Commit Graph

113 Commits

Author SHA1 Message Date
zeromus 9ed058f889 add m116 from fceu-mm 2012-06-23 01:22:31 +00:00
zeromus 8d885fa94d fix savestate engine to throw errors when a buggy SFORMAT is passed to AddExState, and fix those errors in m015 and m253 2012-06-19 20:44:05 +00:00
zeromus ea8cf7c73a support all mapper 176 games by unifying virtuanes 176 concepts with fk23c mapper and employing a new game database to provide one tiny PRG wiring parameter (??) or mapper variation which apparently isnt set by the game's operations. all the WXN games need it and none of the others do, so a variant is plausible, but it's such a tiny change i suspect a wiring difference instead. 2012-06-08 21:41:05 +00:00
zeromus 385dd471d1 experiment to combine fk23c and the chinese 176 2012-06-06 19:32:16 +00:00
zeromus 181278b136 apply changes made during brief timespan in new (abandoned) svn repository:
* support mapper 176. mapper 176 no longer maps to BMCFK23C. BMCFK23C is still accessible through crc or unif? test case would be welcome. it is unclear to me why mapper 176 control was removed from 176.cpp and given to BMCFK23C
* fix malformed ines.cpp file format
* gtk: bump about date to 2012
* Taseditor: fixed silly bug with JumpToFrame
* Taseditor: autosave works only when project has a filename
* Taseditor: small fixes
2012-06-06 17:15:06 +00:00
zeromus 37a9f95de2 also make mapper 164 sram work 2012-04-17 00:12:04 +00:00
zeromus 9fc31b558f fix bug in mapper 164 savestates which caused wram to be lost 2012-04-17 00:08:50 +00:00
zeromus 60992f74af change mapper 12 (mmc3 variant) to specify MMC3A chip version. this is necessary to fix dragon ball Z 5, and since this is the only game I know of that uses mapper 12, it should be safe. however, if games are being broken by not knowing the right mmc3 variant then we'd need to add it to a game hash table or set it in the cartinfo struct so that mapper init can deal with it. support in fceux for mmc3 chip variant irq behaviours are minimal. this fixes #3516274 2012-04-14 08:19:55 +00:00
zeromus 4353064ead fix mapper 115 for #3515357 (actually to fix mapper 248 for Bao Qing Tian) 2012-04-09 20:12:28 +00:00
zeromus 170bcefdd2 straighten out bandai m159/m016 handling and add valid null-EEPROM emulation to get those games booting. 2011-11-14 01:53:20 +00:00
punkrockguy318 68f4cb85ef sdl: fix build errors introduced by recent tasedit commits 2011-09-25 17:04:08 +00:00
CaH4e3 e9e97b774e a little bit of latest mapper changes
code/data logger now can log data access from the RAM code
the new button to save unused data to the code/data logger
2011-09-24 06:36:44 +00:00
zeromus feae56ad1d datalatch mapper-fix bug where wramless games would be able to do something mysterious to unmapped host emulator memory or something creepy like that (fix battletoads sync regression) 2011-09-17 20:08:37 +00:00
CaH4e3 4197dc1957 fixed bus conflict emulation, no kage no densetsu bug anymore 2011-09-03 14:14:22 +00:00
zeromus 36dbc01622 fix sconscript 2010-12-05 22:46:57 +00:00
CaH4e3 8ac26b296c mapper 3 - "Hayauchi Super Igo (J)" RAM support
mapper 0 - "Family BASIC (J) (V3.0)" RAM support
UNIF OneBus - supported

