Commit Graph

1383 Commits

Author SHA1 Message Date
mart0258 4e3f25c906 w32 - Tasedit - Allow requests to fast forward to frame past greenzone, and skip non-essential updates to improve speed. 2009-12-27 20:44:39 +00:00
punkrockguy318 eb504adb19 cleaned some code
moved sound checkbox to main window (pointless to have a pref window really; main window is pref window)
TODO:  Hotkey config / Input config
2009-12-22 06:40:33 +00:00
punkrockguy318 5011579ba1 added preferences window to gtk gui
added sound option in gui 
removed uncessary parameters from InitSound so it can be used from gui
2009-12-22 05:12:25 +00:00
punkrockguy318 491311db44 added lua script loading to gtk2 gui 2009-12-21 20:03:24 +00:00
punkrockguy318 af14209f43 Added about dialog to gtk2 2009-12-21 12:17:03 +00:00
punkrockguy318 b62bdede3b gtk2 bugfix: no longer crashes when escape hotkey is used
note to SDL: use CloseGame in the SDL code, not FCEUI_CloseGame.
2009-12-21 11:41:58 +00:00
punkrockguy318 72432cf114 added geany project files and library tags 2009-12-21 11:35:18 +00:00
punkrockguy318 ea64540d0f GTK GUI: Open, Close, and Quit menu options now work properly
Games can now be opened and closed on the fly without exiting fceux
2009-12-21 11:21:06 +00:00
punkrockguy318 4b6d0c4b3f cleaned up gtk2 code quite a bit
until direct sdl rendering on gtk2 can occur, the file menu will be in a seperate window
however this will allow direct interfacing with the emulator rather than just command line options like gfceux
2009-12-21 10:49:20 +00:00
punkrockguy318 98096d5b52 cleaned some gtk2 code
fixed build scripts for building w/ gtk2
2009-12-21 10:28:01 +00:00
punkrockguy318 a52255da8d added option for gtk2 (still broken) in build script 2009-12-21 09:54:08 +00:00
mart0258 2a57a4287a Win32 - Fix crash on failure to toggle to fullscreen. 2009-12-19 23:58:38 +00:00
qeed 03bb053a7f fix compile error for linux 2009-12-18 17:02:23 +00:00
mart0258 60ff9e4627 fix compilation error 2009-12-18 15:16:16 +00:00
mart0258 f0b33ec203 Win - TASEdit updates - display readonly in-window and allow saving greenzone. 2009-12-18 05:40:38 +00:00
qeed 28cc8f5aae fix some sprite overflow stuff for new ppu 2009-12-18 01:10:26 +00:00
punkrockguy318 86123d257e began integration of GTK into the SDL tree
see gui.cpp at r1601 for demonstration of how this SHOULD work
currently, fceuX is creating its own new window instead of using GTKs window
added flag GTK_GUI (in code for now, will add to scons build later)
added line to sconstruct for GTK libraries (commented by default)
2009-12-17 07:27:17 +00:00
punkrockguy318 7af0329bf4 added functional GTK2/SDL framework
currently seperate from all fceux code but will soon be integrated into fceux 
in order to create an integrated UI on the linux build
2009-12-17 06:19:08 +00:00
kmachulis efaa3ebb4d Added lua platform defines for osx and linux for scons, to get lua's loadlib function working again on those platforms 2009-12-14 03:48:15 +00:00
mart0258 5dd8186f5f add notes for CMake and VC. 2009-12-11 03:12:07 +00:00
mart0258 d9be086126 MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
adelikat ed575d0ff5 Update changelog 2009-12-10 16:52:43 +00:00
zeromus 621cc8e260 fix ntview for new ppu?
[[Split portion of a mixed commit.]]
