Commit Graph

127 Commits

Author SHA1 Message Date
adelikat 3eecd0033e Changed rewind to auto-save 2008-06-25 00:43:02 +00:00
zeromus 79de2d8295 - a ton of cleanups
- re-enabling some tasedit functionality
- stabilize emu during tasedit by disabling features
- clarify/stabilize some basic tas stuff (interaction with reset/poweron)
- remove a bunch of warnings
2008-06-21 07:24:01 +00:00
zeromus 0d6820d922 see if this fixes zapper movies 2008-06-19 03:26:37 +00:00
zeromus e0a14909f0 faster compiles (mappers include 1/3 as much code now)
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients. 
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
jeblanchard 2c777eb656 Add turbo toggle hotkey and -turbo [0/1] cmdline option. (Win32 only.) 2008-06-12 22:26:34 +00:00
punkrockguy318 a4647ef3e2 cleaned some code 2008-06-10 18:09:46 +00:00
zeromus c438158a00 changed fourscore to exclude other control options. (this is still not as clean as it could be. more work should be done in both input.cpp files to make sure that only gamepads can be used with fourscore.
also properly implemented zapper logging. and now, finally, I can log anything if I add in a little bit of code.
2008-06-09 08:15:20 +00:00
zeromus f90336a6a5 some work on infrastructure for recording any kind of input. but now movies are broken. once i teach the movies how to only output the three columns that are currently defined, zappers will work. 2008-06-08 10:22:33 +00:00
zeromus eea70691e4 just a small generalization to the input code 2008-06-08 06:23:43 +00:00
zeromus 3ea76ba08d reorganize and cleanup a bunch of input code. still in preparation for more general support of all input devices in movies. 2008-06-07 08:18:04 +00:00
jeblanchard 8e546b1bed More silly warning elimination 2008-06-07 01:21:38 +00:00
zeromus a4fb078f3c some work on the zapper movie recording, but it is not finished and a lot will have to be scrapped. there was some useful refactoring in here though so i am checking it in 2008-06-06 08:23:12 +00:00
zeromus 43908a249d goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
jeblanchard 7105d7d537 Numerous seemingly harmless gcc warning fixes 2008-06-06 01:21:51 +00:00
zeromus 9a7da827a2 break tasedit. but on the way to making it better! 2008-06-05 06:49:11 +00:00
jeblanchard ec13169354 Other than documentation, fix [ 1965524 ] Option - Play movie from beginning 2008-06-04 00:53:09 +00:00
zeromus a94c996dd7 fix for 'jerky' rendering in final fantasy by changing emu to properly use startscanline and endscanline.
removed author stuff from record and replay dialogs
2008-05-27 00:51:31 +00:00
zeromus 1e539ad681 phase 1 of new movie system
we can now round trip a text movie format
2008-05-23 09:58:38 +00:00
mauzus ce73828279 [1959914] Input Config - add hotkey assignment to input presets
[1959913] Input Config - ability to save/load input presets
2008-05-21 15:35:37 +00:00
zeromus 201261c142 fixed http://sourceforge.net/tracker/index.php?func=detail&aid=1787298&group_id=13536&atid=113536
(screen needs to blank when rom is closed)
I dont think this was causing crashes anymore, but I went ahead and did it


fixed http://sourceforge.net/tracker/index.php?func=detail&aid=1960732&group_id=13536&atid=113536
(Increase frame advance speed when holding it down)
Now it runs at native emulation speed! Now that it is set up, I can easily adjust the speed to a fraction thereof.

fixed https://sourceforge.net/tracker/index.php?func=detail&aid=1960359&group_id=13536&atid=113536
(Sound doesn't work when fceu is running and not in focus)
Now it respects the global focus flag in the sound options (because I dont like global sound)
But the sound options engine is totally different so a lot of those options dont do anything.. we'll have to clean that up some other day
2008-05-09 06:43:55 +00:00
rheiny 618d4fccea Cleaned up some code. 2007-02-07 18:28:50 +00:00
qfox 84e4c81061 Basic Bot 0.3.3, now allows toggles while computing. bot can now process in parts, but it will desync for some reason, need to check this later. single-segment still works fine. 2006-11-19 22:45:40 +00:00
qfox d81578e52f Wrapped changes to input in WIN32 ifdefs. 2006-08-21 14:19:02 +00:00
qfox cbd856a185 Unix users ahoi. 2006-08-21 14:09:13 +00:00
qfox b15942881d FCEU_SetBotMode() in input.cpp now calls UpdateExternalButton() in basicbot.cpp to update a label in GUI. 2006-08-21 13:40:13 +00:00
radsaq e7d5aa6d29 Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
zeromus 80d0d46d73 moved fceu to its own folder to make room for other projects
[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00