2018-05-15 13:22:26 +00:00
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#include "glcache.h"
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2019-10-19 16:34:24 +00:00
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#include "gles.h"
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2019-10-04 10:22:18 +00:00
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#include "rend/sorter.h"
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2020-05-11 13:50:16 +00:00
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#include "rend/tileclip.h"
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2013-12-19 17:10:14 +00:00
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/*
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2013-12-24 00:56:44 +00:00
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Drawing and related state management
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2013-12-19 17:10:14 +00:00
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Takes vertex, textures and renders to the currently set up target
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*/
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2021-03-14 19:17:37 +00:00
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const static u32 CullModes[] =
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2013-12-19 17:10:14 +00:00
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{
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2013-12-24 00:56:44 +00:00
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GL_NONE, //0 No culling No culling
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GL_NONE, //1 Cull if Small Cull if ( |det| < fpu_cull_val )
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2013-12-19 17:10:14 +00:00
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2013-12-24 00:56:44 +00:00
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GL_FRONT, //2 Cull if Negative Cull if ( |det| < 0 ) or ( |det| < fpu_cull_val )
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GL_BACK, //3 Cull if Positive Cull if ( |det| > 0 ) or ( |det| < fpu_cull_val )
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2013-12-19 17:10:14 +00:00
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};
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2019-09-17 11:35:23 +00:00
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const u32 Zfunction[] =
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{
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GL_NEVER, //0 Never
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GL_LESS, //1 Less
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GL_EQUAL, //2 Equal
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GL_LEQUAL, //3 Less Or Equal
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GL_GREATER, //4 Greater
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GL_NOTEQUAL, //5 Not Equal
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GL_GEQUAL, //6 Greater Or Equal
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GL_ALWAYS, //7 Always
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2013-12-19 17:10:14 +00:00
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};
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/*
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2013-12-24 00:56:44 +00:00
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0 Zero (0, 0, 0, 0)
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1 One (1, 1, 1, 1)
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2020-01-05 19:44:39 +00:00
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2 Other Color (OR, OG, OB, OA)
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3 Inverse Other Color (1-OR, 1-OG, 1-OB, 1-OA)
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2013-12-24 00:56:44 +00:00
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4 SRC Alpha (SA, SA, SA, SA)
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5 Inverse SRC Alpha (1-SA, 1-SA, 1-SA, 1-SA)
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6 DST Alpha (DA, DA, DA, DA)
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7 Inverse DST Alpha (1-DA, 1-DA, 1-DA, 1-DA)
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2013-12-19 17:10:14 +00:00
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*/
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2020-01-05 19:44:39 +00:00
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const u32 DstBlendGL[] =
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{
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GL_ZERO,
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GL_ONE,
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GL_SRC_COLOR,
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GL_ONE_MINUS_SRC_COLOR,
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GL_SRC_ALPHA,
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GL_ONE_MINUS_SRC_ALPHA,
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GL_DST_ALPHA,
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GL_ONE_MINUS_DST_ALPHA
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};
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const u32 SrcBlendGL[] =
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{
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GL_ZERO,
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GL_ONE,
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GL_DST_COLOR,
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GL_ONE_MINUS_DST_COLOR,
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GL_SRC_ALPHA,
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GL_ONE_MINUS_SRC_ALPHA,
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GL_DST_ALPHA,
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GL_ONE_MINUS_DST_ALPHA
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};
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2018-05-17 09:17:51 +00:00
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extern int screen_width;
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extern int screen_height;
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2013-12-19 17:10:14 +00:00
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PipelineShader* CurrentShader;
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u32 gcflip;
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2021-03-14 19:17:37 +00:00
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void SetCull(u32 CullMode)
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2013-12-19 17:10:14 +00:00
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{
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if (CullModes[CullMode] == GL_NONE)
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2018-05-15 13:22:26 +00:00
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glcache.Disable(GL_CULL_FACE);
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2013-12-19 17:10:14 +00:00
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else
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{
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2018-05-15 13:22:26 +00:00
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glcache.Enable(GL_CULL_FACE);
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2021-03-14 19:17:37 +00:00
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glcache.CullFace(CullModes[CullMode]); //GL_FRONT/GL_BACK, ...
