gocha
41ab92edb3
movie dialog: changed framerate from 60 (or 50 for PAL games) to real framerate.
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movie: fixed the initial value of rerecord count. it should be 0, not 1.
2009-10-01 14:59:41 +00:00
fatratknight
9706c82a8c
Moved an if statement out of a function that prevented input.get from working properly with a mouse on movie playback. Just a quick fix.
2009-09-29 21:29:23 +00:00
qeed
0b96e69ca2
added mapper ram reading, this gets some more games in action 52 to work
2009-09-27 13:01:36 +00:00
qeed
18bbb65d4b
update changelog
2009-09-27 03:00:52 +00:00
qeed
d08c507765
fixed action 52, should work like 2.0.3 version
2009-09-27 02:52:51 +00:00
adelikat
ae6c73ceef
newppulist - earthworm jim 3 plays fine so removing from the list.
2009-09-22 00:00:23 +00:00
ugetab
6b6d218388
Working Debugger list(.deb) Saving and Loading finished.
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It's even less of a hassle to use now than it is to use in FCEUXDSP. Debugger/watchpoints automatically reload on game change, no phantom information traversing .deb files, and it's compatible with the FCEUXDSP .deb files.
Took a long time to write & debug the code, so there may still be errors I didn't catch.
2009-09-18 03:29:44 +00:00
ugetab
86ce4304cb
Nearly working Debugger list Saving and Loading.
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It loads correctly. It saves correctly in most cases.
The issue is that it randomly overwrites the debugger's list for an opened game if you cycle through the recent files list, or it otherwise fails to load the opened game's .deb file.
2009-09-17 06:36:09 +00:00
fatratknight
995d178b42
Added two more counters. Select will now toggle the bar.
2009-09-17 04:49:27 +00:00
fatratknight
680396a4c3
Now sums up number of frames off from perfect timing. Just because I feel like it, it also counts perfect hits.
2009-09-17 03:56:03 +00:00
fatratknight
f7bce819be
Added a threshold so that it doesn't instantly detect the next button press. Timing could be tweaked.
2009-09-17 03:17:16 +00:00
adelikat
f4b7f1d71a
PunchOutTraining.lua - Made it so that it only reads if opponent's health decreases (since it can increase if the opponent hits mac and has a low enough health).
2009-09-17 01:19:08 +00:00
ugetab
bd8a0f3b10
Removed LogPCM routine, confirmed PCM logging works without it.
2009-09-16 21:29:33 +00:00
ugetab
0c2c1d2ee3
Forgot to update the changelog with the last commit
2009-09-16 20:38:23 +00:00
ugetab
dbdcacadfb
Restored DPCM Logging when Code/Data Logger is active.
2009-09-16 20:25:41 +00:00
fatratknight
40f03042ef
Added ability to disable or enable joypad input. May as well take advantage of my changes to joypad_set routine and related functions. Won't work pre-change, though.
2009-09-16 19:18:53 +00:00
fatratknight
bfb67729ee
Polished. Should be very shiny now. Look at the sparklies! Anyway, now it pops up some text letting you know what you did.
2009-09-16 16:55:38 +00:00
adelikat
88b4c24baa
MTPO script - more cosmetics, TMI is now 23 to match realtime playing, bar is moved even closer to the players to see it easier while playing.
2009-09-16 04:41:21 +00:00
fatratknight
42a808b099
Well, at least that silly rectangle stops now. Unused code is in there, so experiment with stuff if anyone feels like it.
2009-09-16 04:32:39 +00:00
adelikat
3e3c2af93a
cosmetic fixes
2009-09-16 03:50:58 +00:00
fatratknight
529845ff36
... Er, uh... Just this little file I made under a request... Fairly bare, right now.
2009-09-16 03:38:48 +00:00
fatratknight
feb135ce2e
Added in an invert possibility for joypad_set. Using a string instead of true/false/nil will let lua invert the player's input.
2009-09-15 18:20:10 +00:00
fatratknight
0bea4a45d8
Reworked many things relating to joypad_set. New logic, removed a few functions, all that stuff. Hopefully a few bug fixes with no new bugs on the way. Haven't put in the invert that I like, but hopefully that isn't hard to put in.
