zeromus
f19171451e
revert these revisions:
...
3060-3066
3053-3058
(input-related 'refactorings' and subsequent bugfixes and squabbling)
reversions went without any merge conflicts, so I think it's OK. your key bindings may be history through, sorry.
2014-11-22 01:23:19 +00:00
CaH4e3
4b6910f45b
UNIF OneBus - PCM DMA timing and address fix
2014-11-12 16:42:17 +00:00
CaH4e3
b761f9c55c
fix #676
2014-11-03 20:48:24 +00:00
zeromus
4235202570
fix vrc7 sound savestates
2014-10-25 01:01:41 +00:00
feos-tas
1dd08eddf1
Fixed rerecord counting broken outside taseditor since r2974.
2014-09-06 11:46:32 +00:00
CaH4e3
590e0577c2
cheat ram fix (i hope final this time lol)
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mapper 119 savestate fix
2014-08-15 16:51:39 +00:00
zeromus
9f0c58371a
fix mmc5 in newppu (uchuu keibitai SDF title screen)
2014-08-04 03:07:40 +00:00
zeromus
d2af8bba82
fix vc9 vcproj
2014-07-30 02:50:07 +00:00
zeromus
6e3567ad16
apply r7371 from bizhawk to mmc5 IRQ handling to fix metal slader glory credits. this may have impact in other MMC5 programs; not tested
2014-07-24 06:25:53 +00:00
feos-tas
20d0e3d6c2
Display register names (stored in memory) for symbolic debugging (including memview caption).
2014-07-13 17:22:57 +00:00
feos-tas
11e82599e6
Show some values for registers $4000-$4017 (memview, disassembly).
2014-07-13 12:22:22 +00:00
feos-tas
a2aec08026
* Hex Editor: don't forget to load the symbols, when hex editor is first launched before debugger.
2014-04-12 12:51:42 +00:00
zeromus
40ad98c0cd
commit patch #662 nes 2.0, mapper 30 (unrom-512)
2014-04-09 05:43:11 +00:00
feos-tas
b77c835d8a
Lua doesn't anymore remind the speed is *still* normal each time the script is edited. That uncovered a design bug, uncomment back the message no one saw because of the above, once some solution (and good use for it) is found.
2014-03-15 22:04:04 +00:00
zeromus
a9066961c7
win32-set symbolic debugger name entry dialog text limits even when creating a new label; and add some hacks for me
2014-03-14 18:03:04 +00:00
punkrockguy318
6302ac7d26
sdl: reverse previous accidental commit of old broken gtk gui code
2014-03-06 04:24:49 +00:00
punkrockguy318
1c418d3d72
scons: accept patch from Joe Nahmias to simplify "scons install" target
2014-03-06 04:20:15 +00:00
zeromus
14ae65d672
fix #651
2014-03-05 01:22:04 +00:00
zeromus
ebafa4b01d
make input mapping tables and enums less weird. not sure if i did this right.
2014-03-04 00:27:04 +00:00
rpahut
23972eeca8
issue #649 fixed
2014-03-03 21:01:32 +00:00
zeromus
5e4b069aa3
fix vc8 vcproj
2014-03-02 01:08:04 +00:00
rpahut
ee83c3e371
joy mapping fixed, closing #648
2014-02-25 20:55:18 +00:00
CaH4e3
0a99b626d9
fixed config crash, someone, update the issue on sf, please ;)
2014-02-25 13:30:33 +00:00
CaH4e3
9e2e61dd1a
better fix to the compile
2014-02-25 12:47:43 +00:00
CaH4e3
d6924b6d4e
cheat search: mmc5 akumajou dracula crash fix
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cheat search: more RAM available in search
fceux cheat engine still couldn't handle the cases of banked SRAM, only currently mapper bank is visible to the cheat engine
2014-02-24 18:10:46 +00:00
CaH4e3
fa3a4efbdc
small note about keyboard transformer
2014-02-24 18:00:21 +00:00
rpahut
4a9b0d734e
fixed missing names for extended keys in win/input configuration dialogs
2014-02-24 16:03:39 +00:00
rpahut
d26ed7f39f
issue #647 fixed
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+ formatting corrections
2014-02-24 14:23:33 +00:00
rpahut
2a4d02a9b8
issue #638 fixed
2014-02-23 17:10:22 +00:00
rpahut
b03dbdf484
vc10 project release config fix
2014-02-23 16:57:57 +00:00
rpahut
85a6c7fd32
win/input cleanup, refactoring
2014-02-23 15:05:32 +00:00
mcfarlandjb
833649621a
Fixed random behavior occurring due to passing 0xFFFF into SDL_GameControllerGetButton. May have shown up as unexpected button presses, or something far worse like a segfault. Source comments explain a little better.
2014-02-17 02:57:21 +00:00
mcfarlandjb
bb27c041ea
Added basic SDL2 GameController API support. SDL2 rendering added. For some reason windowed mode totally sucks, at least on my Ubuntu 12.04 machine. But fullscreen runs just fine. Updated main SConstruct to allow overriding LIBRARY_PATH and INCLUDE_PATH for non-standard SDL2 installation paths
2014-02-16 04:49:53 +00:00
mcfarlandjb
108cf8494c
Updated sdl2 branch SConstruct defaults to use SDL2=1 and OPENGL=0. The combination SDL2=1 and OPENGL=1 currently does not build. This is also partially just a test of my new SVN permissions while still doing something mildly useful
2014-02-16 02:51:17 +00:00
zeromus
9cc77b71d9
win-add option to dump entire 64k memory space to hex editor
2014-02-13 21:54:53 +00:00
punkrockguy318
0015bd043c
sdl: added sdl2 branch for sdl2 port development
2014-02-12 14:58:27 +00:00
punkrockguy318
d0a7716ba4
voxel: merging changing from trunk
2014-02-12 14:56:34 +00:00
zeromus
86d663102e
fix bugs in some debuggerPageSize cases
2014-02-05 20:02:20 +00:00
zeromus
1c069a8c83
fix bugs in hexeditor font handling from last commits
2014-02-05 20:01:16 +00:00
zeromus
71718de666
support more versatility in debugger symbolic name page sizes (not completely debugged yet) as well as hex editor fonts
2014-02-04 19:59:14 +00:00
zeromus
3334d90235
add debuggerPageSize config variable which lets you pick whether 8KB physical PRG pages are used, or 16KB (the original). it defaults to 14 (1<<14 == 16KB) but you can change it to anything else.
2014-02-01 07:50:18 +00:00
zeromus
a82532f5cf
update vc8 vcproj
2014-01-31 09:57:06 +00:00
zeromus
c89617ca22
fix vc9 vcproj
2014-01-20 19:17:08 +00:00
CaH4e3
c5e92ed930
lil fix to prev
2014-01-15 18:25:13 +00:00
CaH4e3
5d149f95d2
PEC-586 russian keyboard support
...
some fixes to subor keyboard layot (anyway, unused currently, todo: reckeck key mapping)
2014-01-12 14:53:50 +00:00
CaH4e3
cd3590d3de
fixed #637 issue, enjoy
2014-01-11 20:38:53 +00:00
rpahut
8a2a96bd1f
win/video cleanup
2014-01-03 05:33:39 +00:00
CaH4e3
0d3ed22d62
mapper 225 - mirror fix
2013-11-24 15:31:06 +00:00
punkrockguy318
30e6c7e782
voxel: scons scripts modified to build fceux-voxel
2013-11-21 02:32:29 +00:00
procyonsjj
0a91f27e71
SDL Voxel Engine first pass
2013-11-20 01:06:34 +00:00