mart0258
4e3f25c906
w32 - Tasedit - Allow requests to fast forward to frame past greenzone, and skip non-essential updates to improve speed.
2009-12-27 20:44:39 +00:00
punkrockguy318
eb504adb19
cleaned some code
...
moved sound checkbox to main window (pointless to have a pref window really; main window is pref window)
TODO: Hotkey config / Input config
2009-12-22 06:40:33 +00:00
punkrockguy318
5011579ba1
added preferences window to gtk gui
...
added sound option in gui
removed uncessary parameters from InitSound so it can be used from gui
2009-12-22 05:12:25 +00:00
punkrockguy318
491311db44
added lua script loading to gtk2 gui
2009-12-21 20:03:24 +00:00
punkrockguy318
af14209f43
Added about dialog to gtk2
2009-12-21 12:17:03 +00:00
punkrockguy318
b62bdede3b
gtk2 bugfix: no longer crashes when escape hotkey is used
...
note to SDL: use CloseGame in the SDL code, not FCEUI_CloseGame.
2009-12-21 11:41:58 +00:00
punkrockguy318
72432cf114
added geany project files and library tags
2009-12-21 11:35:18 +00:00
punkrockguy318
ea64540d0f
GTK GUI: Open, Close, and Quit menu options now work properly
...
Games can now be opened and closed on the fly without exiting fceux
2009-12-21 11:21:06 +00:00
punkrockguy318
4b6d0c4b3f
cleaned up gtk2 code quite a bit
...
until direct sdl rendering on gtk2 can occur, the file menu will be in a seperate window
however this will allow direct interfacing with the emulator rather than just command line options like gfceux
2009-12-21 10:49:20 +00:00
punkrockguy318
98096d5b52
cleaned some gtk2 code
...
fixed build scripts for building w/ gtk2
2009-12-21 10:28:01 +00:00
punkrockguy318
a52255da8d
added option for gtk2 (still broken) in build script
2009-12-21 09:54:08 +00:00
mart0258
2a57a4287a
Win32 - Fix crash on failure to toggle to fullscreen.
2009-12-19 23:58:38 +00:00
qeed
03bb053a7f
fix compile error for linux
2009-12-18 17:02:23 +00:00
mart0258
60ff9e4627
fix compilation error
2009-12-18 15:16:16 +00:00
mart0258
f0b33ec203
Win - TASEdit updates - display readonly in-window and allow saving greenzone.
2009-12-18 05:40:38 +00:00
qeed
28cc8f5aae
fix some sprite overflow stuff for new ppu
2009-12-18 01:10:26 +00:00
punkrockguy318
86123d257e
began integration of GTK into the SDL tree
...
see gui.cpp at r1601 for demonstration of how this SHOULD work
currently, fceuX is creating its own new window instead of using GTKs window
added flag GTK_GUI (in code for now, will add to scons build later)
added line to sconstruct for GTK libraries (commented by default)
2009-12-17 07:27:17 +00:00
punkrockguy318
7af0329bf4
added functional GTK2/SDL framework
...
currently seperate from all fceux code but will soon be integrated into fceux
in order to create an integrated UI on the linux build
2009-12-17 06:19:08 +00:00
kmachulis
efaa3ebb4d
Added lua platform defines for osx and linux for scons, to get lua's loadlib function working again on those platforms
2009-12-14 03:48:15 +00:00
mart0258
5dd8186f5f
add notes for CMake and VC.
2009-12-11 03:12:07 +00:00
mart0258
d9be086126
MinGW - fix some possible build issues and compile time errors
2009-12-11 03:07:34 +00:00
adelikat
ed575d0ff5
Update changelog
2009-12-10 16:52:43 +00:00
zeromus
621cc8e260
fix ntview for new ppu?
...
[[Split portion of a mixed commit.]]