2009-09-15 16:39:49 +00:00
fatratknight
23a190acd2
Attempted fix of joypad_set. Just changed the source.
2009-09-14 20:16:25 +00:00
fatratknight
9f23ee011f
Option: Script keys instantly affect input table, rather than wait for frameadvance. Also, more robust unpaused rewind antics.
2009-09-14 18:10:29 +00:00
adelikat
a80264a595
useless commit
2009-09-12 02:14:04 +00:00
fatratknight
c469b93aae
Added the ability to change how much input to display. I'm running out of buttons on the numpad!
2009-09-10 15:44:38 +00:00
fatratknight
2e8d11b4e4
Testing my write access, nothing more.
2009-09-10 00:44:48 +00:00
adelikat
b7dbc544ef
Adding a multitrack input recorder lua script made by FatRatKnight
2009-09-09 23:53:02 +00:00
adelikat
ae4cb5bd94
NewPPU tests - added another broken game: Nightshade
2009-08-30 03:03:09 +00:00
adelikat
b40947ad71
Win32 - Map Hotkeys dialog - fixed bug where dialog would not close by the "X" or Alt-F4
2009-08-23 01:10:45 +00:00
adelikat
106e1ca031
Win32 - adding a Save Config File menu item.
2009-08-22 17:18:58 +00:00
qeed
1588ab19de
Changed ppudead to be ran for 2 frames, instead of 1 in the new ppu, this gets earthworm jim 3 to work again
2009-08-16 17:13:04 +00:00
adelikat
5bf67f1754
Lua - adding fceu.unpause()
2009-08-16 15:27:17 +00:00
adelikat
db0b40600e
Some more games tested under newppu
2009-08-13 00:23:01 +00:00
adelikat
ced6d87483
Win32 - Added a menu item to toggle to New PPU
2009-08-12 23:50:20 +00:00
adelikat
746b85a5a4
NewwPPU tests - Many more games tested. Found another two that don't work: Earthworm Jim 3, Tecmo Superbowl
2009-08-12 03:33:06 +00:00
adelikat
abb85585e8
PPUTests - put MTPO into the works category. Only Dragon's Lair is in the "Doesn't work" category.
2009-08-11 12:52:42 +00:00
zeromus
72eab717f5
newppu: fix mappers that used PPU_hook, a truly haphazard system. I am calling PPU_hook far more often than the old ppu for these games, but i would expect the PPU_hook handlers to be resilient against that.
2009-08-11 06:15:06 +00:00
adelikat
6411ba535a
Fixed bug that caused new movies be created in /movie instead of /movies
2009-08-11 00:43:27 +00:00
adelikat
698f08eaef
Updated FCEU_VERSION_NUMERIC. Should have done this for the 2.1.1 release, oh well.
2009-08-11 00:35:19 +00:00
adelikat
00888a79ed
PPUTests - added some games that I confirmed work, still haven't any more broken ones (which is encouraging).
2009-08-11 00:05:44 +00:00
CaH4e3
25a1f59b46
bandai mapper - all games should be fine now (do not forget to change SRAM games to 153 mapper!)
2009-08-09 01:14:20 +00:00
CaH4e3
00b213f0a1
bandai mapper 16 DBZ3 glitch fix
2009-08-09 00:44:49 +00:00
qeed
02d1b8dcff
ugh, fixed save state format for it
2009-08-08 20:12:42 +00:00
qeed
f304746045
updated changelog
2009-08-08 20:06:42 +00:00
qeed
ed2093ea29
Woops, should be int32 not int16
2009-08-08 20:05:22 +00:00
qeed
ce317b00a1
Fixed mapper 16, Dragon Ball Z 3 can now be played again
2009-08-08 19:47:12 +00:00
qeed
f4486cc6ad
Properly fix to get unix compiling it
2009-08-08 19:22:23 +00:00
ugetab
cacf932939
Undid revision 1386. It broke the Trace Logger.
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Altered the 0x3800-0x3824 NSF exclusion code to be more efficient and more effective.
2009-08-08 05:20:52 +00:00