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2013-12-19 17:10:14 +00:00
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}
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}
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2018-05-16 17:34:45 +00:00
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static void SetTextureRepeatMode(GLuint dir, u32 clamp, u32 mirror)
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{
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if (clamp)
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glcache.TexParameteri(GL_TEXTURE_2D, dir, GL_CLAMP_TO_EDGE);
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else
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glcache.TexParameteri(GL_TEXTURE_2D, dir, mirror ? GL_MIRRORED_REPEAT : GL_REPEAT);
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}
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2020-05-11 13:50:16 +00:00
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static void SetBaseClipping()
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{
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if (ShaderUniforms.base_clipping.enabled)
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{
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glcache.Enable(GL_SCISSOR_TEST);
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glcache.Scissor(ShaderUniforms.base_clipping.x, ShaderUniforms.base_clipping.y, ShaderUniforms.base_clipping.width, ShaderUniforms.base_clipping.height);
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}
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else
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glcache.Disable(GL_SCISSOR_TEST);
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}
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2013-12-19 17:10:14 +00:00
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template <u32 Type, bool SortingEnabled>
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__forceinline
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void SetGPState(const PolyParam* gp,u32 cflip=0)
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{
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2020-01-21 18:52:09 +00:00
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if (gp->pcw.Texture && gp->tsp.FilterMode > 1 && Type != ListType_Punch_Through && gp->tcw.MipMapped == 1)
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2018-07-03 18:36:13 +00:00
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{
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ShaderUniforms.trilinear_alpha = 0.25 * (gp->tsp.MipMapD & 0x3);
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if (gp->tsp.FilterMode == 2)
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// Trilinear pass A
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ShaderUniforms.trilinear_alpha = 1.0 - ShaderUniforms.trilinear_alpha;
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}
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else
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2018-11-23 21:33:51 +00:00
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ShaderUniforms.trilinear_alpha = 1.f;
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2018-07-03 18:36:13 +00:00
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2018-09-12 15:50:42 +00:00
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bool color_clamp = gp->tsp.ColorClamp && (pvrrc.fog_clamp_min != 0 || pvrrc.fog_clamp_max != 0xffffffff);
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2021-03-01 09:13:40 +00:00
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int fog_ctrl = config::Fog ? gp->tsp.FogCtrl : 2;
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2018-09-12 15:50:42 +00:00
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2020-05-11 13:50:16 +00:00
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int clip_rect[4] = {};
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TileClipping clipmode = GetTileClip(gp->tileclip, ViewportMatrix, clip_rect);
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2020-07-08 16:17:15 +00:00
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bool palette = BaseTextureCacheData::IsGpuHandledPaletted(gp->tsp, gp->tcw);
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2020-05-11 13:50:16 +00:00
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2021-03-13 12:04:48 +00:00
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CurrentShader = GetProgram(Type == ListType_Punch_Through ? true : false,
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2020-05-11 13:50:16 +00:00
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clipmode == TileClipping::Inside,
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2019-04-04 17:08:21 +00:00
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gp->pcw.Texture,
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gp->tsp.UseAlpha,
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gp->tsp.IgnoreTexA,
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gp->tsp.ShadInstr,
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gp->pcw.Offset,
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2019-04-04 17:26:15 +00:00
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fog_ctrl,
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2019-04-04 17:08:21 +00:00
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gp->pcw.Gouraud,
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gp->tcw.PixelFmt == PixelBumpMap,
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color_clamp,
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2020-07-08 16:17:15 +00:00
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ShaderUniforms.trilinear_alpha != 1.f,
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palette);
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2013-12-19 17:10:14 +00:00
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2019-04-04 17:08:21 +00:00
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glcache.UseProgram(CurrentShader->program);
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if (CurrentShader->trilinear_alpha != -1)
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glUniform1f(CurrentShader->trilinear_alpha, ShaderUniforms.trilinear_alpha);
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2020-07-08 16:17:15 +00:00
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if (palette)
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{
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if (gp->tcw.PixelFmt == PixelPal4)
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2020-07-31 10:16:10 +00:00
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ShaderUniforms.palette_index = gp->tcw.PalSelect << 4;
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2020-07-08 16:17:15 +00:00
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else
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2020-07-31 10:16:10 +00:00
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ShaderUniforms.palette_index = (gp->tcw.PalSelect >> 4) << 8;
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glUniform1i(CurrentShader->palette_index, ShaderUniforms.palette_index);
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2020-07-08 16:17:15 +00:00
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}
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2019-04-04 17:08:21 +00:00
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2020-05-11 13:50:16 +00:00
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if (clipmode == TileClipping::Inside)
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glUniform4f(CurrentShader->pp_ClipTest, clip_rect[0], clip_rect[1], clip_rect[0] + clip_rect[2], clip_rect[1] + clip_rect[3]);
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if (clipmode == TileClipping::Outside)
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{
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glcache.Enable(GL_SCISSOR_TEST);
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glcache.Scissor(clip_rect[0], clip_rect[1], clip_rect[2], clip_rect[3]);
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}
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else
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SetBaseClipping();
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2013-12-19 17:10:14 +00:00
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2018-05-15 13:22:26 +00:00
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//This bit control which pixels are affected
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2013-12-19 17:10:14 +00:00
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//by modvols
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const u32 stencil=(gp->pcw.Shadow!=0)?0x80:0x0;
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2018-05-15 13:22:26 +00:00
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glcache.StencilFunc(GL_ALWAYS,stencil,stencil);
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2013-12-19 17:10:14 +00:00
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2020-05-11 13:50:16 +00:00
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glcache.BindTexture(GL_TEXTURE_2D, gp->texid == (u64)-1 ? 0 : (GLuint)gp->texid);
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2018-05-11 13:29:24 +00:00
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2018-05-16 17:34:45 +00:00
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SetTextureRepeatMode(GL_TEXTURE_WRAP_S, gp->tsp.ClampU, gp->tsp.FlipU);
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SetTextureRepeatMode(GL_TEXTURE_WRAP_T, gp->tsp.ClampV, gp->tsp.FlipV);
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//set texture filter mode
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2020-07-08 16:17:15 +00:00
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if (gp->tsp.FilterMode == 0 || palette)
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2013-12-19 17:10:14 +00:00
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{
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2018-05-16 17:34:45 +00:00
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//disable filtering, mipmaps
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glcache.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glcache.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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else
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{
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//bilinear filtering
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//PowerVR supports also trilinear via two passes, but we ignore that for now
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2021-03-01 09:13:40 +00:00
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bool mipmapped = gp->tcw.MipMapped != 0 && gp->tcw.ScanOrder == 0 && config::UseMipmaps;
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2020-03-18 17:51:34 +00:00
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glcache.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, mipmapped ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR);
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2018-05-16 17:34:45 +00:00
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glcache.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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2020-03-18 17:51:34 +00:00
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#ifdef GL_TEXTURE_LOD_BIAS
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if (!gl.is_gles && gl.gl_major >= 3 && mipmapped)
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, D_Adjust_LoD_Bias[gp->tsp.MipMapD]);
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#endif
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2014-05-02 00:43:34 +00:00
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}
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2013-12-19 17:10:14 +00:00
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2019-08-09 10:05:56 +00:00
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// Apparently punch-through polys support blending, or at least some combinations
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if (Type == ListType_Translucent || Type == ListType_Punch_Through)
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2018-05-15 13:22:26 +00:00
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{
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glcache.Enable(GL_BLEND);
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glcache.BlendFunc(SrcBlendGL[gp->tsp.SrcInstr],DstBlendGL[gp->tsp.DstInstr]);
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}
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else
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glcache.Disable(GL_BLEND);
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2013-12-19 17:10:14 +00:00
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//set cull mode !
