* Hex Editor: don't forget to load the symbols, when hex editor is first launched before debugger.
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@ -632,6 +632,7 @@ void UpdateCaption()
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if (EditingMode == MODE_NES_MEMORY && symbDebugEnabled)
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{
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// when watching RAM we may as well see Symbolic Debug names
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loadNameFiles();
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Name* node = findNode(getNamesPointerForAddress(CursorStartAddy), CursorStartAddy);
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if (node)
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{
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