Commit Graph

127 Commits

Author SHA1 Message Date
mart0258 43938a1999 Disable auto-savestates during turbo 2010-05-25 03:31:03 +00:00
ugetab bf27edd686 Altered the previous commit to handle every known method of run and pause. 2010-05-23 16:04:13 +00:00
adelikat bff9590dbd Code cleanup - made a function I wrote awhile back more effecient slighty. Removed/edited some stale comments. Nothing of this commit should change functionality of anything. 2010-05-22 04:39:08 +00:00
adelikat 4e83ad049d Updated changelog for last commit, reverted the commenting of UpdateCheatsList(), we want that to happen every frame. 2010-05-20 13:43:19 +00:00
CaH4e3 f1f21bb00e cdlogger: fixed bug preventing correct interrupt vectors logging (there is no IRQ loggead at all)
cdlogger: various code refactoring and cleanup
2010-05-20 12:45:20 +00:00
adelikat 642ef6e568 frame counter turns red on MOVIEMODE_FINISHED 2010-05-19 03:46:52 +00:00
adelikat 83fb3e9ffa Code cleanup - moved ppu toggling to a function called FCEU_TogglePPU() in fceu.cpp 2010-05-19 02:12:11 +00:00
ugetab bd5933dd68 Further optimization, now that I know the code functions and have something to fall back to if I mess up. 2010-05-13 21:08:37 +00:00
ugetab e9bb9102ae Added rudamentry Between-Frames input display code for adelikat to customize. He said he had everything except the keyboard query done, so this should make it simple for him to pretty it up. 2010-05-13 19:33:27 +00:00
adelikat 9006fd7a73 Movies now have a "finished" option. If a playback stops the movie isn't cleared from memory, and can be replayed or a state loaded. Similar functionality as DeSmuME and GENS rerecording. 2010-05-12 15:31:24 +00:00
ugetab 40423f46a0 Fixed several LUA savestate issues, including crashes and silent failures, and added savestate.object(), which is savestate.create() with intuitive save state ordering. Also documented it. 2010-05-09 02:02:20 +00:00
ugetab 05c76ec6c2 1. Debugger no longer reloads itself to load new game .DEB data
2. Added checkbox for .DEB loading
3. Updated Symbolic Debugging info in help documents
4. Made bookmarks work (need to check the rest of the //MBG TODO items too)
2010-05-06 00:34:45 +00:00
fatratknight 45c10c1e23 Fix attempt #2 of a desync under high lua load, joypad.get, and a stateload from the user. Removed a call to FCEUD_UpdateInput, that's the whole fix. I mostly undid ugetab's recent changes in this change. 2010-04-26 01:58:49 +00:00
ugetab d5fa95c276 Fixes an error with joypad read coding in LUA with processing-heavy scripts, when loading save states. Yes, it takes all of that to cause the error. Someone who uses FCEUX to TAS should try stuff starting from a save state, with LUA going.
FatRatKnight believes it's because the process of pressing a button to load a state, combined with the keyboard reads in LUA, and the heavy processing delaying code execution combine to allow for a skipped frame. The heavier the LUA processing, the more likely a skipped frame.
2010-04-24 22:20:10 +00:00
mart0258 d9be086126 MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
mart0258 270ce9466b Add autosave qty and frequency to config + stability fix 2009-11-26 02:11:09 +00:00
CaH4e3 112d03d87f fixed crash on game loading for any battery backed roms with mappers from MapInitTab 2009-11-08 11:12:37 +00:00
gocha 3ab41b359c ported memory hook codes from gens, then re-implemented memory.registerwrite, and add memory.registerexec; FIXME: CallRegisteredLuaMemHook in nsf.c, I couldn't get how it should be; there might be other issues possibly 2009-10-11 08:34:10 +00:00
qeed 5a2750d160 Fixed linux compilation issues 2009-10-10 23:12:21 +00:00
ugetab 18cd4d6569 Fixed a debugger crash error I introduced while adding .deb saving, fixed an internal Unif/FDS filename issue that was affecting .deb saving/loading, and enabled bank display in the debugger for NSF and NES. FDS and Unif banks displayed aren't right, but shouldn't be a serious problem, even if not fixed. 2009-10-08 17:55:21 +00:00
gocha 585cb80257 add gens style RAM tools; RAM watch somehow works, but RAM search doesn't work well for some reasons. I hope I'll fix it a little later. 2009-10-08 07:04:41 +00:00
gocha dfeff60615 Remove emu.OnClose and register fceulib as emu instead.
Add emu.registerbefore, emu.registerafter and emu.registerexit.
2009-10-08 05:02:22 +00:00
ugetab 6b6d218388 Working Debugger list(.deb) Saving and Loading finished.
It's even less of a hassle to use now than it is to use in FCEUXDSP. Debugger/watchpoints automatically reload on game change, no phantom information traversing .deb files, and it's compatible with the FCEUXDSP .deb files.

