Commit Graph

178 Commits

Author SHA1 Message Date
Matthew Budd 87b6368956 Changed the lua emu.loadrom function to have a string return value containing the path to the currently loaded ROM. The old function had no return value. This return value allows for the user to determine what game was loaded since the function behavior is to try to reload the last known ROM if the passed argument cannot be loaded. 2020-11-01 21:45:36 -05:00
Matthew Budd 22f47c43c6 Merge branch 'master' of https://github.com/mjbudd77/fceux 2020-10-31 16:27:10 -04:00
Matthew Budd 5c29bdbd8d Lua scripting pathing improvements for Linux/MacOS. Use realpath when possible to always have a absolute path for scripts and roms internally. 2020-10-31 16:25:29 -04:00
mjbudd77 ddb879b21a Build fix for MacOS. 2020-10-31 16:12:40 -04:00
Matthew Budd 0cca02e765 Bug fix for issue #215. MacOS was not changing the current working directory to the lua script location when loading a lua script. 2020-10-31 16:08:22 -04:00
mjbudd77 5d6cda446a Compile fix for macOS. 2020-10-31 12:40:31 -04:00
Matthew Budd 939e2ae27e Added logic to direct lua script error messages to the output console window. Fixed crash issue described in issue #216. Crash was due to Qt GUI functions being used in the emulator thread. Only the main GUI thread is allowed to call Qt GUI functions. 2020-10-31 12:24:52 -04:00
mjbudd77 bf696c6494 Build fix for Mac OSX emu.getdir() lua code. 2020-10-21 21:52:32 -04:00
Matthew Budd 80022a40d6 Changed logic to use dirname for Mac OS emu.getdir(). 2020-10-21 21:40:27 -04:00
Matthew Budd 379ff6d757 Added emu.getdir() logic for linux and mac OSX 2020-10-21 21:21:49 -04:00
Matthew Budd fede6f5690 Minor cleanup of lua engine load rom update for SDL port. 2020-10-21 20:45:50 -04:00
Mario Perić 432ffeeec2 Use LoadGame instead of FCEUI_LoadGame 2020-10-22 01:20:48 +02:00
Mario Perić ec72160f39 Added support for loading ROM files from Lua script on Linux 2020-10-21 22:09:55 +02:00
Matthew Budd 122473b575 Added Lua control window. 2020-07-19 21:15:56 -04:00
Matthew Budd 7919071a25 Cleaned up gcc compiler warning : ISO C++ forbids converting a string constant to ‘char*’ [-Wwrite-strings] 2020-06-19 23:58:12 -04:00
zeromus 74b11ae84c
Merge pull request #103 from bbbradsmith/lua_zapper_set
zapper.set for lua
2020-05-31 16:13:29 -05:00
Devine Lu Linvega f83e488a65
Fixed type in lua-engine.cpp (#95) 2020-01-30 18:26:52 -05:00
bbbradsmith c4ee998148 zapper control from lua 2019-12-15 15:31:09 -05:00
Andypro1 ed4f5d0000 Moved lua memory_writebyte() to legacymemory_writebyte() and changed the memory_writebyte() implementation to avoid the legacy cheat engine code. (#67) 2019-11-22 23:29:25 -05:00
Brad Smith 72120b0bb9
Windows 64-bit build support (#66)
* correcting x64 configurations to actually use x64
defining NOMINMAX to fix std::max error

* more preprocessor definitions for x64

* 64-bit libraries from the last published version of DXSDK with dinput

* should define WIN64 as well? unfortunately seem to require retention of WIN32

* added an x64 build of luaperks.lib, this compiles links and runs now

* relocate win32 luaperks.lib to src/drivers/win/lua/win32 and leave a note explaining it

* luaperks.lib x64 needed to be /MT
two more missing x64 libs
debug x64 configuration was set to compile C++ as C?

* importing the rest of the usable WIN32 preprocessor defines, debugger now functions!

* revert unnecessary VS solution version change

* 64-bit lua working (fixed the 64-bit build of luaperks.lib)

* VSUIENTRY hashes are unsigned, not signed

* more hashes that are actually unsigned

* fix a few pointer to int casts in lua console

* fix a few more pointer truncations in windows dialog stuff
a few printf arguments need a cast to int

