zeromus
9ed058f889
add m116 from fceu-mm
2012-06-23 01:22:31 +00:00
zeromus
8d885fa94d
fix savestate engine to throw errors when a buggy SFORMAT is passed to AddExState, and fix those errors in m015 and m253
2012-06-19 20:44:05 +00:00
zeromus
ea8cf7c73a
support all mapper 176 games by unifying virtuanes 176 concepts with fk23c mapper and employing a new game database to provide one tiny PRG wiring parameter (??) or mapper variation which apparently isnt set by the game's operations. all the WXN games need it and none of the others do, so a variant is plausible, but it's such a tiny change i suspect a wiring difference instead.
2012-06-08 21:41:05 +00:00
zeromus
385dd471d1
experiment to combine fk23c and the chinese 176
2012-06-06 19:32:16 +00:00
zeromus
181278b136
apply changes made during brief timespan in new (abandoned) svn repository:
...
* support mapper 176. mapper 176 no longer maps to BMCFK23C. BMCFK23C is still accessible through crc or unif? test case would be welcome. it is unclear to me why mapper 176 control was removed from 176.cpp and given to BMCFK23C
* fix malformed ines.cpp file format
* gtk: bump about date to 2012
* Taseditor: fixed silly bug with JumpToFrame
* Taseditor: autosave works only when project has a filename
* Taseditor: small fixes
2012-06-06 17:15:06 +00:00
zeromus
37a9f95de2
also make mapper 164 sram work
2012-04-17 00:12:04 +00:00
zeromus
9fc31b558f
fix bug in mapper 164 savestates which caused wram to be lost
2012-04-17 00:08:50 +00:00
zeromus
60992f74af
change mapper 12 (mmc3 variant) to specify MMC3A chip version. this is necessary to fix dragon ball Z 5, and since this is the only game I know of that uses mapper 12, it should be safe. however, if games are being broken by not knowing the right mmc3 variant then we'd need to add it to a game hash table or set it in the cartinfo struct so that mapper init can deal with it. support in fceux for mmc3 chip variant irq behaviours are minimal. this fixes #3516274
2012-04-14 08:19:55 +00:00
zeromus
4353064ead
fix mapper 115 for #3515357 (actually to fix mapper 248 for Bao Qing Tian)
2012-04-09 20:12:28 +00:00
zeromus
170bcefdd2
straighten out bandai m159/m016 handling and add valid null-EEPROM emulation to get those games booting.
2011-11-14 01:53:20 +00:00
punkrockguy318
68f4cb85ef
sdl: fix build errors introduced by recent tasedit commits
2011-09-25 17:04:08 +00:00
CaH4e3
e9e97b774e
a little bit of latest mapper changes
...
code/data logger now can log data access from the RAM code
the new button to save unused data to the code/data logger
2011-09-24 06:36:44 +00:00
zeromus
feae56ad1d
datalatch mapper-fix bug where wramless games would be able to do something mysterious to unmapped host emulator memory or something creepy like that (fix battletoads sync regression)
2011-09-17 20:08:37 +00:00
CaH4e3
4197dc1957
fixed bus conflict emulation, no kage no densetsu bug anymore
2011-09-03 14:14:22 +00:00
zeromus
36dbc01622
fix sconscript
2010-12-05 22:46:57 +00:00
CaH4e3
8ac26b296c
mapper 3 - "Hayauchi Super Igo (J)" RAM support
...
mapper 0 - "Family BASIC (J) (V3.0)" RAM support
UNIF OneBus - supported
TODO: fix other project files, please
2010-11-28 07:35:32 +00:00
CaH4e3
1dd4e93cec
mapper 19 savestate fix
...
mirroring for "Dream Master (J)" corrected to "four-screen" by CRC check
2010-05-23 18:37:31 +00:00
ugetab
046617c693
Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
...
Wow, that's a lot of stuff changed for something so basic.
2010-05-16 04:18:49 +00:00
CaH4e3
c129070dc0
CNROM, UNROM bus conflict emulation, Cybernoid CHR bug on music change fixed
2010-02-25 16:56:37 +00:00
CaH4e3
6dbd108ea0
mapper 253 final fix lol
2009-11-08 15:53:48 +00:00
CaH4e3
f0e8f17cc5
mapper 253 fixed typo
2009-11-08 15:32:49 +00:00
qeed
3555f87831
update SConscript build to reflect the mapper 253 move
2009-11-08 14:47:20 +00:00
CaH4e3
4c3e35f9ba
mappers 253, 226 redesigned, only vc9 project updated
2009-11-08 14:39:50 +00:00
qeed
fe12a1d308
76-in-1 seems to be playable now
2009-11-02 16:11:25 +00:00
zeromus
c5fd3aaa79
fix a bug in mapper 43 using u8 to count irqs and comparing to 0xFFF
2009-10-19 20:06:56 +00:00
CaH4e3
ec6398fd6e
mapper 103 fixed now
2009-10-05 08:15:36 +00:00
CaH4e3
25a1f59b46
bandai mapper - all games should be fine now (do not forget to change SRAM games to 153 mapper!)
