Update lua-engine.cpp

Previous changes were overridden by an accidental git pull, properly added Lua functionality to switch the disk and insert or eject a disk.
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Artur Bekker 2022-11-25 15:39:58 -05:00 committed by GitHub
parent a620ac6d35
commit 2f06317068
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1 changed files with 19 additions and 0 deletions

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@ -628,6 +628,23 @@ extern void ReloadRom(void);
//}
//#endif
// emu.switchDisk()
// Switches the side of the disk that is currently ejected
static int emu_switchDisk(lua_State* L)
{
static void FCEUI_FDSSelect();
return 0;
}
// emu.insertOrEjectDisk()
// If the disk is currently ejected, then insert it back into the FDS
// If the disk is currently inserted into the FDS, eject it
static int emu_insertOrEjectDisk(lua_State* L)
{
static void FCEUI_FDSInsert();
return 0;
}
// emu.loadrom(string filename)
//
// Loads the rom from the directory relative to the lua script or from the absolute path.
@ -6069,6 +6086,8 @@ static const struct luaL_reg emulib [] = {
{"readonly", movie_getreadonly},
{"setreadonly", movie_setreadonly},
{"getdir", emu_getdir},
{"switchDisk", emu_switchDisk},
{"insertOrEjectDisk", emu_insertOrEjectDisk},
{"loadrom", emu_loadrom},
{"print", print}, // sure, why not
{"exit", emu_exit}, // useful for run-and-close scripts