state. don't call CalculateSync on load
move savestate logic to spg and naomi
make tests work on windows
2021-01-22 15:11:04 +01:00
Flyinghead f906d08376 more 32b windows fix 2021-01-04 22:00:15 +01:00
Flyinghead eeca82b4e2 32b win build fix 2021-01-04 20:44:15 +01:00
Flyinghead a00aad5fa7 pvr: auto frame skip to replace current and previous synchronous rendering
Restore previous synchronous rendering behaviour (normal auto frame skip)
No frame skipping when disabled
better cpu speed measure over 4 vblanks
2020-12-25 12:08:44 +01:00
Flyinghead 632731bede vmem: map area 4 access to vram
pass DDT0101 diag test
fix vmem handler bug with >= 8 handlers
ch2-DMA: use SB_LMMODE1 for upper mirror
dmac: update SAR and DAR according to CHCR.SM and CHCR.DM
use function templates for vram 32b handlers
clean up
2020-12-20 17:25:28 +01:00
Flyinghead 0d81c9fb0b sh4: clean dmac module, correct address/len mask, add missing mirror
fix infinite loop
2020-12-18 13:58:36 +01:00
Flyinghead 650c3ff8ae pvr: serialize maple_int_pending. don't rend_reset in rend_term 2020-12-16 14:44:45 +01:00
Flyinghead 3f1326a3ac rend: read framebuffer as non-interlaced when possible 2020-12-16 14:40:11 +01:00
Flyinghead 04cd7db2cd pvr: serialize TA render passes
use enum for renderer type
2020-12-15 16:27:34 +01:00
Flyinghead c03cf8eb45 rend: multi-render, delay swap, refactor main ui loop
move ui loop out of hw/pvr
vk: implement multi-rendering, delay swap. Load fb before render pass
fps counter now counts frames, not renders
vk: force ignoreTexAlpha for 565 texture in case the supporting texture
has an alpha channel (RTT). Fixes Alone in the Dark cinematic scenes.
pvr: better detection of frame swapping (FB_R_SOF/FB_W_SOF)
pvr: synchronous rendering now always waits for render in progress
(speed measurement not reliable, render skipped when multi-rendering)
vk: limit swap chain size to 2
2020-12-15 15:09:42 +01:00
Flyinghead 93523df804 pvr: implement tile array region clipping. always draw background
fixes Quake 3 split-screen multiplayer
2020-12-15 14:17:58 +01:00
Flyinghead 9191795b4c pvr: increase PT max poly count
fixes Revolt overrun
2020-12-15 14:15:02 +01:00
Flyinghead a39199d379 clean up 2020-12-07 22:16:51 +01:00
Flyinghead 8905410aa4 clean up 2020-11-30 21:59:13 +01:00
Flyinghead ef16842074 awave: fix lightgun trigger and position
fix aw lightgun trigger virtual key with new lightgun map
delay maple dma int when maple bus occupy is set for a lightgun.
raise maple int at vblank in if off screen
nudge reported position to avoid registering as off screen
2020-11-30 21:31:50 +01:00
Flyinghead 47f262a2c6 vk: use normal pipeline for raw fb display
raw fb also needs to be rotated/scaled
oit: draw opaque polys on first frame
2020-11-19 22:29:06 +01:00
Flyinghead 4ecf43a08d vulkan: revert to using 3 swap images. fix crash when switching gl/vk
Fix Hello Kitty crash with empty first TR polygon
Fix Test Drive Le Mans crash on invalid textures
Fix wldkickspw crash with invalid TA data
2020-07-11 17:38:41 +02:00
Flyinghead adf5a7e8e4 fix tests. sdl init iisue on rpi3 2020-07-06 17:29:53 +02:00
Flyinghead fee28194fb savestate: save sq_remap, save aw cart state, fix lr aw format
save AW cart state
save sq_remap used for mini-mmu with store queues
allow loading lr aw savestate. upgrade to v11
aica: saturate EG register
savestate: save current TA data
texcache: fix race condition when deleting a texture
handle 1x1 YUV tex as 565
2020-07-06 16:28:53 +02:00
Flyinghead 0fd51fb52a android: ignore audio latency. skip less frames in synchronous mode
android: use minimum size for audio buffer
alsa: use period size of 1024 instead of 512
