Commit Graph

1939 Commits

Author SHA1 Message Date
brandonevans 72f17fb40c Button Count
-Made it so that the registerload / registersave functions are only used if registerload exists. I'll presume there is no emulator that supports one and not the other. This will allow VBA to use this script, although it'll be missing one of the better features until it supports this function.
-Made the number of controllers tracked configurable. VBA was counting everything twice when this was set to 2. It will still default to 2, but it'll be easier for people to modify this for VBA now.
2011-07-20 09:22:09 +00:00
zeromus 94960278e5 slightly improve hud text rendering wrapping 2011-07-18 02:31:11 +00:00
brandonevans a1b6392832 Button Count
-As Lua starts counting from 1, and there may be a slot 0, increment the slot before saving / loading, storing data for slot 0 in states[1]
-Prevented the script from loading non-existent data.
-Removed the space from the file name so that it is more consistent with the FCEUX Lua repository, which this script is now a member of. :)
-Added messages when you save or (fail to) load data to / from a state.
-Made it so the script displays the button counts when you save / load a state.
2011-07-17 20:15:41 +00:00
adelikat d3c2998c8e Add Button Count lua script written by Brandon Evans 2011-07-15 23:57:52 +00:00
punkrockguy318 4645ee126b sdl: patch to resolve 'XKeysymToString' complication errors on debian sid and osx (thanks antonio ospite!) 2011-07-15 04:00:09 +00:00
plombo a0b26b8b2b sdl: fixed --nogui option and removed SDL.NoGUI from fceux.cfg 2011-07-05 20:28:37 +00:00
fatratknight 36a2723fe4 Reordered a function call. Now it updates the lua window with the proper file path when you select a lua script from the recent menu. 2011-07-05 01:56:44 +00:00
zeromus 5975decb3d try fixing lua drawing alpha blending stuff 2011-07-01 04:01:20 +00:00
adelikat b5487e4acd Add AVI-HeadsUpDisplay lua script which is a script that allows the input display & frame counter to be captured into AVIs 2011-06-30 11:18:18 +00:00
adelikat c99ab3e42c RBI Baseball script written by me 2011-06-26 23:35:30 +00:00
zeromus 469a7bed9b win32: poll hotkeys while no rom is loaded 2011-06-16 17:19:57 +00:00
punkrockguy318 2728d05731 sdl - added "vsync toggle" to TODO list 2011-06-10 01:19:21 +00:00
aquanull ce8c18789f Some minimal fixes and clean-ups. 2011-06-09 12:17:47 +00:00
punkrockguy318 153a3d6f23 add PUBLIC_RELEASE option to SConstruct; commented out by default 2011-06-04 05:33:05 +00:00
punkrockguy318 6879b92768 changelog update 2011-06-02 04:08:42 +00:00
punkrockguy318 68200c2d6a sdl - fixed "--help" fix introduced with previous revision 2011-06-02 04:07:14 +00:00
punkrockguy318 cff16d4ae4 sdl - print usage when help arguments are passed even if SDL cannot be initialized 2011-06-02 04:02:11 +00:00
punkrockguy318 a29f585d7b added two items items to the log that were features the plombo added but never got added to the changelog (theres probably more) 2011-05-30 06:28:11 +00:00
zeromus c36da5bb50 win32: add hotkey for ntview 2011-05-09 05:57:35 +00:00
zeromus 1c509ed632 win32: try calculating debugger font height 2011-05-07 17:47:24 +00:00
CaH4e3 1f57d295cb Debugger line number calculation doesn't appear to be right anyway 2011-05-07 10:47:49 +00:00
zeromus 6ce0cee9a0 win32: tighten up the address mousepos calculation and resize behaviour line in the debugger 2011-05-06 20:59:54 +00:00