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//cflip is required when exploding triangles for triangle sorting
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//gcflip is global clip flip, needed for when rendering to texture due to mirrored Y direction
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SetCull(gp->isp.CullMode^cflip^gcflip);
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2018-05-15 13:22:26 +00:00
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//set Z mode, only if required
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if (Type == ListType_Punch_Through || (Type == ListType_Translucent && SortingEnabled))
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2018-05-20 19:41:31 +00:00
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{
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2018-06-30 10:33:11 +00:00
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glcache.DepthFunc(GL_GEQUAL);
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2018-05-20 19:41:31 +00:00
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}
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2018-05-15 13:22:26 +00:00
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else
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2018-05-20 19:41:31 +00:00
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{
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2018-05-15 13:22:26 +00:00
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glcache.DepthFunc(Zfunction[gp->isp.DepthMode]);
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2018-05-20 19:41:31 +00:00
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}
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2021-03-01 09:13:40 +00:00
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if (SortingEnabled && !config::PerStripSorting)
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2018-05-20 19:41:31 +00:00
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glcache.DepthMask(GL_FALSE);
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2018-05-15 13:22:26 +00:00
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else
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2019-07-07 20:13:43 +00:00
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{
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2019-07-09 13:25:15 +00:00
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// Z Write Disable seems to be ignored for punch-through.
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// Fixes Worms World Party, Bust-a-Move 4 and Re-Volt
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2019-07-07 20:13:43 +00:00
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if (Type == ListType_Punch_Through)
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glcache.DepthMask(GL_TRUE);
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else
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glcache.DepthMask(!gp->isp.ZWriteDis);
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}
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2013-12-19 17:10:14 +00:00
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}
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template <u32 Type, bool SortingEnabled>
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2018-05-10 19:28:20 +00:00
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void DrawList(const List<PolyParam>& gply, int first, int count)
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2013-12-19 17:10:14 +00:00
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{
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2018-05-10 19:28:20 +00:00
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PolyParam* params = &gply.head()[first];
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2013-12-19 17:10:14 +00:00
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if (count==0)
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return;
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//we want at least 1 PParam
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//set some 'global' modes for all primitives
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2018-05-15 13:22:26 +00:00
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glcache.Enable(GL_STENCIL_TEST);
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glcache.StencilFunc(GL_ALWAYS,0,0);
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glcache.StencilOp(GL_KEEP,GL_KEEP,GL_REPLACE);
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2013-12-19 17:10:14 +00:00
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while(count-->0)
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2013-12-24 00:56:44 +00:00
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{
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2013-12-19 17:10:14 +00:00
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if (params->count>2) //this actually happens for some games. No idea why ..
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2013-12-24 00:56:44 +00:00
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{
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2020-01-05 19:44:39 +00:00
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if ((Type == ListType_Opaque || (Type == ListType_Translucent && !SortingEnabled)) && params->isp.DepthMode == 0)
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{
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// depthFunc = never
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params++;
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continue;
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}
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2013-12-19 17:10:14 +00:00
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SetGPState<Type,SortingEnabled>(params);
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2018-12-13 21:26:25 +00:00
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glDrawElements(GL_TRIANGLE_STRIP, params->count, gl.index_type,
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(GLvoid*)(gl.get_index_size() * params->first)); glCheck();
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2013-12-19 17:10:14 +00:00
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}
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params++;
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}
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}
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2020-03-29 17:29:14 +00:00
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static std::vector<SortTrigDrawParam> pidx_sort;
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2013-12-19 17:10:14 +00:00
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2019-10-04 10:22:18 +00:00
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static void SortTriangles(int first, int count)
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2013-12-19 17:10:14 +00:00
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{
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2020-03-29 17:29:14 +00:00
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std::vector<u32> vidx_sort;
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2019-10-04 10:22:18 +00:00
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GenSorted(first, count, pidx_sort, vidx_sort);
|
2013-12-19 17:10:14 +00:00
|
|
|
|
2013-12-24 00:56:44 +00:00
|
|
|
//Upload to GPU if needed
|
2013-12-19 17:10:14 +00:00
|
|
|
if (pidx_sort.size())
|
|
|
|
{
|
|
|
|
//Bind and upload sorted index buffer
|
2018-05-15 14:09:50 +00:00
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gl.vbo.idxs2); glCheck();
|
2018-12-13 21:26:25 +00:00
|
|
|
if (gl.index_type == GL_UNSIGNED_SHORT)
|
|
|
|
{
|
|
|
|
static bool overrun;
|
|
|
|
static List<u16> short_vidx;
|
|
|
|
if (short_vidx.daty != NULL)
|
|
|
|
short_vidx.Free();
|
|
|
|
short_vidx.Init(vidx_sort.size(), &overrun, NULL);
|
2020-03-29 18:58:49 +00:00
|
|
|
for (size_t i = 0; i < vidx_sort.size(); i++)
|
2018-12-13 21:26:25 +00:00
|
|
|
*(short_vidx.Append()) = vidx_sort[i];
|
|
|
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, short_vidx.bytes(), short_vidx.head(), GL_STREAM_DRAW);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, vidx_sort.size() * sizeof(u32), &vidx_sort[0], GL_STREAM_DRAW);
|
|
|
|
glCheck();
|
2013-12-19 17:10:14 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-05-20 19:41:31 +00:00
|
|
|
void DrawSorted(bool multipass)
|
2013-12-19 17:10:14 +00:00
|
|
|
{
|
|
|
|
//if any drawing commands, draw them
|
|
|
|
if (pidx_sort.size())
|
|
|
|
{
|
|
|
|
u32 count=pidx_sort.size();
|
|
|
|
|
|
|
|
{
|
|
|
|
//set some 'global' modes for all primitives
|
|
|
|
|
2018-05-15 13:22:26 +00:00
|
|
|
glcache.Enable(GL_STENCIL_TEST);
|
|
|
|
glcache.StencilFunc(GL_ALWAYS,0,0);
|
|
|
|
glcache.StencilOp(GL_KEEP,GL_KEEP,GL_REPLACE);
|
2013-12-19 17:10:14 +00:00
|
|
|
|
2013-12-25 17:47:51 +00:00
|
|
|
for (u32 p=0; p<count; p++)
|
|
|
|
{
|
2019-10-25 20:47:20 +00:00
|
|
|
const PolyParam* params = pidx_sort[p].ppid;
|
2013-12-19 17:10:14 +00:00
|
|
|
if (pidx_sort[p].count>2) //this actually happens for some games. No idea why ..
