Commit Graph

69 Commits

Author SHA1 Message Date
zeromus ddd786eadf support mmc5 in newppu 2008-08-24 00:04:09 +00:00
zeromus 2cba0fd439 support autoloading from archives in cases where there is only one useful file in an archive.
add experimental ram-only emulua savestate code. now call savestate_persist(ss) if you want to cause it to go to disk. otherwise it will stay in memory. this might speed things up. also add experimental new ppu which can be enabled by newppu 1 in configfile. there is no reason to use it yet but i needed to do a checkin
2008-08-18 03:11:42 +00:00
punkrockguy318 b6edc72bc8 reverted all fceu_emulate changes 2008-08-14 16:12:26 +00:00
punkrockguy318 a962ff65de god damn it 2008-08-14 15:59:05 +00:00
punkrockguy318 01aaee7cf4 oops 2008-08-14 15:58:35 +00:00
punkrockguy318 4900b4afbd attempt to fix frame advance 2008-08-14 15:58:16 +00:00
punkrockguy318 077f756572 fixed --input(1-4) 2008-08-13 07:06:41 +00:00
zeromus 93c18133cb [ 2047986 ] palflag 1 in .fm2 files crashes fceux ;
also, change build process so that upx doesnt happen until deploy.bat (lets you debug release builds)
2008-08-13 04:06:01 +00:00
punkrockguy318 55cba7414f snapname now fixed and slgith SConstruct cleanup 2008-08-12 16:48:02 +00:00
zeromus 3e983865df SF [ 2046985 ] SRAM not wiped on power cycle (during movies) 2008-08-12 06:52:48 +00:00
zeromus 89641c1b92 improve ips and filename generation system 2008-08-12 05:31:06 +00:00
zeromus f73de3b31e restore IPS patching capability which was lost when archive support was added 2008-08-12 04:57:15 +00:00
zeromus c8473ffadb SF [ 2011550 ] Buffer overflow (change vsprintf to vsnprintf) 2008-08-12 03:35:54 +00:00
punkrockguy318 88b1fffe9d extensive sdl cleanup
see the changelog.txt for details
2008-08-10 13:38:39 +00:00
adelikat 7d03ee4fc9 frame adv - skip lag feature implemented 2008-08-07 15:56:39 +00:00
zeromus 2c5a0a443a lagcounter added to savestate 2008-08-07 04:56:40 +00:00
zeromus ae0e3a5db4 SF case 2040448 View Slots bug - does not include new savestate naming 2008-08-07 04:10:41 +00:00
adelikat 9ba575fa82 Autofire fix, fceu.cpp was initializing to 0 instead of 1 (my silly mistake) 2008-08-04 17:05:29 +00:00
zeromus d7524bcdba committing basicbot rip-outage so i can test it at work 2008-07-31 16:21:42 +00:00
adelikat 697f248eb0 AutoFire() now takes lag into account. If last frame was a lag frame it repeats the previous pattern. 2008-07-26 18:31:45 +00:00
zeromus d8f83637e2 fix bug where canceling from archive browser causes emu to freeze 2008-07-24 22:44:56 +00:00
zeromus cf65728642 lua!!!! 2008-07-23 06:54:14 +00:00
qfox 9bd8553976 New BasicBot works, but very very basic (only numbers). 2008-07-22 20:17:43 +00:00
adelikat e1ed71bbd9 Cheat search fix - pausing emu stops possibilities updating and double clicking is done only while emulation is paused. 2008-07-19 17:34:49 +00:00
bbitmaster 595881979c Deleted the MapperInit() call from the PowerNES() function. This was added in build 527 and was causing saved state problems in Just Breed, and possibly other issues. (It was causing mappers to get initialized twice) 2008-07-13 00:06:49 +00:00
zeromus 0a63a42df2 proper support for single-file archives 2008-07-10 05:42:12 +00:00
zeromus 81241b5d26 reorganize lagflag code 2008-07-10 04:55:52 +00:00
adelikat ef349c0a0d Lag counter colors work while paused 2008-07-10 04:51:58 +00:00
adelikat 584c444118 Lag Counter now has colors! 2008-07-10 03:21:04 +00:00
adelikat 3bff3154c7 Lag Counter on its own line (instead of added in with general messages) 2008-07-10 02:17:42 +00:00
zeromus bc54e2abba generalized the loading-from-archive code to work with any archive format and to load any kind of file from archives (although nothing but the roms may work yet and i will have to fiddle with things as requested). I probably broke the sdl build; just stub the two new FCEUD_ functions in the most brainless way possible and it should work. 2008-07-09 05:47:13 +00:00
adelikat 663a2daf08 1) Lag Counter setting remembered by config. 2) MapHokeys now includes many tools such as debugger, ppu viewer, etc. 2008-07-07 15:54:38 +00:00
adelikat 1ebff1d250 Lag Counter implementation 2008-07-07 00:18:55 +00:00
adelikat 8a89a598f8 If cheats file loaded, message is sent to window 2008-07-06 02:35:00 +00:00
adelikat b09d9b62a6 Autofire offset and alternate A and B remebered in config 2008-07-03 18:56:44 +00:00
adelikat 13de73daf2 Autofire pattern now remembered in config file. 2008-07-03 15:33:04 +00:00
zeromus 033ae55048 - add 2nd player to tasedit
- fix bugs which broke movies with saveram which was added when 7zip was added
- fix bugs in tasedit insert and delete
2008-06-28 23:31:02 +00:00
zeromus 6f9831ec68 7zip archive browsing
configurable no-bg-render fill color
change to poweron sequence for movies. hopefully that wont break any compatibility.....
2008-06-25 06:34:08 +00:00
adelikat 3eecd0033e Changed rewind to auto-save 2008-06-25 00:43:02 +00:00
zeromus 79de2d8295 - a ton of cleanups
- re-enabling some tasedit functionality
- stabilize emu during tasedit by disabling features
- clarify/stabilize some basic tas stuff (interaction with reset/poweron)
- remove a bunch of warnings
2008-06-21 07:24:01 +00:00
zeromus 105a3e2516 try fixing zapper movies again 2008-06-20 00:50:01 +00:00
punkrockguy318 6733a2f8a3 fixed more compile issues with gcc 2008-06-17 16:59:16 +00:00
zeromus e0a14909f0 faster compiles (mappers include 1/3 as much code now)
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients. 
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
zeromus c438158a00 changed fourscore to exclude other control options. (this is still not as clean as it could be. more work should be done in both input.cpp files to make sure that only gamepads can be used with fourscore.
also properly implemented zapper logging. and now, finally, I can log anything if I add in a little bit of code.
2008-06-09 08:15:20 +00:00
zeromus f90336a6a5 some work on infrastructure for recording any kind of input. but now movies are broken. once i teach the movies how to only output the three columns that are currently defined, zappers will work. 2008-06-08 10:22:33 +00:00
zeromus 43908a249d goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
jeblanchard c1b20f3050 Another stupid warning fix 2008-06-06 01:42:47 +00:00
zeromus 9a7da827a2 break tasedit. but on the way to making it better! 2008-06-05 06:49:11 +00:00
zeromus 88669859ff fix tasedit bugs i just introduced, and add movie exporter 2008-05-30 06:01:43 +00:00
zeromus ae2426e807 reimplement frame number drawing 2008-05-26 01:55:45 +00:00