adelikat
91e4d77283
Somehow a tortoise 'conflict' got committed
2010-05-12 03:23:37 +00:00
adelikat
b5ea58271b
Fixed so that loadstate updates input display during movie playback as well.
2010-05-12 03:14:41 +00:00
ugetab
6131a6ea79
Added Ram Search hot keys. Replaces previous committed Cheat Dialog hot keys.
2010-05-12 03:09:56 +00:00
adelikat
952320e1df
Loadstate updates input display if movie is recording
2010-05-12 03:07:03 +00:00
adelikat
b972313c34
More documentation fixes.
2010-05-12 01:57:36 +00:00
adelikat
85128ba0dd
Document some recent additions
2010-05-12 01:48:50 +00:00
ugetab
659684b936
Added hotkey options for the cheat dialog buttons Equal, Not Equal, Greater Than, and Less Than. Doesn't allow use of the checkbox options using hotkeys.
2010-05-11 22:12:49 +00:00
ugetab
3a750d276e
Found a way around an inefficient comparison method I was using.
2010-05-10 23:06:25 +00:00
ugetab
ef4af2ff0e
Updated the Listbox Context Menu code to account for the context menu keyboard key. Thanks zeromus.
2010-05-10 22:50:21 +00:00
ugetab
0a2e4bf547
Added a context menu to the debugger breakpoint list(toggle only), and edited the description for the cheat toggle item a little.
2010-05-10 19:07:06 +00:00
ugetab
6c991885bf
Added a few options to emu.getscreenpixel. Can now fully distinguish between LUA and Emu pixels, or ignore distinction.
2010-05-10 16:52:27 +00:00
ugetab
a8016502b0
Added gui.getpixel() and emu.getscreenpixel() to get LUA pixel written. Also fixed some coding misconceptions about how LUA worked for Game Genie Add/Delete functions. Documented stuff.
2010-05-10 07:20:55 +00:00
ugetab
da1da1c675
Optimized Unfreeze All Addresses routine in Hex Editor
2010-05-09 15:28:15 +00:00
ugetab
027c4eebb5
Added "Dump Subtitles to SRT file" context menu item. Only appears for movies with subtitles. Only tested with 1 movie, but it worked almost perfectly, except that site videos have a TASVideos intro that will have to be accounted for.
2010-05-09 06:31:06 +00:00
ugetab
a24932ceff
Added right-click subtitle toggle to movies with subtitles, and probably forgot to save the help file before the last commit.
2010-05-09 03:30:14 +00:00
ugetab
40423f46a0
Fixed several LUA savestate issues, including crashes and silent failures, and added savestate.object(), which is savestate.create() with intuitive save state ordering. Also documented it.
2010-05-09 02:02:20 +00:00
ugetab
81e4c919bf
Made updating the Interim version also include the revision and data of that revision. Updated the changelog for something else. Run \fceu\vc\defaultconfig\MakeDownloadHTML.bat to enable/disable download.html updating when compiling a Release version.
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[[Split portion of a mixed commit.]]
2010-05-09 00:16:33 +00:00
ugetab
a5a1af821a
Added emu.addgamegenie() and emu.delgamegenie() functions to LUA. Documented them as well. Took the todo out of a few comments too.
2010-05-08 20:34:27 +00:00
CaH4e3
f0a3f8cf21
redundant code removed, let windows doing it on by own
2010-05-08 09:27:42 +00:00
ugetab
c136fcfa1e
Added something to automatically add an extension to the filename in the dialog window. I think I'm going to make CaH4e3 mad at me too.
2010-05-08 08:30:16 +00:00
CaH4e3
111cc48167
DefExt enabled again
2010-05-08 08:24:30 +00:00
ugetab
a507d6c849
Palette / Lua Bot documentation updated slightly. Moved the Debugger Usage Guide to FAQ / Guides. Updated 'Getting Started' for LUA, because luapack is no longer needed in new versions.
2010-05-08 04:04:40 +00:00
ugetab
a6e42d8e5c
Decided that one of the static_cast was in danger of causing an error, so I altered the other test instead.
2010-05-08 02:39:07 +00:00
ugetab
8c58b23e77
Further normalized all of the Open/Save dialog filters, and static_cast several annoying warnings into oblivion.
2010-05-08 02:30:40 +00:00
ugetab
3862bf0827
Added info on Cheat Dialog context menu to help file.
2010-05-08 01:24:57 +00:00
ugetab
67a7a22641
Error test and message added to UPX process. Fixed and commented out documentation addition line, so it can be used if needed, and causes no error message.