hide audio latency option for android, win32 and mac
relax frame skipping formula
2020-06-05 21:16:48 +02:00
scribam 6ee4b6de85 Replace OS_DARWIN by __APPLE__ 2020-04-26 14:19:21 +02:00
scribam 1ce40ff0ec Compilation fix for MSVC 2020-04-03 18:55:10 +02:00
Flyinghead 3f29bac591 pvr: textured background plane
fix for Who Wants to Be a Millionaire
2020-04-03 16:26:00 +02:00
scribam 769770ab81 Replace cMutex by std::mutex 2020-03-30 23:00:43 +02:00
scribam e99aac3575 Remove "using namespace std;" 2020-03-30 23:00:43 +02:00
scribam c1b37b56bc Remove "sh4_if.h" and "stdclass.h" from "types.h" 2020-03-30 23:00:43 +02:00
scribam 4bf6802855 Cleanup include headers 2020-03-29 14:26:21 +02:00
scribam 0035871422 Replace RELEASE by NDEBUG 2020-03-29 10:12:32 +02:00
Flyinghead c5a42a57bc limit maple schedule time, allow vram 8-bit reads, minor changes 2020-03-28 12:19:36 +01:00
Flyinghead 96c8353364 pvr: don't discard RTT frames 2020-03-28 12:19:36 +01:00
Flyinghead 8ada1d5320 pvr: defer index building and strip merging, filter out infinite verts
don't reset tileclip_val on each frame (Irides - master of blocks)
spg clean up
2020-03-27 13:03:49 +01:00
Flyinghead aff2b9e1af fix simple texture bleeding case when upscaling. Clean up 2020-03-11 17:55:13 +01:00
scribam 53bde38035 Replace DECL_ALIGN macros by alignas 2020-02-27 22:17:33 +01:00
Flyinghead 99f04ec753 nuke softrend 2020-02-26 23:41:05 +01:00
Flyinghead 6bfde76514 vk: avoid calling List::head() in loops 2020-02-25 16:34:49 +01:00
Flyinghead 0ef54aa16b vram32 small optim 2020-02-25 12:55:26 +01:00
Flyinghead 13de6b9a1e pvr: avoid TA data buffer overflow and raise Object List overflow int
fixes Ooga Booga crash/hang in offline and online multiplayer
2019-12-23 12:25:45 +01:00
Flyinghead 6439e01087 pvr: force background plane not textured 2019-12-08 22:31:08 +01:00
Flyinghead 09f5d25133 vulkan: automation screenshot. less code duplication
fix assert on exit due to not released vmem
fix crash when resizing window
2019-11-13 20:08:14 +01:00
Flyinghead 07958f08ae refactor xform matrix out of gles. use xform matrix in vulkan 2019-10-23 18:13:28 +02:00
Flyinghead 2f363a7355 Merge remote-tracking branch 'origin/fh/gl-scale-mat' into fh/vulkan
# Conflicts:
#	core/rend/TexCache.h
#	core/rend/gl4/gles.cpp
#	core/rend/gles/gles.cpp
#	core/rend/gles/gles.h
#	shell/apple/emulator-osx/reicast-osx.xcodeproj/project.pbxproj
2019-10-21 19:49:53 +02:00
Flyinghead 0dc4b07538 pvr: use a switch instead of 100 ifs 2019-10-21 19:13:29 +02:00
Flyinghead 86818389ac move texture cache to a template class. vulkan: OSD on android
store texture in the cache map instead of the heap
make related functions member of the class (CollectCleanup, killtex ->
Clear)
refactor common OSD stuff into rend/osd
vulkan support for OSD
2019-10-21 16:39:16 +02:00
Flyinghead 2a89874812 decouple imgui from gles renderer 2019-10-19 18:34:24 +02:00
Flyinghead 6611e9bf5e gl: refactor wsi into their own class.Allow dynamic vk<->gl switch 2019-10-18 21:57:08 +02:00
Flyinghead 06e1456d4f vulkan: memory allocator 2019-10-12 13:48:41 +02:00
Flyinghead 2bac2afe98 gles: fix depth issue when drawing quads on gles2
Fix Gunlord black screen on GLES 2
2019-10-12 13:48:41 +02:00
Flyinghead b1defae3f7 vulkan renderer - WIP 2019-10-05 11:50:14 +02:00
Flyinghead 8202ac420b pvr,rend: more refactoring out of gles. Change texture id to 64b 2019-10-04 13:33:08 +02:00
Flyinghead 219a001631 pvr: eliminate empty polygons and render passes
initialize sprite face base & offset colors to white
never join TR poly strips
re-enable depth after mod vols
2019-09-25 23:28:53 +02:00