adelikat
e1ed71bbd9
Cheat search fix - pausing emu stops possibilities updating and double clicking is done only while emulation is paused.
2008-07-19 17:34:49 +00:00
bbitmaster
595881979c
Deleted the MapperInit() call from the PowerNES() function. This was added in build 527 and was causing saved state problems in Just Breed, and possibly other issues. (It was causing mappers to get initialized twice)
2008-07-13 00:06:49 +00:00
zeromus
0a63a42df2
proper support for single-file archives
2008-07-10 05:42:12 +00:00
zeromus
81241b5d26
reorganize lagflag code
2008-07-10 04:55:52 +00:00
adelikat
ef349c0a0d
Lag counter colors work while paused
2008-07-10 04:51:58 +00:00
adelikat
584c444118
Lag Counter now has colors!
2008-07-10 03:21:04 +00:00
adelikat
3bff3154c7
Lag Counter on its own line (instead of added in with general messages)
2008-07-10 02:17:42 +00:00
zeromus
bc54e2abba
generalized the loading-from-archive code to work with any archive format and to load any kind of file from archives (although nothing but the roms may work yet and i will have to fiddle with things as requested). I probably broke the sdl build; just stub the two new FCEUD_ functions in the most brainless way possible and it should work.
2008-07-09 05:47:13 +00:00
adelikat
663a2daf08
1) Lag Counter setting remembered by config. 2) MapHokeys now includes many tools such as debugger, ppu viewer, etc.
2008-07-07 15:54:38 +00:00
adelikat
1ebff1d250
Lag Counter implementation
2008-07-07 00:18:55 +00:00
adelikat
8a89a598f8
If cheats file loaded, message is sent to window
2008-07-06 02:35:00 +00:00
adelikat
b09d9b62a6
Autofire offset and alternate A and B remebered in config
2008-07-03 18:56:44 +00:00
adelikat
13de73daf2
Autofire pattern now remembered in config file.
2008-07-03 15:33:04 +00:00
zeromus
033ae55048
- add 2nd player to tasedit
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- fix bugs which broke movies with saveram which was added when 7zip was added
- fix bugs in tasedit insert and delete
2008-06-28 23:31:02 +00:00
zeromus
6f9831ec68
7zip archive browsing
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configurable no-bg-render fill color
change to poweron sequence for movies. hopefully that wont break any compatibility.....
2008-06-25 06:34:08 +00:00
adelikat
3eecd0033e
Changed rewind to auto-save
2008-06-25 00:43:02 +00:00
zeromus
79de2d8295
- a ton of cleanups
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- re-enabling some tasedit functionality
- stabilize emu during tasedit by disabling features
- clarify/stabilize some basic tas stuff (interaction with reset/poweron)
- remove a bunch of warnings
2008-06-21 07:24:01 +00:00
zeromus
105a3e2516
try fixing zapper movies again
2008-06-20 00:50:01 +00:00
punkrockguy318
6733a2f8a3
fixed more compile issues with gcc
2008-06-17 16:59:16 +00:00
zeromus
e0a14909f0
faster compiles (mappers include 1/3 as much code now)
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fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients.
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
zeromus
c438158a00
changed fourscore to exclude other control options. (this is still not as clean as it could be. more work should be done in both input.cpp files to make sure that only gamepads can be used with fourscore.
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also properly implemented zapper logging. and now, finally, I can log anything if I add in a little bit of code.
2008-06-09 08:15:20 +00:00
zeromus
f90336a6a5
some work on infrastructure for recording any kind of input. but now movies are broken. once i teach the movies how to only output the three columns that are currently defined, zappers will work.
2008-06-08 10:22:33 +00:00
zeromus
43908a249d
goodbye fastapass and c80x86
2008-06-06 03:02:00 +00:00
jeblanchard
c1b20f3050
Another stupid warning fix
2008-06-06 01:42:47 +00:00
zeromus
9a7da827a2
break tasedit. but on the way to making it better!
2008-06-05 06:49:11 +00:00
zeromus
88669859ff
fix tasedit bugs i just introduced, and add movie exporter
2008-05-30 06:01:43 +00:00
zeromus
ae2426e807
reimplement frame number drawing
2008-05-26 01:55:45 +00:00
zeromus
5c6de85dcb
retain pause state through poweron process in record/replay commands
2008-05-26 01:10:13 +00:00
zeromus
52bb5ccbd8
tas logic done?
2008-05-26 00:03:20 +00:00
zeromus
a2397b25c4
quick checkin so i have files on another computer
2008-05-24 22:31:58 +00:00
zeromus
1e539ad681
phase 1 of new movie system
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we can now round trip a text movie format
2008-05-23 09:58:38 +00:00
zeromus
047808ba93
clean up movie some code; no longer write savestate with play-from-poweron movies; change main logging format to text (the header still needs to be changed)
2008-05-22 07:43:48 +00:00
zeromus
b7b815d711
[ 1962778 ] loading an FDS game without having disksys.rom crashes FCEU
2008-05-19 05:59:20 +00:00
zeromus
ef228133f6
mute frame advance option works once again
2008-05-12 16:53:18 +00:00
zeromus
201261c142
fixed http://sourceforge.net/tracker/index.php?func=detail&aid=1787298&group_id=13536&atid=113536
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(screen needs to blank when rom is closed)
I dont think this was causing crashes anymore, but I went ahead and did it
fixed http://sourceforge.net/tracker/index.php?func=detail&aid=1960732&group_id=13536&atid=113536
(Increase frame advance speed when holding it down)
Now it runs at native emulation speed! Now that it is set up, I can easily adjust the speed to a fraction thereof.
fixed https://sourceforge.net/tracker/index.php?func=detail&aid=1960359&group_id=13536&atid=113536
(Sound doesn't work when fceu is running and not in focus)
Now it respects the global focus flag in the sound options (because I dont like global sound)
But the sound options engine is totally different so a lot of those options dont do anything.. we'll have to clean that up some other day
2008-05-09 06:43:55 +00:00
zeromus
84274fe6d6
better frame advancing. debugger window no longer opens itsself.
2008-05-09 04:00:04 +00:00
zeromus
914dac6540
fix google issue 64: FCEU crashes if opening a non existing rom in the recent folder or will crash upon loading any rom after such an error
2008-05-07 18:45:23 +00:00
zeromus
3cd4b22cc6
a workaround for not being able to set and save the ntsc scanline rendering options (which were defaulting to 8->231): change the ntsc scanline rendering to match pal, 0->239. suboptimal but simple and effective.
2008-05-07 05:55:57 +00:00
rheiny
1644cb0762
Cleaned up some code.
2007-02-10 15:56:13 +00:00
rheiny
618d4fccea
Cleaned up some code.
2007-02-07 18:28:50 +00:00
rheiny
be3ec4a072
Cleaned up some code.
2007-02-05 20:41:23 +00:00
zeromus
e991e6f0ca
added very limited experimental improved sound/throttling code to windows build. windows users, please use 44100 16bit sound for now and test the stability.
2006-08-22 06:27:18 +00:00
radsaq
e7d5aa6d29
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
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GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
zeromus
cd427263da
moved some util files to utils directory
2006-08-01 05:50:19 +00:00
zeromus
06536f226e
moved the assembly/disassembly code to the core code
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improved docs a little
2006-08-01 04:33:12 +00:00
zeromus
80d0d46d73
moved fceu to its own folder to make room for other projects
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[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00