|
|
|
|
{
|
|
|
|
SetGPState<ListType_Translucent,true>(params);
|
2018-12-13 21:26:25 +00:00
|
|
|
glDrawElements(GL_TRIANGLES, pidx_sort[p].count, gl.index_type,
|
|
|
|
(GLvoid*)(gl.get_index_size() * pidx_sort[p].first)); glCheck();
|
2013-12-19 17:10:14 +00:00
|
|
|
|
|
|
|
#if 0
|
|
|
|
//Verify restriping -- only valid if no sort
|
|
|
|
int fs=pidx_sort[p].first;
|
|
|
|
|
2013-12-25 17:47:51 +00:00
|
|
|
for (u32 j=0; j<(params->count-2); j++)
|
2013-12-19 17:10:14 +00:00
|
|
|
{
|
2013-12-25 17:47:51 +00:00
|
|
|
for (u32 k=0; k<3; k++)
|
2013-12-19 17:10:14 +00:00
|
|
|
{
|
|
|
|
verify(idx_base[params->first+j+k]==vidx_sort[fs++]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
verify(fs==(pidx_sort[p].first+pidx_sort[p].count));
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
params++;
|
|
|
|
}
|
2018-05-22 13:47:02 +00:00
|
|
|
|
2021-03-01 09:13:40 +00:00
|
|
|
if (multipass && config::TranslucentPolygonDepthMask)
|
2018-05-20 19:41:31 +00:00
|
|
|
{
|
|
|
|
// Write to the depth buffer now. The next render pass might need it. (Cosmic Smash)
|
|
|
|
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
2018-05-22 13:47:02 +00:00
|
|
|
glcache.Disable(GL_BLEND);
|
|
|
|
|
2018-05-20 19:41:31 +00:00
|
|
|
glcache.StencilMask(0);
|
2018-05-22 13:47:02 +00:00
|
|
|
|
|
|
|
// We use the modifier volumes shader because it's fast. We don't need textures, etc.
|
|
|
|
glcache.UseProgram(gl.modvol_shader.program);
|
|
|
|
glUniform1f(gl.modvol_shader.sp_ShaderColor, 1.f);
|
|
|
|
|
|
|
|
glcache.DepthFunc(GL_GEQUAL);
|
|
|
|
glcache.DepthMask(GL_TRUE);
|
|
|
|
|
2018-05-20 19:41:31 +00:00
|
|
|
for (u32 p = 0; p < count; p++)
|
|
|
|
{
|
2019-10-25 20:47:20 +00:00
|
|
|
const PolyParam* params = pidx_sort[p].ppid;
|
2018-05-20 19:41:31 +00:00
|
|
|
if (pidx_sort[p].count > 2 && !params->isp.ZWriteDis) {
|
2018-05-22 13:47:02 +00:00
|
|
|
// FIXME no clipping in modvol shader
|
|
|
|
//SetTileClip(gp->tileclip,true);
|
|
|
|
|
|
|
|
SetCull(params->isp.CullMode ^ gcflip);
|
|
|
|
|
2018-12-13 21:26:25 +00:00
|
|
|
glDrawElements(GL_TRIANGLES, pidx_sort[p].count, gl.index_type,
|
|
|
|
(GLvoid*)(gl.get_index_size() * pidx_sort[p].first));
|
2018-05-20 19:41:31 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
glcache.StencilMask(0xFF);
|
|
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
|
|
}
|
2013-12-19 17:10:14 +00:00
|
|
|
}
|
2018-05-20 12:16:43 +00:00
|
|
|
// Re-bind the previous index buffer for subsequent render passes
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gl.vbo.idxs);
|
2013-12-19 17:10:14 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//All pixels are in area 0 by default.
