Artur Bekker
27d596875a
Delete CMakeCXXCompilerId.obj
2022-11-25 17:50:13 -05:00
Artur Bekker
c59e32395f
Delete CMakeCXXCompilerId.exe
2022-11-25 17:50:08 -05:00
Artur Bekker
094ea54771
Delete foo.h
2022-11-25 17:49:47 -05:00
Artur Bekker
87f1d5096a
Delete CMakeCCompilerId.obj
2022-11-25 17:48:57 -05:00
Artur Bekker
86791fe7ca
Delete CMakeCCompilerId.exe
2022-11-25 17:48:53 -05:00
Artur Bekker
fd56cd9a4f
Delete CMakeCXXCompilerId.cpp
2022-11-25 17:48:38 -05:00
Artur Bekker
7585507021
Delete CMakeCCompilerId.c
2022-11-25 17:48:20 -05:00
Artur Bekker
85b35e9ae6
Delete CMakeOutput.log
2022-11-25 17:48:10 -05:00
Artur Bekker
318456fb06
Delete CMakeSystem.cmake
2022-11-25 17:47:46 -05:00
Artur Bekker
4c7fcbdbf0
Delete CMakeDetermineCompilerABI_CXX.bin
2022-11-25 17:47:30 -05:00
Artur Bekker
641fd1985f
Delete CMakeDetermineCompilerABI_C.bin
2022-11-25 17:47:26 -05:00
Artur Bekker
751596800a
Delete CMakeRCCompiler.cmake
2022-11-25 17:47:12 -05:00
Artur Bekker
a88bd15106
Delete CMakeCXXCompiler.cmake
2022-11-25 17:46:55 -05:00
Artur Bekker
6765a33d64
Delete CMakeCache.txt
2022-11-25 17:46:44 -05:00
Artur Bekker
c8c9a4961b
Delete CMakeCCompiler.cmake
2022-11-25 17:46:34 -05:00
Artur Bekker
bd9f17b958
Delete slnx.sqlite
2022-11-25 17:46:13 -05:00
Artur Bekker
0031c8a8bf
Delete Browse.VC.db
2022-11-25 17:46:04 -05:00
Artur Bekker
7634399b70
Delete query.json
2022-11-25 17:45:53 -05:00
Artur Bekker
04fffde8ce
Delete .suo
2022-11-25 17:44:41 -05:00
Artur Bekker
3cc24f7c7a
Delete VSWorkspaceState.json
2022-11-25 17:44:13 -05:00
Artur Bekker
91176b9d96
Delete ProjectSettings.json
2022-11-25 17:44:01 -05:00
Artur Bekker
035e22c802
Delete CMake Overview
2022-11-25 17:43:47 -05:00
Artur Bekker
9e69d161b1
Create CloseEmu.lua
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Created lua script while testing Insert/Eject and Switch Disk scripts, investigating how function calls in lua-engine.cpp work. Simple Lua script that just closes the emulator.
2022-11-25 17:12:36 -05:00
Artur Bekker
542321dc3f
Update lua-engine.cpp
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Fixed the switchDisk and insertOrEject disk functions, to properly call the functions in input.cpp
2022-11-25 17:10:26 -05:00
Artur Bekker
f85a02f34b
Update lua-engine.cpp
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Static void functions not allowed, changed to extern void
2022-11-25 15:55:56 -05:00
Artur Bekker
969522348a
Create SwitchDisk.lua
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Lua function that switches the side of the currently ejected disk.
2022-11-25 15:45:47 -05:00
Artur Bekker
bc4ed57162
Create InsertorEject.lua
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Lua file that should insert a disk into the FDS if the disk is currently ejected, and eject the disk from the FDS if it is currently inserted into the system.
2022-11-25 15:44:35 -05:00
Artur Bekker
2f06317068
Update lua-engine.cpp
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Previous changes were overridden by an accidental git pull, properly added Lua functionality to switch the disk and insert or eject a disk.