2009-08-09 01:14:20 +00:00
CaH4e3
00b213f0a1
bandai mapper 16 DBZ3 glitch fix
2009-08-09 00:44:49 +00:00
qeed
02d1b8dcff
ugh, fixed save state format for it
2009-08-08 20:12:42 +00:00
qeed
ed2093ea29
Woops, should be int32 not int16
2009-08-08 20:05:22 +00:00
qeed
ce317b00a1
Fixed mapper 16, Dragon Ball Z 3 can now be played again
2009-08-08 19:47:12 +00:00
zeromus
89d32673c2
newppu savestates as well as a bit of jacking around for performance and other misc things I meant to do, but alas speedups wont be possible without obfuscating the code.
2009-08-06 00:51:29 +00:00
zeromus
9dcb88a888
support mmc5 reg $5130
2009-06-11 06:27:37 +00:00
zeromus
d2a3b310b3
last minute code tweaks
2009-03-29 22:25:17 +00:00
CaH4e3
38c4130b4b
fixed
2009-03-22 18:14:44 +00:00
shinydoofy
13f923675a
SDL: fixed latest compilation errors due to r1209. static != extern in gcc
2009-03-22 17:33:29 +00:00
CaH4e3
9e77b890a5
latest fceumm mappers merged into fceux
...
fixed sound volume bug
a lot of vandal modifications lol
2009-03-22 05:31:17 +00:00
adelikat
75a04affe9
Win32 - Memwatch - oops
2008-12-20 23:31:17 +00:00
shinydoofy
8f798d564d
fixed major SDL compiling errors due to r1037 and re-added newline at EOF for ines.h - win32devs, please check for unusual behaviour this may have caused
2008-12-18 22:09:43 +00:00
punkrockguy318
96609ff799
fixed some more sdl compile errors (still broken)
2008-12-15 02:56:15 +00:00
zeromus
551cb8e866
clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file
2008-12-13 02:47:07 +00:00
CaH4e3
6d1651dad7
All this mapper shit from FCEUMM enjoy ;)
2008-12-10 15:20:40 +00:00
zeromus
ddd786eadf
support mmc5 in newppu
2008-08-24 00:04:09 +00:00
zeromus
34f6554719
just futzing around
2008-08-21 14:54:48 +00:00
zeromus
032ac9597b
upgrade to cah4e3's latest mapper 163&164 code to fix a crash in a game
2008-08-11 17:20:56 +00:00
zeromus
919896bba5
remove cnrom chr rom size limit for dwedit's homebrew cart.
2008-08-10 22:43:06 +00:00
zeromus
d82960c553
fix the rest of kuja's issues
2008-08-06 09:36:48 +00:00
zeromus
37a5c13816
fix an mmc5 issue which made kujakiller's homebrew game not get access to all the wram he would like for it to have. i made homebrew games get the full 64KB of wram
2008-08-04 16:24:35 +00:00
punkrockguy318
48e8f5d378
fixed some build errors on latest gcc
2008-07-03 05:12:45 +00:00
zeromus
742969facb
fix a bug which caused mmc1 (and maybe other mappers) not to re-initialize their save ram whenever they were replayed multiple times in release mode
2008-06-17 08:12:48 +00:00
zeromus
e0a14909f0
faster compiles (mappers include 1/3 as much code now)
...
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients.
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
jeblanchard
84e7d10f38
Kill many warnings. Note: may waste bytes of memory!
2008-06-10 16:06:14 +00:00
jeblanchard
fa951d9fbb
Save the position within an MMC1 controller write!
2008-06-10 05:04:51 +00:00
jeblanchard
8e546b1bed
More silly warning elimination
2008-06-07 01:21:38 +00:00
zeromus
43908a249d
goodbye fastapass and c80x86
2008-06-06 03:02:00 +00:00
gimmedonutnow
c39de3f8a8
- pretty much done commenting... might have a chance to start cleanup tonight
...
- had to change the name of the 'brk' variable name again... please don't change it back... brk is a reserved word in *nix.
2006-08-03 00:31:31 +00:00
CaH4e3
777dc074bc
Some mapper fixes, new UNIF board SL1632 was added.
2006-08-02 19:24:21 +00:00
zeromus
e3c020b64d
added vc7 project, cleaned up some things
2006-08-01 07:56:11 +00:00
zeromus
cd427263da
moved some util files to utils directory
2006-08-01 05:50:19 +00:00
radsaq
ebab58016c
Simplify scons stuff:
...
- instead of doing Import() and Export() for subdirs, just Return() the files
in the subdirectories' SConscripts and add that to the top-level file list
- remove the manual handling of sdl-config output, as scons will do it for us
- remove the manual addition of libz to LIBS, as scons seems to automatically
do it if you do a CheckLib()
- properly read and use $CC, $CFLAGS, and $LDFLAGS environment variables,
if they exist
2006-07-31 22:24:21 +00:00
zeromus
bd5f91edcf
added newline to __dummy_mapper.cpp
...
considered the windows default hotkeys
2006-07-31 07:40:11 +00:00
punkrockguy318
45156a8ba6
fixed compiler warning
2006-07-31 04:21:30 +00:00
zeromus
80d0d46d73
moved fceu to its own folder to make room for other projects
...
[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00