[1959914] Input Config - add hotkey assignment to input presets
[1959913] Input Config - ability to save/load input presets
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335d52614f
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ce73828279
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@ -68,6 +68,7 @@ void FCEUI_SetNTSCTH(int n, int tint, int hue);
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void FCEUI_SetInput(int port, int type, void *ptr, int attrib);
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void FCEUI_SetInputFC(int type, void *ptr, int attrib);
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void FCEUI_DisableFourScore(int s);
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void FCEUI_UseInputPreset(int preset);
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#define SI_NONE 0
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#define SI_GAMEPAD 1
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@ -481,4 +481,5 @@ DUMMY(FCEUD_AviStop)
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void FCEUI_AviVideoUpdate(const unsigned char* buffer) { }
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int FCEUD_ShowStatusIcon(void) {return 0;}
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int FCEUI_AviIsRecording(void) {return 0;}
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void FCEUI_UseInputPreset(int preset) { }
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@ -60,6 +60,8 @@ int InitDInput(void)
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}
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return 1;
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}
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static void PresetExport(int preset);
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static void PresetImport(int preset);
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static uint32 MouseData[3];
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static int screenmode=0;
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@ -148,7 +150,7 @@ int allowUDLR=1;
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ButtConfig GamePadConfig[4][10]={
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/* Gamepad 1 */
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{
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{
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MK(LEFTALT), MK(LEFTCONTROL), MK(TAB), MK(ENTER), MK(BL_CURSORUP),
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MK(BL_CURSORDOWN),MK(BL_CURSORLEFT),MK(BL_CURSORRIGHT)
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},
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@ -163,6 +165,11 @@ ButtConfig GamePadConfig[4][10]={
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GPZ()
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};
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ButtConfig GamePadPreset1[4][10]={GPZ(),GPZ(),GPZ(),GPZ()};
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ButtConfig GamePadPreset2[4][10]={GPZ(),GPZ(),GPZ(),GPZ()};
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ButtConfig GamePadPreset3[4][10]={GPZ(),GPZ(),GPZ(),GPZ()};
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char *InputPresetDir = 0;
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extern int rapidAlternator; // for auto-fire / autofire
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int DesynchAutoFire=0; // A and B not at same time
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uint32 JSAutoHeld=0, JSAutoHeldAffected=0; // for auto-hold
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@ -583,6 +590,9 @@ CFGSTRUCT InputConfig[]={
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AC(HyperShotButtons),
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AC(MahjongButtons),
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AC(GamePadConfig),
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AC(GamePadPreset1),
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AC(GamePadPreset2),
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AC(GamePadPreset3),
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AC(fkbmap),
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AC(suborkbmap),
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ENDCFGSTRUCT
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@ -1301,6 +1311,27 @@ BOOL CALLBACK InputConCallB(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lPara
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break;
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case BTN_PRESET_SET1:
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MessageBox(0, "Current input configuration has been set as Preset 1.", "FCE Ultra Message", MB_ICONINFORMATION | MB_OK | MB_SETFOREGROUND | MB_TOPMOST);
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memcpy(GamePadPreset1, GamePadConfig, sizeof(GamePadConfig));
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break;
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case BTN_PRESET_SET2:
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MessageBox(0, "Current input configuration has been set as Preset 2.", "FCE Ultra Message", MB_ICONINFORMATION | MB_OK | MB_SETFOREGROUND | MB_TOPMOST);
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memcpy(GamePadPreset2, GamePadConfig, sizeof(GamePadConfig));
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break;
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case BTN_PRESET_SET3:
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MessageBox(0, "Current input configuration has been set as Preset 3.", "FCE Ultra Message", MB_ICONINFORMATION | MB_OK | MB_SETFOREGROUND | MB_TOPMOST);
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memcpy(GamePadPreset3, GamePadConfig, sizeof(GamePadConfig));
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break;
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case BTN_PRESET_EXPORT1: PresetExport(1); break;
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case BTN_PRESET_EXPORT2: PresetExport(2); break;
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case BTN_PRESET_EXPORT3: PresetExport(3); break;
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case BTN_PRESET_IMPORT1: PresetImport(1); break;
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case BTN_PRESET_IMPORT2: PresetImport(2); break;
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case BTN_PRESET_IMPORT3: PresetImport(3); break;
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case BTN_AUTO_HOLD: // auto-hold button
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{
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char btext[128] = { 0 };
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@ -1477,3 +1508,109 @@ void FCEUD_TurboOff(void)
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turbo = false;
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}
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void FCEUI_UseInputPreset(int preset)
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{
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switch(preset)
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{
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case 0: memcpy(GamePadConfig, GamePadPreset1, sizeof(GamePadPreset1)); break;
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case 1: memcpy(GamePadConfig, GamePadPreset2, sizeof(GamePadPreset2)); break;
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case 2: memcpy(GamePadConfig, GamePadPreset3, sizeof(GamePadPreset3)); break;
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}
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FCEU_DispMessage("Using input preset %d.",preset+1);
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}
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static void PresetExport(int preset)
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{
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const char filter[]="Input Preset File(*.pre)\0*.pre\0";
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char nameo[2048];
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OPENFILENAME ofn;
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memset(&ofn,0,sizeof(ofn));
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ofn.lStructSize=sizeof(ofn);
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ofn.hInstance=fceu_hInstance;
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ofn.lpstrTitle="Export Input Preset To...";
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ofn.lpstrFilter=filter;
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nameo[0]=0;
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ofn.lpstrFile=nameo;
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ofn.nMaxFile=256;
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ofn.Flags=OFN_EXPLORER|OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT;
