Artur Bekker
ae9eed952d
Merge pull request #5 from Emu-gators/arturBekker
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Artur bekker
2022-11-28 10:54:08 -05:00
Artur Bekker
c8b755545b
Update readme.md
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Customized readme to be specific for Emu-Gators FCEUX project, and added instructions so that any user can easily set-up and use our current build of FCEUX.
2022-11-26 17:55:26 -05:00
Artur Bekker
334294a06e
Update lua-engine.cpp
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Added functionality for unloading a ROM. utilizing a function present in "window.cpp", a new Lua function was added to the emu API to allow Lua scripts to close out of games without having to close out of the whole emulator.
2022-11-26 14:54:11 -05:00
Artur Bekker
d153d5182d
Create closeRom.lua
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Created lua script to utilize newly made function which unloads a ROM from the machine
2022-11-26 14:49:47 -05:00
Artur Bekker
9daf18360c
Create CloseEmu.lua
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Moved from /output to /output/luaScripts
2022-11-26 14:48:39 -05:00
Artur Bekker
e7ddf984be
Delete CloseEmu.lua
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Temp deletion, file being moved to output/luaScripts
2022-11-26 14:47:52 -05:00
StevenPhang22
ba491fd538
Merge pull request #4 from Emu-gators/arturBekker
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Artur bekker
2022-11-26 11:51:30 -05:00
Artur Bekker
2aca6566af
Delete VSInheritEnvironments.txt
2022-11-25 17:51:12 -05:00
Artur Bekker
dda94004ba
Delete cmake.check_cache
2022-11-25 17:50:54 -05:00
Artur Bekker
2286003455
Delete main.c
2022-11-25 17:50:25 -05:00
Artur Bekker
cda05dc4cf
Delete main.obj
2022-11-25 17:50:21 -05:00
Artur Bekker
27d596875a
Delete CMakeCXXCompilerId.obj
2022-11-25 17:50:13 -05:00
Artur Bekker
c59e32395f
Delete CMakeCXXCompilerId.exe
2022-11-25 17:50:08 -05:00
Artur Bekker
094ea54771
Delete foo.h
2022-11-25 17:49:47 -05:00
Artur Bekker
87f1d5096a
Delete CMakeCCompilerId.obj
2022-11-25 17:48:57 -05:00
Artur Bekker
86791fe7ca
Delete CMakeCCompilerId.exe
2022-11-25 17:48:53 -05:00
Artur Bekker
fd56cd9a4f
Delete CMakeCXXCompilerId.cpp
2022-11-25 17:48:38 -05:00
Artur Bekker
7585507021
Delete CMakeCCompilerId.c
2022-11-25 17:48:20 -05:00
Artur Bekker
85b35e9ae6
Delete CMakeOutput.log
2022-11-25 17:48:10 -05:00
Artur Bekker
318456fb06
Delete CMakeSystem.cmake
2022-11-25 17:47:46 -05:00
Artur Bekker
4c7fcbdbf0
Delete CMakeDetermineCompilerABI_CXX.bin
2022-11-25 17:47:30 -05:00
Artur Bekker
641fd1985f
Delete CMakeDetermineCompilerABI_C.bin
2022-11-25 17:47:26 -05:00
Artur Bekker
751596800a
Delete CMakeRCCompiler.cmake
2022-11-25 17:47:12 -05:00
Artur Bekker
a88bd15106
Delete CMakeCXXCompiler.cmake
2022-11-25 17:46:55 -05:00
Artur Bekker
6765a33d64
Delete CMakeCache.txt
2022-11-25 17:46:44 -05:00
Artur Bekker
c8c9a4961b
Delete CMakeCCompiler.cmake
2022-11-25 17:46:34 -05:00
Artur Bekker
bd9f17b958
Delete slnx.sqlite
2022-11-25 17:46:13 -05:00
Artur Bekker
0031c8a8bf
Delete Browse.VC.db
2022-11-25 17:46:04 -05:00
Artur Bekker
7634399b70
Delete query.json
2022-11-25 17:45:53 -05:00
Artur Bekker
04fffde8ce
Delete .suo
2022-11-25 17:44:41 -05:00
Artur Bekker
3cc24f7c7a
Delete VSWorkspaceState.json
2022-11-25 17:44:13 -05:00
Artur Bekker
91176b9d96
Delete ProjectSettings.json
2022-11-25 17:44:01 -05:00
Artur Bekker
035e22c802
Delete CMake Overview
2022-11-25 17:43:47 -05:00
Artur Bekker
9e69d161b1
Create CloseEmu.lua
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Created lua script while testing Insert/Eject and Switch Disk scripts, investigating how function calls in lua-engine.cpp work. Simple Lua script that just closes the emulator.
2022-11-25 17:12:36 -05:00
Artur Bekker
542321dc3f
Update lua-engine.cpp
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Fixed the switchDisk and insertOrEject disk functions, to properly call the functions in input.cpp
2022-11-25 17:10:26 -05:00
Artur Bekker
f85a02f34b
Update lua-engine.cpp
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Static void functions not allowed, changed to extern void
2022-11-25 15:55:56 -05:00
Artur Bekker
969522348a
Create SwitchDisk.lua
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Lua function that switches the side of the currently ejected disk.
2022-11-25 15:45:47 -05:00
Artur Bekker
bc4ed57162
Create InsertorEject.lua
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Lua file that should insert a disk into the FDS if the disk is currently ejected, and eject the disk from the FDS if it is currently inserted into the system.
2022-11-25 15:44:35 -05:00
Artur Bekker
2f06317068
Update lua-engine.cpp
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Previous changes were overridden by an accidental git pull, properly added Lua functionality to switch the disk and insert or eject a disk.
2022-11-25 15:39:58 -05:00
Artur Bekker
a620ac6d35
Update lua-engine.cpp
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Added LUA functions in the Emu API to allow for inserting and ejecting a disk from the FDS, as well as switching the disk side.
2022-11-25 15:25:50 -05:00
Artur Bekker
f39792da76
Merge pull request #3 from Emu-gators/sphang
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Sphang
2022-11-25 13:00:23 -05:00
StevenPhang22
83ad2fc56e
Can successfully run scripts/draw to gui without ROM
2022-11-23 17:43:16 -05:00
StevenPhang22
3f5f4fe7b9
can draw to window after game closes
2022-11-22 00:19:25 -05:00
StevenPhang22
66ed3d6b58
Put lua scrip in correct folder, fixed script not running after yielding with flag
2022-11-20 11:13:21 -05:00
arturbekker
6d6a67766e
Test
2022-11-18 14:29:29 -05:00
arturbekker
e9ea9db629
test push
2022-11-18 14:28:56 -05:00
StevenPhang22
72264ec5d6
added personal log
2022-11-15 16:41:28 -05:00
StevenPhang22
5067de51a7
Changed how I was doing the window title, and added yieldwithflag lua hook
2022-11-15 16:34:25 -05:00
StevenPhang22
6a7ae42ff0
updated window title
2022-11-14 20:25:21 -05:00
StevenPhang22
7b857a1a91
Merge branch 'master' of https://github.com/Emu-gators/fceux
2022-11-14 20:12:42 -05:00