punkrockguy318 55e45af3dd sdl: fix compile error 2011-04-26 02:29:04 +00:00
punkrockguy318 0d20afaf5e sdl: ESCAPE now quits by default (unless your running with gui). this can be disabled by setting "SDL.Hotkeys.Quit = 0" in fceux.cfg 2011-04-21 03:36:08 +00:00
punkrockguy318 bf3ca067eb sdl: readme update 2011-04-21 03:30:32 +00:00
punkrockguy318 43abe9fe7c sdl: dont bomb out on inputcfg in certain combonations of gtk toggle and nogui toggle 2011-04-21 01:23:15 +00:00
plombo c7096f4d4a sdl: revert revision 2160; fixes --inputcfg 2011-04-21 00:26:19 +00:00
punkrockguy318 c9678317a4 sdl: cleaned up showusage string 2011-04-21 00:01:26 +00:00
punkrockguy318 12e3a9b07a sdl: create ~/.fceux dir with 755 permission 2011-04-20 23:21:43 +00:00
punkrockguy318 e9d616d416 sdl: updated TODO 2011-04-18 14:38:49 +00:00
punkrockguy318 8077c10ad6 sdl: bugfix - list option "nogui" properly as "--nogui" instead of "--no-gui" 2011-04-18 13:53:54 +00:00
punkrockguy318 9196ec72b0 sdl: added GTK3 build option to SConstruct (although code is not yet gtk3 compatible)
sdl: cleaned some build code
2011-04-09 03:20:48 +00:00
punkrockguy318 7fcfed38bd gtk: use accelerator functions instead of direct access for future gtk3 compilation 2011-04-09 03:12:46 +00:00
plombo fdb03d894b sdl: remove useless commented code 2011-04-09 00:00:15 +00:00
punkrockguy318 75f1a4f6f9 sdl: todo commit 2011-04-01 19:24:18 +00:00
punkrockguy318 85e74ed681 sdl: add menu file and png icon to source tree 2011-04-01 19:22:36 +00:00
punkrockguy318 ee980142f5 sdl: pause before switching to fullscreen; resume when switch is complete 2011-03-31 00:26:22 +00:00
punkrockguy318 b5c95f8a82 gtk: string change; there were two "q" menu shortcuts in the File menu 2011-03-30 03:16:12 +00:00
plombo 602b7e82fe sdl: make previous commit compatible with SDL 1.3 2011-03-30 03:11:34 +00:00
plombo 1b5b6ee38d sdl: change the way that the Shift and Alt keys are detected
Fixes an issue that would occur after switching from SDL fullscreen to GTK+ windowed, where pressing Enter after releasing Alt in windowed mode would trigger a switch back to fullscreen.
2011-03-30 02:56:44 +00:00
plombo 3dbcd76aa9 gtk: don't show state slot changes on the game screen if they are done using the menu (as opposed to using a hotkey) 2011-03-29 23:52:06 +00:00
plombo eb0c8e6175 gtk: make the 'Change State' menu items (0-9) look normal, and update its selection when the state slot is changed with a hotkey 2011-03-29 23:42:43 +00:00
punkrockguy318 14869a046a gtk: add some padding to network config
gtk: adjustment to last commit
2011-03-29 00:27:19 +00:00
punkrockguy318 0809f5261a gtk: don't have redundant labels on savestate menu 2011-03-29 00:18:47 +00:00
plombo 935946d83d gtk: add accelerators for recording and saving movies (same as hotkeys) 2011-03-28 21:40:46 +00:00
plombo cd3e32450c gtk: make save state slots (0-9) accessible through GUI 2011-03-28 21:29:41 +00:00
plombo 4b5c2b2167 gtk: make all config dialogs be GtkDialogs rather than toplevel windows 2011-03-28 02:58:57 +00:00
zeromus 163d5debc0 work on about string 2011-03-23 00:11:55 +00:00
plombo 2c9fac5f2f gtk: disable Screenshot hotkey when the GUI is active
Like pause/resume, GTK+ handles screenshots using an accelerator.  The hotkey was also being triggered, so 2 screenshots were taken every time F12 was pressed.
2011-03-23 00:02:58 +00:00
plombo de992b79a0 gtk: don't forget to save the updated config after enabling/disabling the Game Genie 2011-03-22 23:41:12 +00:00