2022-11-25 15:39:58 -05:00
Artur Bekker
a620ac6d35
Update lua-engine.cpp
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Added LUA functions in the Emu API to allow for inserting and ejecting a disk from the FDS, as well as switching the disk side.
2022-11-25 15:25:50 -05:00
arturbekker
6d6a67766e
Test
2022-11-18 14:29:29 -05:00
arturbekker
e9ea9db629
test push
2022-11-18 14:28:56 -05:00
Artur Bekker
0f04596552
Create PreAlphaDocumentation.md
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Pre-Alpha Documentation
2022-11-02 22:50:35 -04:00
harry
35c5fa36c1
Upgraded Qt/SDL win64 build dependencies to use SDL-2.24.1 and ffmpeg-5.1.2
2022-10-12 20:51:11 -04:00
harry
06c3473c29
Undo packaging of LUA DLLs for Qt Win64 GUI. Static lib seems to be more stable.
2022-10-10 22:04:48 -04:00
harry
83c529efb6
Package lua DLLs and auxlib.lua into Qt win64 zip for IUP functionality.
2022-10-10 09:54:52 -04:00
harry
900305b587
For Qt GUI, added option to use palette background color as video background color. This option can be accessed from via main menu -> option submenu.
2022-10-09 21:09:52 -04:00
harry
06467ce73a
Fix for Qt GUI OpenGL blending parameters.
2022-10-09 20:11:54 -04:00
harry
1ad9a3d857
For Qt GUI, added logic to prevent controller buttons that are bound to the keyboard from being active when family keyboard is enabled. Controller buttons that are mapped to physical gamepad or joystick are unaffected. For issue #572 .
2022-10-08 09:56:49 -04:00
mjbudd77
edae2d4f57
Updated download links for interim auto builds for new interim-build pre-release setup (uploaded from appveyor using github release deployment)
2022-10-01 17:33:17 -04:00
mjbudd77
7b007332c4
Updated access token.
2022-10-01 17:03:20 -04:00
mjbudd77
99eb406b1a
Added appveyor github release functionality. Master auto builds are now uploaded to a rolling interim-build pre-release. Release tag builds will upload official release builds from appveyor automatically.
2022-10-01 16:29:02 -04:00
Brad Smith
897491b3f5
how to find newer old releases
2022-09-25 20:36:54 -04:00
zeromus
06b53e912e
fix initialization of xdbuf and xdbackbuf
2022-09-10 15:31:48 -04:00
harry
eaa5d6f88f
For Qt GUI, added code to update debugger window ASM view when RAM or ROM edits are made from the hex editor. Fixes #508 .
2022-09-01 20:32:51 -04:00
zeromus
6b0d1a52ca
winport - apply ROM file pasting as a single undoable action using the multi-byte capability already in ApplyPatch. Fixes #394
2022-08-28 17:15:05 -04:00
zeromus
069727c191
fix a bug in applying some IPS files
2022-08-28 04:41:45 -04:00
zeromus
60f7b875f8
winport - support loading ips files on top of already loaded roms. I guess this could be factored to an FCEUI_TestFileIsPatch and an FCEUI_ReloadWithPatch?? well, that's for whoever does this on other platforms to do.
2022-08-28 04:33:38 -04:00
zeromus
20d03d4434
minimum framework to support loading ips files on top of already loaded roms
2022-08-28 04:32:23 -04:00
zeromus
9d831d8b8b
ok, I realized we need to realloc buffers allocated by FCEU_malloc (why didn't I guess that..) which makes the fact that they're aligned be horrible. so I added FCEU_amalloc and FCEU_afree instead to do aligned allocs and frees.
2022-08-28 04:31:34 -04:00
zeromus
1798fca76a
proper deemph handling for win32 aviout. used 57ec344b1f
from 7 years ago as a reference (when the png writing was fixed). fixes #429
2022-08-23 22:58:18 -04:00