Commit Graph

2860 Commits

Author SHA1 Message Date
rainwarrior 7412d1e1cf correcting bug #690 FME-7 (#69): Only writes to $0D should acknowledge the IRQ 2015-03-01 19:12:44 +00:00
CaH4e3 796f6309c6 UNIF COOLBOY - small fix
UNIF FK23C - 256K RAM fix
2015-02-22 12:23:27 +00:00
punkrockguy318 6b651e8acf gtk: added apply button to video config dialog 2015-02-07 00:36:36 +00:00
rainwarrior 1292031e38 initializing pageNumbersLoaded so that debugging labels will load correctly on first use 2015-01-28 18:31:14 +00:00
rainwarrior 7ad8b79cd3 fix for new-PPU debug information (address and pixel) 2015-01-28 18:12:06 +00:00
CaH4e3 53544c7f79 SC-127 board (Wario Land II pirate Kirby Hack) prot read, fixes random crashes and glitches 2015-01-25 14:00:17 +00:00
rainwarrior 7936b92495 mapper 31 infiniteneslives-NSF 2015-01-25 00:04:36 +00:00
CaH4e3 860cc71cf9 mapper 35 - bad save state args fix 2015-01-09 13:02:08 +00:00
CaH4e3 06015dcba8 one more fix to prev 2015-01-06 15:33:41 +00:00
CaH4e3 87ebcdc87c fceumm sync 2015-01-04 16:19:03 +00:00
CaH4e3 c5fce7dc20 mapper 4 - KT-008 board hacked into MMC3 for now. 2014-12-08 18:20:40 +00:00
zeromus 92f87c08ed etc. 2014-11-23 23:49:25 +00:00
zeromus e3dc85fb70 built-in lua codepath in sconstruct needed -ldl 2014-11-23 23:41:03 +00:00
zeromus d520ffddf6 make SYSTME_LUA actually work, default it to false, and fix building when it isn't chosen (so the embedded lua can actually be used) 2014-11-22 02:03:33 +00:00
zeromus 7b85e797d8 fix linux compiling bug from e3070 2014-11-22 01:44:51 +00:00
zeromus 2ee1df514e some kind of necessary vcproj fixup dunno why this happened 2014-11-22 01:34:19 +00:00
zeromus efa98aafe3 revert r3037 (video-related 'refactors'). seemed to go ok, didnt touch as much stuff as the input-related stuff) 2014-11-22 01:29:32 +00:00
zeromus f19171451e revert these revisions:
3060-3066
3053-3058
(input-related 'refactorings' and subsequent bugfixes and squabbling)
reversions went without any merge conflicts, so I think it's OK. your key bindings may be history through, sorry.
2014-11-22 01:23:19 +00:00
CaH4e3 4b6910f45b UNIF OneBus - PCM DMA timing and address fix 2014-11-12 16:42:17 +00:00
CaH4e3 b761f9c55c fix #676 2014-11-03 20:48:24 +00:00
zeromus 4235202570 fix vrc7 sound savestates 2014-10-25 01:01:41 +00:00
feos-tas 1dd08eddf1 Fixed rerecord counting broken outside taseditor since r2974. 2014-09-06 11:46:32 +00:00
CaH4e3 590e0577c2 cheat ram fix (i hope final this time lol)
mapper 119 savestate fix
2014-08-15 16:51:39 +00:00
zeromus 9f0c58371a fix mmc5 in newppu (uchuu keibitai SDF title screen) 2014-08-04 03:07:40 +00:00
zeromus d2af8bba82 fix vc9 vcproj 2014-07-30 02:50:07 +00:00
zeromus 6e3567ad16 apply r7371 from bizhawk to mmc5 IRQ handling to fix metal slader glory credits. this may have impact in other MMC5 programs; not tested 2014-07-24 06:25:53 +00:00
feos-tas 20d0e3d6c2 Display register names (stored in memory) for symbolic debugging (including memview caption). 2014-07-13 17:22:57 +00:00
feos-tas 11e82599e6 Show some values for registers $4000-$4017 (memview, disassembly). 2014-07-13 12:22:22 +00:00
feos-tas a2aec08026 * Hex Editor: don't forget to load the symbols, when hex editor is first launched before debugger. 2014-04-12 12:51:42 +00:00
zeromus 40ad98c0cd commit patch #662 nes 2.0, mapper 30 (unrom-512) 2014-04-09 05:43:11 +00:00
feos-tas b77c835d8a Lua doesn't anymore remind the speed is *still* normal each time the script is edited. That uncovered a design bug, uncomment back the message no one saw because of the above, once some solution (and good use for it) is found. 2014-03-15 22:04:04 +00:00
zeromus a9066961c7 win32-set symbolic debugger name entry dialog text limits even when creating a new label; and add some hacks for me 2014-03-14 18:03:04 +00:00
punkrockguy318 6302ac7d26 sdl: reverse previous accidental commit of old broken gtk gui code 2014-03-06 04:24:49 +00:00
punkrockguy318 1c418d3d72 scons: accept patch from Joe Nahmias to simplify "scons install" target 2014-03-06 04:20:15 +00:00
zeromus 14ae65d672 fix #651 2014-03-05 01:22:04 +00:00
zeromus ebafa4b01d make input mapping tables and enums less weird. not sure if i did this right. 2014-03-04 00:27:04 +00:00
rpahut 23972eeca8 issue #649 fixed 2014-03-03 21:01:32 +00:00
zeromus 5e4b069aa3 fix vc8 vcproj 2014-03-02 01:08:04 +00:00
rpahut ee83c3e371 joy mapping fixed, closing #648 2014-02-25 20:55:18 +00:00
CaH4e3 0a99b626d9 fixed config crash, someone, update the issue on sf, please ;) 2014-02-25 13:30:33 +00:00
CaH4e3 9e2e61dd1a better fix to the compile 2014-02-25 12:47:43 +00:00
CaH4e3 d6924b6d4e cheat search: mmc5 akumajou dracula crash fix
cheat search: more RAM available in search
fceux cheat engine still couldn't handle the cases of banked SRAM, only currently mapper bank is visible to the cheat engine
2014-02-24 18:10:46 +00:00
CaH4e3 fa3a4efbdc small note about keyboard transformer 2014-02-24 18:00:21 +00:00
rpahut 4a9b0d734e fixed missing names for extended keys in win/input configuration dialogs 2014-02-24 16:03:39 +00:00
rpahut d26ed7f39f issue #647 fixed
+ formatting corrections
2014-02-24 14:23:33 +00:00
rpahut 2a4d02a9b8 issue #638 fixed 2014-02-23 17:10:22 +00:00
rpahut b03dbdf484 vc10 project release config fix 2014-02-23 16:57:57 +00:00
rpahut 85a6c7fd32 win/input cleanup, refactoring 2014-02-23 15:05:32 +00:00
mcfarlandjb 833649621a Fixed random behavior occurring due to passing 0xFFFF into SDL_GameControllerGetButton. May have shown up as unexpected button presses, or something far worse like a segfault. Source comments explain a little better. 2014-02-17 02:57:21 +00:00
mcfarlandjb bb27c041ea Added basic SDL2 GameController API support. SDL2 rendering added. For some reason windowed mode totally sucks, at least on my Ubuntu 12.04 machine. But fullscreen runs just fine. Updated main SConstruct to allow overriding LIBRARY_PATH and INCLUDE_PATH for non-standard SDL2 installation paths 2014-02-16 04:49:53 +00:00