Commit Graph

1383 Commits

Author SHA1 Message Date
gocha 41ab92edb3 movie dialog: changed framerate from 60 (or 50 for PAL games) to real framerate.
movie: fixed the initial value of rerecord count. it should be 0, not 1.
2009-10-01 14:59:41 +00:00
fatratknight 9706c82a8c Moved an if statement out of a function that prevented input.get from working properly with a mouse on movie playback. Just a quick fix. 2009-09-29 21:29:23 +00:00
qeed 0b96e69ca2 added mapper ram reading, this gets some more games in action 52 to work 2009-09-27 13:01:36 +00:00
qeed 18bbb65d4b update changelog 2009-09-27 03:00:52 +00:00
qeed d08c507765 fixed action 52, should work like 2.0.3 version 2009-09-27 02:52:51 +00:00
adelikat ae6c73ceef newppulist - earthworm jim 3 plays fine so removing from the list. 2009-09-22 00:00:23 +00:00
ugetab 6b6d218388 Working Debugger list(.deb) Saving and Loading finished.
It's even less of a hassle to use now than it is to use in FCEUXDSP. Debugger/watchpoints automatically reload on game change, no phantom information traversing .deb files, and it's compatible with the FCEUXDSP .deb files.

Took a long time to write & debug the code, so there may still be errors I didn't catch.
2009-09-18 03:29:44 +00:00
ugetab 86ce4304cb Nearly working Debugger list Saving and Loading.
It loads correctly. It saves correctly in most cases.
The issue is that it randomly overwrites the debugger's list for an opened game if you cycle through the recent files list, or it otherwise fails to load the opened game's .deb file.
2009-09-17 06:36:09 +00:00
fatratknight 995d178b42 Added two more counters. Select will now toggle the bar. 2009-09-17 04:49:27 +00:00
fatratknight 680396a4c3 Now sums up number of frames off from perfect timing. Just because I feel like it, it also counts perfect hits. 2009-09-17 03:56:03 +00:00
fatratknight f7bce819be Added a threshold so that it doesn't instantly detect the next button press. Timing could be tweaked. 2009-09-17 03:17:16 +00:00
adelikat f4b7f1d71a PunchOutTraining.lua - Made it so that it only reads if opponent's health decreases (since it can increase if the opponent hits mac and has a low enough health). 2009-09-17 01:19:08 +00:00
ugetab bd8a0f3b10 Removed LogPCM routine, confirmed PCM logging works without it. 2009-09-16 21:29:33 +00:00
ugetab 0c2c1d2ee3 Forgot to update the changelog with the last commit 2009-09-16 20:38:23 +00:00
ugetab dbdcacadfb Restored DPCM Logging when Code/Data Logger is active. 2009-09-16 20:25:41 +00:00
fatratknight 40f03042ef Added ability to disable or enable joypad input. May as well take advantage of my changes to joypad_set routine and related functions. Won't work pre-change, though. 2009-09-16 19:18:53 +00:00
fatratknight bfb67729ee Polished. Should be very shiny now. Look at the sparklies! Anyway, now it pops up some text letting you know what you did. 2009-09-16 16:55:38 +00:00
adelikat 88b4c24baa MTPO script - more cosmetics, TMI is now 23 to match realtime playing, bar is moved even closer to the players to see it easier while playing. 2009-09-16 04:41:21 +00:00
fatratknight 42a808b099 Well, at least that silly rectangle stops now. Unused code is in there, so experiment with stuff if anyone feels like it. 2009-09-16 04:32:39 +00:00
adelikat 3e3c2af93a cosmetic fixes 2009-09-16 03:50:58 +00:00
fatratknight 529845ff36 ... Er, uh... Just this little file I made under a request... Fairly bare, right now. 2009-09-16 03:38:48 +00:00
fatratknight feb135ce2e Added in an invert possibility for joypad_set. Using a string instead of true/false/nil will let lua invert the player's input. 2009-09-15 18:20:10 +00:00
