fceux/src/drivers/win
adelikat cf7e73cf98 Win32 - toggle item to restore old input display (saves in config as well) 2010-05-14 03:18:08 +00:00
..
7zip 7zip archive browsing 2008-06-25 06:34:08 +00:00
directx Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
help Prepared files for release. This revision marks the 2.1.3 Release 2010-04-08 13:49:26 +00:00
lua add lua51.dll and lib 2010-01-31 11:12:17 +00:00
res Renamed to 2.1 pre-release, minor code cleanup 2009-03-11 20:30:16 +00:00
taseditlib w32-Tasedit: Enable insert frames, improve greenZoneCount stability, TAS fastforward performance boost. 2010-03-09 03:40:10 +00:00
zlib Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
7z.dll generalized the loading-from-archive code to work with any archive format and to load any kind of file from archives (although nothing but the roms may work yet and i will have to fiddle with things as requested). I probably broke the sdl build; just stub the two new FCEUD_ functions in the most brainless way possible and it should work. 2008-07-09 05:47:13 +00:00
OutputDS.cpp lock down processor affinity. 2009-02-07 03:54:42 +00:00
SConscript - new font, slightly bigger with a blue background 2008-12-03 01:33:05 +00:00
Win32InputBox.cpp this fixes my pal problems. i dont know what problems adelikat is having 2008-07-10 15:50:44 +00:00
Win32InputBox.h tasedit refinements 2008-06-27 07:16:08 +00:00
afxres.h MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
archive.cpp MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
archive.h first attempt - support loading movies from archives. 2008-08-10 02:33:14 +00:00
args.cpp Win32 - -palette commandline option 2009-06-25 00:59:50 +00:00
args.h Win32 - -palette commandline option 2009-06-25 00:59:50 +00:00
aviout.cpp Win32 - a Disable Movie Messages during AVI menu item. 2010-03-02 03:34:15 +00:00
cdlogger.cpp redundant code removed, let windows doing it on by own 2010-05-08 09:27:42 +00:00
cdlogger.h Removed LogPCM routine, confirmed PCM logging works without it. 2009-09-16 21:29:33 +00:00
cheat.cpp Conflicted with my own commit. Repaired conflicted files, and made sure about the code removal I intended as well. 2010-05-12 03:53:15 +00:00
cheat.h Conflicted with my own commit. Repaired conflicted files, and made sure about the code removal I intended as well. 2010-05-12 03:53:15 +00:00
common.cpp Add a GetPath() function to common.cpp since there seems to be a lot of variations of that code floating around the codebase. 2010-05-07 02:06:49 +00:00
common.h Add a GetPath() function to common.cpp since there seems to be a lot of variations of that code floating around the codebase. 2010-05-07 02:06:49 +00:00
config.cpp Win32 - toggle item to restore old input display (saves in config as well) 2010-05-14 03:18:08 +00:00
config.h some work on infrastructure for recording any kind of input. but now movies are broken. once i teach the movies how to only output the three columns that are currently defined, zappers will work. 2008-06-08 10:22:33 +00:00
debug.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
debugger.cpp Found a way around an inefficient comparison method I was using. 2010-05-10 23:06:25 +00:00
debugger.h 1. Debugger no longer reloads itself to load new game .DEB data 2010-05-06 00:34:45 +00:00
debuggersp.cpp 1. Debugger no longer reloads itself to load new game .DEB data 2010-05-06 00:34:45 +00:00
debuggersp.h 1. Debugger no longer reloads itself to load new game .DEB data 2010-05-06 00:34:45 +00:00
directories.cpp Win32 - Hacky fix for the annoying directory overrides bug (perhaps not every instance but at least the one reproducable one we have managed to find. 2009-11-02 01:25:31 +00:00
directories.h Cleaning out window.cpp 2007-02-11 13:45:14 +00:00
fceu_x86.manifest add gens style RAM tools; RAM watch somehow works, but RAM search doesn't work well for some reasons. I hope I'll fix it a little later. 2009-10-08 07:04:41 +00:00
gui.cpp Improved the Directories configuration dialog. 2007-02-11 15:35:03 +00:00