|
|
|
|
//If inside an 'in' volume, they are in area 1
|
|
|
|
//if inside an 'out' volume, they are in area 0
|
|
|
|
/*
|
|
|
|
Stencil bits:
|
|
|
|
bit 7: mv affected (must be preserved)
|
|
|
|
bit 1: current volume state
|
|
|
|
but 0: summary result (starts off as 0)
|
|
|
|
|
|
|
|
Lower 2 bits:
|
|
|
|
|
|
|
|
IN volume (logical OR):
|
|
|
|
00 -> 00
|
|
|
|
01 -> 01
|
|
|
|
10 -> 01
|
|
|
|
11 -> 01
|
|
|
|
|
|
|
|
Out volume (logical AND):
|
|
|
|
00 -> 00
|
|
|
|
01 -> 00
|
|
|
|
10 -> 00
|
|
|
|
11 -> 01
|
|
|
|
*/
|
2018-06-26 12:24:45 +00:00
|
|
|
void SetMVS_Mode(ModifierVolumeMode mv_mode, ISP_Modvol ispc)
|
2013-12-19 17:10:14 +00:00
|
|
|
{
|
2018-06-26 12:24:45 +00:00
|
|
|
if (mv_mode == Xor)
|
2013-12-19 17:10:14 +00:00
|
|
|
{
|
2018-06-26 12:24:45 +00:00
|
|
|
// set states
|
2018-05-15 13:22:26 +00:00
|
|
|
glcache.Enable(GL_DEPTH_TEST);
|
2018-06-26 12:24:45 +00:00
|
|
|
// write only bit 1
|
2018-05-15 13:22:26 +00:00
|
|
|
glcache.StencilMask(2);
|
2018-06-26 12:24:45 +00:00
|
|
|
// no stencil testing
|
|
|
|
glcache.StencilFunc(GL_ALWAYS, 0, 2);
|
|
|
|
// count the number of pixels in front of the Z buffer (xor zpass)
|
|
|
|
glcache.StencilOp(GL_KEEP, GL_KEEP, GL_INVERT);
|
2018-05-15 13:22:26 +00:00
|
|
|
|
2018-06-26 12:24:45 +00:00
|
|
|
// Cull mode needs to be set
|
2013-12-19 17:10:14 +00:00
|
|
|
SetCull(ispc.CullMode);
|
|
|
|
}
|
2018-06-26 12:24:45 +00:00
|
|
|
else if (mv_mode == Or)
|
2013-12-19 17:10:14 +00:00
|
|
|
{
|
2018-06-26 12:24:45 +00:00
|
|
|
// set states
|
|
|
|
glcache.Enable(GL_DEPTH_TEST);
|
|
|
|
// write only bit 1
|
|
|
|
glcache.StencilMask(2);
|
|
|
|
// no stencil testing
|
|
|
|
glcache.StencilFunc(GL_ALWAYS, 2, 2);
|
|
|
|
// Or'ing of all triangles
|
|
|
|
glcache.StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
2013-12-19 17:10:14 +00:00
|
|
|
|
2018-06-26 12:24:45 +00:00
|
|
|
// Cull mode needs to be set
|
|
|
|
SetCull(ispc.CullMode);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Inclusion or Exclusion volume
|
2013-12-19 17:10:14 +00:00
|
|
|
|
2018-06-26 12:24:45 +00:00
|
|
|
// no depth test
|
2018-05-15 13:22:26 +00:00
|
|
|
glcache.Disable(GL_DEPTH_TEST);
|
2018-06-26 12:24:45 +00:00
|
|
|
// write bits 1:0
|
2018-05-16 17:34:45 +00:00
|
|
|
glcache.StencilMask(3);
|
2013-12-19 17:10:14 +00:00
|
|
|
|
2018-06-26 12:24:45 +00:00
|
|
|
if (mv_mode == Inclusion)
|
2013-12-19 17:10:14 +00:00
|
|
|
{
|
2018-05-16 17:34:45 +00:00
|
|
|
// Inclusion volume
|
2013-12-19 17:10:14 +00:00
|
|
|
//res : old : final
|
|
|
|
//0 : 0 : 00
|
|
|
|
//0 : 1 : 01
|
|
|
|
//1 : 0 : 01
|
|
|
|
//1 : 1 : 01
|
|
|
|
|
2018-06-26 12:24:45 +00:00
|
|
|
// if (1<=st) st=1; else st=0;
|
2018-05-15 13:22:26 +00:00
|
|
|
glcache.StencilFunc(GL_LEQUAL,1,3);
|
2018-06-26 12:24:45 +00:00
|
|
|
glcache.StencilOp(GL_ZERO, GL_ZERO, GL_REPLACE);
|
2013-12-19 17:10:14 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2018-05-16 17:34:45 +00:00
|
|
|
// Exclusion volume
|
2013-12-19 17:10:14 +00:00
|
|
|
/*
|
|
|
|
I've only seen a single game use it, so i guess it doesn't matter ? (Zombie revenge)
|
2013-12-24 00:56:44 +00:00
|
|
|
(actually, i think there was also another, racing game)
|
2013-12-19 17:10:14 +00:00
|
|
|
*/
|
2018-05-16 17:34:45 +00:00
|
|
|
// The initial value for exclusion volumes is 1 so we need to invert the result before and'ing.
