small note about keyboard transformer
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@ -25,6 +25,8 @@ static uint32 WRAMSIZE;
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unsigned int *GetKeyboardAutorepeated(void); // FIXME: 10/28 - now implemented in SDL as well. should we rename this to a FCEUI_* function?
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// Rpahut: don't. no actual game use or will ever use PC keyboard; even this transformer thing itself is quite questionable
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// Cah4e3: nope, http://www.youtube.com/watch?v=jnOPwUJCvmQ see the small connector on the cart? this is a standart PC AT/XT keyboard connector,
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// the program is hacked to use it and it works just like the PC with it - accepts IRQ signal from the keyboard.
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static unsigned int *TransformerKeys, oldkeys[256];
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static int TransformerCycleCount, TransformerChar = 0;
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@ -89,6 +91,7 @@ void Transformer_Init(CartInfo *info) {
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WRAMSIZE = 8192;
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WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE);
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SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1);
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FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM);
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if (info->battery) {
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info->SaveGame[0] = WRAM;
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info->SaveGameLen[0] = WRAMSIZE;
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