fix tasedit bugs i just introduced, and add movie exporter
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2b142ddd71
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88669859ff
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@ -717,8 +717,6 @@ doloopy:
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FCEU_UpdateBot();
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FCEUI_Emulate(&gfx, &sound, &ssize, 0); //emulate a single frame
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currMovieData.TryDumpIncremental();
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FCEUD_Update(gfx, sound, ssize); //update displays and debug tools
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//mbg 6/30/06 - close game if we were commanded to by calls nested in FCEUI_Emulate()
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@ -192,6 +192,13 @@ static void ColumnSet(int column)
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currMovieData.records[*it].setBitValue(0,button,newValue);
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ListView_Update(hwndList,*it);
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}
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//reduce the green zone
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int firstSelection = *selectionFrames.begin();
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currMovieData.greenZoneCount = std::min(firstSelection,currMovieData.greenZoneCount);
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//redraw everything to show the reduced green zone
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RedrawList();
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}
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//The subclass wndproc for the listview header
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@ -291,6 +298,9 @@ static void Export()
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ofn.lpstrInitialDir=FCEU_GetPath(FCEUMKF_MOVIE);
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if(GetSaveFileName(&ofn))
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{
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FILE* outf = fopen(ofn.lpstrFile,"wb");
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currMovieData.dump(outf);
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fclose(outf);
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}
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}
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@ -329,15 +339,10 @@ static void ItemChanged(NMLISTVIEW* info)
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}
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else
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{
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if(ON) {
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printf("%d ON\n",item);
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if(ON)
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selectionFrames.insert(item);
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}
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else if(OFF)
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{
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printf("%d OFF\n",item);
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selectionFrames.erase(item);
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}
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}
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}
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@ -558,6 +558,8 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
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JustFrameAdvanced = true;
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}
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currMovieData.TryDumpIncremental();
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}
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void FCEUI_CloseGame(void)
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@ -1252,6 +1252,10 @@
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RelativePath="..\src\drivers\win\res\ICON_2.ico"
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>
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</File>
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<File
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RelativePath="..\src\drivers\win\res\te_arrow.bmp"
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>
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</File>
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</Filter>
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<Filter
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Name="zlib"
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@ -2284,10 +2288,6 @@
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RelativePath="..\src\state.cpp"
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>
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</File>
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<File
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RelativePath="..\src\drivers\win\res\te_arrow.bmp"
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>
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</File>
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<File
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RelativePath="..\src\unif.cpp"
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>
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