Update lua-engine.cpp
Fixed the switchDisk and insertOrEject disk functions, to properly call the functions in input.cpp
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@ -632,7 +632,7 @@ extern void ReloadRom(void);
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// Switches the side of the disk that is currently ejected
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static int emu_switchDisk(lua_State* L)
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{
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extern void FCEUI_FDSSelect();
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FCEUI_FDSSelect();
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return 0;
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}
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@ -641,10 +641,11 @@ static int emu_switchDisk(lua_State* L)
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// If the disk is currently inserted into the FDS, eject it
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static int emu_insertOrEjectDisk(lua_State* L)
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{
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extern void FCEUI_FDSInsert();
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FCEUI_FDSInsert();
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return 0;
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}
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// emu.loadrom(string filename)
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//
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// Loads the rom from the directory relative to the lua script or from the absolute path.
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