|
2013-12-19 17:10:14 +00:00
|
|
|
//res : old : final
|
|
|
|
//0 : 0 : 00
|
2018-05-16 17:34:45 +00:00
|
|
|
//0 : 1 : 01
|
2013-12-19 17:10:14 +00:00
|
|
|
//1 : 0 : 00
|
2018-05-16 17:34:45 +00:00
|
|
|
//1 : 1 : 00
|
2013-12-19 17:10:14 +00:00
|
|
|
|
2018-05-16 17:34:45 +00:00
|
|
|
// if (1 == st) st = 1; else st = 0;
|
|
|
|
glcache.StencilFunc(GL_EQUAL, 1, 3);
|
2018-06-26 12:24:45 +00:00
|
|
|
glcache.StencilOp(GL_ZERO, GL_ZERO, GL_KEEP);
|
2013-12-19 17:10:14 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-06-26 21:51:57 +00:00
|
|
|
|
2018-10-04 08:58:33 +00:00
|
|
|
static void SetupMainVBO()
|
2013-12-19 17:10:14 +00:00
|
|
|
{
|
2019-05-15 10:54:03 +00:00
|
|
|
#ifndef GLES2
|
2019-02-19 20:40:21 +00:00
|
|
|
if (gl.gl_major >= 3)
|
|
|
|
glBindVertexArray(gl.vbo.vao);
|
2019-04-04 08:10:32 +00:00
|
|
|
#endif
|
2018-05-15 14:09:50 +00:00
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, gl.vbo.geometry); glCheck();
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gl.vbo.idxs); glCheck();
|
2013-12-19 17:10:14 +00:00
|
|
|
|
|
|
|
//setup vertex buffers attrib pointers
|
|
|
|
glEnableVertexAttribArray(VERTEX_POS_ARRAY); glCheck();
|
|
|
|
glVertexAttribPointer(VERTEX_POS_ARRAY, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*)offsetof(Vertex,x)); glCheck();
|
|
|
|
|
|
|
|
glEnableVertexAttribArray(VERTEX_COL_BASE_ARRAY); glCheck();
|
|
|
|
glVertexAttribPointer(VERTEX_COL_BASE_ARRAY, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), (void*)offsetof(Vertex,col)); glCheck();
|
|
|
|
|
|
|
|
glEnableVertexAttribArray(VERTEX_COL_OFFS_ARRAY); glCheck();
|
|
|
|
glVertexAttribPointer(VERTEX_COL_OFFS_ARRAY, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), (void*)offsetof(Vertex,spc)); glCheck();
|
|
|
|
|
|
|
|
glEnableVertexAttribArray(VERTEX_UV_ARRAY); glCheck();
|
|
|
|
glVertexAttribPointer(VERTEX_UV_ARRAY, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*)offsetof(Vertex,u)); glCheck();
|
|
|
|
}
|
|
|
|
|
|
|
|
void SetupModvolVBO()
|
|
|
|
{
|
2019-05-15 10:54:03 +00:00
|
|
|
#ifndef GLES2
|
2019-02-19 20:40:21 +00:00
|
|
|
if (gl.gl_major >= 3)
|
|
|
|
glBindVertexArray(gl.vbo.vao);
|
2019-04-04 08:10:32 +00:00
|
|
|
#endif
|
2018-05-15 14:09:50 +00:00
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, gl.vbo.modvols); glCheck();
|
2013-12-19 17:10:14 +00:00
|
|
|
|
|
|
|
//setup vertex buffers attrib pointers
|
|
|
|
glEnableVertexAttribArray(VERTEX_POS_ARRAY); glCheck();
|
|
|
|
glVertexAttribPointer(VERTEX_POS_ARRAY, 3, GL_FLOAT, GL_FALSE, sizeof(float)*3, (void*)0); glCheck();
|
|
|
|
|
|
|
|
glDisableVertexAttribArray(VERTEX_UV_ARRAY);
|
|
|
|
glDisableVertexAttribArray(VERTEX_COL_OFFS_ARRAY);
|
|
|
|
glDisableVertexAttribArray(VERTEX_COL_BASE_ARRAY);
|
|
|
|
}
|
2018-05-10 19:28:20 +00:00
|
|
|
void DrawModVols(int first, int count)
|
2013-12-19 17:10:14 +00:00
|
|
|
{
|
2018-05-15 13:22:26 +00:00
|
|
|
if (count == 0 || pvrrc.modtrig.used() == 0)
|
2013-12-19 17:10:14 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
SetupModvolVBO();
|
|
|
|
|
2019-02-18 16:42:07 +00:00
|
|
|
glcache.Disable(GL_BLEND);
|
2020-05-11 13:50:16 +00:00
|
|
|
SetBaseClipping();
|
2013-12-19 17:10:14 +00:00
|
|
|
|
2018-05-15 13:22:26 +00:00
|
|
|
glcache.UseProgram(gl.modvol_shader.program);
|
2018-05-23 10:26:24 +00:00
|
|
|
glUniform1f(gl.modvol_shader.sp_ShaderColor, 1 - FPU_SHAD_SCALE.scale_factor / 256.f);
|
2013-12-19 17:10:14 +00:00
|
|
|
|
2019-09-17 11:35:23 +00:00
|
|
|
glcache.Enable(GL_DEPTH_TEST);
|
2018-05-15 13:22:26 +00:00
|
|
|
glcache.DepthMask(GL_FALSE);
|
|
|
|
glcache.DepthFunc(GL_GREATER);
|
2013-12-19 17:10:14 +00:00
|
|
|
|
2019-09-17 11:35:23 +00:00
|
|
|
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
2013-12-19 17:10:14 +00:00
|
|
|
|
2019-09-17 11:35:23 +00:00
|
|
|
ModifierVolumeParam* params = &pvrrc.global_param_mvo.head()[first];
|
2018-05-04 16:18:04 +00:00
|
|
|
|
2019-09-17 11:35:23 +00:00
|
|
|
int mod_base = -1;
|
2018-06-26 13:38:55 +00:00
|
|
|
|
2020-03-29 18:58:49 +00:00
|
|
|
for (int cmv = 0; cmv < count; cmv++)
|
2019-09-17 11:35:23 +00:00
|
|
|
{
|
|
|
|
ModifierVolumeParam& param = params[cmv];
|
2013-12-19 17:10:14 +00:00
|
|
|
