ansstuff
7008dfd8d1
Hexeditor: added View->Highlight Activity feature
2013-08-04 17:59:05 +00:00
ansstuff
ef132c44e4
Auto-disable "Game Genie ROM" feature when no "gg.rom" file is found.
2013-08-04 13:05:48 +00:00
ansstuff
2f43547607
Debugger: highlight PC pointer line when a breakpoint is hit
2013-07-16 13:53:55 +00:00
punkrockguy318
5342a761a6
gtk: check if a "last opened" directory exists before setting directory to defaut in lua open dialog
2013-07-08 23:06:26 +00:00
punkrockguy318
ae7c5ffc78
sdl: use system lua patch (part 2; missed file in previous commit)
2013-07-08 23:05:36 +00:00
punkrockguy318
97295e18c4
sdl: applied patch to use system lua on non-win platforms (thanks Joe Nahmias!)
2013-07-08 23:00:57 +00:00
punkrockguy318
3c27962337
sdl: set default directory for palette and lua script file choosers (accepted patch from joe nahmias; thx!)
2013-07-08 21:56:18 +00:00
punkrockguy318
4acc21804e
sdl: fix format string potential security error (accepted patch from Joe Nahmias; thanks!)
2013-07-08 16:10:06 +00:00
ansstuff
e99c791670
* RAM Search: added "Hex Editor" button and right-click ( #610 )
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* RAM Watch: fixed bug when loading Recent files
* Taseditor: fixed rerecord counter reset when loading/creating projects
2013-07-05 15:37:57 +00:00
ansstuff
da2b1ddb3d
* Debugger: added CDL data column in place of left panel. It helps to distinguish executed branches of code from not logged code
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* Debugger: clever autoscrolling when stepping/seeking to PC. It maintains relative position of the ">" pointer inside the Disassembly window
2013-07-04 15:01:06 +00:00
ansstuff
4d1e93b9e8
RAM Watch: fixed epic bug when contents of old .wch file mixed with the newly saved data because of "r+b" mode (changed it to "w+b")
2013-07-03 19:48:29 +00:00
ansstuff
9046b369ce
* Taseditor: Greenzone: always keep Greenzone.lagLog in touch with history.currentSnapshot.laglog (fixes workflow with "Auto-adjust" disabled)
2013-07-03 16:46:12 +00:00
ansstuff
440550a02d
* Tracer: only output "from $XXXX" when the subroutine was called by JSR (fixes possible errors in those cases when the subroutine was called using stack magic)
2013-07-03 13:20:04 +00:00
ansstuff
4a9a8f9bdd
* Debugger: do not reload ram.nl every time automatically
2013-07-03 13:08:41 +00:00
punkrockguy318
20702c7267
sdl: stub off functions that need to be rewritten for SDL2
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sdl: sdl2 now compiles (albeit does not work whatsoever at this point)
(TODO: write InitVideo for SDL2)
2013-06-27 01:58:10 +00:00
punkrockguy318
de7c3e26b2
sdl 2.0 on wishlist
2013-06-27 01:23:50 +00:00
CaH4e3
a9f25bd500
ppuview + cdlogger little improvement
2013-06-20 21:51:01 +00:00
ansstuff
3eadc227f7
forgot to add this
2013-06-15 19:50:08 +00:00
ansstuff
c7555d85c9
* Taseditor: handle "Insert Coin" command correctly (no recording while seeking/etc)
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* Taseditor: updated docs
[[Split portion of a mixed commit.]]
2013-06-15 19:44:11 +00:00
ansstuff
c4eeddcf0c
* movie recording: fixed bug when emulator allowed recording commands outside the range of FM2 specs ( #615 )
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* movie recording: added "Insert coin" command
* updated docs accordingly
[[Split portion of a mixed commit.]]
2013-06-15 18:46:52 +00:00
ansstuff
a136a7813c
* win32: remember Author name when creating a new movie (using taseditorConfig)
2013-06-15 13:25:00 +00:00
ansstuff
f07e49b270
* A couple of fixes which deal with "multiple ROMs in a single archive" case. The loading procedure now takes into account actual ROM name when loading ROM from an archive containing multiple files. This affects PAL/NTSC detection (in case there were ROMs of different regions inside a single zip). Also, "auto-resume play" now loads actual ROM on startup (instead of prompting a list of archived files to choose). Also, NL files (symbolic debug) are named correctly when debugging a ROM from such an archive, etc.
2013-06-08 15:01:00 +00:00
ansstuff
c61bc9d104
* win32: fixed bugs when saving files while working with ROMs in archives
2013-06-08 12:58:53 +00:00
ansstuff
c6e621bd58
* win32: fixed links to fceux.chm pages
2013-06-02 14:33:39 +00:00
ansstuff
35296f5677
* Hexeditor: specify Data bank condition when adding a Breakpoint by context menu
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* updated docs
[[Split portion of a mixed commit.]]