* explicit size_t cast to quiet spurious warnings on an inline function
2019-07-23 15:12:03 -04:00
CaH4e3 97c9cb0068
Merge pull request #62 from bbbradsmith/dlgproc_fix
DLGPROC and SetWindowLong fixes
2019-06-29 00:12:13 +03:00
bbbradsmith 17e36e9882 lua library table registration needs an extra stack clear (is overflowing) 2019-06-27 03:14:12 -04:00
bbbradsmith c33ab17da4 DLGPROC return type is INT_PTR, not BOOL and not LRESULT. These are compatible return types in 32-bit but not 64-bit. 2019-06-21 14:03:05 -04:00
zeromus f9094a4655 fix savestate.create(integer)
maybe fixes #41 (not sure)
2019-03-18 00:26:26 -04:00
owomomo 8c485d23a2
Merge branch 'master' into master 2019-02-02 17:14:09 +08:00
zeromus f8d5a91363 lua: make emu.speedmode nothrottle and maximum set to 100% frameskip, as originally intended (fixes #34) 2019-01-27 21:32:22 -05:00
zeromus adc9efec56 run 1st frame of lua scripts after the lua console is hooked up, rather than before (fixes #33) 2019-01-27 20:45:23 -05:00
owomomo d9d3f1b56b 1. Further reconstruct the hotkey menu item code, menus belongs different parent menus with the same id can be defined in one struct rather than four. Removing the repeated menu hotkey update, only update the needed range. I wish this is not too complicated.
2. Map Hotkey dialog items now can be sorted by click on the column header.
3. Fix a logic bug when user cancels open archive dialog.
4. Trying to fix Linux build (not sure).
2019-01-03 20:38:33 +08:00
zeromus 608bbe83fe fix SF issue #838 better and fully 2018-12-31 00:58:20 -05:00
zeromus 76f7af16c8 try fixing SF bug 838 "gui.drawbox border is overlapping itself"
I didnt test it, maybe I broke everything. please check it
2018-12-30 17:05:58 -05:00
aquanull@gmail.com dd5a0e908e Re-enabled running the Lua script when loaded. 2018-12-24 13:54:32 +08:00
zeromus 5a1e6c552a ignore lmouse and rmouse lua input when main window isnt focused. it seems unlikely anyone would want these for any other purpose (xmouse and ymouse are based on the emulated window so the clicks should be too)
untested.

intended for SF bug 836
2018-12-17 15:11:30 -05:00
zeromus 14ad02632a use cd and im bindings for lua. needed rebuild luaperks to include binding sources 2018-12-16 13:20:45 -05:00
Brendan Byrd f9f35cbadb Add playback/record Lua functions 2018-11-30 00:10:22 -05:00
Brendan Byrd 47c8491114 Add support for base64 in rom.gethash 2018-11-30 00:10:22 -05:00
Brendan Byrd 319293e20b Add rom.getfilename Lua function
Also, add documention to rom.gethash function
2018-11-30 00:10:22 -05:00
Brendan Byrd 03851153ed Don't Lua print extra newlines in *NIX 2018-11-30 00:10:22 -05:00
Brendan Byrd 76c423fa4a Add getemuscreen support to gui.gdscreenshot Lua call 2018-11-30 00:10:22 -05:00
Brendan Byrd 5f23a565e8 Whitespace cleanup
Should be nothing with 'git show -b'
2018-11-30 00:10:22 -05:00
Brendan Byrd e50f7bfd71 Add stace traces to failed Lua executions 2018-11-30 00:10:22 -05:00
Brad Smith 349aed4aaf
Fix null pointer crash when lua script fails to load. 2018-11-12 17:33:42 -05:00
zeromus 4939859cf4 lua - savestate.create() can now accept a string which should be the filesystem path to a savestate; you can then use savestate.load on it 2018-07-02 15:19:09 -05:00
zeromus 0307e3b827 migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
punkrockguy318 2be5084a7b create new subversion repo structure (trunk, tags, branches)
[[Split portion of a mixed commit.]]
2013-03-15 19:00:14 +00:00
ansstuff 7007fc4805 * Taseditor: cleaned up code a bit more, renamed identifiers to follow single convention 2013-03-04 16:58:54 +00:00
ansstuff f22dc51e71 * Lua: removed "shadow pixels" from gui.text()
* Lua: fixed width of question mark symbol
* Lua: made gui.parsecolor() function available for users
2013-01-15 12:53:04 +00:00
CaH4e3 43ee931dec cleanup and version bum... hmmm (not no mention something else) 2012-10-21 16:40:04 +00:00
ansstuff e30c685c5e * Lua: auto-clearing previous frame drawings (same behaviour as other emulators)
* Debugger: fixed mouseover when using Symbolic debugging
* Debugger: mouseover works for the disassembly window too
* updated docs

[[Split portion of a mixed commit.]]
2012-09-23 12:45:28 +00:00
ansstuff 35541256d7 Added emu.setlagflag() Lua function 2012-09-13 19:48:14 +00:00
ansstuff fd35046e62 * Taseditor: fixed AdjustLag feature
* Taseditor: changed fm3 version to v2
* Taseditor: Ctrl+Z/Ctrl+Y trigger twice when crossing AdjustLag operations
2012-08-25 19:59:07 +00:00