Took a long time to write & debug the code, so there may still be errors I didn't catch.
2009-09-18 03:29:44 +00:00
ugetab 86ce4304cb Nearly working Debugger list Saving and Loading.
It loads correctly. It saves correctly in most cases.
The issue is that it randomly overwrites the debugger's list for an opened game if you cycle through the recent files list, or it otherwise fails to load the opened game's .deb file.
2009-09-17 06:36:09 +00:00
ugetab 208d27fd14 The modified FCEUXDSP 1.07 NSF Updates were applied.
Additionally, Hex Editor and PPU coding that was causing errors because of the updates was also changed.
2009-08-07 19:24:50 +00:00
CaH4e3 9e77b890a5 latest fceumm mappers merged into fceux
fixed sound volume bug
a lot of vandal modifications lol
2009-03-22 05:31:17 +00:00
adelikat e4339554fb Closing a game or opening a new game resets the frame counter 2009-03-13 16:27:29 +00:00
adelikat 0bb0d643ce Win32 - TraceLogger - Fix bug where user can't scroll log text while auto-updating 2009-03-12 13:09:51 +00:00
adelikat 9ecb9f1821 Win32 - small fix to recent roms menu 2009-03-06 16:59:55 +00:00
adelikat 00f4ce012f Win32 - Sound channel volumes - fixed a careless error I made 2009-03-02 02:58:55 +00:00
adelikat 2960c30888 change FSetting sound volume defaults to 100 (based on a 0-100 scale) 2009-02-07 02:00:19 +00:00
adelikat c68e7c58e0 checking in WIP of Individual sound channel control 2009-01-12 18:59:00 +00:00
adelikat 800ebed60b Win32 - View save slots Menu Item added. 2008-12-27 00:08:29 +00:00
adelikat e7cf0d62c6 Win32 - Next save slot and Previous save slot menu items added. 2008-12-26 23:49:45 +00:00
adelikat d3697ca84e Win32 - Menu items Save State and Load State added. FCEU Menu reorganization. 2008-12-26 23:26:43 +00:00
adelikat 62641715fc auto-save fixes, prevent loading an auto-save from previous session. Win32 - added flags for enabling auto-save menu item. 2008-12-24 05:07:32 +00:00
adelikat 5cb9c50814 Undo savestate / Redo savestate and Undo loadstate / Redo loadstate features implemented. Win32 - undo/redo context menu items implemented. 2008-12-24 00:38:47 +00:00
adelikat 40926ab5f7 More undo savestate fixes. Win32 - Undo/Redo savestate menu item added. 2008-12-23 22:44:04 +00:00
adelikat d8d239e35d Movie auto-back feature implemented 2008-12-23 01:07:55 +00:00
adelikat 6fb09465ca Moved around movie options variables and make movie backup functions 2008-12-23 00:10:15 +00:00
adelikat ffe25288cc Win32 - created movie options dialog box 2008-12-22 23:31:39 +00:00
adelikat dde6132ded Win32 - better sound bypassing during turbo while muteturbo is checked. 2008-12-19 05:51:34 +00:00
adelikat 49a8bc25cf Win32 - minor mute sound on turbo fix 2008-12-13 03:31:44 +00:00
zeromus 551cb8e866 clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file 2008-12-13 02:47:07 +00:00
zeromus 408d0306b6 fix linker error re SetSnapName 2008-12-12 17:39:27 +00:00
CaH4e3 6d1651dad7 All this mapper shit from FCEUMM enjoy ;) 2008-12-10 15:20:40 +00:00
adelikat e534c03691 more FCEUI_Emulate code clean up 2008-12-05 04:23:48 +00:00
adelikat b199505bcb fceu main loop - code cleanup. Saves a few cycles in a the process! 2008-12-05 03:59:46 +00:00
adelikat a51aa36f29 Win32 - added many hotkey items as menu items 2008-11-24 15:24:11 +00:00
adelikat 13d2afeffb Win32 - Movie subtitle toggle menu item 2008-11-23 21:41:33 +00:00