2013-05-27 15:42:08 +00:00
ansstuff
120a5b7e1f
* Debugger: added 'T' condition (checks the bank of the data accessed)
2013-05-26 19:40:41 +00:00
ansstuff
32fdd7f4c8
* Win32: fixed storing and loading .deb files when working with archived ROMs
2013-05-26 18:44:19 +00:00
ansstuff
015e559e47
* SDL: actually fixed instructions counting
2013-05-26 16:33:43 +00:00
ansstuff
78b47b938a
* fixed filename reference in Luabot.lua ( #603 )
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* SDL: fixed instructions counting (even though the only way to see the value of the counter is to use debugger.getinstructionscount() in Lua)
2013-05-26 16:20:38 +00:00
ansstuff
50a1ad74ab
* Lua: added debugger.hitbreakpoint() function
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* Lua: added debugger.getcyclescount() function
* Lua: added debugger.getinstructionscount() function
* Lua: added debugger.resetcyclescount() function
* Lua: added debugger.resetinstructionscount() function
* Win32: when no script is currently running, Shift+L loads the most recent Lua script
2013-05-26 15:18:30 +00:00
CaH4e3
1b5220a004
mapper 183 - second level crash fix
2013-05-26 07:55:23 +00:00
CaH4e3
175c4af22b
mapper 253 - fixed dragonball garbled graphis TODO: irq
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bandai mappers - fixed savestates
2013-05-14 08:41:03 +00:00
CaH4e3
d5e6d7f891
mapper 43 - new dumps needed
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UNIF mihunche - new source for the old board/mapper
UNIF PEC-586 - new mapper almost complete
2013-05-13 19:27:34 +00:00
ansstuff
dad4e753f6
Video config: changed "Create surface in memory" to an actual drop-down list with 3 options: a) No hardware acceleration; b) Create surface in RAM; c) Hardware acceleration. Because it appears that some video cards still blur textures even when stored in RAM.
2013-05-09 13:26:47 +00:00
CaH4e3
95b120fcf4
bandai eeprom emulation, enjoy
2013-05-08 15:41:12 +00:00
CaH4e3
abcb50e2e3
bandai mappers fix (for now)
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more crc redefinitions
2013-05-07 20:42:54 +00:00
ansstuff
b2b47db6ef
updated docs
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[[Split portion of a mixed commit.]]
2013-05-07 14:53:50 +00:00
CaH4e3
80ec97d159
copyrights
2013-05-07 05:49:08 +00:00
ansstuff
24f16b670c
* added checking if the archive file has any files in it, because new 7z.dll confuses FDS files with archives (it recognizes the first "F" as a signature of an archive)
2013-04-29 12:52:43 +00:00
ansstuff
4597f8543c
* Video config: changed "Disable hardware acceleration" option to "Create surface in system memory"
2013-04-28 18:03:55 +00:00
ansstuff
d15b71a9ce
* win32 video: always create backbuffer in system memory, should fix the blur in WinXP
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* also made hardware acceleration enabled by default
2013-04-24 13:44:42 +00:00
zeromus
7bc40c5c51
dont printf size_t with %d, cast it to an int instead. because really, have you ever seen a size_t that wasnt immediately casted to an int? woops, missed one.
2013-04-23 03:09:52 +00:00
ansstuff
d962178d15
* Video config: added "Square pixels" option, enabled by default
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* Video config: renamed "Use console BG color for empty areas" option to just "BG color"
* Video config: added aspect ratio fields for customizing "TV Aspect" ratio, by default it's 4/3
2013-04-19 16:34:55 +00:00
ansstuff
510b8a770b
Savestates: fixed errors handling (broken by previous commit)
2013-04-19 12:58:14 +00:00
xhainingx
c497432785
added optional arguments to suppress messages on state load/save
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the argument was added in the following functions
state.cpp:FCEUI_LoadState
state.cpp:FCEUI_SaveState
state.cpp:FCEUSS_Save
state.cpp:FCEUSS_Load
This helped with the periodic saving where you don't really want the
save message popping up every time there's a save.
2013-04-18 19:40:57 +00:00
xhainingx
992166852c
fixed sdl/SConscript to only compile gui.cpp when using GTK in SConstruct
2013-04-18 05:27:54 +00:00
xhainingx
78770114f9
added #include "types.h" to fceu.h
2013-04-18 04:42:35 +00:00
xhainingx
00d17cc331
removed a debugging printf I had left
2013-04-18 04:41:09 +00:00
xhainingx
11e84829e4
added --periodicsaves command line argument
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in sdl.cpp:DoFun(), it will save to the state specified by
--savestate periodically. The interval is currently decided by
a #define in sdl.h. I have it this way because you have to mod
by the interval, and having this be a compile time value lets
the compiler optimize out the modulo operation. Since this check
will happen so frequently I thought this was better. However, if
this is better suited to something configurable, I am willing to
change it.
2013-04-18 04:17:34 +00:00
xhainingx
3d05dad95e
added gui.cpp functions to gui.h and compiled/linked gui.cpp
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sdl.cpp had a #include "gui.cpp" line, rather than
including the gui.h header (which was lacking). All the declarations
are now in gui.h and gui.cpp is in the sources_list
2013-04-17 19:22:05 +00:00