gui.h Improved the Directories configuration dialog. 2007-02-11 15:35:03 +00:00
guiconfig.cpp Added an error message to account for FDS BIOS files that aren't exactly 0x2000 bytes in size. The 40k copy floating around shouldn't cause unannounced errors anymore. 2010-04-24 15:54:34 +00:00
guiconfig.h Cleaning out window.cpp 2007-02-11 13:45:14 +00:00
help.cpp MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
help.h std::string-ify drivers/win/help.* 2008-06-02 04:29:54 +00:00
input.cpp Further optimization, now that I know the code functions and have something to fall back to if I mess up. 2010-05-13 21:08:37 +00:00
input.h Further optimization, now that I know the code functions and have something to fall back to if I mess up. 2010-05-13 21:08:37 +00:00
joystick.cpp Figured out a way to test joypad input without having one(PPJoy w/ Print Screen mapped to a button), and took out some redundant code. 2010-05-13 20:03:57 +00:00
joystick.h Figured out a way to test joypad input without having one(PPJoy w/ Print Screen mapped to a button), and took out some redundant code. 2010-05-13 20:03:57 +00:00
keyboard.cpp Further optimization, now that I know the code functions and have something to fall back to if I mess up. 2010-05-13 21:08:37 +00:00
keyboard.h minimum tasedit should be working now 2008-06-28 22:03:59 +00:00
keyscan.h added newline to __dummy_mapper.cpp 2006-07-31 07:40:11 +00:00
log.cpp Made closing minimized windows stop trying to save the position as a negative number, part of what's reported under Tracker Artifact 2979512. 2010-03-31 03:46:16 +00:00
log.h Cleaned up Windows logging code. 2007-02-05 19:37:24 +00:00
luaconsole.cpp Further normalized all of the Open/Save dialog filters, and static_cast several annoying warnings into oblivion. 2010-05-08 02:30:40 +00:00
main.cpp Added metadata loading(right-click during playback, 'View comments and subtitles') for recent movies, last played movie, and drag-n-drop movies, and likely managed any others that I didn't try as well. 2010-05-07 02:37:02 +00:00
main.h Added metadata loading(right-click during playback, 'View comments and subtitles') for recent movies, last played movie, and drag-n-drop movies, and likely managed any others that I didn't try as well. 2010-05-07 02:37:02 +00:00
mapinput.cpp Win32 - Map Hotkeys dialog - fixed bug where dialog would not close by the "X" or Alt-F4 2009-08-23 01:10:45 +00:00
mapinput.h Win32 - Menu items show current hotkey for menu items that have a mapped hotkey 2008-11-17 06:18:48 +00:00
memview.cpp Optimized Unfreeze All Addresses routine in Hex Editor 2010-05-09 15:28:15 +00:00
memview.h 1. Added context menu to Cheat Dialog Cheat Listbox 2010-05-08 00:04:26 +00:00
memviewsp.cpp latest fceumm mappers merged into fceux 2009-03-22 05:31:17 +00:00
memviewsp.h - a ton of cleanups 2008-06-21 07:24:01 +00:00
memwatch.cpp redundant code removed, let windows doing it on by own 2010-05-08 09:27:42 +00:00
memwatch.h Win32 - memory watch - option to bind to main window, if checked it gives GENS dialog style control, where there is no extra task bar item, and it minimizes when FCEUX is minimized 2009-06-25 02:56:18 +00:00
monitor.cpp Made closing minimized windows stop trying to save the position as a negative number, part of what's reported under Tracker Artifact 2979512. 2010-03-31 03:46:16 +00:00
monitor.h added ram filter 2008-05-12 22:13:33 +00:00
movieoptions.cpp Moved around movie options variables and make movie backup functions 2008-12-23 00:10:15 +00:00
movieoptions.h Moved around movie options variables and make movie backup functions 2008-12-23 00:10:15 +00:00
netplay.cpp Magic-number holocaust part 1: substitution for existing UI elements 2008-06-03 01:25:12 +00:00
netplay.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ntview.cpp Made closing minimized windows stop trying to save the position as a negative number, part of what's reported under Tracker Artifact 2979512. 2010-03-31 03:46:16 +00:00
