Update lua-engine.cpp
Added LUA functions in the Emu API to allow for inserting and ejecting a disk from the FDS, as well as switching the disk side.
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@ -5442,6 +5442,17 @@ static int cdl_resetcdlog(lua_State *L)
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return 0;
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}
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static int emugator_yieldwithflag(lua_State* L)
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{
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frameAdvanceWaiting = TRUE;
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luaYieldFlag = true;
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return lua_yield(L, 0);
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// It's actually rather disappointing...
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}
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static int doPopup(lua_State *L, const char* deftype, const char* deficon) {
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@ -6284,6 +6295,12 @@ static const struct luaL_reg cdloglib[] = {
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{ NULL,NULL }
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};
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static const struct luaL_reg emugatorlib[] = {
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{"yieldwithflag", emugator_yieldwithflag},
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{NULL,NULL}
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};
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void CallExitFunction()
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{
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if (!L)
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@ -6381,6 +6398,7 @@ void FCEU_LuaFrameBoundary()
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*
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* Returns true on success, false on failure.
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*/
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int FCEU_LoadLuaCode(const char *filename, const char *arg)
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{
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if (!DemandLua())
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@ -6446,6 +6464,9 @@ int FCEU_LoadLuaCode(const char *filename, const char *arg)
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luaL_register(L, "bit", bit_funcs); // LuaBitOp library
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lua_settop(L, 0);
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luaL_register(L, "emugator", emugatorlib); // LuaBitOp library
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lua_settop(L, 0);
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// register a few utility functions outside of libraries (in the global namespace)
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lua_register(L, "print", print);
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lua_register(L, "gethash", gethash),
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