2009-12-08 05:54:21 +00:00
mart0258
60abe35afb
fds - show filename of missing bios file
2009-12-08 04:28:05 +00:00
qeed
1605800776
update changelog
2009-12-08 00:54:04 +00:00
qeed
fe70d1bc32
fixed sprite hit before 255 and for non transparent hits only, thanks to dwedit for providing the fix
2009-12-08 00:51:14 +00:00
zeromus
b8a4067542
sdl: dont allow --inputcfg gamepad0 and gamepad5 etc. as there arent actually that many gamepads
2009-12-07 01:19:52 +00:00
adelikat
bc29607bde
Changelog - added news of some fixed mappers
2009-12-05 02:33:09 +00:00
qeed
63be69bd72
removed xo code that was causing 3 frame delay when taking a hibuffer path of rendering
2009-12-04 22:20:22 +00:00
mart0258
270ce9466b
Add autosave qty and frequency to config + stability fix
2009-11-26 02:11:09 +00:00
mart0258
32f0231910
TASEdit - Cut, Copy, Paste
2009-11-23 20:53:45 +00:00
mart0258
ca6f2be5f8
Tasedit - frame delete keyboard shortcut and related fixes
2009-11-23 01:48:17 +00:00
mart0258
b949a21fc4
Tasedit - multiframe edit by Shift/Ctrl DoubleClick
2009-11-23 01:05:31 +00:00
fatratknight
46ec733715
List of changes to HelpNDoc file:
...
Introduction: Self credit
Lua Functions List: joypad.set, savestate.registersave, savestate.registerload
Lua Bot: Replaced erroneous mathematical explanation
2009-11-21 22:05:10 +00:00
zeromus
b145ac8b67
win32: properly use background input flag on emulator bootup
2009-11-20 15:45:55 +00:00
adelikat
3fd7c05579
Win32 - TASEDit - made the import FM2 menu item open the play movie dialog. This will suffice until the import concept is implemented.
2009-11-19 22:20:25 +00:00
adelikat
fdd7af8997
Win32 - if Cheats dialog pauses the emulator, the emulator will unpaused if it regains focus.
2009-11-18 02:06:06 +00:00
adelikat
ecbf9a2dd4
Win32 - Cheats - Pause while Active checkbox installed.
2009-11-18 01:51:37 +00:00
adelikat
7d34e1a885
vc9 now compiles, I have no idea what just happened.
2009-11-18 00:20:52 +00:00
adelikat
917b45f235
stupid Visual Studio not saving everything.
2009-11-17 23:51:08 +00:00
adelikat
c400aaab01
Win32 - Fix debug window so it doesn't crash if unminimized with no game loaded.
2009-11-17 23:50:03 +00:00
ugetab
19b5cf13f5
Made the debugger window more persistent, both because the debugger can now be opened without a game loaded, and because someone complained about how the debugger closed when you went to File>Close, even though it would return on game load.
2009-11-15 01:52:29 +00:00
qeed
4681d20481
fix include error
2009-11-14 17:33:26 +00:00
mart0258
0a4a280417
win32 - log - Remove potential buffer overflow
2009-11-14 03:48:47 +00:00
mart0258
7774d786cb
Win32 - TasEdit - Adding functionality to interface items.
2009-11-14 02:46:03 +00:00
adelikat
f3d9832f96
More changelog
2009-11-13 05:46:44 +00:00
adelikat
f5af54bfd6
Forgot the changelog!
2009-11-13 05:39:49 +00:00
adelikat
cde73a67dc
made savestate compression togglable. Win32 - enable a menu item to toggle savestate compression. For SDL to have a similar feature it simply needs to toggle the variable bool compressSavestates in the core state.cpp.
2009-11-13 05:35:32 +00:00
adelikat
2da84898dc
Win32 help doc - update documentation to include the enable savestate backup menu item.
2009-11-13 04:41:56 +00:00
adelikat
4a3369186b
made backup savestates togglable. Win32 - enable a menu item to toggle backup savestates. For SDL to have a similar feature it simply needs to toggle the variable bool backupSavestate in the core state.cpp.
2009-11-13 04:21:24 +00:00