ugetab
208d27fd14
The modified FCEUXDSP 1.07 NSF Updates were applied.
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Additionally, Hex Editor and PPU coding that was causing errors because of the updates was also changed.
2009-08-07 19:24:50 +00:00
CaH4e3
9e77b890a5
latest fceumm mappers merged into fceux
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fixed sound volume bug
a lot of vandal modifications lol
2009-03-22 05:31:17 +00:00
adelikat
e4339554fb
Closing a game or opening a new game resets the frame counter
2009-03-13 16:27:29 +00:00
adelikat
0bb0d643ce
Win32 - TraceLogger - Fix bug where user can't scroll log text while auto-updating
2009-03-12 13:09:51 +00:00
adelikat
9ecb9f1821
Win32 - small fix to recent roms menu
2009-03-06 16:59:55 +00:00
adelikat
00f4ce012f
Win32 - Sound channel volumes - fixed a careless error I made
2009-03-02 02:58:55 +00:00
adelikat
2960c30888
change FSetting sound volume defaults to 100 (based on a 0-100 scale)
2009-02-07 02:00:19 +00:00
adelikat
c68e7c58e0
checking in WIP of Individual sound channel control
2009-01-12 18:59:00 +00:00
adelikat
800ebed60b
Win32 - View save slots Menu Item added.
2008-12-27 00:08:29 +00:00
adelikat
e7cf0d62c6
Win32 - Next save slot and Previous save slot menu items added.
2008-12-26 23:49:45 +00:00
adelikat
d3697ca84e
Win32 - Menu items Save State and Load State added. FCEU Menu reorganization.
2008-12-26 23:26:43 +00:00
adelikat
62641715fc
auto-save fixes, prevent loading an auto-save from previous session. Win32 - added flags for enabling auto-save menu item.
2008-12-24 05:07:32 +00:00
adelikat
5cb9c50814
Undo savestate / Redo savestate and Undo loadstate / Redo loadstate features implemented. Win32 - undo/redo context menu items implemented.
2008-12-24 00:38:47 +00:00
adelikat
40926ab5f7
More undo savestate fixes. Win32 - Undo/Redo savestate menu item added.
2008-12-23 22:44:04 +00:00
adelikat
d8d239e35d
Movie auto-back feature implemented
2008-12-23 01:07:55 +00:00
adelikat
6fb09465ca
Moved around movie options variables and make movie backup functions
2008-12-23 00:10:15 +00:00
adelikat
ffe25288cc
Win32 - created movie options dialog box
2008-12-22 23:31:39 +00:00
adelikat
dde6132ded
Win32 - better sound bypassing during turbo while muteturbo is checked.
2008-12-19 05:51:34 +00:00
adelikat
49a8bc25cf
Win32 - minor mute sound on turbo fix
2008-12-13 03:31:44 +00:00
zeromus
551cb8e866
clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file
2008-12-13 02:47:07 +00:00
zeromus
408d0306b6
fix linker error re SetSnapName
2008-12-12 17:39:27 +00:00
CaH4e3
6d1651dad7
All this mapper shit from FCEUMM enjoy ;)
2008-12-10 15:20:40 +00:00
adelikat
e534c03691
more FCEUI_Emulate code clean up
2008-12-05 04:23:48 +00:00
adelikat
b199505bcb
fceu main loop - code cleanup. Saves a few cycles in a the process!
2008-12-05 03:59:46 +00:00
adelikat
a51aa36f29
Win32 - added many hotkey items as menu items
2008-11-24 15:24:11 +00:00
adelikat
13d2afeffb
Win32 - Movie subtitle toggle menu item
2008-11-23 21:41:33 +00:00
adelikat
eb65e0122b
Movie subtitle system installed
2008-11-23 21:28:22 +00:00
adelikat
4119180195
Win32 - Memwatch - ram change monitor beta version
2008-11-16 16:58:12 +00:00
adelikat
9ac49d11a1
Win32 - texthooker fixes - 1) reinstalled error checking on dialog startup. 2) Fixed crash on save file 3) Texthooker updates while game is playing 3) Remembers window position 4) Fixed bug where cancel save gives error message.
2008-11-15 01:35:29 +00:00
zeromus
cda4fb4824
emulua: add rom.readbyte and rom.readbytesigned
2008-11-02 20:11:14 +00:00
zeromus
6f4928726e
reset/power recording and playback support.
2008-11-02 18:21:44 +00:00
shinydoofy
d0992f7ff5
toggle skipping of lag frames for SDL build
2008-10-19 17:48:06 +00:00
adelikat
de92a9a9ba
limited number of characters the movie filename can be when including in savestate filenames. (To help prevent insanely long savestate filenames)
2008-10-19 04:01:21 +00:00
punkrockguy318
407f0f8663
optional lua in sdl
2008-09-24 06:06:31 +00:00
zeromus
ddd786eadf
support mmc5 in newppu
2008-08-24 00:04:09 +00:00
zeromus
2cba0fd439
support autoloading from archives in cases where there is only one useful file in an archive.
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add experimental ram-only emulua savestate code. now call savestate_persist(ss) if you want to cause it to go to disk. otherwise it will stay in memory. this might speed things up. also add experimental new ppu which can be enabled by newppu 1 in configfile. there is no reason to use it yet but i needed to do a checkin
2008-08-18 03:11:42 +00:00
punkrockguy318
b6edc72bc8
reverted all fceu_emulate changes
2008-08-14 16:12:26 +00:00
punkrockguy318
a962ff65de
god damn it
2008-08-14 15:59:05 +00:00
punkrockguy318
01aaee7cf4
oops
2008-08-14 15:58:35 +00:00
punkrockguy318
4900b4afbd
attempt to fix frame advance
2008-08-14 15:58:16 +00:00
punkrockguy318
077f756572
fixed --input(1-4)
2008-08-13 07:06:41 +00:00
zeromus
93c18133cb
[ 2047986 ] palflag 1 in .fm2 files crashes fceux ;
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also, change build process so that upx doesnt happen until deploy.bat (lets you debug release builds)
2008-08-13 04:06:01 +00:00
punkrockguy318
55cba7414f
snapname now fixed and slgith SConstruct cleanup
2008-08-12 16:48:02 +00:00
zeromus
3e983865df
SF [ 2046985 ] SRAM not wiped on power cycle (during movies)
2008-08-12 06:52:48 +00:00
zeromus
89641c1b92
improve ips and filename generation system
2008-08-12 05:31:06 +00:00
zeromus
f73de3b31e
restore IPS patching capability which was lost when archive support was added
2008-08-12 04:57:15 +00:00
zeromus
c8473ffadb
SF [ 2011550 ] Buffer overflow (change vsprintf to vsnprintf)
2008-08-12 03:35:54 +00:00
punkrockguy318
88b1fffe9d
extensive sdl cleanup
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see the changelog.txt for details
2008-08-10 13:38:39 +00:00
adelikat
7d03ee4fc9
frame adv - skip lag feature implemented
2008-08-07 15:56:39 +00:00
zeromus
2c5a0a443a
lagcounter added to savestate
2008-08-07 04:56:40 +00:00