Lua doesn't anymore remind the speed is *still* normal each time the script is edited. That uncovered a design bug, uncomment back the message no one saw because of the above, once some solution (and good use for it) is found.
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@ -120,6 +120,7 @@ extern void AddRecentLuaFile(const char *filename);
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#endif
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extern bool turbo;
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extern int32 fps_scale;
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struct LuaSaveState {
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std::string filename;
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@ -274,7 +275,8 @@ static void FCEU_LuaOnStop()
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gui_used = GUI_CLEAR;
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//if (wasPaused && !FCEUI_EmulationPaused())
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// FCEUI_ToggleEmulationPause();
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FCEUD_SetEmulationSpeed(EMUSPEED_NORMAL); //TODO: Ideally lua returns the speed to the speed the user set before running the script
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if (fps_scale != 256) //thanks, we already know it's on normal speed
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FCEUD_SetEmulationSpeed(EMUSPEED_NORMAL); //TODO: Ideally lua returns the speed to the speed the user set before running the script
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//rather than returning it to normal, and turbo off. Perhaps some flags and a FCEUD_GetEmulationSpeed function
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turbo = false;
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//FCEUD_TurboOff();
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@ -5607,7 +5609,10 @@ void FCEU_LuaFrameBoundary()
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} else {
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FCEU_LuaOnStop();
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FCEU_DispMessage("Script died of natural causes.\n",0);
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//FCEU_DispMessage("Script died of natural causes.\n",0);
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// weird sequence of functions calls the above message each time the script starts or stops,
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// then this message is overrided by "emu speed" within the same frame, which hides this bug
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// uncomment onse solution is found
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}
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// Past here, the nes actually runs, so any Lua code is called mid-frame. We must
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