|
2019-09-17 11:35:23 +00:00
|
|
|
if (param.count == 0)
|
|
|
|
continue;
|
2013-12-19 17:10:14 +00:00
|
|
|
|
2019-09-17 11:35:23 +00:00
|
|
|
u32 mv_mode = param.isp.DepthMode;
|
2013-12-19 17:10:14 +00:00
|
|
|
|
2019-09-17 11:35:23 +00:00
|
|
|
if (mod_base == -1)
|
|
|
|
mod_base = param.first;
|
2018-06-26 13:38:55 +00:00
|
|
|
|
2019-09-17 11:35:23 +00:00
|
|
|
if (!param.isp.VolumeLast && mv_mode > 0)
|
|
|
|
SetMVS_Mode(Or, param.isp); // OR'ing (open volume or quad)
|
|
|
|
else
|
|
|
|
SetMVS_Mode(Xor, param.isp); // XOR'ing (closed volume)
|
2018-06-26 13:38:55 +00:00
|
|
|
|
2019-09-17 11:35:23 +00:00
|
|
|
glDrawArrays(GL_TRIANGLES, param.first * 3, param.count * 3);
|
2013-12-19 17:10:14 +00:00
|
|
|
|
2019-09-17 11:35:23 +00:00
|
|
|
if (mv_mode == 1 || mv_mode == 2)
|
|
|
|
{
|
|
|
|
// Sum the area
|
|
|
|
SetMVS_Mode(mv_mode == 1 ? Inclusion : Exclusion, param.isp);
|
|
|
|
glDrawArrays(GL_TRIANGLES, mod_base * 3, (param.first + param.count - mod_base) * 3);
|
|
|
|
mod_base = -1;
|
2013-12-19 17:10:14 +00:00
|
|
|
}
|
2019-09-25 11:54:38 +00:00
|
|
|
}
|
|
|
|
//disable culling
|
|
|
|
SetCull(0);
|
|
|
|
//enable color writes
|
|
|
|
glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
|
2019-09-17 11:35:23 +00:00
|
|
|
|
2019-09-25 11:54:38 +00:00
|
|
|
//black out any stencil with '1'
|
|
|
|
glcache.Enable(GL_BLEND);
|
|
|
|
glcache.BlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
2013-12-19 17:10:14 +00:00
|
|
|
|
2019-09-25 11:54:38 +00:00
|
|
|
glcache.Enable(GL_STENCIL_TEST);
|
|
|
|
glcache.StencilFunc(GL_EQUAL,0x81,0x81); //only pixels that are Modvol enabled, and in area 1
|
2013-12-19 17:10:14 +00:00
|
|
|
|
2019-09-25 11:54:38 +00:00
|
|
|
//clear the stencil result bit
|
|
|
|
glcache.StencilMask(0x3); //write to lsb
|
|
|
|
glcache.StencilOp(GL_ZERO,GL_ZERO,GL_ZERO);
|
2013-12-19 17:10:14 +00:00
|
|
|
|
2019-09-25 11:54:38 +00:00
|
|
|
//don't do depth testing
|
|
|
|
glcache.Disable(GL_DEPTH_TEST);
|
2013-12-19 17:10:14 +00:00
|
|
|
|
2019-09-25 11:54:38 +00:00
|
|
|
SetupMainVBO();
|
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP,0,4);
|
2013-12-19 17:10:14 +00:00
|
|
|
|
|
|
|
//restore states
|
2018-05-15 13:22:26 +00:00
|
|
|
glcache.Enable(GL_DEPTH_TEST);
|
2013-12-19 17:10:14 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void DrawStrips()
|
|
|
|
{
|
|
|
|
SetupMainVBO();
|
|
|
|
//Draw the strips !
|
|
|
|
|
|
|
|
//We use sampler 0
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
|
2019-09-07 12:37:39 +00:00
|
|
|
RenderPass previous_pass = {};
|
2018-05-14 10:48:22 +00:00
|
|
|
for (int render_pass = 0; render_pass < pvrrc.render_passes.used(); render_pass++) {
|
|
|
|
const RenderPass& current_pass = pvrrc.render_passes.head()[render_pass];
|
2013-12-19 17:10:14 +00:00
|
|
|
|
2019-09-25 19:13:34 +00:00
|
|
|
DEBUG_LOG(RENDERER, "Render pass %d OP %d PT %d TR %d MV %d", render_pass + 1,
|
2019-09-11 13:09:23 +00:00
|
|
|
current_pass.op_count - previous_pass.op_count,
|
|
|
|
current_pass.pt_count - previous_pass.pt_count,
|
2019-09-25 19:13:34 +00:00
|
|
|
current_pass.tr_count - previous_pass.tr_count,
|
|
|
|
current_pass.mvo_count - previous_pass.mvo_count);
|
2019-09-11 13:09:23 +00:00
|
|
|
|
2018-05-10 19:28:20 +00:00
|
|
|
//initial state
|
2018-05-15 13:22:26 +00:00
|
|
|
glcache.Enable(GL_DEPTH_TEST);
|
|
|
|
glcache.DepthMask(GL_TRUE);
|
2013-12-19 17:10:14 +00:00
|
|
|
|
2018-05-10 19:28:20 +00:00
|
|
|
//Opaque
|
|
|
|
DrawList<ListType_Opaque,false>(pvrrc.global_param_op, previous_pass.op_count, current_pass.op_count - previous_pass.op_count);
|
|
|
|
|
|
|
|
//Alpha tested
|
|
|
|
DrawList<ListType_Punch_Through,false>(pvrrc.global_param_pt, previous_pass.pt_count, current_pass.pt_count - previous_pass.pt_count);
|
|
|
|
|
2018-05-23 12:31:11 +00:00
|
|
|
// Modifier volumes
|
2021-03-01 09:13:40 +00:00
|
|
|
if (config::ModifierVolumes)
|
2018-07-03 13:46:25 +00:00
|
|
|
DrawModVols(previous_pass.mvo_count, current_pass.mvo_count - previous_pass.mvo_count);
|
2018-05-10 19:28:20 +00:00
|
|
|
|
|
|
|
//Alpha blended
|
|
|
|
{
|
2018-06-30 10:33:11 +00:00
|
|
|
if (current_pass.autosort)
|
2018-08-20 13:51:55 +00:00
|
|
|
{
|