2010-05-08 00:51:14 +00:00
adelikat
2a83f68df0
Updated changelog
2010-05-08 00:20:44 +00:00
ugetab
61fd43ab95
1. Added context menu to Cheat Dialog Cheat Listbox
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2. Populated list with Toggle Cheat, Poke Cheat Value, and Goto In Hex Editor
3. Fixed Hex Editor Color Display code. I was overflowing it before.
4. Made enabling/disabling cheats no longer deselect the selected cheat.
2010-05-08 00:04:26 +00:00
punkrockguy318
e3a0c66034
sdl: added uninstall script
2010-05-07 02:44:13 +00:00
ugetab
4b4cf0723d
Added metadata loading(right-click during playback, 'View comments and subtitles') for recent movies, last played movie, and drag-n-drop movies, and likely managed any others that I didn't try as well.
2010-05-07 02:37:02 +00:00
adelikat
dd0d5df80b
Add a GetPath() function to common.cpp since there seems to be a lot of variations of that code floating around the codebase.
2010-05-07 02:06:49 +00:00
adelikat
12b816bcd6
Updated changelog
2010-05-07 00:46:22 +00:00
ugetab
5d24f21a42
Got Add Cheat button working in Ram Search and Ram Watch.
2010-05-06 23:47:57 +00:00
ugetab
672c187177
Added 'AddExtensionIfMissing', which replaces every other means of adding a missing extension to a file, and allows one to use All File to save with any extension. Added 'All Files' option to all dialogs that didn't have it. Uses the file extension a user manually selects to pick what extension to add to a filename.
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Also did other save dialog optimizations and normalizations, because I was looking at all of them over and over again.
2010-05-06 21:48:23 +00:00
ugetab
63ad8f4bbf
Made the Hex Editor display the Frozen, Bookmarked, etc. status of the selected address, and made the Frozen color override the Bookmarked color.
2010-05-06 18:08:25 +00:00
adelikat
9562855f09
SDL - fix compile when no GTK, addresses issue 2997371
2010-05-06 11:46:51 +00:00
ugetab
ee554ce2f1
Debugger no longer 'Always On Top' after using 'Restore original window size' button in debugger.
2010-05-06 01:07:49 +00:00
ugetab
05c76ec6c2
1. Debugger no longer reloads itself to load new game .DEB data
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2. Added checkbox for .DEB loading
3. Updated Symbolic Debugging info in help documents
4. Made bookmarks work (need to check the rest of the //MBG TODO items too)
2010-05-06 00:34:45 +00:00
zeromus
62628250b2
2010-05-05 18:46:36 +00:00
ugetab
821424be42
Added DefExt to one more file save routine.
2010-05-05 14:31:39 +00:00
punkrockguy318
2f0651c7cc
sdl: fixed a bug introduced in r1744; i think qeed committed changes to an older version of the file or something; all is well now
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the bug slowed the emulation speed down to 2%
2010-05-05 08:29:37 +00:00
CaH4e3
52f6cdf5be
make previous fixes more windows specific ;) why not let windows handle this instead of doing it by own hand?
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filled all defext options for all save dialogs
2010-05-05 08:22:31 +00:00
ugetab
0bbf59739b
Neglected to save a change for the last commit.
2010-05-05 05:59:51 +00:00
ugetab
40eff5685b
Added basic default extensions to a few save dialogs that were missing them. Addresses bug 2996917.
2010-05-05 05:55:00 +00:00
ugetab
cbfd453bcd
Added a sanity check to the GotoAddress code, because some users have none.
2010-05-05 05:02:23 +00:00
ugetab
b7fc64fe7e
Added Goto command for Hex Editor.
2010-05-04 16:33:20 +00:00
ugetab
4278ff2b27
Made an error when adding Conditional Debugging Option 'K'. Fixed it. Addresses bug 2996334.
2010-05-04 06:52:35 +00:00
fatratknight
092f2a2632
Fixed a glitch introduced in the last commit in the display for when ignoring the input list. Also added a rudimentary "save to file" function, which is promptly placed in emu.registerexit, hopefully mimicking .fm2 format. No loads, however.
2010-05-03 21:53:14 +00:00
ugetab
a05a4b4b0f
Made the SDL version create the directory "movies" instead of "movie"
2010-05-02 23:26:52 +00:00
fatratknight
37b563361c
Slightly bulky auxiliary script, but has a few handy functions for dealing with input.get, displaying numbers, and adding new functions to the registers without kicking out old ones.
2010-05-01 21:44:20 +00:00