TODO: fix other project files, please
2010-11-28 07:35:32 +00:00
CaH4e3 1dd4e93cec mapper 19 savestate fix
mirroring for "Dream Master (J)" corrected to "four-screen" by CRC check
2010-05-23 18:37:31 +00:00
ugetab 046617c693 Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
Wow, that's a lot of stuff changed for something so basic.
2010-05-16 04:18:49 +00:00
CaH4e3 c129070dc0 CNROM, UNROM bus conflict emulation, Cybernoid CHR bug on music change fixed 2010-02-25 16:56:37 +00:00
CaH4e3 6dbd108ea0 mapper 253 final fix lol 2009-11-08 15:53:48 +00:00
CaH4e3 f0e8f17cc5 mapper 253 fixed typo 2009-11-08 15:32:49 +00:00
qeed 3555f87831 update SConscript build to reflect the mapper 253 move 2009-11-08 14:47:20 +00:00
CaH4e3 4c3e35f9ba mappers 253, 226 redesigned, only vc9 project updated 2009-11-08 14:39:50 +00:00
qeed fe12a1d308 76-in-1 seems to be playable now 2009-11-02 16:11:25 +00:00
zeromus c5fd3aaa79 fix a bug in mapper 43 using u8 to count irqs and comparing to 0xFFF 2009-10-19 20:06:56 +00:00
CaH4e3 ec6398fd6e mapper 103 fixed now 2009-10-05 08:15:36 +00:00
CaH4e3 25a1f59b46 bandai mapper - all games should be fine now (do not forget to change SRAM games to 153 mapper!) 2009-08-09 01:14:20 +00:00
CaH4e3 00b213f0a1 bandai mapper 16 DBZ3 glitch fix 2009-08-09 00:44:49 +00:00
qeed 02d1b8dcff ugh, fixed save state format for it 2009-08-08 20:12:42 +00:00
qeed ed2093ea29 Woops, should be int32 not int16 2009-08-08 20:05:22 +00:00
qeed ce317b00a1 Fixed mapper 16, Dragon Ball Z 3 can now be played again 2009-08-08 19:47:12 +00:00
zeromus 89d32673c2 newppu savestates as well as a bit of jacking around for performance and other misc things I meant to do, but alas speedups wont be possible without obfuscating the code. 2009-08-06 00:51:29 +00:00
zeromus 9dcb88a888 support mmc5 reg $5130 2009-06-11 06:27:37 +00:00
zeromus d2a3b310b3 last minute code tweaks 2009-03-29 22:25:17 +00:00
CaH4e3 38c4130b4b fixed 2009-03-22 18:14:44 +00:00
shinydoofy 13f923675a SDL: fixed latest compilation errors due to r1209. static != extern in gcc 2009-03-22 17:33:29 +00:00
CaH4e3 9e77b890a5 latest fceumm mappers merged into fceux
fixed sound volume bug
a lot of vandal modifications lol
2009-03-22 05:31:17 +00:00
adelikat 75a04affe9 Win32 - Memwatch - oops 2008-12-20 23:31:17 +00:00
shinydoofy 8f798d564d fixed major SDL compiling errors due to r1037 and re-added newline at EOF for ines.h - win32devs, please check for unusual behaviour this may have caused 2008-12-18 22:09:43 +00:00
punkrockguy318 96609ff799 fixed some more sdl compile errors (still broken) 2008-12-15 02:56:15 +00:00
zeromus 551cb8e866 clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file 2008-12-13 02:47:07 +00:00
CaH4e3 6d1651dad7 All this mapper shit from FCEUMM enjoy ;) 2008-12-10 15:20:40 +00:00
zeromus ddd786eadf support mmc5 in newppu 2008-08-24 00:04:09 +00:00
zeromus 34f6554719 just futzing around 2008-08-21 14:54:48 +00:00
zeromus 032ac9597b upgrade to cah4e3's latest mapper 163&164 code to fix a crash in a game 2008-08-11 17:20:56 +00:00
zeromus 919896bba5 remove cnrom chr rom size limit for dwedit's homebrew cart. 2008-08-10 22:43:06 +00:00
zeromus d82960c553 fix the rest of kuja's issues 2008-08-06 09:36:48 +00:00
zeromus 37a5c13816 fix an mmc5 issue which made kujakiller's homebrew game not get access to all the wram he would like for it to have. i made homebrew games get the full 64KB of wram 2008-08-04 16:24:35 +00:00
punkrockguy318 48e8f5d378 fixed some build errors on latest gcc 2008-07-03 05:12:45 +00:00
zeromus 742969facb fix a bug which caused mmc1 (and maybe other mappers) not to re-initialize their save ram whenever they were replayed multiple times in release mode 2008-06-17 08:12:48 +00:00
zeromus e0a14909f0 faster compiles (mappers include 1/3 as much code now)
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients. 
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
jeblanchard 84e7d10f38 Kill many warnings. Note: may waste bytes of memory! 2008-06-10 16:06:14 +00:00
jeblanchard fa951d9fbb Save the position within an MMC1 controller write! 2008-06-10 05:04:51 +00:00
jeblanchard 8e546b1bed More silly warning elimination 2008-06-07 01:21:38 +00:00
zeromus 43908a249d goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
gimmedonutnow c39de3f8a8 - pretty much done commenting... might have a chance to start cleanup tonight
- had to change the name of the 'brk' variable name again... please don't change it back... brk is a reserved word in *nix.
2006-08-03 00:31:31 +00:00
CaH4e3 777dc074bc Some mapper fixes, new UNIF board SL1632 was added. 2006-08-02 19:24:21 +00:00
zeromus e3c020b64d added vc7 project, cleaned up some things 2006-08-01 07:56:11 +00:00
zeromus cd427263da moved some util files to utils directory 2006-08-01 05:50:19 +00:00
radsaq ebab58016c Simplify scons stuff:
- instead of doing Import() and Export() for subdirs, just Return() the files
  in the subdirectories' SConscripts and add that to the top-level file list
- remove the manual handling of sdl-config output, as scons will do it for us
- remove the manual addition of libz to LIBS, as scons seems to automatically
  do it if you do a CheckLib()
- properly read and use $CC, $CFLAGS, and $LDFLAGS environment variables,
  if they exist
2006-07-31 22:24:21 +00:00
zeromus bd5f91edcf added newline to __dummy_mapper.cpp
considered the windows default hotkeys
2006-07-31 07:40:11 +00:00
punkrockguy318 45156a8ba6 fixed compiler warning 2006-07-31 04:21:30 +00:00
zeromus 80d0d46d73 moved fceu to its own folder to make room for other projects
[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00