added #include "types.h" to fceu.h

This commit is contained in:
xhainingx 2013-04-18 04:42:35 +00:00
parent 00d17cc331
commit 78770114f9
2 changed files with 3 additions and 1 deletions

View File

@ -1,6 +1,8 @@
#ifndef _FCEUH
#define _FCEUH
#include "types.h"
extern int fceuindbg;
extern int newppu;
void ResetGameLoaded(void);

View File

@ -119,7 +119,7 @@ struct FCEUGI
int mappernum;
EGIT type;
EGIV vidsys; //Current emulated video system;
EGIV vidsys; //Current emulated video system;
ESI input[2]; //Desired input for emulated input ports 1 and 2; -1 for unknown desired input.
ESIFC inputfc; //Desired Famicom expansion port device. -1 for unknown desired input.
ESIS cspecial; //Special cart expansion: DIP switches, barcode reader, etc.