2009-12-08 05:54:21 +00:00
mart0258 60abe35afb fds - show filename of missing bios file 2009-12-08 04:28:05 +00:00
qeed 1605800776 update changelog 2009-12-08 00:54:04 +00:00
qeed fe70d1bc32 fixed sprite hit before 255 and for non transparent hits only, thanks to dwedit for providing the fix 2009-12-08 00:51:14 +00:00
zeromus b8a4067542 sdl: dont allow --inputcfg gamepad0 and gamepad5 etc. as there arent actually that many gamepads 2009-12-07 01:19:52 +00:00
adelikat bc29607bde Changelog - added news of some fixed mappers 2009-12-05 02:33:09 +00:00
qeed 63be69bd72 removed xo code that was causing 3 frame delay when taking a hibuffer path of rendering 2009-12-04 22:20:22 +00:00
mart0258 270ce9466b Add autosave qty and frequency to config + stability fix 2009-11-26 02:11:09 +00:00
mart0258 32f0231910 TASEdit - Cut, Copy, Paste 2009-11-23 20:53:45 +00:00
mart0258 ca6f2be5f8 Tasedit - frame delete keyboard shortcut and related fixes 2009-11-23 01:48:17 +00:00
mart0258 b949a21fc4 Tasedit - multiframe edit by Shift/Ctrl DoubleClick 2009-11-23 01:05:31 +00:00
fatratknight 46ec733715 List of changes to HelpNDoc file:
Introduction: Self credit
Lua Functions List: joypad.set, savestate.registersave, savestate.registerload
Lua Bot: Replaced erroneous mathematical explanation
2009-11-21 22:05:10 +00:00
zeromus b145ac8b67 win32: properly use background input flag on emulator bootup 2009-11-20 15:45:55 +00:00
adelikat 3fd7c05579 Win32 - TASEDit - made the import FM2 menu item open the play movie dialog. This will suffice until the import concept is implemented. 2009-11-19 22:20:25 +00:00
adelikat fdd7af8997 Win32 - if Cheats dialog pauses the emulator, the emulator will unpaused if it regains focus. 2009-11-18 02:06:06 +00:00
adelikat ecbf9a2dd4 Win32 - Cheats - Pause while Active checkbox installed. 2009-11-18 01:51:37 +00:00
adelikat 7d34e1a885 vc9 now compiles, I have no idea what just happened. 2009-11-18 00:20:52 +00:00
adelikat 917b45f235 stupid Visual Studio not saving everything. 2009-11-17 23:51:08 +00:00
adelikat c400aaab01 Win32 - Fix debug window so it doesn't crash if unminimized with no game loaded. 2009-11-17 23:50:03 +00:00
ugetab 19b5cf13f5 Made the debugger window more persistent, both because the debugger can now be opened without a game loaded, and because someone complained about how the debugger closed when you went to File>Close, even though it would return on game load. 2009-11-15 01:52:29 +00:00
qeed 4681d20481 fix include error 2009-11-14 17:33:26 +00:00
mart0258 0a4a280417 win32 - log - Remove potential buffer overflow 2009-11-14 03:48:47 +00:00
mart0258 7774d786cb Win32 - TasEdit - Adding functionality to interface items. 2009-11-14 02:46:03 +00:00
adelikat f3d9832f96 More changelog 2009-11-13 05:46:44 +00:00
adelikat f5af54bfd6 Forgot the changelog! 2009-11-13 05:39:49 +00:00
adelikat cde73a67dc made savestate compression togglable. Win32 - enable a menu item to toggle savestate compression. For SDL to have a similar feature it simply needs to toggle the variable bool compressSavestates in the core state.cpp. 2009-11-13 05:35:32 +00:00
adelikat 2da84898dc Win32 help doc - update documentation to include the enable savestate backup menu item. 2009-11-13 04:41:56 +00:00
adelikat 4a3369186b made backup savestates togglable. Win32 - enable a menu item to toggle backup savestates. For SDL to have a similar feature it simply needs to toggle the variable bool backupSavestate in the core state.cpp. 2009-11-13 04:21:24 +00:00