zeromus
0307e3b827
migration tidying (build master from trunk)
2018-04-08 17:35:15 -05:00
punkrockguy318
2be5084a7b
create new subversion repo structure (trunk, tags, branches)
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[[Split portion of a mixed commit.]]
2013-03-15 19:00:14 +00:00
ansstuff
80bd1aaf02
improved SaveSnapshot performance ($552)
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[[Split portion of a mixed commit.]]
2012-11-12 12:21:59 +00:00
punkrockguy318
3343c1234f
applied patch from Joe Nahmias to prevent a segfault
2012-11-02 13:39:46 +00:00
CaH4e3
43ee931dec
cleanup and version bum... hmmm (not no mention something else)
2012-10-21 16:40:04 +00:00
ansstuff
84bb3a8d1d
* improved FPS display, added a hotkey to toggle it
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* Debugger: single click on any address copies this address to the "Seek To" field and "Bookmark Add" field
* Debugger: "Name" button in Bookmarks, total revamp of Bookmarks
* updated docs
[[Split portion of a mixed commit.]]
2012-09-26 20:19:01 +00:00
ansstuff
e30c685c5e
* Lua: auto-clearing previous frame drawings (same behaviour as other emulators)
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* Debugger: fixed mouseover when using Symbolic debugging
* Debugger: mouseover works for the disassembly window too
* updated docs
[[Split portion of a mixed commit.]]
2012-09-23 12:45:28 +00:00
ansstuff
a2fb69118b
* Taseditor: Delete, Insert, InsertNum, Clone and PasteInsert also shift Laglog
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* added "Force Grayscale" checkbox to Palette config
* deleted old SubWCWeb.exe since SubWCRev.exe is used instead
2012-08-29 17:46:58 +00:00
ansstuff
b8594bf3d8
* "Maintain aspect ratio (best fit)" option in Video config
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* updated docs
[[Split portion of a mixed commit.]]
2012-08-19 20:31:40 +00:00
ansstuff
331a195d7f
Fixed bug with FPS counter appearing in AVI even when HUD dumping was disabled
2012-08-14 17:06:43 +00:00
ansstuff
83c4530df2
* Added FPS display to Win32 port (Config->Display->FPS)
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* Debugger: double-click breakpoint also adds current bank number to breakpoint condition
* Debugger: "Display ROM offsets" option
* updated docs
[[Split portion of a mixed commit.]]
2012-08-12 16:22:22 +00:00
punkrockguy318
d5f5cd5aec
attempt to fix win32 build
2012-08-11 22:19:38 +00:00
punkrockguy318
28c348d9f9
core: move ShowFPS from built-time macro to runtime option
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sdl: add SDL.ShowFPS runtime option
2012-08-10 15:50:57 +00:00
punkrockguy318
0a6dd020d8
sdl: fix and enable SHOWFPS build option (TODO: make runtime option):
2012-08-10 14:37:26 +00:00
punkrockguy318
449ac4352f
updated FSF license in COPYING license file and source and header files
2012-08-04 22:33:16 +00:00
ansstuff
dd3dac5808
* logging all display messages into Message Log
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* Tasedit: special method of inserting frames
* Tasedit: progressbar updating when loading/saving large projects
* Tasedit: moved "Follow cursor" checkbox from View menu to main TASEdit window
2011-09-30 19:49:21 +00:00
ansstuff
42edaa4b33
added support for "Enable HUD recording" option to SDL version
2011-09-26 12:00:48 +00:00
punkrockguy318
8e19af540e
sdl: fix issue in previous commit; do call snapAVI()
2011-09-25 17:58:01 +00:00
punkrockguy318
68f4cb85ef
sdl: fix build errors introduced by recent tasedit commits
2011-09-25 17:04:08 +00:00
ansstuff
84ae16d8c2
* HideMenu (Esc) only works when FCEU window has focus
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* moved "Display movie status icon" from Config->Movie options to Config->Display
* File->AVI/Wav->Enable HUD recording
2011-09-23 18:09:40 +00:00
aquanull
ce8c18789f
Some minimal fixes and clean-ups.