fatratknight 0bea4a45d8 Reworked many things relating to joypad_set. New logic, removed a few functions, all that stuff. Hopefully a few bug fixes with no new bugs on the way. Haven't put in the invert that I like, but hopefully that isn't hard to put in. 2009-09-15 16:39:49 +00:00
fatratknight 23a190acd2 Attempted fix of joypad_set. Just changed the source. 2009-09-14 20:16:25 +00:00
fatratknight 9f23ee011f Option: Script keys instantly affect input table, rather than wait for frameadvance. Also, more robust unpaused rewind antics. 2009-09-14 18:10:29 +00:00
adelikat a80264a595 useless commit 2009-09-12 02:14:04 +00:00
fatratknight c469b93aae Added the ability to change how much input to display. I'm running out of buttons on the numpad! 2009-09-10 15:44:38 +00:00
fatratknight 2e8d11b4e4 Testing my write access, nothing more. 2009-09-10 00:44:48 +00:00
adelikat b7dbc544ef Adding a multitrack input recorder lua script made by FatRatKnight 2009-09-09 23:53:02 +00:00
adelikat ae4cb5bd94 NewPPU tests - added another broken game: Nightshade 2009-08-30 03:03:09 +00:00
adelikat b40947ad71 Win32 - Map Hotkeys dialog - fixed bug where dialog would not close by the "X" or Alt-F4 2009-08-23 01:10:45 +00:00
adelikat 106e1ca031 Win32 - adding a Save Config File menu item. 2009-08-22 17:18:58 +00:00
qeed 1588ab19de Changed ppudead to be ran for 2 frames, instead of 1 in the new ppu, this gets earthworm jim 3 to work again 2009-08-16 17:13:04 +00:00
adelikat 5bf67f1754 Lua - adding fceu.unpause() 2009-08-16 15:27:17 +00:00
adelikat db0b40600e Some more games tested under newppu 2009-08-13 00:23:01 +00:00
adelikat ced6d87483 Win32 - Added a menu item to toggle to New PPU 2009-08-12 23:50:20 +00:00
adelikat 746b85a5a4 NewwPPU tests - Many more games tested. Found another two that don't work: Earthworm Jim 3, Tecmo Superbowl 2009-08-12 03:33:06 +00:00
adelikat abb85585e8 PPUTests - put MTPO into the works category. Only Dragon's Lair is in the "Doesn't work" category. 2009-08-11 12:52:42 +00:00
zeromus 72eab717f5 newppu: fix mappers that used PPU_hook, a truly haphazard system. I am calling PPU_hook far more often than the old ppu for these games, but i would expect the PPU_hook handlers to be resilient against that. 2009-08-11 06:15:06 +00:00
adelikat 6411ba535a Fixed bug that caused new movies be created in /movie instead of /movies 2009-08-11 00:43:27 +00:00
adelikat 698f08eaef Updated FCEU_VERSION_NUMERIC. Should have done this for the 2.1.1 release, oh well. 2009-08-11 00:35:19 +00:00
adelikat 00888a79ed PPUTests - added some games that I confirmed work, still haven't any more broken ones (which is encouraging). 2009-08-11 00:05:44 +00:00
CaH4e3 25a1f59b46 bandai mapper - all games should be fine now (do not forget to change SRAM games to 153 mapper!) 2009-08-09 01:14:20 +00:00
CaH4e3 00b213f0a1 bandai mapper 16 DBZ3 glitch fix 2009-08-09 00:44:49 +00:00
qeed 02d1b8dcff ugh, fixed save state format for it 2009-08-08 20:12:42 +00:00
qeed f304746045 updated changelog 2009-08-08 20:06:42 +00:00
qeed ed2093ea29 Woops, should be int32 not int16 2009-08-08 20:05:22 +00:00
qeed ce317b00a1 Fixed mapper 16, Dragon Ball Z 3 can now be played again 2009-08-08 19:47:12 +00:00
qeed f4486cc6ad Properly fix to get unix compiling it 2009-08-08 19:22:23 +00:00
ugetab cacf932939 Undid revision 1386. It broke the Trace Logger.
Altered the 0x3800-0x3824 NSF exclusion code to be more efficient and more effective.
2009-08-08 05:20:52 +00:00