fceux/src
adelikat 320223bd29 Win32 - Replay dialog shows pal flag 2010-05-14 16:21:03 +00:00
..
attic moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
boards CNROM, UNROM bus conflict emulation, Cybernoid CHR bug on music change fixed 2010-02-25 16:56:37 +00:00
drivers Win32 - Replay dialog shows pal flag 2010-05-14 16:21:03 +00:00
fir Simplify scons stuff: 2006-07-31 22:24:21 +00:00
input fix include error 2009-11-14 17:33:26 +00:00
lua add lua source files so that we can compile lua once more in linux. 2009-11-03 05:09:17 +00:00
mappers fixed tracker bug ID#2931881 2010-01-15 10:07:32 +00:00
palettes reinstalled the old palette 2008-06-30 03:46:40 +00:00
utils Fixed reported issue 2746924 (md5_asciistr() doesn't produce correct string) 2009-06-06 14:36:41 +00:00
.gitignore Fix up my AUTHORS entry, remove another automake file, and add some 2006-08-02 22:02:11 +00:00
SConscript add lua source files so that we can compile lua once more in linux. 2009-11-03 05:09:17 +00:00
asm.cpp moved some util files to utils directory 2006-08-01 05:50:19 +00:00
asm.h moved some util files to utils directory 2006-08-01 05:50:19 +00:00
auxlib.lua fix auxlib to use registerexit 2009-11-03 06:17:51 +00:00
cart.cpp newppu savestates as well as a bit of jacking around for performance and other misc things I meant to do, but alas speedups wont be possible without obfuscating the code. 2009-08-06 00:51:29 +00:00
cart.h SF [ 2046985 ] SRAM not wiped on power cycle (during movies) 2008-08-12 06:52:48 +00:00
cheat.cpp Lua - memory.readbyte will now recognize frozen addresses (I hope this doesn't have unintended consequences) 2009-03-08 20:03:47 +00:00
cheat.h lua!!!! 2008-07-23 06:54:14 +00:00
conddebug.cpp Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access. 2010-04-08 21:26:20 +00:00
conddebug.h Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access. 2010-04-08 21:26:20 +00:00
config.cpp vs200x: print svn revision number in version string. 2009-10-08 13:48:15 +00:00
config.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
debug.cpp Made an error when adding Conditional Debugging Option 'K'. Fixed it. Addresses bug 2996334. 2010-05-04 06:52:35 +00:00
debug.h Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access. 2010-04-08 21:26:20 +00:00
drawing.cpp Movies now have a "finished" option. If a playback stops the movie isn't cleared from memory, and can be replayed or a state loaded. Similar functionality as DeSmuME and GENS rerecording. 2010-05-12 15:31:24 +00:00
drawing.h fix some random annoying gcc warnings 2009-10-19 03:37:38 +00:00
driver.h Added microphone button support to the Config>input dialog(replaces Port 2 Start button), the config file info, and the movie file header. Tested in 3 or 4 games, where it performed accurately. 2010-04-28 19:25:52 +00:00
fceu.cpp Further optimization, now that I know the code functions and have something to fall back to if I mess up. 2010-05-13 21:08:37 +00:00
fceu.h Fixed several LUA savestate issues, including crashes and silent failures, and added savestate.object(), which is savestate.create() with intuitive save state ordering. Also documented it. 2010-05-09 02:02:20 +00:00
fceulua.h W32 LUA: Add argument capabilities to scripts -- appears as variable "arg", which may sometimes be null. (Modified file also adds a second screenshot capability to lua.) 2010-02-02 22:12:07 +00:00
fcoeffs.h Kill most (non-const) static vars in header files 2008-05-29 06:24:39 +00:00
fds.cpp Added an error message to account for FDS BIOS files that aren't exactly 0x2000 bytes in size. The 40k copy floating around shouldn't cause unannounced errors anymore. 2010-04-24 15:54:34 +00:00
fds.h Movie file format header now has a FDS flag. 2010-03-02 04:59:45 +00:00
file.cpp Fixed bug that caused new movies be created in /movie instead of /movies 2009-08-11 00:43:27 +00:00
file.h Win32 - avi output directory override implemented. 2008-11-08 00:27:05 +00:00
filter.cpp Checking in more sound channel volume work 2009-01-14 17:25:42 +00:00
filter.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
git.h proper support for single-file archives 2008-07-10 05:42:12 +00:00
ines-bad.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ines-correct.h latest fceumm mappers merged into fceux 2009-03-22 05:31:17 +00:00