2021-03-01 09:13:40 +00:00
|
|
|
if (!config::PerStripSorting)
|
2019-05-17 17:48:25 +00:00
|
|
|
{
|
2019-10-04 10:22:18 +00:00
|
|
|
SortTriangles(previous_pass.tr_count, current_pass.tr_count - previous_pass.tr_count);
|
2019-05-17 17:48:25 +00:00
|
|
|
DrawSorted(render_pass < pvrrc.render_passes.used() - 1);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SortPParams(previous_pass.tr_count, current_pass.tr_count - previous_pass.tr_count);
|
|
|
|
DrawList<ListType_Translucent,true>(pvrrc.global_param_tr, previous_pass.tr_count, current_pass.tr_count - previous_pass.tr_count);
|
|
|
|
}
|
2018-08-20 13:51:55 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
DrawList<ListType_Translucent,false>(pvrrc.global_param_tr, previous_pass.tr_count, current_pass.tr_count - previous_pass.tr_count);
|
2018-05-10 19:28:20 +00:00
|
|
|
}
|
|
|
|
previous_pass = current_pass;
|
2013-12-19 17:10:14 +00:00
|
|
|
}
|
|
|
|
}
|
2018-08-26 14:58:10 +00:00
|
|
|
|
2019-02-14 11:40:17 +00:00
|
|
|
static void DrawQuad(GLuint texId, float x, float y, float w, float h, float u0, float v0, float u1, float v1)
|
2018-08-26 14:58:10 +00:00
|
|
|
{
|
|
|
|
struct Vertex vertices[] = {
|
2019-10-10 17:43:34 +00:00
|
|
|
{ x, y + h, 0.1, { 255, 255, 255, 255 }, { 0, 0, 0, 0 }, u0, v1 },
|
|
|
|
{ x, y, 0.1, { 255, 255, 255, 255 }, { 0, 0, 0, 0 }, u0, v0 },
|
|
|
|
{ x + w, y + h, 0.1, { 255, 255, 255, 255 }, { 0, 0, 0, 0 }, u1, v1 },
|
|
|
|
{ x + w, y, 0.1, { 255, 255, 255, 255 }, { 0, 0, 0, 0 }, u1, v0 },
|
2018-08-26 14:58:10 +00:00
|
|
|
};
|
|
|
|
GLushort indices[] = { 0, 1, 2, 1, 3 };
|
|
|
|
|
|
|
|
glcache.Disable(GL_SCISSOR_TEST);
|
|
|
|
glcache.Disable(GL_DEPTH_TEST);
|
|
|
|
glcache.Disable(GL_STENCIL_TEST);
|
|
|
|
glcache.Disable(GL_CULL_FACE);
|
|
|
|
glcache.Disable(GL_BLEND);
|
|
|
|
|
|
|
|
ShaderUniforms.trilinear_alpha = 1.0;
|
|
|
|
|
2021-03-13 12:04:48 +00:00
|
|
|
PipelineShader *shader = GetProgram(false, false, true, false, true, 0, false, 2, false, false, false, false, false);
|
2019-04-04 17:08:21 +00:00
|
|
|
glcache.UseProgram(shader->program);
|
2018-08-26 14:58:10 +00:00
|
|
|
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
2019-02-14 11:40:17 +00:00
|
|
|
glcache.BindTexture(GL_TEXTURE_2D, texId);
|
2018-08-26 14:58:10 +00:00
|
|
|
|
2018-09-03 13:05:37 +00:00
|
|
|
SetupMainVBO();
|
2018-08-26 14:58:10 +00:00
|
|
|
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STREAM_DRAW);
|
2018-09-03 13:05:37 +00:00
|
|
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STREAM_DRAW);
|
2018-08-26 14:58:10 +00:00
|
|
|
|
|
|
|
glDrawElements(GL_TRIANGLE_STRIP, 5, GL_UNSIGNED_SHORT, (void *)0);
|
2019-02-14 11:40:17 +00:00
|
|
|
}
|
2018-08-26 14:58:10 +00:00
|
|
|
|
2019-10-10 17:43:34 +00:00
|
|
|
void DrawFramebuffer()
|
2019-02-14 11:40:17 +00:00
|
|
|
{
|
|
|
|
DrawQuad(fbTextureId, 0, 0, 640.f, 480.f, 0, 0, 1, 1);
|
2018-08-26 14:58:10 +00:00
|
|
|
glcache.DeleteTextures(1, &fbTextureId);
|
|
|
|
fbTextureId = 0;
|
|
|
|
}
|
2019-02-14 11:40:17 +00:00
|
|
|
|
2019-02-19 10:36:59 +00:00
|
|
|
bool render_output_framebuffer()
|
2019-02-14 11:40:17 +00:00
|
|
|
{
|
2019-04-07 22:21:06 +00:00
|
|
|
glcache.Disable(GL_SCISSOR_TEST);
|
|
|
|
if (gl.gl_major < 3)
|
|
|
|
{
|
|
|
|
glViewport(0, 0, screen_width, screen_height);
|
|
|
|
if (gl.ofbo.tex == 0)
|
|
|
|
return false;
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
|
|
float scl = 480.f / screen_height;
|
|
|
|
float tx = (screen_width * scl - 640.f) / 2;
|
|
|
|
DrawQuad(gl.ofbo.tex, -tx, 0, 640.f + tx * 2, 480.f, 0, 1, 1, 0);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2019-05-21 17:11:47 +00:00
|
|
|
#ifndef GLES2
|
2019-04-07 22:21:06 +00:00
|
|
|
if (gl.ofbo.fbo == 0)
|
|
|
|
return false;
|
|
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, gl.ofbo.fbo);
|
|
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
|
|
|
glBlitFramebuffer(0, 0, gl.ofbo.width, gl.ofbo.height,
|
|
|
|
0, 0, screen_width, screen_height,
|
|
|
|
GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
2019-05-21 17:11:47 +00:00
|
|
|
#endif
|
2019-04-07 22:21:06 +00:00
|
|
|
}
|
2019-02-19 10:36:59 +00:00
|
|
|
return true;
|
2019-02-14 11:40:17 +00:00
|
|
|
}
|