2011-06-09 12:17:47 +00:00
zeromus
873c9dd728
remove shared memory stuff
2011-03-18 00:59:55 +00:00
qeed
0d63ef203a
added wrapper around places that uses malloc to use FCEU_dmalloc, for debugging purpose if the need comes up
2010-09-19 00:00:38 +00:00
mart0258
e717a16398
Fix crash (loadstate on missing file) and memory leak (failed to write screenshot)
2010-08-12 06:27:06 +00:00
adelikat
dc1f95afea
Whoops - forgot to un-ifdef some code.
2010-06-07 15:45:12 +00:00
adelikat
6faa55b21f
Clean up Deign's screenshot as code. Internally it is now set up for easy implementation in the SDL build.
2010-06-07 15:41:52 +00:00
deign85
cacd846515
Added Save Screenshot As... functionality. It's messy, so please feel free to fix it up a bit.
2010-06-07 04:26:16 +00:00
ugetab
64fd9f0c44
Fixed the input display auto hold code I put in yesterday, and optimized the code slightly.
2010-05-16 14:23:23 +00:00
ugetab
e277aa9e24
Improved the Hold status display considerably.
2010-05-16 04:50:56 +00:00
ugetab
046617c693
Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
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Wow, that's a lot of stuff changed for something so basic.
2010-05-16 04:18:49 +00:00
adelikat
a56ad34cea
Mostly implemented auto-hold input display, only controller 1 works completely.
2010-05-16 03:18:17 +00:00
adelikat
0aa8d22ca5
Attempt at auto-hold in input display
2010-05-16 02:34:51 +00:00
adelikat
5a222bf49f
better blend color for input dislpay, enough contrast that I can still tell on my bad monitor.
2010-05-14 03:24:05 +00:00
adelikat
5eeb0b3684
input display overhaul - a more desmume style system which shows both keys held the previous frame and immiately held keys that will be put in on the next frame
2010-05-14 03:09:27 +00:00
ugetab
bd5933dd68
Further optimization, now that I know the code functions and have something to fall back to if I mess up.
2010-05-13 21:08:37 +00:00
ugetab
e9bb9102ae
Added rudamentry Between-Frames input display code for adelikat to customize. He said he had everything except the keyboard query done, so this should make it simple for him to pretty it up.
2010-05-13 19:33:27 +00:00
adelikat
8610f4ffb5
minor fix to last commit
2010-05-13 04:03:22 +00:00
adelikat
33ea23fee3
Input Display - displays a silver color when input is from a movie rather than the user
2010-05-13 03:53:20 +00:00
ugetab
6c991885bf
Added a few options to emu.getscreenpixel. Can now fully distinguish between LUA and Emu pixels, or ignore distinction.
2010-05-10 16:52:27 +00:00
ugetab
a8016502b0
Added gui.getpixel() and emu.getscreenpixel() to get LUA pixel written. Also fixed some coding misconceptions about how LUA worked for Game Genie Add/Delete functions. Documented stuff.
2010-05-10 07:20:55 +00:00
adelikat
d9f59e45f6
Win32 - a Disable Movie Messages during AVI menu item.
2010-03-02 03:34:15 +00:00
adelikat
acdab16c24
Screenshots - fix bug where numbering was not reset when changing ROMs
2009-02-07 17:55:10 +00:00
acmlm
a1aaca5df1
- new font, slightly bigger with a blue background
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- lua libraries loaded from "dll" subdirectory (on Windows)
2008-12-03 01:33:05 +00:00
adelikat
57de01eb86
Subtitles have their own message function.
2008-11-23 23:49:15 +00:00
adelikat
a2490c3b10
Clip Left and Right Sides option now taken into account when drawing messages on screen.
2008-11-16 04:38:19 +00:00
shinydoofy
d9ea2a263a
added SDL avi creation support and changed speed throttling to use it
2008-10-25 12:36:03 +00:00
punkrockguy318
407f0f8663
optional lua in sdl
2008-09-24 06:06:31 +00:00
zeromus
c8473ffadb
SF [ 2011550 ] Buffer overflow (change vsprintf to vsnprintf)
2008-08-12 03:35:54 +00:00
zeromus
91db1e71f4
SF [ 2041944 ] Savestates remember Lua painting
2008-08-10 02:43:54 +00:00
zeromus
11cfac9920
render lua gui before writing avi
2008-07-25 19:14:19 +00:00