ines.cpp Made INES PAL test check only the filename. Error was listed by Andypro on TASVideos forums, page 5. Not in a position to check against a Unix file path. 2010-04-23 21:01:11 +00:00
ines.h preliminary support for mapper 253 2009-10-04 13:56:43 +00:00
input.cpp Conflicted with my own commit. Repaired conflicted files, and made sure about the code removal I intended as well. 2010-05-12 03:53:15 +00:00
input.h Conflicted with my own commit. Repaired conflicted files, and made sure about the code removal I intended as well. 2010-05-12 03:53:15 +00:00
lua-engine.cpp Movies now have a "finished" option. If a playback stops the movie isn't cleared from memory, and can be replayed or a state loaded. Similar functionality as DeSmuME and GENS rerecording. 2010-05-12 15:31:24 +00:00
movie.cpp New PPU flag in movie headers (doesn't change an emulators PPU state when loading a movie) 2010-05-14 16:03:07 +00:00
movie.h New PPU flag in movie headers (doesn't change an emulators PPU state when loading a movie) 2010-05-14 16:03:07 +00:00
netplay.cpp generalized the loading-from-archive code to work with any archive format and to load any kind of file from archives (although nothing but the roms may work yet and i will have to fiddle with things as requested). I probably broke the sdl build; just stub the two new FCEUD_ functions in the most brainless way possible and it should work. 2008-07-09 05:47:13 +00:00
netplay.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
nsf.cpp cleaned up NSF file loading print statements 2010-03-05 03:53:40 +00:00
nsf.h The modified FCEUXDSP 1.07 NSF Updates were applied. 2009-08-07 19:24:50 +00:00
oldmovie.cpp vs200x: print svn revision number in version string. 2009-10-08 13:48:15 +00:00
oldmovie.h added option for SDL to convert fcm files to fm2 2008-11-02 21:25:31 +00:00
ops.inc Fix ATX opcode in the CPU, no timing changes, just a small behavior change (unofficial opcode 0xAB) 2009-06-13 17:40:42 +00:00
palette.cpp optional lua in sdl 2008-09-24 06:06:31 +00:00
palette.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ppu.cpp fix some sprite overflow stuff for new ppu 2009-12-18 01:10:26 +00:00
ppu.h fix ntview for new ppu? 2009-12-08 05:54:21 +00:00
pputile.inc support mmc5 reg $5130 2009-06-11 06:27:37 +00:00
sound.cpp Restored DPCM Logging when Code/Data Logger is active. 2009-09-16 20:25:41 +00:00
sound.h Restored DPCM Logging when Code/Data Logger is active. 2009-09-16 20:25:41 +00:00
state.cpp Movies now have a "finished" option. If a playback stops the movie isn't cleared from memory, and can be replayed or a state loaded. Similar functionality as DeSmuME and GENS rerecording. 2010-05-12 15:31:24 +00:00
state.h made savestate compression togglable. Win32 - enable a menu item to toggle savestate compression. For SDL to have a similar feature it simply needs to toggle the variable bool compressSavestates in the core state.cpp. 2009-11-13 05:35:32 +00:00
types.h MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
unif.cpp mappers 253, 226 redesigned, only vc9 project updated 2009-11-08 14:39:50 +00:00
unif.h mappers 253, 226 redesigned, only vc9 project updated 2009-11-08 14:39:50 +00:00
version.h Start 2.1.4 interim 2010-04-08 14:35:10 +00:00
video.cpp better blend color for input dislpay, enough contrast that I can still tell on my bad monitor. 2010-05-14 03:24:05 +00:00
video.h Added a few options to emu.getscreenpixel. Can now fully distinguish between LUA and Emu pixels, or ignore distinction. 2010-05-10 16:52:27 +00:00
vsuni.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
vsuni.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
wave.cpp fixed some more sdl compile errors (still broken) 2008-12-15 02:56:15 +00:00
wave.h Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
x6502.cpp ported memory hook codes from gens, then re-implemented memory.registerwrite, and add memory.registerexec; FIXME: CallRegisteredLuaMemHook in nsf.c, I couldn't get how it should be; there might be other issues possibly 2009-10-11 08:34:10 +00:00
x6502.h clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file 2008-12-13 02:47:07 +00:00
x6502abbrev.h fewer warnings 2008-06-17 23:46:55 +00:00
x6502struct.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00