* win32: remember Author name when creating a new movie (using taseditorConfig)
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@ -6,6 +6,7 @@
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#include "movie.h"
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#include "archive.h"
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#include "utils/xstring.h"
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#include "taseditor/taseditor_config.h"
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static const char* fm2ext[] = { "fm2", "fm3", 0};
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@ -22,6 +23,8 @@ static std::vector<std::string> currSubtitles;
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extern FCEUGI *GameInfo;
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extern TASEDITOR_CONFIG taseditorConfig;
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//retains the state of the readonly checkbox and stopframe value
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bool replayReadOnlySetting;
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int replayStopFrameSetting = 0;
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@ -826,7 +829,18 @@ static BOOL CALLBACK RecordDialogProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LP
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UpdateRecordDialogPath(hwndDlg, p->szFilename);
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p->szFilename = "";
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SendMessage(GetDlgItem(hwndDlg,IDC_EDIT_AUTHOR), CCM_SETUNICODEFORMAT, TRUE, 0);
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if (strlen(taseditorConfig.lastAuthorName))
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{
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// convert UTF8 char* string to Unicode wstring
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wchar_t savedAuthorName[AUTHOR_NAME_MAX_LEN] = {0};
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MultiByteToWideChar(CP_UTF8, 0, taseditorConfig.lastAuthorName, -1, savedAuthorName, AUTHOR_NAME_MAX_LEN);
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p->authorName = savedAuthorName;
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} else
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{
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p->authorName = L"";
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}
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SendMessage(GetDlgItem(hwndDlg, IDC_EDIT_AUTHOR), CCM_SETUNICODEFORMAT, TRUE, 0);
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SetDlgItemTextW(hwndDlg, IDC_EDIT_AUTHOR, (LPCWSTR)(p->authorName.c_str()));
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// Populate the "record from..." dialog
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{
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@ -917,8 +931,17 @@ static BOOL CALLBACK RecordDialogProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LP
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LONG lIndex = SendDlgItemMessage(hwndDlg, IDC_COMBO_RECORDFROM, CB_GETCURSEL, 0, 0);
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p->szFilename = GetRecordPath(hwndDlg);
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p->recordFrom = (int)lIndex;
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p->author = GetDlgItemTextW<500>(hwndDlg,IDC_EDIT_AUTHOR);
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if(lIndex>=2)
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// save author name in params and in config (converted to multibyte char*)
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wchar_t authorName[AUTHOR_NAME_MAX_LEN] = {0};
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GetDlgItemTextW(hwndDlg, IDC_EDIT_AUTHOR, (LPWSTR)authorName, AUTHOR_NAME_MAX_LEN);
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p->authorName = authorName;
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if (p->authorName == L"")
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taseditorConfig.lastAuthorName[0] = 0;
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else
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// convert Unicode wstring to UTF8 char* string
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WideCharToMultiByte(CP_UTF8, 0, (p->authorName).c_str(), -1, taseditorConfig.lastAuthorName, AUTHOR_NAME_MAX_LEN, 0, 0);
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if (lIndex >= 2)
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p->szSavestateFilename = GetSavePath(hwndDlg);
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EndDialog(hwndDlg, 1);
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}
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@ -983,7 +1006,7 @@ void FCEUD_MovieRecordTo()
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EMOVIE_FLAG flags = MOVIE_FLAG_NONE;
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if(p.recordFrom == 0) flags = MOVIE_FLAG_FROM_POWERON;
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FCEUI_SaveMovie(p.szFilename.c_str(), flags, p.author);
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FCEUI_SaveMovie(p.szFilename.c_str(), flags, p.authorName);
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}
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}
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@ -13,7 +13,7 @@ struct CreateMovieParameters
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std::string szFilename; // on Dialog creation, this is the default filename to display. On return, this is the filename that the user chose.
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int recordFrom; // 0 = "Power-On", 1 = "Reset", 2 = "Now", 3+ = savestate file in szSavestateFilename
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std::string szSavestateFilename;
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std::wstring author;
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std::wstring authorName;
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};
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extern char *recent_files[];
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