ntview.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
oakra.h Numerous seemingly harmless gcc warning fixes 2008-06-06 01:21:51 +00:00
palette.cpp Further normalized all of the Open/Save dialog filters, and static_cast several annoying warnings into oblivion. 2010-05-08 02:30:40 +00:00
palette.h Win32 - Drag & Drop support for palette files 2009-06-24 13:52:40 +00:00
ppuview.cpp Made closing minimized windows stop trying to save the position as a negative number, part of what's reported under Tracker Artifact 2979512. 2010-03-31 03:46:16 +00:00
ppuview.h 1) Lag Counter setting remembered by config. 2) MapHokeys now includes many tools such as debugger, ppu viewer, etc. 2008-07-07 15:54:38 +00:00
pref.cpp 1. Debugger no longer reloads itself to load new game .DEB data 2010-05-06 00:34:45 +00:00
pref.h 1. Debugger no longer reloads itself to load new game .DEB data 2010-05-06 00:34:45 +00:00
ram_search.cpp Added Ram Search hot keys. Replaces previous committed Cheat Dialog hot keys. 2010-05-12 03:09:56 +00:00
ram_search.h Added Ram Search hot keys. Replaces previous committed Cheat Dialog hot keys. 2010-05-12 03:09:56 +00:00
ramwatch.cpp Added emu.addgamegenie() and emu.delgamegenie() functions to LUA. Documented them as well. Took the todo out of a few comments too. 2010-05-08 20:34:27 +00:00
ramwatch.h add gens style RAM tools; RAM watch somehow works, but RAM search doesn't work well for some reasons. I hope I'll fix it a little later. 2009-10-08 07:04:41 +00:00
replay.cpp redundant code removed, let windows doing it on by own 2010-05-08 09:27:42 +00:00
replay.h Added metadata loading(right-click during playback, 'View comments and subtitles') for recent movies, last played movie, and drag-n-drop movies, and likely managed any others that I didn't try as well. 2010-05-07 02:37:02 +00:00
res.rc Win32 - toggle item to restore old input display (saves in config as well) 2010-05-14 03:18:08 +00:00
resource.h Win32 - toggle item to restore old input display (saves in config as well) 2010-05-14 03:18:08 +00:00
sound.cpp Win32 - oops, removed a debug DispMessage from the sound config code 2009-08-02 00:51:54 +00:00
sound.h maybe fix crash on exit from sloppy sound deinit code 2009-11-02 00:02:21 +00:00
state.cpp redundant code removed, let windows doing it on by own 2010-05-08 09:27:42 +00:00
state.h Undo savestate / Redo savestate and Undo loadstate / Redo loadstate features implemented. Win32 - undo/redo context menu items implemented. 2008-12-24 00:38:47 +00:00
tasedit.cpp redundant code removed, let windows doing it on by own 2010-05-08 09:27:42 +00:00
tasedit.h MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
texthook.cpp redundant code removed, let windows doing it on by own 2010-05-08 09:27:42 +00:00
texthook.h Win32 - texthooker fixes - 1) reinstalled error checking on dialog startup. 2) Fixed crash on save file 3) Texthooker updates while game is playing 3) Remembers window position 4) Fixed bug where cancel save gives error message. 2008-11-15 01:35:29 +00:00
throttle.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
throttle.h Numerous seemingly harmless gcc warning fixes 2008-06-06 01:21:51 +00:00
timing.cpp Cleaned up Timing Configuration dialog. 2007-02-11 16:26:23 +00:00
timing.h Cleaning out window.cpp 2007-02-11 13:45:14 +00:00
tracer.cpp redundant code removed, let windows doing it on by own 2010-05-08 09:27:42 +00:00
tracer.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
video.cpp Win32 - Fix crash on failure to toggle to fullscreen. 2009-12-19 23:58:38 +00:00
video.h this fixes my pal problems. i dont know what problems adelikat is having 2008-07-10 15:50:44 +00:00
wave.cpp redundant code removed, let windows doing it on by own 2010-05-08 09:27:42 +00:00
wave.h Fix warning (and act like we're using C++) 2008-06-01 16:31:27 +00:00
window.cpp Win32 - toggle item to restore old input display (saves in config as well) 2010-05-14 03:18:08 +00:00
window.h 1. Debugger no longer reloads itself to load new game .DEB data 2010-05-06 00:34:45 +00:00