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ofn.lpstrInitialDir=InputPresetDir;
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if(GetSaveFileName(&ofn))
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{
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int i;
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//Save the directory
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if(ofn.nFileOffset < 1024)
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{
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free(InputPresetDir);
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InputPresetDir=(char*)malloc(strlen(ofn.lpstrFile)+1);
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strcpy(InputPresetDir,ofn.lpstrFile);
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InputPresetDir[ofn.nFileOffset]=0;
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}
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//quick get length of nameo
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for(i=0;i<2048;i++)
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{
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if(nameo[i] == 0)
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{
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break;
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}
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}
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//add .pre if nameo doesn't have it
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if((i < 4 || nameo[i-4] != '.') && i < 2040)
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{
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nameo[i] = '.';
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nameo[i+1] = 'p';
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nameo[i+2] = 'r';
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nameo[i+3] = 'e';
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nameo[i+4] = 0;
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}
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FILE *fp=FCEUD_UTF8fopen(nameo,"w");
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switch(preset)
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{
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case 1: fwrite(GamePadPreset1,1,sizeof(GamePadPreset1),fp); break;
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case 2: fwrite(GamePadPreset2,1,sizeof(GamePadPreset2),fp); break;
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case 3: fwrite(GamePadPreset3,1,sizeof(GamePadPreset3),fp); break;
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}
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fclose(fp);
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}
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}
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static void PresetImport(int preset)
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{
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const char filter[]="Input Preset File(*.pre)\0*.pre\0";
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char nameo[2048];
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OPENFILENAME ofn;
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memset(&ofn,0,sizeof(ofn));
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ofn.lStructSize=sizeof(ofn);
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ofn.hInstance=fceu_hInstance;
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ofn.lpstrTitle="Import Input Preset......";
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ofn.lpstrFilter=filter;
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nameo[0]=0;
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ofn.lpstrFile=nameo;
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ofn.nMaxFile=256;
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ofn.Flags=OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_HIDEREADONLY;
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ofn.lpstrInitialDir=InputPresetDir;
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if(GetOpenFileName(&ofn))
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{
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//Save the directory
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if(ofn.nFileOffset < 1024)
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if(ofn.nFileOffset < 1024)
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{
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free(InputPresetDir);
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InputPresetDir=(char*)malloc(strlen(ofn.lpstrFile)+1);
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strcpy(InputPresetDir,ofn.lpstrFile);
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InputPresetDir[ofn.nFileOffset]=0;
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}
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FILE *fp=FCEUD_UTF8fopen(nameo,"r");
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switch(preset)
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{
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case 1: fread(GamePadPreset1,1,sizeof(GamePadPreset1),fp); break;
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case 2: fread(GamePadPreset2,1,sizeof(GamePadPreset2),fp); break;
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case 3: fread(GamePadPreset3,1,sizeof(GamePadPreset3),fp); break;
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}
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fclose(fp);
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}
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}
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@ -545,6 +545,7 @@ static void CommandMovieSelectSlot(void);
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static void CommandMovieRecord(void);
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static void CommandMovieReplay(void);
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static void CommandSoundAdjust(void);
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static void CommandUsePreset(void);
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static void ViewSlots(void);
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struct EMUCMDTABLE FCEUI_CommandTable[]=
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@ -666,7 +667,10 @@ struct EMUCMDTABLE FCEUI_CommandTable[]=
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{ EMUCMD_VSUNI_TOGGLE_DIP_8, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 8", },
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{ EMUCMD_VSUNI_TOGGLE_DIP_9, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 9", },
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{ EMUCMD_MISC_REWIND, EMUCMDTYPE_MISC, FCEUI_Rewind, 0, 0, "Rewind", },
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{ EMUCMD_MISC_SHOWSTATES, EMUCMDTYPE_MISC, ViewSlots, 0,0, "View save slots", },
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{ EMUCMD_MISC_SHOWSTATES, EMUCMDTYPE_MISC, ViewSlots, 0,0, "View save slots", },
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{ EMUCMD_MISC_USE_INPUT_PRESET_1, EMUCMDTYPE_MISC, CommandUsePreset, 0,0, "Use Input Preset 1", },
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{ EMUCMD_MISC_USE_INPUT_PRESET_2, EMUCMDTYPE_MISC, CommandUsePreset, 0,0, "Use Input Preset 2", },
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{ EMUCMD_MISC_USE_INPUT_PRESET_3, EMUCMDTYPE_MISC, CommandUsePreset, 0,0, "Use Input Preset 3", },
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};
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#define NUM_EMU_CMDS (sizeof(FCEUI_CommandTable)/sizeof(FCEUI_CommandTable[0]))
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@ -794,3 +798,8 @@ static void CommandSoundAdjust(void)
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FCEUD_SoundVolumeAdjust(n);
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}
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static void CommandUsePreset(void)
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{
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FCEUI_UseInputPreset(execcmd-EMUCMD_MISC_USE_INPUT_PRESET_1);
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}
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@ -149,6 +149,9 @@ enum EMUCMD
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EMUCMD_VSUNI_TOGGLE_DIP_9,
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EMUCMD_MISC_REWIND,
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EMUCMD_MISC_SHOWSTATES,
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EMUCMD_MISC_USE_INPUT_PRESET_1,
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EMUCMD_MISC_USE_INPUT_PRESET_2,
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EMUCMD_MISC_USE_INPUT_PRESET_3,
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EMUCMD_MAX
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};
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